Difference between revisions of "Magnetic Grenade"

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Line 4: Line 4:
 
| Subclass = [[Defender]]
 
| Subclass = [[Defender]]
 
| Type = [[Grenade]]
 
| Type = [[Grenade]]
 +
| Damage = 180 or 245
 +
| Radius = 5m
 
| Prerequisite = None
 
| Prerequisite = None
 
| Next = [[Spike Grenade]]
 
| Next = [[Spike Grenade]]
 +
| Function = Generates two explosions for 100 and then 80 damage. Deals 65 additional damage if it sticks to a target.
 
| Description = A grenade that attaches to enemies and explodes twice.
 
| Description = A grenade that attaches to enemies and explodes twice.
 
| Key Bind = L1
 
| Key Bind = L1

Revision as of 19:14, 9 September 2014

Magnetic Grenade
Information
Class Titan
Subclass Defender
Type Grenade
Damage 180 or 245
Radius 5m
Prerequisite None
Next Spike Grenade
Function Generates two explosions for 100 and then 80 damage. Deals 65 additional damage if it sticks to a target.
Description A grenade that attaches to enemies and explodes twice.
Key Bind L1

Magnetic Grenade is a grenade used by Defender. It not only attaches itself to targets but also explodes twice. It is ideal to attach it onto a stronger enemy.


DisintegrateLiftMagnetic GrenadeSpike GrenadeSuppressor GrenadeWard of Dawn
Armor of LightBastion (Upgrade)Blessing of LightCatapultGift of LightGift of the VoidIlluminated (Defender)Increased ControlIncreased HeightIron HarvestRelentlessUnbreakableUntouchableWar MachineWeapons of Light
Titan Codex ITitan Codex IITitan Codex IIITitan Codex IVTitan Codex VTitan Codex VI