Weapon Perks

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Check Out Weapon Perks on Destiny 2 Wiki

See also: Sights and Barrels

Weapon Perks are upgrades that enhance or customize the stats and attributes of the weapons. Uncommon or rarer weapons gain Experience Points when players use the weapons. As the weapons gain EXP, perks will be unlocked. Players can "learn" these perks by spending certain currencies such as Glimmer. Weapons have sights and barrels as additional perks.

  • Higher rarity weapons have more perks. Exotic weapons have unique perks.
Perk NameEffect
450 RPMSets firing behavior at 450 RPM. Grants bonus range.
900 RPMSets firing behavior at 900 RPM. Grants bonus stability.
Accelerated Coils+50 Charge Time
Activate IKELOSUpgrades laser to allow multiple ricochets on hard surfaces.
Appended MagazineIncreased Magazine, Size Slower Reload.
Arc Double-DownIncreased Agility for 5 seconds after an Arc double kill.
Arc-Forged GuardUse to guard. Effective against Solar and Void attacks, less effective against Arc attacks.
Armor Piercing RoundsAllows your bullets to penetrate multiple enemies but lowers stability of weapon.
Army of OneUnassisted kills with this weapon reduce grenade and melee cooldown.
AscendIncreases the Attack value of this weapon to the highest in Year 1.
Aspect SwapAllows Murmur to deal either Solar or Arc Damage.
Automatic (Perk)Sets firing behavior to automatic.
Battle RunnerKills with this weapon grant a brief boost to the sprint’s top speed.
Be the DangerThis weapon fires bursts of bullets with deadly accuracy.
Blinding LightPrecision kills with this weapon have the chance to cause a bright flash that can blind nearby enemies.
Bolts from the BlueDouble kills with this weapon charge a small amount of Super energy and return ammo to the magazine.
Bomb Disposal ShieldTake half damage when carrying the SIVA Charge.
BouncerKills inside Ward of Dawn with Armor of Light do not expend ammo.
Braced FrameIncreased Stability, Reduced Magazine Size
Burgeoning HungerAllows the player to upgrade the weapon into Exotic by killing Hive enemies
Burst FireSets firing behavior to burst.
CannibalismAllows the player to upgrade the weapon into Legendary by killing Hive enemies
Capture KingAfter capturing control zones in Crucible matches, weapon and movement speeds are greatly increased.
CascadeSets reload speed at 150% of base speed after melee kills.
Casket MagIncreased Magazine Size, Reduced Stability
Chasm RoundsThis weapon fire faster and more accurately the longer the trigger is held.
Classic ScopeOriginal Khvostov scope. Optimized for range and stability.
Close and/or PersonalShort period of 25% bonus melee damage after landing a hit with this weapon.
Clown CartridgeEvery reload has a 25% chance of a 20% increase in Magazine size.
Cluster BombProjectiles fired by Rocket Launchers spawn cluster bombs upon detonation.
CocoonWhen stowed for a short time, this weapon is automatically reloaded from your reserves.
CounterbalanceConverts 80% of horizontal recoil to vertical, making it more manageable.
Crowd ControlIncreases damage by 15% for 3 seconds after scoring a kill.
CursebringerPrecision kills with this weapon frequently trigger a Cursed Thrall explosion.
Custom Optics+.5x zoom
Danger CloseThis weapon gains increased reload and handling when two or more enemies are in close proximity.
Dark BreakerYour weapon fire penetrates through Hive Knight's Wall of Darkness.
DavidNon precision kills temporarily increase Armor stat for 15 seconds.
Dead EyeBonus to range, stability, and movement speed when aiming down sights.
DemotionThis weapon has a chance to stun Fallen Captains.
Devil's TouchMultiple hits will set your target on fire.
Die by the SwordKills with the sword replenish grenade energy.
DisciplinarianThis weapon deals a small amount of bonus damage to Fallen enemies.
Double Down (Perk)Increases the amount of ammo you spawn with.
Dreg BurnThis weapon deals moderate bonus damage to Fallen Dregs.
