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  • ...o parts, a small initial damage burst and a Damage over Time effect in the area. Only enemies caught in the initial burst will trigger the [[Touch of Flame
    5 KB (670 words) - 05:02, 6 September 2017
  • *This is one of the best tools to deny or lock down an area. Preventing your [[enemies]] from accessing it.
    1 KB (171 words) - 13:44, 13 September 2017
  • ...cription = A grenade that splits into many submunitions and covers a large area with explosions.
    1 KB (145 words) - 04:05, 13 September 2017
  • | Description = Hits with Storm Fist have a chance to deal area of effect damage around the target.
    656 B (88 words) - 18:05, 22 August 2015
  • *Aftershock adds additional area denial capabilities of you Titan.
    736 B (88 words) - 04:46, 1 September 2015
  • ...y should be off by a relatively small amount considering Nova Bomb's large area of effect. Note that elevation also affects where Nova Bomb hits, but the e
    3 KB (534 words) - 01:20, 21 September 2017
  • *It can be used to create an area of denial build.
    753 B (103 words) - 05:28, 1 September 2015
  • ...n contact. It can be used defensively, especially in [[PvP]], to defend an area from enemy capture.
    2 KB (227 words) - 11:22, 7 September 2017
  • *Great upgrade for PvE. If you're in an area with lots of enemies, and those enemies drop lots of ammo, you can run in,
    1 KB (179 words) - 17:41, 18 December 2016
  • | Area =
    8 KB (1,072 words) - 06:48, 6 September 2017
  • *These missions typically require the players to go to a different area, away from the quest-starting beacon. ...task the players to travel to a specific location then look around in the area.
    5 KB (753 words) - 06:48, 6 September 2017
  • | Area =
    1 KB (185 words) - 06:48, 6 September 2017
  • ...is one of the [[locations]] that servers as the [[social spaces|social hub area]] where players congregate. Players will find various quest-giving and vend
    844 B (136 words) - 07:11, 6 September 2017
  • ...area, found within the Hellmouth (just before you reach the summoning pits area in the Phogoth Strike). It can be found on top of the right most set of lig ...h the dome shaped building. Head down and into the hive caves. Descend the area and you will reach the hall of wisdom. Head through a little bit and then t
    5 KB (836 words) - 12:19, 29 March 2017
  • ...r]]s, [[centurion]]s, etc), but for the most part it has a lackluster AOE (area of effect) damage, so isn't very useful against large numbers of enemies.
    1 KB (176 words) - 01:04, 21 September 2017
  • ...cription = A grenade that splits into many submunitions and covers a large area with explosions.
    701 B (86 words) - 13:40, 18 September 2014
  • ...of the [[locations]] players can visit. Old Russia serves as the starting area for Destiny. It is where low level [[Strikes]], [[Story Missions]] and [[Ex ...tency. It's time frame is much larger and more inconsistent than any other area.
    3 KB (463 words) - 20:40, 2 October 2015
  • [[Vestian Outpost]] is the new [[social spaces|social hub area]], similar to [[The Tower]], released in the [[House of Wolves]] [[expansio
    1 KB (183 words) - 18:37, 27 April 2015
  • ...hould pick a side, and hide either just around the corner from the central area, or behind the two large pillars on either side of the conflux. ...his part, then once you see the conflux disappear, everyone can run to the area's secondary exit, a small hole in the upper wall, near where the left confl
    19 KB (3,462 words) - 23:23, 4 April 2017
  • Goliath Tanks are formidable tanks that the Cabal deploy for effective area denial. Their weapons systems are surely capable of attacking orbiting spac
    3 KB (521 words) - 07:11, 6 September 2017
  • ...cially useful in the Prison Of Elders since its more of a shotgun-friendly area.
    2 KB (271 words) - 04:58, 6 September 2017
  • ...payload explodes on impact, dealing a portion of the weapon's damage in an area. ...]] that explodes on impact, dealing a portion of the weapon's damage in an area.
    4 KB (689 words) - 04:58, 27 April 2017
  • *[[First Light]] - B turret area can shoot into C with windows. Can shoot in or out of A because of windows.
    2 KB (424 words) - 20:38, 16 October 2015
  • ...ssure or defend whenever I think that the other team may push to a certain area. If you notice most of your teammates are at a single point, expect your en ...es. Tunnel can be a death trap, if you’re trying to proceed through this area without your teammates.
    13 KB (2,414 words) - 02:33, 31 December 2016
  • * '''River Special to Tunnel''' - Again, the Capture Point is in this area so players will be attacking it. Sight lines from this location seem to fav Strikers have been the best subclass for a Titan for quite some time. Area denial grenades, a shutdown Super, and the ability to close gaps quickly (a
    7 KB (1,307 words) - 23:13, 18 October 2017
  • *Be prepared to toss [[grenades]] when the area becomes contested
    2 KB (282 words) - 04:30, 14 September 2016
  • Another?! What do you mean? Dead Orbit secured another area?! How the hell?
    10 KB (1,259 words) - 10:33, 6 September 2017
  • This grenade is fantastic for [[control]] as it provides excellent area denial. You can use it to keep the enemy team off of a node/flag and to blo ...potential... keep in mind it will still serve other great purposes such as area denial/funneling).
    3 KB (475 words) - 01:22, 19 September 2017
  • |Area=Refinery |Description=Kill the Hive Knight whose presence rallies forces in this area.
    643 B (84 words) - 05:01, 17 September 2014
  • ...n a team of all Warlocks, I will use [[Sunsinger]] for revive then find an area next to each bomb site so that you can get on them quickly when they spawn.
    11 KB (1,652 words) - 01:01, 16 April 2016
  • ...r defeats the Wizard. Jump on top of platforms to reach the roof / highest area then run towards the back, that is where the chest is. ...nnel between Barrens and the Hollows. Search for a small opening on top of area right before you reach downtown. Go into the hole, the Gold Chest should be
    6 KB (1,024 words) - 13:32, 12 September 2017
  • ...dically damages enemies inside its explosion radius. An effective tool for area denial.
    713 B (89 words) - 13:39, 18 September 2014
  • Start the level 26 [[The Wakening]] on [[Heroic]]. Play to the area named Chamber of the Night. Kill all the Hallowed Hive [[Major]]s (enemies
    1 KB (178 words) - 23:27, 25 January 2015
  • ...cts its front. The Shield is indestructible and prevents all damage to the area behind the shield. Hydra's weakspot is its "Eye". ...es or rear. Players can also fire at above or below the shield to hurt the area of Hydra that is unprotected by it.
