Court of Oryx

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Court of Oryx is a type of Public Event released in The Taken King. Unlike other Public Events, Court of Oryx allows the players to pick their own difficulties and summon their own bosses.

General Information

See also: Runes

Taking place in Hall of Souls in The Dreadnaught, Court of Oryx is dictated by the players. Count of Oryx is divided into 3 tiers of difficulty. Tier 1 has recommended Light score of 190, Tier 2 has recommended Light score of 240 and Tier 3 has recommended Light score of 300. Players can determine the difficulty tier of the battle by sacrificing different runes into different shrines. Because each difficulty tier has various boss encounters, players will receive one selected at random from that tier. Each boss has its own unique mechanic. Players will receive clues on how to defeat the boss and complete the encounter. Players also need to complete the event within a timer.

Players can obtain runes around the Dreadnaught. The player that sacrificed the rune to the statue will receive better rewards than other players just participating. That player cannot sacrifice another rune for 40 seconds after the completion of the event. Note that you Do Not lose the rune if you fail Court of Oryx event.

Tier 1 Difficulty

Easiest difficulty, has Recommended light score of 190,. Level 36 enemies, ideal for immediately finishing The Taken King Story Missions.

Name Type Mechanic Strategy
Vorlog 1 Hive Knight Everytime Vorlog's shield goes down, it changes into a different element, Arc, Solar or Void. Have weapons with different Damage Types.
Cra'adug, Mengoor 1 Hive Knight, 1 Taken Knight You have to get them near each other to take away their shields. If they are far away from each other, their shields make them invulnerable. After 1 Knight is dead, the other Knight's shield disappears.
Lokaar 1 Hive Wizard Lokaar can teleport around. Use a weapon that matches the element of its shield.
Alzok Däl, Gornuk Däl, Zyrok Däl 3 Hive Wizards You have to kill all 3 wizards at the same time. If you only kill 1 wizard, it will respawn after a short time if the other 2 are still alive. Damage them evenly, get all of them low, then kill them.
Krughor 1 Hive Ogre The Ogre will only lose its invulnerable shield when an Cursed Thrall do damage to it. Players will have some time to damage the Ogre after each shield down.
Bracus Horu'usk 1 Taken Centurion Bracus has an invulnerable shield that goes down when all of its minions are dead. Players will have some time to damage the Centurion before its shield comes back up.

Tier 2 Difficulty

Tier 2 has recommended Light score of 240. Tier 2 features bosses from Tier 1. Instead of fighting them 1 set at a time, players will battle 2 sets at a time. The sets are chosen randomly.

Different combinations of enemies bosses award different Calcified Fragments.

Calcified Fragment Bosses
39. XXXIX Lookar and Vorlog
40. XL Bracus Horu'usk and Cra'adug + Mengoor
41. XLI Krughor and Cra'adug + Mengoor
42. XLII Krughor and Vorlog
43. XLIII  ???

Tier 3 Difficulty

Tier 3 has recommended Light score of 300. It features a main bosses that rotate each week. The first week's boss was named Kagoor, he had a mini-boss called Servite Ogre. The second week's boss was named Thalnok, Fanatic of Crota. The third week's boss was named Balwur.

Kagoor

Phase 1: Servite Ogre:

Kagoor is immune to damage until the players defeat Servite Ogre. Numerous adds will be around including Ogres, Devoured Shadow and Maleficent Eye. Players need to kill Maleficent Eyes to gain a stacking buff called Ogre's Fury. The buff increases your damage to Ogres, allowing you to kill Ogre adds and Servite Ogre faster. Each Maleficent Eye kill grants 1 stack of the buff, the buff lasts seconds and stacks up to 3 times.

Use the pillars to avoid Servite Ogre's attacks. Keep the 3x buffs up by killing a Maleficent Eye when your buff is running low. Kill the Ogre adds as they spawn.

Phase 2: Kagoor:

As soon as Servite Ogre dies, Kagoor become vulnerable to damage. Additionally, 3 Ogre adds will spawn in the middle.

Use your supers and Heavy Weapons to kill Kagoor ASAP, it has fairly low health pool.

Reward:

Thalnok, Fanatic of Crota

Strategy:

  • Thalnok spawns at the rift with a Wizard on both sides, in the middle of the ground level a named swordbearer appears along with a lot of thrash mobs covering the area.
  • The boss mechanics are almost similiar to Crota: the boss has a strong shield and becomes immune to all damage except for the sword relic if his shield is broken.
  • The named swordbearer will drop the sword relic necessary to damage Thalnok's HP.
  • The two wizards who accompany him change up the encounter a little bit, while these two are still alive Thalnok's shield will refresh in short intervals, it's very hard to get it down this way so kill the Wizards quickly, like all hive wizards they have a solar shield so make sure some people on your team are carrying solar damage to break the shield quickly.
  • Thalnok's vulnerability window is pretty short and you'll have usually get in 3 heavy attacks, after that back off because he will 1-hit you if you're still close when he gets up.
  • The sword relic lasts long enough to get two vulnerability phases in if you work together, we never managed to get a third one before the sword ran out.
  • After the sword runs out, all of his assets will respawn: the swordbearer, the two wizards and the thrash mobs.
  • The sword's damage seemed to depend on the wielder's light level.

Reward:

Balwur

The ground is poisonous, players need to get to a safe zone underneath the platform. 3 Acolytes of Balwur will spawn, players need to kill the Acolyte in the safe zone or they are immune to damage. Killing Acolytes will create additional safe zones, that will allow the players to damage the boss. Safe zones created by killing Acolytes disappear over time but the main safe zone under the platform is permanent. Additional Acolytes of Balwur along with Cursed Thrall and Knights will spawn through out the fight.

Reward: Calcified Fragment XLVIII