Endgame Weapons
- See also: Endgame Gear
Contents
Vanguard Quartermaster
Each weapon requires 150 Legendary Marks and rank 3 with Vanguard Faction
| Type | Damage Type | Attack | Impact | Rate of Fire | Range | Stability | Reload | Magazine | |
|---|---|---|---|---|---|---|---|---|---|
| 1000-Yard Stare | Sniper Rifles | Multiple | 280 | 31 | 19 | 66 | 57 | 62 | 4 |
| An Answering Chord | Auto Rifles | Kinetic | 280 | 28 | 77 | 54 | 32 | 63 | 27 |
| Apple of Discord | Pulse Rifles | Kinetic | 280 | 14 | 66 | 44 | 59 | 68 | 33 |
| Choleric Dragon SRT-49 | Rocket Launchers | Multiple | 280 | 18 | 66 | 51 | 2 | ||
| Conspiracy Theory-D | Shotguns | Multiple | 300 | 67 | 5 | 16 | 30 | 23 | 6 |
| Diluvian 10/4x | Machine Guns | Multiple | 280 | 25 | 100 | 10 | 30 | 37 | 30 |
| Down and Doubt 00-0 | Hand Cannons | Kinetic | 280 | 74 | 32 | 15 | 60 | 48 | 8 |
| JabberHäkke-D | Sidearms | Multiple | 280 | 5 | 100 | 38 | 80 | 87 | 15 |
| Long Far Gone | Fusion Rifles | Multiple | 300 | 76 | 31 | 48 | 73 | 6 | |
| Not Like the Others | Scout Rifles | Kinetic | 280 | 48 | 37 | 65 | 46 | 59 | 17 |
| Questing Beast | Auto Rifles | Kinetic | 280 | 28 | 77 | 17 | 41 | 59 | 50 |
Crucible Quartermaster
Each weapon requires 150 Legendary Marks and rank 3 with Crucible Faction
| Type | Damage Type | Attack | Impact | Rate of Fire | Range | Stability | Reload | Magazine | |
|---|---|---|---|---|---|---|---|---|---|
| Antipodal Hindsight | Auto Rifles | Kinetic | 280 | 28 | 77 | 32 | 54 | 62 | 34 |
| Byronic Hero | Hand Cannons | Kinetic | 280 | 81 | 22 | 25 | 41 | 30 | 9 |
| Havoc Pigeon | Sidearms | Multiple | 280 | 5 | 100 | 40 | 81 | 85 | 12 |
| Hawksaw | Pulse Rifles | Kinetic | 280 | 7 | 73 | 27 | 72 | 80 | 27 |
| Last Extremity | Scout Rifles | Kinetic | 280 | 61 | 27 | 74 | 36 | 59 | 12 |
| Panta Rhei | Fusion Rifles | Multiple | 280 | 86 | 36 | 54 | 59 | 6 | |
| Ruin Wake | Machine Guns | Multiple | 280 | 53 | 66 | 15 | 60 | 39 | 39 |
| Tao Hua Yuan | Sniper Rifles | Multiple | 280 | 16 | 37 | 79 | 47 | 62 | 4 |
| The Dealbreaker | Auto Rifles | Kinetic | 280 | 28 | 77 | 40 | 37 | 41 | 26 |
| The Next Big Thing | Shotguns | Multiple | 280 | 52 | 23 | 10 | 60 | 35 | 5 |
| The Smolder | Rocket Launchers | Multiple | 280 | 25 | 52 | 73 | 2 |
Dead Orbit Vendor
Each weapon requires 150 Legendary Marks and rank 3 with Dead Orbit Faction
| Type | Damage Type | Attack | Impact | Rate of Fire | Range | Stability | Reload | Magazine | |
|---|---|---|---|---|---|---|---|---|---|
| Ceres Lost BMJ-46 | Rocket Launchers | Multiple | 280 | 9 | 57 | 59 | 2 | ||
| Extrasolar RR4 | Sniper Rifles | Multiple | 280 | 16 | 37 | 78 | 49 | 68 | 4 |
| Hitchhiker FR4 | Fusion Rifles | Multiple | 280 | 100 | 40 | 36 | 52 | 5 | |
| Hung Jury SR4 | Scout Rifles | Kinetic | 280 | 48 | 37 | 72 | 63 | 75 | 17 |