    2 KB (242 words) - 06:33, 1 January 2017
  • .... You might encounter a large battle there. Before you jump down into that area, stop and wait on the overlook. The Cabal usually come out of that tunnel r
    1 KB (207 words) - 04:22, 9 September 2015
  • |Area=Area with Enemies
    620 B (79 words) - 19:35, 14 September 2014
  • ...still can be wielded effectively if one adopts a stationary position in an area with long sight lines. It's a perfect compliment for snipers out there who
    2 KB (242 words) - 03:52, 26 August 2015
  • ...ds underground and inside you'll find 3 Hive Major's, kill them, leave the area and repeat until finished.
    1 KB (184 words) - 04:22, 9 September 2015
  • |align = "center" | 141 || 6/2 - 6/4 || In [[Tower]], In Bar/Lounge area of Tower Hangar. |align = "center" | 138 || 5/13 - 5/15 || In [[Tower]], In Bar/Lounge area of Tower Hangar.
    26 KB (3,538 words) - 10:03, 15 September 2017
  • ...here ought to be this area where a [[Captain]] appears. Circle around that area several times, taking out Fallen as you go and you should get a bunch of Th
    929 B (140 words) - 04:21, 9 September 2015
  • *Go northwest from the spawn and get to an area where [[Cabal]] and [[Vex]] are fighting. You might encounter a large battl
    979 B (147 words) - 04:21, 9 September 2015
  • |Area=Temple of Crota
    654 B (91 words) - 19:33, 14 September 2014
  • ...[[Patrol Cosmodrome]], take a left from the spawn and reach a underground area where a Hive Major spawns. When you have your [[Super]] meter charged up, g
    1 KB (206 words) - 04:21, 9 September 2015
  • ...d Russia]] during [[Patrol Cosmodrome]]. Play your way through the factory area just like in The [[Devils' Lair]] until you reach where the Devil Walker sp
    980 B (153 words) - 07:38, 30 September 2014
  • **This is a radial area-of-effect attack centered on the boss and is triggered when a player gets t
    7 KB (1,035 words) - 18:41, 16 March 2017
  • 4. '''Repel the Hive''': As Hive enemies spawn, the area turns into a [[Darkness Zone]].The initial wave is made of [[Thrall]]s and ...t drop ship. DO NOT shoot the knights or acolytes and DO NOT move from the area with the little rock. If you do this properly no more dropships will come,
    6 KB (1,153 words) - 23:50, 28 September 2016
  • Open outside area, rock on the left of the tunnel that loops around: [https://i.imgur.com/u8B
    396 B (65 words) - 04:30, 14 September 2016
  • ...r. I usually use [[Hand Cannons]] and [[Scout Rifles]] so getting the open area at Hanger provides good line of sight with easy escapes routes.
    2 KB (438 words) - 04:30, 14 September 2016
  • It's hard to choose between Bladedancer or Nightstalker here because of the area denial and Supers are both great. Play what you're most comfortable with, t Strikers have been the best subclass for a Titan for quite some time. Area denial grenades, a shutdown Super, and the ability to close gaps quickly (a
    8 KB (1,368 words) - 02:33, 31 December 2016
  • |Area=Mothyards
    605 B (76 words) - 19:33, 14 September 2014
  • |Area=Area with Fallen
    695 B (95 words) - 19:32, 14 September 2014
  • |Area=The Breach
    648 B (89 words) - 19:36, 14 September 2014
  • |Area=Area with Hive
    647 B (85 words) - 19:36, 14 September 2014
  • |Area=Area withFallen Dregs
    696 B (92 words) - 19:36, 14 September 2014
  • |Objective=[[Scout Area]] |Area=Skywatch
    580 B (78 words) - 19:32, 14 September 2014
  • |Area=Area with Hive
    651 B (86 words) - 19:34, 14 September 2014
  • |Area=Lunar Complex
    661 B (86 words) - 19:35, 14 September 2014
  • |Area=The Divide
    611 B (83 words) - 19:34, 14 September 2014
  • |Area=The Breach
    639 B (81 words) - 22:58, 9 January 2016
  • |Area=Area with Fallen Dregs and Vandals
    698 B (99 words) - 19:36, 14 September 2014
  • |Objective=[[Survey Area]] |Area=Terrestrial Complex
    584 B (77 words) - 19:35, 14 September 2014
  • |Area=Dock 13
    631 B (84 words) - 19:32, 14 September 2014
  • |Area=Refinery
    637 B (83 words) - 19:32, 14 September 2014
  • |Area=Area with Fallen Shanks
    706 B (93 words) - 19:33, 14 September 2014
  • |Area=The Steppes
    599 B (74 words) - 19:32, 14 September 2014
  • |Area=Area with Fallen
    641 B (86 words) - 19:33, 14 September 2014
  • |Area=Lunar Complex
    702 B (97 words) - 19:35, 14 September 2014
  • |Area=Area with Fallen Shanks
    698 B (92 words) - 19:33, 14 September 2014
  • |Area=Dock 13
    635 B (81 words) - 19:33, 14 September 2014
  • |Objective=[[Scout Area]] |Area=The Forgotten Shore
    639 B (88 words) - 19:32, 14 September 2014
  • |Area=The Steppes
    628 B (81 words) - 19:33, 14 September 2014
  • |Area=Area with Fallen
    671 B (89 words) - 19:33, 14 September 2014
  • |Area=Refinery
    677 B (93 words) - 19:32, 14 September 2014
  • |Area=Area with Fallen Vandals
    683 B (88 words) - 19:32, 14 September 2014
  • |Area=Mothyards
    585 B (77 words) - 19:34, 14 September 2014
  • |Area=Rocket Yard
    600 B (74 words) - 19:34, 14 September 2014
  • |Area=The Forgotten Shore
    612 B (77 words) - 19:36, 14 September 2014
  • |Area=Terrestrial Complex |Description=A powerful Servitor is scouring the area for mass and energy to refine into Ether.
