Difference between revisions of "Explosive Rounds"

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'''Effect:''' Upon impact, your bullets cause explosions with radius of 2 meters. Targets closer to the epicenter take more damage.
 
'''Effect:''' Upon impact, your bullets cause explosions with radius of 2 meters. Targets closer to the epicenter take more damage.
==Weapons==
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==Mechanics==
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Explosive Rounds offer 50% additional damage on chest hits to normal mobs, 13.4% additional [[Precision Kills|precision damage]] to [[Cabal]] and 33.4% additional precision damage to [[Vex]]. My data also shows that the Cabal crit multiplier is 2.14 while others are 3.0.
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There are other factors that come into play and will affect triggering things on headshots ([[Firefly]], [[Gunslinger's Trace]], [[Chain of Woe]], etc.).
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While Explosive Rounds give a massive damage increase on regular mobs (up to 50%). It does not increase your damage in [[PvP]] and killing [[Majors]] or [[Ultras]].
  
 
==Tips and Tricks==
 
==Tips and Tricks==

Revision as of 22:22, 6 February 2015

Explosive Rounds
Information
Effect Upon impact, your bullets cause explosions with radius of 2 meters. Targets closer to the epicenter take more damage.
Description Volatile payload explodes on impact, dealing a portion of the weapon's damage in an area.

Explosive Rounds is a weapon upgrade that explodes on impact, dealing a portion of the weapon's damage in an area.

Effect: Upon impact, your bullets cause explosions with radius of 2 meters. Targets closer to the epicenter take more damage.

Mechanics

Explosive Rounds offer 50% additional damage on chest hits to normal mobs, 13.4% additional precision damage to Cabal and 33.4% additional precision damage to Vex. My data also shows that the Cabal crit multiplier is 2.14 while others are 3.0.

There are other factors that come into play and will affect triggering things on headshots (Firefly, Gunslinger's Trace, Chain of Woe, etc.).

While Explosive Rounds give a massive damage increase on regular mobs (up to 50%). It does not increase your damage in PvP and killing Majors or Ultras.

Tips and Tricks

  • It splits the damage output of your weapon - dealing half as the physical connection and the other half as the explosion.
  • It does not boost the damage output of the weapon in any way.
  • Overall damage dealt is reduced when dealing precision damage.

Example:

  • Without Explosive Rounds: Base damage (Standard) dealt to Vandal - 87, Precision damage - 261
  • With Explosive Rounds: Base damage (Split) dealt to Vandal - 44 physical/44 Explosive; 88 total, Precision damage - 174 physical/44 Explosive; 218 total

With explosive rounds, the physical component of the damage gains a weird modifier (somewhere around 4x), but because it's only half of the standard base damage, the math actually works out to applying only a 2.5x multiplier to the standard base damage as opposed to 3x multiplier it gets without explosive rounds.

Obviously, this neglects the total amount of damage done by its splash effect to multiple enemies in the (very) near area of the target, but in terms of taking out a single, high-priority target, Explosive Rounds will decrease your overall damage dealt.