Difference between revisions of "Firebase Delphi"

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Firebase Delphi is a [[The Crucible#Maps|PvP map]] for [[The Crucible]] that takes place on the [[Mars]]. It is available for all [[PvP#PvP Modes|PvP modes]].
 
Firebase Delphi is a [[The Crucible#Maps|PvP map]] for [[The Crucible]] that takes place on the [[Mars]]. It is available for all [[PvP#PvP Modes|PvP modes]].
  
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==Dead Ghost Location==
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In the far back room inside near A point: [http://imgur.com/vf0l8eq Screenshot]
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*Only found during [[Private Matches]]
 
==Strategy==
 
==Strategy==
 
Players should control A and B on this map. C spawn isn't ideal for speedily recapturing B since the most direct route requires moving through the “C Window.” If you are playing against a good enemy team, “C Window” can be extremely dangerous.
 
Players should control A and B on this map. C spawn isn't ideal for speedily recapturing B since the most direct route requires moving through the “C Window.” If you are playing against a good enemy team, “C Window” can be extremely dangerous.
  
Based on your [[class]] and [[weapon]] choices, you may be able to echarge into B and control the hallway rings, or play the “HANGAR” room and control A. I am inclined to concentrate on managing A with my Warlock, to maintain the spawning point at A and allow players to access B easier. I usually use [[Hand Cannons]] and [[Scout Rifles]] so getting the open area at Hanger provides good  line of sight with easy escapes routes.
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Based on your [[class]] and [[weapon]] choices, you may be able to charge into B and control the hallway rings, or play the “HANGAR” room and control A. I am inclined to concentrate on managing A with my [[Warlock]], to maintain the spawning point at A and allow players to access B easier. I usually use [[Hand Cannons]] and [[Scout Rifles]] so getting the open area at Hanger provides good  line of sight with easy escapes routes.
  
 
When in Control of A and attempting to recapture B:
 
When in Control of A and attempting to recapture B:
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*If attacking from “A Ramp” attempt to outgun enemy players from afar before moving into B. This provides a “similar” but less risky ordeal as “C WINDOW”. The difference is that if you commit to the window you’ll die in mid air or while you reaching the window. Attacking B from “A Ramp” doesn’t need you to commit to the point by jumping in the air.
 
*If attacking from “A Ramp” attempt to outgun enemy players from afar before moving into B. This provides a “similar” but less risky ordeal as “C WINDOW”. The difference is that if you commit to the window you’ll die in mid air or while you reaching the window. Attacking B from “A Ramp” doesn’t need you to commit to the point by jumping in the air.
 
*Use the "SMALL TOWERS”, "SMALL TOWERS" to supply cover fire on enemy players running in the A ring hallway. This assists your teammates' push into B from A ramp without having to worry about getting flanked.
 
*Use the "SMALL TOWERS”, "SMALL TOWERS" to supply cover fire on enemy players running in the A ring hallway. This assists your teammates' push into B from A ramp without having to worry about getting flanked.
*Use the “HANGAR” to deliver pop shots from “B WINDOW” on enemies on either side of the ring (A or C). [[Warlocks]] can toss [[Axion Bolt]]s into the window without actually getting in the window.
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*Use the “HANGAR” to deliver pop shots from “B WINDOW” on enemies on either side of the ring (A or C). Warlocks can toss [[Axion Bolt]]s into the window without actually getting in the window.
 
*From time to time flank around from “HANGAR” to “C Elbow” and blast your enemies in the back.
 
*From time to time flank around from “HANGAR” to “C Elbow” and blast your enemies in the back.
  

Latest revision as of 04:30, 14 September 2016

Firebase Delphi is a PvP map for The Crucible that takes place on the Mars. It is available for all PvP modes.

Dead Ghost Location

In the far back room inside near A point: Screenshot

Strategy

Players should control A and B on this map. C spawn isn't ideal for speedily recapturing B since the most direct route requires moving through the “C Window.” If you are playing against a good enemy team, “C Window” can be extremely dangerous.

Based on your class and weapon choices, you may be able to charge into B and control the hallway rings, or play the “HANGAR” room and control A. I am inclined to concentrate on managing A with my Warlock, to maintain the spawning point at A and allow players to access B easier. I usually use Hand Cannons and Scout Rifles so getting the open area at Hanger provides good line of sight with easy escapes routes.

When in Control of A and attempting to recapture B:

  • If attacking from “A Ramp” attempt to outgun enemy players from afar before moving into B. This provides a “similar” but less risky ordeal as “C WINDOW”. The difference is that if you commit to the window you’ll die in mid air or while you reaching the window. Attacking B from “A Ramp” doesn’t need you to commit to the point by jumping in the air.
  • Use the "SMALL TOWERS”, "SMALL TOWERS" to supply cover fire on enemy players running in the A ring hallway. This assists your teammates' push into B from A ramp without having to worry about getting flanked.
  • Use the “HANGAR” to deliver pop shots from “B WINDOW” on enemies on either side of the ring (A or C). Warlocks can toss Axion Bolts into the window without actually getting in the window.
  • From time to time flank around from “HANGAR” to “C Elbow” and blast your enemies in the back.

When in Control of C and attempting to recapture B:

  • Take the path to the “Middle Ramp” to find out which side of the ring would be simpler to overtake and/or provide cover fire on enemy players.
  • Sprint through C side’s “sliding door” straight to “A Ramp” and try to flank.
  • Run to “Small Towers” and provide cover fire on enemies in “A Ring”
  • Use the C side “BIG DOOR” to attack from Hangar on “B Window” (same strategy as A).
  • Occasionally use C Window to attack from B.

Tips and Tricks

Lore


Twilight GapRusted LandsExodus BlueSkyshockWidow's CourtBannerfallFrontierMementoSector 618
First LightThe AnomalyThe Cauldron
BastionFirebase DelphiBlind WatchPantheonThe TimekeeperCrossroadsSkyline
AsylumShores of TimeThieves' DenFloating Gardens

Last Exit

The Burning ShrineIcarusVertigo
Black Shield
The Drifter
Cathedral of DuskThe Dungeons