    696 B (93 words) - 19:33, 14 September 2014
  • |Area=The Divide
    666 B (89 words) - 19:34, 14 September 2014
  • |Area=Refinery
    579 B (78 words) - 19:35, 14 September 2014
  • |Area=Terrestrial Complex
    671 B (94 words) - 19:33, 14 September 2014
  • |Area=Lunar Complex
    660 B (84 words) - 19:34, 14 September 2014
  • |Area=Skywatch
    649 B (84 words) - 19:34, 14 September 2014
  • |Area=Skywatch
    571 B (69 words) - 19:34, 14 September 2014
  • |Area=Rocket Yard
    678 B (93 words) - 19:33, 14 September 2014
  • |Area=The Forgotten Shore
    648 B (85 words) - 19:34, 14 September 2014
  • |Area=The Breach
    602 B (80 words) - 19:33, 14 September 2014
  • |Area=Area with Enemies
    644 B (86 words) - 19:33, 14 September 2014
  • |Objective=[[Review Area]] |Area=The Blast
    618 B (80 words) - 19:33, 14 September 2014
  • |Area=Lunar Complex
    623 B (81 words) - 19:34, 14 September 2014
  • '''Description:''' A group of [[Fallen]] [[enemies]] spawn into the area and attempt to operate the drill. Players need to kill all the enemies near ...iption:''' A [[Devil Walker]] drops from the sky. Additional adds spawn in area. Players need to kill the Devil Walker before the 5 minute timer ends to ge
    3 KB (537 words) - 23:31, 14 September 2014
  • |Area=The Steppes
    597 B (74 words) - 19:35, 14 September 2014
  • |Area=Temple of Crota
    718 B (94 words) - 19:34, 14 September 2014
  • |Area=Temple of Crota
    699 B (96 words) - 19:35, 14 September 2014
  • |Area= |Description=Scout the area surrounding a lesser known entrance to the Hive fortress.
    654 B (89 words) - 19:34, 14 September 2014
  • |Area=Area withEnemies
    607 B (81 words) - 19:36, 14 September 2014
  • |Area=Hellmouth
    701 B (98 words) - 19:32, 14 September 2014
  • |Area=Area withFallen Vandals
    693 B (90 words) - 19:33, 14 September 2014
  • |Objective=[[Scout Area]] |Area=Anchor of Light
    668 B (94 words) - 19:36, 14 September 2014
  • |Area=Gatehouse
    639 B (92 words) - 19:33, 14 September 2014
  • '''Description:''' A group of [[Fallen]] [[enemies]] spawn into the area and attempt to operate the drill. Players need to kill all the enemies near ...iption:''' A [[Devil Walker]] drops from the sky. Additional adds spawn in area. Players need to kill the Devil Walker before the 5 minute timer ends to ge
    3 KB (446 words) - 05:07, 3 October 2014
  • |Area=Temple of Crota
    722 B (96 words) - 19:35, 14 September 2014
  • |Area=Area withHive Acolytes
    728 B (98 words) - 19:35, 14 September 2014
  • |Objective=[[Probe Area]] |Area=Temple of Crota
    655 B (90 words) - 19:34, 14 September 2014
  • |Area=Anchor of Light
    675 B (90 words) - 19:35, 14 September 2014
  • |Area=
    688 B (94 words) - 19:36, 14 September 2014
  • |Area=Area withHive Knights
    732 B (99 words) - 19:35, 14 September 2014
  • |Area=Anchor of Light
    646 B (90 words) - 19:33, 14 September 2014
  • |Area=Anchor of Light
    704 B (94 words) - 19:33, 14 September 2014
  • |Area=Temple of Crota
    629 B (87 words) - 19:32, 14 September 2014
  • |Area=Hellmouth
    688 B (94 words) - 19:33, 14 September 2014
  • |Objective=[[Survey Area]] |Area=Anchor of Light
    695 B (95 words) - 19:33, 14 September 2014
  • |Area=Area with Enemies |Description=Take down any threats in the area.
    572 B (76 words) - 19:33, 14 September 2014
  • |Area=Gatehouse
    636 B (88 words) - 19:35, 14 September 2014
  • |Area=
    625 B (81 words) - 19:35, 14 September 2014
  • |Area=Hall of Wisdom
    684 B (92 words) - 19:36, 14 September 2014
  • |Area=Area withHive Acolytes
    715 B (95 words) - 19:34, 14 September 2014
  • |Area=Hellmouth
    658 B (87 words) - 19:33, 14 September 2014
  • |Area=Anchor of Light
    748 B (106 words) - 19:35, 14 September 2014
  • |Area=Hall of Wisdom
    691 B (99 words) - 19:35, 14 September 2014
  • |Area=Hellmouth
    731 B (100 words) - 19:34, 14 September 2014
  • |Area=Gatehouse
    715 B (97 words) - 19:33, 14 September 2014
  • |Area=
    637 B (84 words) - 19:33, 14 September 2014
  • |Area=Area withFallen Shanks
    708 B (94 words) - 19:35, 14 September 2014
  • |Area=Hall of Wisdom
    614 B (84 words) - 19:35, 14 September 2014
  • |Area=Area withFallen Shanks
    716 B (95 words) - 19:33, 14 September 2014
  • |Area=Area withFallen
    705 B (97 words) - 19:34, 14 September 2014
  • |Area=Area withHive
    657 B (87 words) - 19:34, 14 September 2014
  • |Area=Area withFallen
    681 B (91 words) - 19:32, 14 September 2014
  • |Area=Area withHive
    661 B (88 words) - 19:33, 14 September 2014
  • |Area=Area withFallen Dregs and Vandals
    708 B (101 words) - 19:35, 14 September 2014
  • |Area=Area with Fallen Dregs and Vandals
    704 B (99 words) - 19:35, 14 September 2014
  • |Area=Ember Caves
    688 B (96 words) - 19:34, 14 September 2014
  • |Area=Area with Vex
    586 B (77 words) - 19:33, 14 September 2014
  • |Area=Ishtar Commons
    691 B (97 words) - 19:36, 14 September 2014
  • |Area=Shattered Coast
    686 B (90 words) - 19:35, 14 September 2014
  • |Area=Ishtar Commons
    584 B (69 words) - 19:33, 14 September 2014
  • |Area=Campus 9 |Description=A Fallen Vandal in the area is destroying relics from the Ishtar Collective and must be stopped.
    707 B (97 words) - 19:34, 14 September 2014
  • |Area=The Citadel
    736 B (92 words) - 19:33, 14 September 2014
  • |Area=Hall of Whispers |Description=A group of Fallen have been harassing Guardians in the area. Put a stop to their activity.