| Paleocontact JPK-43 | Auto Rifles | Kinetic | 280 | 8 | 88 | 20 | 72 | 68 | 57 |
| Patch-A | Shotguns | Multiple | 280 | 52 | 23 | 11 | 57 | 35 | 6 |
Future War Cult Vendor
Each weapon requires 150 Legendary Marks and rank 3 with Future War Cult Faction
| Type | Damage Type | Attack | Impact | Rate of Fire | Range | Stability | Reload | Magazine | |
|---|---|---|---|---|---|---|---|---|---|
| The Vacancy | Fusion Rifles | Multiple | 280 | 95 | 40 | 72 | 55 | 6 | |
| The Vanity | Hand Cannons | Kinetic | 280 | 87 | 22 | 24 | 70 | 40 | 8 |
| The Variable | Machine Guns | Multiple | 280 | 29 | 88 | 18 | 50 | 30 | 78 |
| The Vertigo | Rocket Launchers | Multiple | 280 | 4 | 45 | 51 | 2 | ||
| The Villainy | Pulse Rifles | Kinetic | 280 | 14 | 66 | 39 | 65 | 71 | 27 |
| The Vortex | Fusion Rifles | Multiple | 280 | 76 | 38 | 37 | 73 | 8 |
New Monarchy Vendor
Each weapon requires 150 Legendary Marks and rank 3 with New Monarchy Faction
| Type | Damage Type | Attack | Impact | Rate of Fire | Range | Stability | Reload | Magazine | |
|---|---|---|---|---|---|---|---|---|---|
| Antinomy XVI | Sniper Rifles | Multiple | 280 | 22 | 26 | 78 | 36 | 73 | 4 |
| Appellant III | Hand Cannons | Kinetic | 280 | 68 | 32 | 25 | 27 | 56 | 9 |
| Burden of Proof XI | Shotguns | Multiple | 280 | 40 | 35 | 14 | 27 | 50 | 5 |
| Conviction II | Sidearms | Multiple | 280 | 5 | 100 | 39 | 78 | 86 | 15 |
| Objection IV | Machine Guns | Multiple | 280 | 53 | 66 | 20 | 51 | 33 | 87 |
| Righteous VII | Auto Rifles | Kinetic | 280 | 8 | 88 | 17 | 68 | 49 | 32 |
Xur
Exotic Primary Weapons cost 23 Strange Coins each while Exotic Special and Heavy Weapons cost 17 Coins each.
Exotic Weapon Bounties
These Exotic weapons are obtained from Exotic Bounties
| Type | Damage Type | Attack | Impact | Rate of Fire | Range | Stability | Reload | Magazine | Perk 1 | Perk 2 | Perk 3 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bad Juju (Year 1) | Pulse Rifles | Kinetic | 331-365 | 7 | 73 | 33 | 55 | 65 | 24 | Full Auto | Hip Fire | String of Curses |
| Fate of All Fools | Scout Rifles | Kinetic | 302-365 | 61 | 27 | 94 | 24 | 65 | 13 | Zen Moment | Fate of All Fools (Perk) | |
| Invective (Year 1) | Shotguns | Solar | 302-365 | 42 | 31 | 23 | 51 | 36 | 4 | Full Auto | Final Round | Invective (Perk) |
| Pocket Infinity | Fusion Rifles | Solar | 302-365 | 78 | 25 | 15 | 86 | 3 | Surplus | Pocket Infinity (Perk) | ||
| Super Good Advice (Year 1) | Machine Guns | Solar | 331-365 | 29 | 88 | 15 | 41 | 22 | 58 | Crowd Control | Super Good Advice (Perk) | |
| Thorn (Year 1) | Hand Cannons | Kinetic | 334-365 | 68 | 32 | 38 | 22 | 16 | 9 | Final Round | Mark of the Devourer |
Trials of Osiris
Each weapons requires 7 wins on your Trials Passage. They can also randomly drop from winning ToO matches. Adept Weapons require Flawless Victory to obtain.