Dubious MunitionsKills from the volley add another round to the volley.
Dubious OrdnanceThis weapon delivers a high-energy volley of explosive ordnance.
Elemental TransfusionCausing damage with subclass abilities will transfuse that damage type to this weapon for a period of time.
Eliksni ImmunityOn Orb pickup, take less damage from Fallen for a short time.
Enhanced BatteryIncreases magazine size, -30 Reload.
ExhumedThis weapon gains improved range and handling for a short time after revival.
Explosive RoundsUpon impact, your bullets cause explosions with radius of 2 meters. Targets closer to the epicenter take more damage.
Extended MagIncreases Magazine stat by 30.
Extinction CycleOn trigger pull, this weapon’s initial burst has a higher rate of fire.
Eye Of The StormThis weapon becomes more accurate as your health gets lower.
Eye of the Storm (Perk)This weapon becomes more accurate as your health gets lower.
Fan FireAllows the weapon to be fired quickly and continuously.
Fate of All Fools (Perk)Chain body shots to get bonus damage for your next precision shot.
Feather MagFaster Reload, Reduced Magazine Size
Feeding FrenzyIncreases reload speed to 120% of base speed after each kill.
Feeling BlueEverything you see has a blue tint.
Felwinter's CovenantLose your super, but gain one extra Grenade and Melee charge, and small boosts to all stats.
Field Scout+100 Magazine, +80 Inventory
FighterIncreased accuracy, handling and damage resistance when shooting this weapon from behind cover.
Final RoundIncreases the damage of the last round of your magazine by 33%.
FireflyPrecision kills cause a powerful solar explosion in a 5-meter radius.
Fitted Stock+25 Stability
Flared Magwell+100 Reload, -10 Stability
Focused FireReduces rate of fire but increases damage when Aimed down sights.
Focused FireflyWhile Focused Fire is active, precision kills cause the target to explode.
Front LinesThis weapon has increased handling, stability and rate of fire when enemies are close. Kills automatically reload a portion of the mag.
Full Auto (Perk)Makes weapon full-auto, firing in its usual pattern with standard rate of fire.
Gheleon's WitGrants a detailed radar. Radar persists when sighting with primary weapons.
Glass Half FullBottom half of magazine deals more damage.
GoliathPrecision Kills increase your Agility for 15 seconds.
Grave RobberMelee kills while this weapon is equipped have a chance to refill the magazine.
GrayscaleEverything you see is in shades of gray.
Grenades and HorseshoesProjectiles fired by Rocket Launchers will detonate when they are within 2 meters of their targets.
GrenadierEach kill reduces the cooldown of your Grenade ability by 10%.
Hair TriggerWeapon fires as soon as trigger pressure is detected.
Hammer Forged+40 Range, -10 Reload
Hand Loaded+20 Range
Hand-laid StockIncreased Stability, Reduced Range
HannibalThis weapon deals bonus damage against Cabal Centurions.
Harbinger's SparkMultikills with this weapon spawn Orbs for your allies.
HeadseekerIncreases precision damage by 25% on the 3rd shot of a burst fire.
Heavy Payload+40 Blast Radius, -10 Velocity
Hidden HandThis weapon gains better target acquisition.
High Caliber RoundsStaggers enemies but lowers stability.
Hip FireIncreases weapon accuracy when firing without zooming in.
Hive DisruptorDeals extra damage to powerful Hive enemies.
Holding Aces2 random bullets in your magazine deal considerable extra damage.
Hot SwapReadying this weapon grants a brief period of bonus accuracy.
Howling FlamesUse to unleash a fiery Solar eruption that weakens enemies and deals damage over time.
Häkke SidearmThis weapon has improved muzzle velocity.
Icarus (Perk)Improved accuracy while airborne.
Ice Breaker (Perk)Targets of Ice Breaker combust, dealing Solar damage to enemies nearby them.
Imbue
In Your ElementGain a speed boost when carrying a Scorch, Null, or Shock Cannon.