    701 B (95 words) - 19:34, 14 September 2014
  • |Area=Hall of Whispers
    653 B (87 words) - 19:34, 14 September 2014
  • |Area=The Citadel
    711 B (91 words) - 19:34, 14 September 2014
  • |Area=Area with Vex Hydras and Minotaur
    705 B (90 words) - 19:34, 14 September 2014
  • |Area=Area with Vex Minotaur
    695 B (89 words) - 19:33, 14 September 2014
  • |Area=Area with Vex
    641 B (82 words) - 19:35, 14 September 2014
  • |Area=Area with Vex Hobgoblins
    683 B (91 words) - 19:33, 14 September 2014
  • |Area=The Juncture ...n=A Vex Minotaur is holding ground, preparing to revive the network in the area.
    680 B (95 words) - 19:34, 14 September 2014
  • |Area=Ishtar Cliffs
    669 B (85 words) - 19:33, 14 September 2014
  • |Area=Waking Ruins
    717 B (97 words) - 19:33, 14 September 2014
  • |Area=Ishtar Cliffs
    672 B (90 words) - 19:35, 14 September 2014
  • |Area=Ishtar Cliffs
    689 B (95 words) - 19:34, 14 September 2014
  • |Area=Area with Fallen Shanks
    704 B (92 words) - 19:35, 14 September 2014
  • |Area=Area with Vex Harpies and Hydras
    699 B (91 words) - 19:36, 14 September 2014
  • |Area=The Citadel
    710 B (99 words) - 19:36, 14 September 2014
  • |Area=Ishtar Academy
    693 B (85 words) - 19:32, 14 September 2014
  • |Area=Shattered Coast
    632 B (84 words) - 19:35, 14 September 2014
  • |Area=Shattered Coast
    662 B (86 words) - 19:36, 14 September 2014
  • |Area=Ishtar Commons
    667 B (87 words) - 19:34, 14 September 2014
  • |Area=Area with Vex Minotaur
    684 B (92 words) - 19:35, 14 September 2014
  • |Area=Area with Vex Harpies
    675 B (86 words) - 19:35, 14 September 2014
  • |Area=Area with Vex Goblins |Description=Locate Goblins in the area and secure these Vex weapon components.
    663 B (87 words) - 19:36, 14 September 2014
  • |Area=Ember Caves
    743 B (101 words) - 19:34, 14 September 2014
  • |Area=Area with Vex
    679 B (93 words) - 19:33, 14 September 2014
  • |Area=Area with Enemies |Description=Scout the area surrounding the Ishtar region for enemies and eliminate them.
    666 B (87 words) - 19:33, 14 September 2014
  • |Area=N/Gen Branch
    673 B (92 words) - 17:41, 11 September 2015
  • |Area=Waking Ruins
    691 B (94 words) - 19:36, 14 September 2014
  • |Objective=[[Scout Area]] |Area=Waking Ruins
    675 B (95 words) - 19:34, 14 September 2014
  • |Area=Ishtar Commons
    701 B (101 words) - 19:33, 14 September 2014
  • |Area=Ishtar Academy ...notaur that hit a team of Guardians in the Academy has been sighted in the area.
    703 B (100 words) - 19:36, 14 September 2014
  • |Area=N/Gen Branch
    693 B (92 words) - 19:33, 14 September 2014
  • |Area=Area with Fallen
    701 B (95 words) - 19:35, 14 September 2014
  • |Area=Campus 9
    759 B (103 words) - 19:35, 14 September 2014
  • |Area=Area with Fallen
    647 B (86 words) - 19:35, 14 September 2014
  • |Area=Area with Fallen Dregs
    692 B (90 words) - 19:35, 14 September 2014
  • |Area=Area with Fallen Vandals
    689 B (88 words) - 19:35, 14 September 2014
  • |Area=The Juncture ...bgoblin that has proved nearly impossible to kill has been reported in the area.
    678 B (94 words) - 19:35, 14 September 2014
  • |Area=Ember Caves
    658 B (86 words) - 19:33, 14 September 2014
  • |Objective=[[Map Area]] |Area=Shattered Coast
    634 B (79 words) - 19:33, 14 September 2014
  • '''Description:''' A group of [[Fallen]] [[enemies]] spawn into the area and attempt to operate the drill. Players need to kill all the enemies near ...iption:''' A [[Devil Walker]] drops from the sky. Additional adds spawn in area. Players need to kill the Devil Walker before the 5 minute timer ends to ge
    3 KB (412 words) - 06:29, 17 September 2014
  • |Area=Refinery
    676 B (88 words) - 19:34, 14 September 2014
  • |Area=Cabal Psions
    688 B (84 words) - 19:35, 14 September 2014
  • |Area=Valley of the Kings
    730 B (102 words) - 19:33, 14 September 2014
  • |Area=Area with Cabal
    647 B (77 words) - 19:33, 14 September 2014
  • |Area=Gatehouse ...iption=The leader of the Cabal forces has set up a stalwart defense in the area. A Guardian should be able to handle him.
    736 B (109 words) - 19:33, 14 September 2014
  • |Area=Dust Palace
    617 B (82 words) - 19:33, 14 September 2014
  • |Area=Barrens
    696 B (94 words) - 19:35, 14 September 2014
  • |Area=Scablands
    630 B (82 words) - 19:34, 14 September 2014
  • |Area=Area with Cabal
    617 B (83 words) - 19:35, 14 September 2014
  • |Area=Firebase Rubicon
    660 B (82 words) - 19:33, 14 September 2014
  • |Area=Area with Cabal Phalanxes and Legionaries
    741 B (102 words) - 19:32, 14 September 2014
  • |Area=
    697 B (95 words) - 19:34, 14 September 2014
  • |Area=Valley of the Kings
    694 B (101 words) - 19:35, 14 September 2014
  • |Area=Area with Cabal Phalanxes Also, near the exit for this area (as if you were driving through), one spawns there with two legionary.
    1 KB (177 words) - 20:18, 1 September 2015
  • |Area=Scablands
    652 B (83 words) - 19:34, 14 September 2014
  • |Area=Freehold Station |Description=Guardians report a major Vex target in this area. Eliminate the Vex Minotaur.