| Type | Damage Type | Attack | Impact | Rate of Fire | Magazine | Range | Stability | Reload | |
|---|---|---|---|---|---|---|---|---|---|
| Blind Perdition | Pulse Rifles | Kinetic | 300 | 7 | 73 | 21 | 38 | 64 | 76 |
| Burning Eye | Scout Rifles | Kinetic | 300 | 48 | 37 | 16 | 76 | 49 | 69 |
| Exile's Student | Hand Cannons | Kinetic | 300 | 68 | 32 | 9 | 19 | 39 | 49 |
| Stellar Vestige | Fusion Rifles | Void | 300 | 87 | 6 | 38 | 56 | 66 | |
| The Winged Word | Sniper Rifles | Void | 300 | 31 | 19 | 4 | 70 | 51 | 69 |
| Unraveling Thread | Shotguns | Void | 300 | 61 | 14 | 5 | 18 | 40 | 40 |
| Vision Stone | Auto Rifles | Kinetic | 300 | 8 | 88 | 37 | 31 | 55 | 83 |
Adept Weapons
Require Flawless Victory (9 wins and 0 losses). These weapons are elemental damage counterpart of the primary ToO weapons.
| Type | Damage Type | Attack | Impact | Rate of Fire | Magazine | Range | Stability | Reload | |
|---|---|---|---|---|---|---|---|---|---|
| Abyss Defiant (Adept) | Auto Rifles | Solar | 400 | 8 | 88 | 31 | 25 | 44 | 85 |
| Anguish of Drystan (Adept) | Auto Rifles | Arc | 400 | 28 | 77 | 51 | 21 | 60 | 54 |
| Atheon's Epilogue (Adept) | Auto Rifles | Void | 400 | 2 | 100 | 60 | 15 | 34 | 71 |
| Blind Perdition (Adept) | Pulse Rifles | Kinetic | 380 | 7 | 73 | 21 | 38 | 64 | 76 |
| Burning Eye (Adept) | Scout Rifles | Kinetic | 380 | 48 | 37 | 16 | 76 | 49 | 69 |
| Doom of Chelchis (Adept) | Scout Rifles | Void | 320–400 | 48–49 | 37 | 18–20 | 48–60 | 35–58 | 40–48 |
| Exile's Student (Adept) | Hand Cannons | Kinetic | 380 | 68 | 32 | 9 | 19 | 39 | 49 |
| Fang of Ir Yut (Adept) | Scout Rifles | Arc | 320–400 | 48 | 37 | 15 | 75-83 | 49–74 | 67-73 |
| Fatebringer (Adept) | Hand Cannons | Arc | 320–400 | 81 | 22 | 12 | 40 | 32–38 | 33–43 |
| Oversoul Edict (Adept) | Pulse Rifles | Arc | 320–400 | 4 | 77 | 30 | 33–37 | 54–71 | 61–64 |
| Smite of Merain (Adept) | Pulse Rifles | Solar | 320–400 | 14–15 | 66 | 30 | 41–68 | 43–66 | 51 |
| Vision Stone (Adept) | Auto Rifles | Kinetic | 380 | 8 | 88 | 37 | 31 | 55 | 83 |
| Vision of Confluence (Adept) | Scout Rifles | Solar | 320–400 | 48 | 37 | 19 | 59–63 | 57–84 | 64–73 |
| Word of Crota (Adept) | Hand Cannons | Void | 320–400 | 68 | 32 | 12 | 25–37 | 45–51 | 45–60 |
| Zaouli's Bane (Adept) | Hand Cannons | Void | 320–400 | 68–70 | 32 | 11 | 9–42 | 11–54 | 29 |
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