Incendiary RoundsThis weapon fire faster and more accurately the longer the trigger is held.
Injection MoldIncreased Stability, Faster Handling, Reduced Range
Invective (Perk)Regenerates about 6 shells every 30 seconds.
Iron Lordly SightsFlexible sight. Light, with good recoil control. Strong target acquisition.
Iron Ranged ScopeSharpshooter scope. Long range, with enhanced target acquisition. Suprisingly light.
Iron Red DotAgile sight. For smooth engagement in close quarters.
Iron Vigor SightsStandard sight. A lightweight design, good for recoil control.
Javelin+40 Velocity, -10 Stability
Jolder's JoyRemoves sprint cooldown penalty.
KneepadsIncreases the distance of your slides.
Last HopeIncreased Agility after becoming the last Guardian standing.
Last ResortThis weapon handles and reloads faster when the wielder is the last living player of their Fireteam.
Last WordIncreases damage and stability. Increases precision damage when fired without zooming in.
Lich BaneWeapon has a chance to disorient Hive Wizards.
Life LeechThree rapid kills with this weapon heals a small amount and starts health regeneration
Life Support (Year 1)Restores half of the magazine and increases your reload speed by 150% after your health is 20% or lower.
Life Support (Year 2)Kills with this weapon while critically wounded have a chance to start regenerating health.
Lifestealer3 kills in a row will heal you for a bit and start shield regeneration.
Lightning RoundsFires faster and more accurately the longer the trigger is held.
Lightweight+2 Agility
Live by the SwordKills with the sword have a chance to grant Orbs.
Luck in the ChamberRandomly grants 1 round in your magazine to deal 33% more damage.
MIDA Multi-Tool (Perk)Increases movement speed and fires as soon as trigger pressure is detected.
Malleus MaleficarumThis weapon deals bonus damage against Hive Wizards.
Mark of the DevourerRounds penetrate targets and deals damage over time.
MaverickPrecision kills move one round from your ammo reserves into the magazine.
Metal DetectorIncreased chance for ammo drops.
Monte Carlo MethodDealing damage with this weapon reduces your melee cooldown by 10% per shot?
Move to SurviveTemporary increase to Recovery on Blink
MulliganEach shot missed has a 5% chance of increasing the ammo in your magazine by 1.
MutineerThis weapon has a chance of suppressing a Fallen Captain's abilities.
MutinyThis weapon deals bonus damage against Fallen Captains.
NapalmRelease trigger after weapon fire to drop a Solar Damage napalm canister.
Negative RoundsThis weapon fires faster and more accurately the longer the trigger is held.
New SIVA DirectiveChanges the stats and upgrades available on this SIVA-based armor.
No BackpackDoes not need to be reloaded, regenerates ammo over time.
Oiled FrameFaster Reload, Reduced Range
One WayBonus Agility on precision kills. Stacks up to three times.
Or AnotherBonus Armor on non-precision kills. Stacks up to three times.
OutlawSets reload speed to maximum for 5 seconds after a precision kill.
OverflowThis weapon has better handling, rate of fire and stability while the wielder's Super is charged.
Partial RefundChance to return a portion of the magazine after an assist.
Patience and Time (Perk)You gain cloak (stealth) while aiming down sights.
Perfect Balance+35 Stability, -20 Range
PerfectionistMagazine is refunded if all shots fired are precision kills.
Performance Bonus25% chance of adding ammo to your inventory after each kill.
Persistence (Perk)Accuracy increases as you fire the weapon, up to 20%.
Perun's ProwlEnemy Guardians with full supers and all enemies with low health are highlighted.
Phantom Gift3 Precision Hits will return 1 round to the magazine.
Phoenix UppercutUse to launch into a Solar Light uppercut.
Plan C (Perk)Charge Time and equip speed are very short immediately after switching to this weapon.
Pocket Infinity (Perk)Fires in Full Auto and has a chance of returning missed rounds back to magazine.
Primary CareAllows the player to equip the Sniper Rifle in the primary slot.
Private EyeIncreases zoom by 50% when crouched.