    662 B (90 words) - 19:34, 14 September 2014
  • |Area=Firebase Rubicon
    682 B (87 words) - 19:33, 14 September 2014
  • |Area=Dust Palace
    702 B (94 words) - 19:34, 14 September 2014
  • |Area=Area with Enemies
    565 B (73 words) - 19:33, 14 September 2014
  • |Area=Gatehouse
    667 B (92 words) - 19:33, 14 September 2014
  • |Area=The Hollows
    716 B (90 words) - 19:35, 14 September 2014
  • |Area=Barrens
    649 B (82 words) - 19:36, 14 September 2014
  • |Area=Valley of the Kings
    733 B (103 words) - 03:16, 28 February 2015
  • |Area=Rubicon Wastes
    656 B (83 words) - 19:35, 14 September 2014
  • |Area=Buried City
    717 B (92 words) - 19:34, 14 September 2014
  • |Area=Buried City
    670 B (91 words) - 19:36, 14 September 2014
  • |Area=The Hollows
    634 B (80 words) - 19:35, 14 September 2014
  • |Area=The Hollows
    691 B (90 words) - 19:34, 14 September 2014
  • |Area=Area with Vex Harpies and Hobgoblins
    680 B (92 words) - 19:32, 14 September 2014
  • |Area=Rubicon Wastes
    663 B (95 words) - 19:34, 14 September 2014
  • |Area=Area with Cabal Legionaries
    663 B (88 words) - 19:34, 14 September 2014
  • |Area=Firebase Rubicon ...he Centurion leading the Cabal here would greatly assist in reclaiming the area.
    708 B (92 words) - 19:33, 14 September 2014
  • |Area=Area with Enemies
    575 B (74 words) - 19:36, 14 September 2014
  • |Area=Buried City
    702 B (92 words) - 19:34, 14 September 2014
  • |Area=Dust Palace
    638 B (84 words) - 19:34, 14 September 2014
  • |Area=
    583 B (80 words) - 19:34, 14 September 2014
  • |Area=Area with Vex
    591 B (78 words) - 19:36, 14 September 2014
  • |Area=Area with Vex Goblins |Description=Locate Goblins in the area and secure these Vex weapon components.
    661 B (87 words) - 19:34, 14 September 2014
  • |Area=Area with Vex Minotaurs
    696 B (89 words) - 19:36, 14 September 2014
  • |Area=Area with Vex
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  • |Objective=[[Survey Area]] |Area=Freehold Station
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  • |Area=
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  • |Area=Freehold Station
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  • ...that spawns by the stairs before heading to Waking Ruins (VoG). Around the area there is a RNG spawn of Vex majors.
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  • #Paste the following code in its entirety into the area below all of the text and then enter:
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  • | ?Area
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  • | ?Area
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  • | ?Area
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  • | ?Area
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  • ...or Area of Effect. AoE damage deals damage to a group of [[enemies]] in an area.
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  • ...support of ground teams and hints of an improvised command post or staging area in the volcanic Cinders.
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  • | Description = When the Cabal decide to hold an area, they dig in deep. It's surprising, then, that the tunnel system at Firebas
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  • ...d vehicles sport an incredible arsenal of weapons, tailor-made for massive area denial. The Goliath's main gun is almost certainly capable of engaging spac
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  • ...fatal mistake to think of the Vex as a conventional military occupying an area. Vex behavior is always a process, active and purposeful. The Protective is
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  • ...d. There's going to be a hallway with dregs/vandals first, then an outside area with vex goblins, then a room with more dregs/vex that you can skip by goin
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  • ...y, magnetism works the same way as a larger hitbox, in that it provides an area around a target that counts as a hit, even if technically the shot should m
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  • Upon entering Crota's End and land in the thrall area, go straight left. As soon as you see the first light, stick to the path an
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  • ...land with a sliver of health, shimmy your way to the entrance to the final area. Once again, this will take a lot of trial and error to find the right way.
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  • ...ssions|story missions]], 3 new [[#Quests|quests]], 1 new [[#Arena / "Raid"|area/raid]] called [[The Prison of Elders]], 1 new [[#PvP Modes|pvp mode]] calle '''[[The Lighthouse]]''' - 3 player social hub area in [[Mercury]]. Only players "tested" in [[Trials of Osiris]] can enter.
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  • ...ou have to be fast enough to get to another area and return to the current area while they are still waiting to despawn. For example, you move from the Roc ==Finding An Area to Spawn Trap==
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  • ...on’t spend minutes killing all of the low level dregs and goblins in the area, just run past. ...to explore new areas or inspect weapons. Keep the pace up and get from one area to another as fast as you can. If you need to change loadouts do it while a
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  • ...[Wrath Conductors]] - Taking damage from a melee attack deals damage in an area around you. *[[Wrath Conductors]] - Taking damage from a melee attack deals damage in an area around you.
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  • |Description= Taking damage from a melee attack deals damage in an area around you.
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  • A good area to farm this bounty is the old lootcave in [[Old Russia, Earth#Map|Skywatch
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  • A good area to farm this bounty is the old lootcave in [[Old Russia, Earth#Map|Skywatch
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  • ...ad Zone, Earth]] is an explorable [[location]] on [[Earth]]. It is the 2nd area on Earth released in Destiny.
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  • ...ing adds and making orbs, especially on the Ogre phase (stormcall the back area), and during the Daughters (adds in middle) *First area is self-explanatory jumping across the swinging platforms
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  • ...The Wakening]] [[quest]] then follow the story to Chamber of Night. In the area where you fight the final waves of enemies, you need to jump on top of a ta
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  • Enter the [[Ritual of Sacrifice]] area. Kill [[Hive]] [[enemies]] and get to Chamber of Night area where an giant Urn is located.
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  • ...LS000 a HARD CIVILIZATION KILL EVENT is in progress across the operational area.
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  • ...room until Crota moves middle, the ogres will most likely be in the middle area under the glass. You can hug the wall closest to the glass and fire rockets
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  • '''[[AoE]]''' - Area of Effect
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  • ...t forward and at the first branch turn right and follow the path, the next Area is the [[Forgotten Shore]].
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  • ...s, here you go immediately to the right and follow the Path to the Citadel Area.
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  • ...rd to the rear part and follow the path. The next Area is the N/Gen Branch Area. (This is also the Room with the 3 Servitors from [[The Nexus]] Strike)
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  • ...Patrol Cosmodrome on Earth. After landing, drive to the right, to the next area (the hole in the building) called [[Dock-13]], follow the path and you will
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  • ...Way (there is only one way) after a while you will arrive to the Skywatch Area.
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  • ...ht side behind the building is a small entrance to the [[Temple of Crota]] area. From the entrance, go up to the right, here is a small path that will lead
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  • Choose Patrol Moon. After landing drive to the right to the next area, where you will find Saviks.
