Difference between revisions of "Energy Drain"

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'''Build:''' Energy Drain, [[Soul Rip]], [[The Hunger]], [[Embrace the Void]], ([[Jump]], Arcane and Order talents depend on personal preference).
 
'''Build:''' Energy Drain, [[Soul Rip]], [[The Hunger]], [[Embrace the Void]], ([[Jump]], Arcane and Order talents depend on personal preference).
  
*Soul Rip - Soul Rip makes Energy Drain worth killing with. When your Energy Drain (from your melee attack initially) kills a target, you will receive a boost to the cooldown of your Super (Nova Bomb). Now, aside from the decreased grenade cool down, your melee attacks also increase your Super cooldown, provided you KILL THE OPPONENT WITH ENERGY DRAIN. Makes timing a little more important, but a lot of enemies can be one-shotted with your melee attack anyway.
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*'''Soul Rip''' - Soul Rip makes Energy Drain worth killing with. When your Energy Drain (from your melee attack initially) kills a target, you will receive a boost to the cooldown of your Super ([[Nova Bomb]]). Now, aside from the decreased grenade cool down, your melee attacks also decrease your Super cooldown, provided you KILL THE OPPONENT WITH ENERGY DRAIN. A lot of enemies can be one-shotted with your melee attack anyway.
  
*The Hunger - Great, lets make Energy Drain even better. This increases the duration of Energy Drain. Killing enemies will still cause your Super to gain a boost, but you will regen your grenades even faster, as the Energy Drain effect will last longer.
+
*'''The Hunger''' - Great, lets make Energy Drain even better. This increases the duration of Energy Drain. Killing enemies will still cause your Super to gain a boost, but you will regen your grenades even faster, as the Energy Drain effect will last longer.
  
*Embrace the Void - Now here is where Energy Drain starts getting silly. We have already created a situation where our extended Energy Drain replenishes grenades faster, and Energy Drain kills replenish our Super faster. When we add in Embrace the Void, our Super and our Grenades trigger Energy Drain. You read that right, now all three abilities (Grenade, Melee, Super) trigger Energy Drain, which causes Grenades and Super to replenish faster.
+
*'''Embrace the Void''' - Now here is where Energy Drain starts getting silly. We have already created a situation where our extended Energy Drain replenishes grenades faster, and Energy Drain kills replenish our Super faster. When we add in Embrace the Void, our Super and our Grenades trigger Energy Drain. You read that right, now all three abilities (Grenade, Melee, Super) trigger Energy Drain, which causes Grenades and Super to replenish faster.
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If you are killing things with your abilities, your other abilities are going to regen faster, allowing you to be able to kill even more with your abilities. Coming back to the aforementioned [[Skull of Dire Ahamkara]], you are guaranteed to further increase the duration of the Energy Drain effect. You will also receive additional Super recharge from Grenade Kills, which means that your Super gets increased recharge from Energy Drain Kills or Grenade Kills, and Grenades trigger energy drain, and Energy Drain replenishes grenades and Super. It is very much a "positive feedback loop of abilities".
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Regarding [[stats]], due to Energy Drain not specifically replenishing Melee, I wanted some plus [[Strength]] gear. As well, I stacked plus [[Intellect]] (and have 97% Intellect since Skull gives all Intellect) and it allows me to regen my Super Energy incredibly quickly.
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I use [[Axion Bolt]], since grenade DAMAGE triggers Energy Drain. Even if I don't get the kill, the Bolts should hit 1-2 targets and trigger the Drain effect.
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Energy Drain is a great time, but I don't know everything about it. I'd love to have some discussion with other Energy Draining Locks, and encourage others to give it a try. The best part is the more you use your abilities, the more you use your abilities again!
  
  

Revision as of 21:00, 17 October 2014

Energy Drain
Information
Class Warlock
Subclass Voidwalker
Type Melee
Description A powerful melee attack which drains energy from enemies and uses it to reduce the cooldown of your grenade.

Energy Drain is Voidwalker's melee attack. It allows the player to 1-shot weaker enemies at close range. Initially it reduces the cooldown of your grenades. After upgrades, Energy Drain will increase the player's movement speed, heals the player and reduces the cooldown of the player's Nova Bomb.

Energy Drain activates the Energy Siphon effect for 5 seconds. While the effect is active, your grenades's cooldown timer runs 1.6 times faster. The Discipline stat boosts Energy Siphon's effect and further increases the grenade's cooldown timer.

Tips and Tricks

Energy Drain Build

Build: Energy Drain, Soul Rip, The Hunger, Embrace the Void, (Jump, Arcane and Order talents depend on personal preference).

  • Soul Rip - Soul Rip makes Energy Drain worth killing with. When your Energy Drain (from your melee attack initially) kills a target, you will receive a boost to the cooldown of your Super (Nova Bomb). Now, aside from the decreased grenade cool down, your melee attacks also decrease your Super cooldown, provided you KILL THE OPPONENT WITH ENERGY DRAIN. A lot of enemies can be one-shotted with your melee attack anyway.
  • The Hunger - Great, lets make Energy Drain even better. This increases the duration of Energy Drain. Killing enemies will still cause your Super to gain a boost, but you will regen your grenades even faster, as the Energy Drain effect will last longer.
  • Embrace the Void - Now here is where Energy Drain starts getting silly. We have already created a situation where our extended Energy Drain replenishes grenades faster, and Energy Drain kills replenish our Super faster. When we add in Embrace the Void, our Super and our Grenades trigger Energy Drain. You read that right, now all three abilities (Grenade, Melee, Super) trigger Energy Drain, which causes Grenades and Super to replenish faster.

If you are killing things with your abilities, your other abilities are going to regen faster, allowing you to be able to kill even more with your abilities. Coming back to the aforementioned Skull of Dire Ahamkara, you are guaranteed to further increase the duration of the Energy Drain effect. You will also receive additional Super recharge from Grenade Kills, which means that your Super gets increased recharge from Energy Drain Kills or Grenade Kills, and Grenades trigger energy drain, and Energy Drain replenishes grenades and Super. It is very much a "positive feedback loop of abilities".

Regarding stats, due to Energy Drain not specifically replenishing Melee, I wanted some plus Strength gear. As well, I stacked plus Intellect (and have 97% Intellect since Skull gives all Intellect) and it allows me to regen my Super Energy incredibly quickly.

I use Axion Bolt, since grenade DAMAGE triggers Energy Drain. Even if I don't get the kill, the Bolts should hit 1-2 targets and trigger the Drain effect.

Energy Drain is a great time, but I don't know everything about it. I'd love to have some discussion with other Energy Draining Locks, and encourage others to give it a try. The best part is the more you use your abilities, the more you use your abilities again!


Axion BoltEnergy DrainGlideNova BombScatter Grenade
Angry MagicAnnihilateBlink (Voidwalker)BloomEmbrace The VoidFocused BurstFocused ControlLanceLife StealShatterSoul RipSurgeThe HungerVortexVortex Mastery
Ancestral OrderArcane ForceArcane SpiritArcane WisdomChaos OrderDivine Order