| 20/20 AMR7 (Year 2) | |
|---|---|
| Information | |
| Type | Sniper Rifle |
| Slot | Special Weapon |
| Level | 20 |
| Rarity | Legendary |
| Damage Type | Multiple |
| Attack | 140 |
| Impact | 10 |
| Rate of Fire | 43 |
| Range | 62 |
| Stability | 32 |
| Reload | 73 |
| Magazine | 4 |
| Zoom | 40 |
| Recoil | 75 |
| Equip Speed | 72 |
| Aim Assist | 25 |
| Acquired by | Acquired fromĀ ?? Strike |
| Description | Take in the sights. |
- See also: 20/20 AMR7 (Year 3)
20/20 AMR7 (Year 2) is a level 20 Legendary Sniper Rifle. It can be Acquired fromĀ ?? Strike.
Perks
Column 1
- Random: Void Damage or Solar Damage or Arc Damage
- Reforge Ready - The Gunsmith can reforge this weapon, changing its available upgrades but resetting any progression or ascension. To reforge, equip this weapon and speak to the Gunsmith.
- Ascend - Increases the Attack value of this weapon to the highest available in Year 1.
Column 2
- Random: EagleEye SLR20 or SightSys SLS20 or Hawkeye SLR15
- Random: LongView SLR20 or ShortGaze SLH10 or LongView SLR10
- Random: TacSys SLS15 or Ambush SLH25
Column 3
- Random: Hidden Hand or Outlaw or Triple Tap or Rodeo or Spray and Play or Mulligan or Clown Cartridge
Column 4
- Random: Snapshot or Skip Rounds or Speed Reload or Flared Magwell or Quickdraw
- Random: High Caliber Rounds or Lightweight or Custom Optics or Armor Piercing Rounds or Single Point Sling
- Random: Hand-laid Stock or Rifled Barrel or Casket Mag or Reinforced Barrel or Injection Mold
Column 5
- Random: Replenish or Unflinching or Grenadier or Performance Bonus or Surplus or Shoot to Loot