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  • ...boss for the mission [[Eye of a Gate Lord]] and jump over the wall in that area. Straight a head from there you'll see several fallen and a servitor; the s
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  • ...t the bunker door and have a really short way to the silent fang / grottos area. Repeat this twice and you solve the bounty in no time.
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  • ...o the target area called [[The Breach]]. Wanted Enemies are deeper in this Area, follow the path until you reach a small bridge, behind the bridge are the
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  • ...the [[Devils' Lair]] [[Strike]] area. When you reach the [[Devil Walker]] area, turn left and go down stairs, Wolf Enforcer is in front of a building.
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  • ...Campus-9]] Area on this Way. The Wolves Guard is in the right rear of this Area.
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  • Choose Patrol on the Moon. Weksis is in the area where you land.
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  • ...ea, go right and straight forward and you will reach the [[World's Grave]] area with the Twisted Claws.
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  • Start the patrol on the [[Moon]], go left from spawn to an area named [[Hellmouth]]. Veliniks will drop in via House of Wolves dropship.
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  • Select Patrol the Venus. After landing, go left to the next area called Ember Caves.
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  • ...l a named swordbearer appears along with a lot of thrash mobs covering the area.
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  • ...e Uldren passes through the massive door separating the Outpost’s common area from the warren of tunnels that make up the Queen’s Bay.<br/>
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  • ...delivered impact with incredible force spread over a range to increase its area of influence. But what if that force was brought to focus in a directed bur
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  • ...Taken King]] [[expansion]]. It serves as a new [[location]] and [[patrol]] area that players can explore. The Dreadaught is controlled by [[Oryx]] and orbi [[Key of Eir]] chest in tunnel area
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  • ...ificantly, he will transport the player into a Darkness dimension, a small area surrounded by an impenetrable wall of mist. Oryx will periodically emerge f
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  • ...can obtain previously acquired Emotes from the Emote Collection in the bar area of Tower Hangar.
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  • ...llection is found near [[Amanda Holliday]]. Emote Collection is in the bar area in Tower Hangar.
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  • ...ipe down this area catching players before they can push out too far. This area leaves you pretty exposed so sitting here more than a few seconds from the ...d sniping this and instead push up using the boxes as cover to grenade the area and primary/shotgun.
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  • ...dium Flakes can be found searching the tunnel systems in the "Hull breach" area per run. Give or take 1/2 an hour to farm 25 chests.
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  • ...to first kill enemies. Then you will be asked to scout the pit in the same area. Finally you will be tasked with killing a Cabal major who will drop the [[
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  • ...to first kill enemies. Then you will be asked to scout the pit in the same area. Finally you will be tasked with killing a Cabal major who will drop the Se
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  • ...nd you will hear the Vanguard talk about it, continue to fight through the area killing the spawns of the Echo of Oryx. Eventually you will reach the garde
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  • *[[Wrath Conductors]] - Taking damage from a melee attack deals damage in an area around you.
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  • ...[Kill Enemies and Collect]].Obtain [[Survey a Location]].Obtain [[Scout an Area]].Obtain [[Kill Enemy Leader]].Obtain [[Collect Energy Spikes]].
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  • ...visibly through with cargo and going on a rampage in a crowded residential area.&quot;
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  • ...green. You leave that room and immediately and go left to the big open pit area. You go to the right side of the platform and use your Ghost to see the inv
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  • ...s through the mission until you exit the Cabal ship into the [[Mausoleum]] area. Head down straight ahead until your right as far as you can go until you r ...s through the mission until you exit the Cabal ship into the [[Mausoleum]] area. Head down the path on your left hugging the wall and enter third door on y
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  • ...Mau'ual''' as the solo combatant. He is limited to two attacks: a leaping area-of-effect slam or a short-range horizontal swipe. Players can crouch direct *Valus Tlu'urn: Ward - Tlu'urn will encase a small area in a damage-nullifying barrier, the mechanics of which are functionally ide
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  • When entering the [[Court of Oryx]] area (Hall of Souls) from the Mausoleum, it should be the first door on your rig
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  • ...o Wolves. They spawn with a message that says the Taken are corrupting the area. They can spawn with [[Public Events]]. Once the event starts, waves of Tak
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  • '''Tips''': Head to The Founts area in Dreadnaught Patrol. (Go through the Cabal ship and then furthest exit on
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  • - sweep urban area grid 071x145 to screen BL I/3/3/5 intelligence op<br/>
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  • ...ing. Without the Echo, Taken activity is in decline. I have full faith the area can be swept clear of the creatures.”<i> - Ikora Rey, after-action report
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  • ...the signal was received. I&#39;ve enclosed our best guess for the targeted area of space. It&#39;s problematic, because our tightest footprint still encomp
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  • Lord Shaxx has commandeered the area not only to commemorate this last stand, but as a reminder of the City&#39;
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  • * [[The Blighted Descendant]] is located in the [[Citadel]] area and the '''final boss of the taken public event''' ...", here you go immediately to the right and follow the path to the Citadel area.
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  • * [[Irxori, Lost to Oryx]] is located in the [[Skywatch]] area and the '''final boss of the taken public event''' ...is only one way) after a while you will come automatically to the Skywatch area.
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  • * [[Darnu, Horn of Oryx]] is located in [[the Divide]] area and the '''final boss of the taken public event''' ...left bottom corner when the events starts (Taken forces are corrupting the area)
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  • * [[Sho'oulth, Horror of Oryx]] is located in the Barrens or Scablands area and the '''final boss of the taken public event''' ...u are directly in the Barrens area, Scablands is straight forward the next area
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  • ...n the Paradox mission inside the [[Vault of Glass]]. Where there's an open area to your right before the doorway with the malfunctioning Vex, you can drop ...a whole in the wall you can jump in. Continue down the path past the first area with lights, and you will then approach a pillar with a light in it that ha
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  • Observe this area of negative space, shaped like what once you were, and embrace a new possib
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  • Pilot Servitor is the round 3 boss. The far right corner of this area is going to be the easiest to survive on but it gives you limited range, so ...oming, shoot a tether with black hole and light of the pack near that door/area/whatever, but let your teammates do the killing. Doing this will not only g
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  • ...it away from the rest of the fireteam. The boss itself possesses a radial area-of-effect melee attack that is triggered by proximity as well as a concentr
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  • ...d has a recommended Light level of 320. Plaguelands is a high level Patrol area featuring a overhauled Winter [[Cosmodrome]] along with brand new zones. Pl ...event space known as [[Archon's Forge]], located in the [[Archon's Keep]] area.