Prototype TrueseekerRounds fired from this weapon seek their targets aggressively.
PyromancerRounds fired will leave a Solar Flare upon detention, dealing Solar damage to all enemies close by.
Quick ReactionGain increased Agility with the Reactive Reload perk is active.
Radegast's FealtyGain the ability to reflect energy-based projectiles when Guarding with a Sword. Increased Sword Ammo capacity.
RangefinderIncreases your weapon's range by 10% and increases your weapon's damage falloff range by 20%.
Rapid CooldownTighter turn radius while sprinting. Increased grenade and melee regeneration while sprinting.
Reactive ReloadReloading after a kill increases damage by 33% for 3 seconds.
Red Death (Perk)Each kill heals you and speeds up reloads.
Reinforced BarrelIncreased Range, Reduced Stability
Relentless TrackerKills with this weapon grant enhanced motion tracker resolution for a short time.
ReplenishThis weapon’s magazine will be refilled whenever a Super is cast.
Rescue MagChance to refill this weapon’s magazine when critically wounded.
Reserve AmmoThis weapon always has ammo on respawn.
Return to SenderAfter each kill, you have 25% chance of receiving an additional ammo into your magazine.
Rewind AgainPrecision hits are immediately returned to the magazine.
Rifled BarrelIncreased Range, Slower Reload
Running InterferenceGrants increased armor while the Battle Runner perk is active.
SUROS LegacyBonus damage with bottom half of magazine. Chance to return health when dealing damage.
SUROS Regime (Perk)The 2nd half of your magazine deals extra damage and has a chance of returning health when dealing damage.
ScabbardIncreases Sword Ammo Capacity
Scavenger's BoonIncreased heavy ammo drops from Fallen enemies.
Secret RoundMissing a shot in a burst grants a 4th shot.
Self SpotterIncreased radar resolution when this weapon is equipped.
Semi-AutoSets firing behavior to semi-automatic with higher muzzle velocity.
Send It+50 Range, -30 Magazine and Inventory
Shank BurnThis weapon deals moderate bonus damage to Fallen Shanks.
Shock RoundsHigh ricochet shock rounds with enhanced target acquisition.
Shoot to LootFire at ammunition drops to pick them up.
Shot PackageDecreases the spread of your pellets while aiming down sights.
Sign of FourLanding three bursts on a target causes the fourth burst to do extra damage.
Similar's JoustIn the crucible, resistance to damage-over-time attacks is greatly increased.
Single Point Sling+50% Ready and Away, +10% Movement Speed in or out of ADS.
Skip RoundsIncreases the chance of bullets ricocheting.
Skorri's HarmonyWhen your super is full, nearby allies' supers recharge faster.
Sleeper Simulant (Perk)Weapon's laser tear through enemies and ricochet once on hard surfaces.
SmallboreIncreased Range and Stability, Slower Reload, Reduced Magazine Size.
SnapshotIncreases aim down sights speed by 30%.
Solar Double-DownIncreased Agility for 5 seconds after an Solar double kill.
Solar-Forged GuardUse to guard. Effective against Arc and Void attacks, less effective against Solar attacks.
Speed Demon (Weapon Perk)Increased sprint speed, increased movement speed while aiming your weapon, and tighter turn radius while sprinting.
Speed Reload+50 Reload
Spinning UpThe longer this weapon is fired, the faster it fires.
Spray and PlayIncreases your reload speed by 50% when your magazine is empty.
Strange Angles (Weapon Perk)Gain faster movement speed while crouching. Picking up ammo automatically reloads the weapon matching the ammo's type.
Strange GravityWhen holding down the trigger, range and accuracy increase as rate-of-fire decreases. Kills grant bonus Grenade energy.
String of CursesWeapon reloads instantly and increases damage after each kill. Each kill also reduces the cooldown of your Super.
Super Good Advice (Perk)Almost all shots that miss will return to your magazine.
Supermassive VortexUse to unleash a spiral of Void energy in all directions.
SurplusDoubles the amount of ammunition gained from each ammo pickup.
