King's Fall
King's Fall | |
---|---|
Information | |
Type | Raid |
Location | Dreadnaught |
Players | 6 |
Tier 1 Level | 42 |
Tier 2 Level | ?? |
Description | ??? |
- See also: King's Fall Hard Mode
King's Fall is the 6 player raid in The Taken King expansion. In this raid players face Oryx and his minions on his ship, The Dreadnaught. King's Fall was released on September 18, 2015 10AM PDT, 3 days after the expansion.
Contents
Walkthrough
Opening The Portal
The first step is to pick up the orbs and place them in the first statue at the same time. When done correctly, two more will spawn, one to the far left and one to the far right.
At least two people need to be sent to retrieve the orbs on both sides and brought back to the middle. Barriers will be placed to slow you down. The non-orb carriers need to destroy them. Then, the orbs need to be placed in the next statue at the same time. Rinse and repeat. You have progressively less and less time each iteration.
There are a total of six statues. The best way we've found to do it is to split into two even groups of three, for retrieving the orbs on both sides.
Reward: Moldering Shard
Hive Ship Jumping
Jump from ship to ship to reach the other side.
Two Guardians must stay behind to shut down the force field, one on each plate on left and right.
When the other four Guardians are across, two Guardians can step on those plates, left and right, and allow the remaining two Guardians to board the Hive ship and come across.
Reward: Calcified Fragment XXIX
Basilica Gate
Split into two groups of three with even light levels across each group. One group goes left, one group goes right. It's fine to leave two people in middle to clear adds before joining their allies on the corresponding side.
Each side picks up a buff (an orb thingy) that shields anyone inside it from the constant damage in the side rooms. This lasts for 30 seconds upon which it will be passed to a nearby ally that does not have any stacks of Deathsinger's Power. The person that just lost the protective bubble will receive 10 stacks of Deathsinger's Power.
This person needs to run to the middle, and stand on the center plate until all their stacks are gone. Then, they need to return to their side. After a few iterations of this, the door will be fully charged and will open.
Reward: Calcified Fragment XXX
The Warpriest
Mechanics
Activating The Plates:
- Once the Major Knights die, the corresponding plate is activated
- There are three Knights, one for each plate
- The Knights seem to spawn on a timer
Glyph Sequence:
- The sequence is random
- The sequence changes every wipe
- The next plate in the sequence will be highlighted behind the corresponding tombstone with a glow or with a red pillar of light if the tombstone is missing
Brand of the Initiate:
- This is a buff that grants you and your allies in close proximity the ability to damage the boss
- Expires in 10 seconds
- Killing adds resets the countdown timer
- If the timer reaches zero, you die
- Adds are limited, you need to space out killing them or you will die (kill at 2-3 seconds left)
The Oculus:
- To survive this you need to be in the shadow of one of the tombstones
- Any tombstones being used will be removed after this phase
- It is critical your fireteam shares one tombstone or you will not beat the soft enrage
Strategy
To start the encounter, simply step on all three plates, left, middle, and right.
The first step is the glyph sequence. This sequence is random every time you do it. However the light behind the tombstones will tell you which one to step on next. It helps to have someone calling these out. It will glow blue if it's next, or if the tombstone is missing, a red pillar of light will indicate it is next in the sequence.
Once you step on a plate, you can not get off it until the sequence is complete or the sequence will fail. Once you finish the sequence, one of the people stepping on the final plate will receive the buff Brand of the Initiate that will allow you, and any allies standing within a few yards the ability to damage the boss.
The person providing this buff needs to kill adds or he will die in 10 seconds. Killing adds resets the countdown timer.
When the boss summons the Oculus, you and your fireteam need to hide in the shadow of one of the tombstones. Your entire fireteam must be behind the same tombstone, because any tombstone you are hiding behind will be removed.
The tombstones are the soft enrage, if you don't kill the boss within 4 attempts, you will no longer have any tombstones to hide behind and your fireteam will die.
This means you must do at least 25% of his health every iteration.
Reward:
Golgoroth's Cellar
Reward: Calcified Fragment XXXI
Golgoroth
Reward:
Piston Jumping Puzzle
Reward: Calcified Fragment XXXII, Calcified Fragment XXXIII
Daughters of Oryx
Reward:
Oryx
Reward:
Loot
- See also: King's Fall Hard Mode#Loot
Consumables
- Indomitable Light - Consumable
- Valorous Light - Consumable
- Moldering Shard - Material
- Heuristic Light - Consumable
- Antiquated Rune - Summoning Rune
- Moldering Shard - Material
Cosmetic Items
- Agonarch Karve - Ship
- Bone Marrow - Shader
- Vena Cava - Shader
- Kingsbane - Emblem
- Worm Gods' Servant - Emblem
- The Ascendant - Emblem
- Devourer of Light - Emblem
- Of Light and Hunger - Emblem
Weapons
Type | Damage Type | Attack | Impact | Rate of Fire | Magazine | Range | Stability | Reload | |
---|---|---|---|---|---|---|---|---|---|
Anguish of Drystan (Year 2) | Auto Rifles | Kinetic | 300-335 | 28 | 77 | 63 | 21 | 54 | 41 |
Defiance of Yasmin | Sniper Rifles | Arc | 300-335 | 22 | 26 | 4 | 66 | 57 | 41 |
Doom of Chelchis | Scout Rifles | Kinetic | 300-335 | 48 | 37 | 20 | 48 | 46 | 41 |
Elulim's Frenzy | Rocket Launchers | Void | 300-335 | 18 | 2 | 58 | 38 | ||
Midha's Reckoning | Fusion Rifles | Void | 300-335 | 94 | 5 | 41 | 20 | 45 | |
Qullim's Terminus | Machine Guns | Solar | 300-335 | 53 | 66 | 58 | 15 | 60 | 16 |
Silence of A'arn | Shotguns | Solar | 300-335 | 61 | 14 | 6 | 13 | 45 | 20 |
Smite of Merain | Pulse Rifles | Kinetic | 300-335 | 14 | 66 | 30 | 41 | 66 | 45 |
Zaouli's Bane | Hand Cannons | Kinetic | 300-335 | 71 | 32 | 11 | 15 | 42 | 16 |
Armor
Titan Armor
Type | Defense | Discipline | Intellect | Strength | |
---|---|---|---|---|---|
War Numen's Boots | Leg Armor | 300-335 | |||
War Numen's Chest | Chest Armor | 300-335 | |||
War Numen's Crown | Helmets | 300-335 | |||
War Numen's Fist | Gauntlets | 300-335 | |||
War Numen's Mark | Titan Marks | 300-335 |
Hunter Armor
Type | Defense | Discipline | Intellect | Strength | |
---|---|---|---|---|---|
Darkhollow Chiton | Chest Armor | ? | |||
Darkhollow Grasps | Gauntlets | ? | |||
Darkhollow Mantle | Hunter Cloaks | 300-335 | |||
Darkhollow Mask | Helmets | ? | |||
Darkhollow Treads | Leg Armor | ? |
Warlock Armor
Type | Defense | Discipline | Intellect | Strength | |
---|---|---|---|---|---|
Bond of the Wormlore | Warlock Bonds | 307 | 20 | 21 | |
Chasm of Yuul | Chest Armor | ? | |||
Grasp of Eir | Gauntlets | ? | |||
Mouth of Ur | Helmets | ? | |||
Path of Xol | Leg Armor | ? |
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