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  • ...n's Forge is located in the Archon's Keep area. When approaching the Forge area, players will see a small Fallen console. When approaching this console, pl
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  • ...- This first hidden chest can be found in the back left-hand corner of the area, just after you jump across the small rectangular containers. *Exotic Chest 3 - Make your way through this area until you reach the middle of the puzzle, and then look for a set of catwal
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  • ...fastest. Spawn in, kill all the majors guarding the door, then patrol the area for the last couple you'll need. There'll be major Centurions that spawn ve
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  • ...veler, in its sacrificial last gift to humanity, came to rest over a small area of the now wasted human planet. The Traveler lays dormant now, apparently s
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  • ...roid ''19-Fortuna'', positioning the bulk of his forces above the resupply area in order to form a defensive screen against any potential attack from Abra ...fleet, which was still positioned in a defensive screen above the resupply area on Fortuna. In the ensuing chaos, Beltrik's shattered and disarrayed forces
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  • *'''The Core''' - the City's central area, directly beneath the Traveler. The Hall of [[Consensus]] is located here.
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  • ...lso cast a debuff called Devouring Essence upon any random Guardian in the area. They will have 30 seconds to share the debuff with other players or they w
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  • ...refers to both an underground fortress constructed by the [[Hive]] and the area of the Moon's surface surrounding the massive pit that gives the fortress i The outer surface of the Hellmouth covers a wide area, including a platform overlooking the pit and a small moonbase hidden away
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  • ...his other powers. Once the Echo is vanquished, however, Oryx's power in an area fades and any Taken he summoned are recalled. The Echo is encountered multi
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  • If a secret area in the Paradox mission is triggered as the Daily Heroic, it is revealed tha
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  • ...Wave Attack or Titan's Fist of Havoc with Shockwave. This energy wave does area of affect damage while also pushing enemies away like Warlock's Solar Wind
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  • ...with devastating effect. With this weapon, he can effectively hold down an area at any range.
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  • ...[[Wizard]] that appears as a boss in the [[Court of Oryx]]. She fills the area with a toxic substance that deals continuous damage to [[Guardian]]s. She i ...her mere presence keeps the floor covered in the same toxic mist that the area is usually covered in. Her Darkness Blasts are also much harder to dodge th
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  • ...radius rocket launcher is recommended because it can reliably cover a wide area even if it misses and can deal heavy damage to Draksis on a direct hit and
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  • ...is littered with old rusted-out ships, and Fallen activity is high in this area.
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  • ...of the starting point. Numerous ruined aircraft are strewn throughout the area and in the distance old dropships can be seen lined up in a field. [[Fallen
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  • ...n the player, as well as limits their visual range while inside the mine's area of effect. Enemies are unaffected.
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  • ...n god, save for the thudding footsteps of Knights and Ogres patrolling the area.'' <br /> ...nal battle with Crota took place. Several Deathsingers are surrounding the area; this is the most heavily guarded room in the Hellmouth.''
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  • ...rom Above Perk. While smaller and doing less damage than a FoH, its damage area is spherical, so it does damage outward on the ground, upward, and all arou
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  • The '''Skywatch''' is a part of the [[Cosmodrome]] in [[Old Russia]], in an area west of [[Mothyards]]. It was built to maintain communications with Earth's
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  • ...ificantly, he will transport the player into a Darkness dimension, a small area surrounded by an impenetrable wall of mist. Oryx will periodically emerge f
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  • ...as a boss in the [[Court of Oryx]]. She periodically teleports around the area to disorient [[Guardian]]s and evade danger.
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  • ...Use the rune on a console inside one of the side rooms in the Hull Breach area to summon a Hive [[Ogre]] champion. Killing the Ogre drops a [[Wormfeeder R *Court of Oryx - In an area near the Court, "where debts are paid, on the ledge where faith is laid." R
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  • ...type of encounter in ''[[Destiny]]'' in which several players in the same area can work together to achieve a common goal. Events may occur while on [[pat ...to 10 sacrifices until failure. There is a countdown to defend the object/area.
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  • ...n ascend the wall to gain a high vantage point over the entire Hull Breach area, as well as collect a [[Calcified Fragment]]. ...into the Dreadnaught. Loot chests may spawn atop some of the pillars. The area may contain a squad of patrolling Cabal, Hive, or both. The tangle of wreck
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  • ...quick with a wave of power called the "Ultra Smash", an extremely powerful area-of-effect melee attack that causes Guardians to experience tremendous knock
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  • ...[Arcadia-class jumpship|ship]]. [[Fallen]] can be seen lurking around this area.
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  • '''Rocketyard''' is situated in [[Old Russia]]. The area is littered with the remains of ancient spacecraft, which provide sources o
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  • ...s Ultra Smash, in which Nixis performs a ground stomp that creates a large area-of-effect shockwave. If so willing to close the gap and use this attack, or
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  • One guardian should be watching each side of the small area to quickly dispatch any and all lower level Hive. The third guardian may ch
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  • This area near the Cosmodrome has been quarantined for centuries. Now the Devil Splic
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  • ...will eventually release a blast of energy that kills any Guardians in the area. Annihilator Totems can be suppressed by a Guardian standing in close proxi
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  • ...ge]]''' tightens the accuracy cone (decreases error angle), decreasing the area where bolts may randomly project and allowing bolts to magnetize at longer '''[[Aim Assist]]''' widens the area in which bolts can magnetize, thus increasing the margin of error allowed i
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  • ...LS000 a HARD CIVILIZATION KILL EVENT is in progress across the operational area.
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  • ...[[Iron Banner]] [[Crucible]] challenge. He is found in the Traveler's Walk area of the [[Tower]], and sells gear in exchange for [[glimmer]] and Iron Banne
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  • ...on a surface, they will create a burning spot that will cover a much wider area of effect and last a lot longer, so expect to see Solar spots all over the
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  • ...ken down until the Guardian kills the [[Psion Flayer]]s running around the area. Doing so will disable the shield and give the player a chance to unleash a
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  • ...nd move forward. Take the doorway to the tunnels that lead to the big open area. Diagonally front and left across from you is the exit to more tunnels. The Image of Splicer Captain spawn area:
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  • ...ad explodes on impact, dealing a portion of the weapon&#x27;s damage in an area.