SurroundedThis weapon gains bonus damage when three or more enemies are in close proximity.
Sword StrikeUse  to attack with the sword.
Sword of AegeusThis weapon deals bonus damage against Vex Minotaurs.
Sword of ThunderUse to shoot a beam of Arc Light from your sword creating a lingering electrical storm.
Take a KneeCrouching grants improved accuracy and stability, as well as reduced aim time and flinch-under-fire.
Target MarkEnemies hit by this weapon are briefly highlighted.
Tempered LightIncreased Armor when wielding the sword.
The Chaperone (Perk)Crouching increases scope zoom and makes it easier to aim under fire.
The Corruption SpreadsEnemies that take repeated hits from this weapon spawn SIVA nanites that attack other enemies. Fallen take extra damage.
The First Curse (Perk)Precision kills while aiming down sights grant increased range and stability until the next reload.
The Golden AgeEverything you see is sepia toned.
The HereafterCrouching increases scope zoom and makes it easier to aim under fire.
The MasterIncreased precision damage. Kills briefly increase damage against next target.
The RoadbornPrecision kills briefly grant bonus handling, range and precision damage with this weapon.
The SurvivorThree rapid precision kills while Born on the Road is active will return two rounds to the chamber.
Third EyeRadar stays active while aiming down sights.
Thrive by the SwordKills with the sword grant Super energy.
ThundererA single trigger pull fires all four barrels.
Timeless MythoclastThis weapon has no charge time. It fires a single bolt with each trigger pull.
Timur's DemonsMelee attacks on minor minions of the Darkness have the chance to temporarily trun the target against its allies.
Touch of Malice (Perk)Final round of the magazine regenerates and deals bonus damage at the cost of the wielder's life force.
Touch of MercyThree rapid kills will return a portion of the wielder's health.
TrackingProjectiles fired by Rocket Launchers will lock onto targets when you aim down sights.
Triple DoubleWhen the Triple Tap perk is triggered, an extra bullet is transferred from your reserves to the magazine.
Triple TapRapidly landing precision hits will return one round to the magazine.
TripodIncreases the size of your Rocket Launcher's magazine to 3.
Two for OneDoubles the effectiveness of the Army of One perk.
UnderdogThis weapon gains a boost to range and handling when health is low.
UnflinchingReduces flinching from incoming damage by 33%.
Universal Remote (Perk)While aiming down sights, range and precision damage increase greatly.
Unplanned ReprieveFusion projectiles attach and detonate with a delayed Void blast.
UnrepentantReloading after a kill causes the next burst to be a longer, more powerful superburst.
Upgrade DamageIncreases the weapon's Attack.
VacuumDoubles ammunition pickup radius.
Vandal BurnThis weapon deals moderate bonus damage to Fallen Vandals.
Viper Totemic (Weapon Perk)Improved Energy Drain, and weapons ready and reload very quickly.
VirulencePrecision kills release a SIVA nanite swarm that attacks other enemies
Void Double-DownIncreased Agility for 5 seconds after an Void double kill.
Void-Forged GuardUse to guard. Effective against Arc and Solar attacks, less effective against Void attacks.
Volatile LightRounds overpenetrate targets and walls and ricochet on hard surfaces.
Wait for ItReloading this weapon when the mag is empty grants a larger than normal magazine.
Warrior of LightIncreased damage for your attack.
Whirlwind's CurseThis weapon does bonus damage against Fallen. Bonus Agility when this weapon is equipped.
White NailThree consecutive precision hits in rapid succession will refill the magazine from your reserves.
Who's Next?Increases reload speed by 150% after a kill.
Will of LightThis weapon deals bonus damage against Taken enemies.
Wolfpack RoundsRounds fired split into tracking cluster missiles upon detonation.
World Turned Upside DownEverything you see is inverted along the X axis.
Zen MomentIncreases stability with each hit. Stability caps at 66% after 5 hits.
Zhalo Supercell (Perk)Arc projectiles have the chance to chain lightning when enemies are close together.