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  • ...m underneath the [[Dust Palace]]. This room is now accessible in the final area of the mars mission "Download Complete" of the Rise of iron expansion. Once In the archon's forge area. on the left back side of the arena there is a platform with a small corrid
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  • ...the Site 6 zone and you take the massive drop down to the underground cave area. Once you progress a little forward and open up the large pathway to the fi
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  • |[[Bastion]] || Open outside area, rock on the left of the tunnel that loops around || [https://i.imgur.com/u
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  • You load up the Plagueland patrol. Upon coming into the spawn area there should be a [[Brood Wizard]]. You kill that and get a Splicer key(for ...d there isn't a wizard it means you joined someone else's instance of that area and they already killed it. You can keep going back to orbit and then back
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  • ...nd move forward. Take the doorway to the tunnels that lead to the big open area. Diagonally front and left across from you is the exit to more tunnels. The Image of Splicer Captain spawn area:
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  • ...nd move forward. Take the doorway to the tunnels that lead to the big open area. Diagonally front and left across from you is the exit to more tunnels. The Image of Splicer Captain spawn area:
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  • ...rmined that our acutest need is information. Which is where I come in. The area of interest includes former Clovis Bray buildings, so I expect my skills in
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  • ...ace is best). No throwing tripmines or knives unless inside the designated area. No shooting, no supers.
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  • |Map=Any map with an "arena"-type of area, i.e. Timekeeper by the pool area, maybe Widow's Court at church heavy
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  • ...layer to find the ghost picks it up, but says nothing. Roam in the general area the ghost was in until another guardian wanders too close. Attempt to destr
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  • ...and supers. HUD enabled. Members split off around map and patrol one small area and try to kill sparrow racers as they approach. Relocating allowed during
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  • ...lect a specific point on the map to shoot from, and they cannot leave that area. In the near future, I hope to draw up some preferred shooting locations to
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  • ...example one side of pantheon to the other with the steps denoting the safe area. With only the Titan smash to use, the bulldog needs to kill others as they
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  • ...iption="What started as a Warlock training drill has become an exercise in area assault. One day we'll weaponize these Rifts and Sparks. Count on it." —L
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  • ...nd move forward. Take the doorway to the tunnels that lead to the big open area. Diagonally front and left across from you is the exit to more tunnels. The Image of Splicer Captain spawn area:
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  • |Map=Any map with an open area
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  • The runner's running area is restricted. You have from the red border to the ledge to run. Refer to m
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  • ...uilding on the left in order to jump into the bridge that cover the entire area. The items is towards the middle in the middle of two crates.
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  • ...ad towards the forge and keep going into the warrens, you'll be in a tight area and once you come out move forward while fighting fallen and it'll be to th
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  • ...px|thumb|center|Bunker Triglav Medallion - As soon as you enter the bunker area head towards the left side and stick to the left wall. Fight off some falle
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  • ...ad explodes on impact, dealing a portion of the weapon&#x27;s damage in an area.
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  • Any map should do, but it needs to have a large open area where all players can spread out a little bit.
    726 B (119 words) - 11:44, 21 September 2016
  • ...ad explodes on impact, dealing a portion of the weapon&#x27;s damage in an area.
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  • *The evading team must all stay within the designated playable area. Other members of the shooting team can stand at the boundaries to make the
    1 KB (243 words) - 13:16, 21 September 2016
  • ...ad explodes on impact, dealing a portion of the weapon&#x27;s damage in an area.
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  • ...~, I was not impressed. Stats wise, it's lacking in almost every necessary area. Range, stability, and aim assist are all poor. With that being said, it do
    4 KB (531 words) - 01:34, 22 April 2017
  • [u.2:01] You always say that when we clear a new area.<br/>
    1 KB (199 words) - 13:58, 25 September 2016
  • ...this ancient transit stop could detect no sign of a recent struggle in the area, despite the heavy damage the facility had sustained. The Redjack Alpha rep
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  • ...ng dead ghost "Rezyl Azzir: The Whisper and the Bone" in The Archon's Keep area. Entering The Archon's Keep from The Doomed Sea, head immediately left down
    7 KB (1,151 words) - 14:25, 25 November 2016
  • ...he Oath. There is no evidence of human enclaves or encampments within this area, nor survivors within the Cosmodrome walls, but extensive one-way audio rec
    2 KB (226 words) - 13:50, 25 September 2016
  • ...e area where the Replication Chamber is, you cannot get back to the patrol area of The [[Plaguelands]], and must return to orbit to get back.
    337 B (60 words) - 16:34, 4 October 2016
  • ...ad explodes on impact, dealing a portion of the weapon&#x27;s damage in an area.
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  • ...I covered. I never have a guardian covering a discharge square in the same area that Aksis teleports to. '''That’s because the square that opens up for d ...since they always stay put to throw their bomb, they get priority in their area. As soon as Empowerment is dished out, players call out their status and lo
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  • | Area =
    2 KB (246 words) - 06:54, 6 September 2017
  • ...the [[Cosmodrome]] and entering the cave next to the entrance to the final area for [[The Will of Crota]] [[Strike]]. There are remains here that reference
    809 B (128 words) - 05:44, 25 March 2017
  • ...nter of the arena and on either wing of the platform of that encircles the area. This wave also includes Knights in each of the towers; slaying them will c
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  • ...e middle of the daughters platforms to ensure the orbs are created in that area.
    19 KB (3,380 words) - 04:58, 28 March 2017
  • *2 People have to be on top near Ir Yut chamber clearing the area and killing wizards and knights with rocket launchers or Sleeper Simulant a
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  • ...ad explodes on impact, dealing a portion of the weapon&#x27;s damage in an area.
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  • ...ad explodes on impact, dealing a portion of the weapon&#x27;s damage in an area.
    4 KB (547 words) - 05:51, 11 April 2017
  • ...ad explodes on impact, dealing a portion of the weapon&#x27;s damage in an area.
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  • '''[[Earth Patrol]]''': Go to [[Rocketyard]], 4 knights are in this area and they respawn fairly fast. ...along with some Acolytes in the middle of the area, and two in the sunken area before the entrance to the Devils' Lair strike. Alternated between killing
    6 KB (1,025 words) - 04:36, 13 April 2017
  • ...own from the ground or the air with a Reload button. It does an incredible area of affect damage but its use should be limited to its intended mechanics an
    727 B (126 words) - 23:35, 9 April 2017