Difference between revisions of "Cerberus Vae III"

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{{Activity Infobox
 
{{Activity Infobox
 +
|image=Cerberus vae iii banner small.png
 
|Type=[[Strike]]
 
|Type=[[Strike]]
 
|Location=[[Meridian Bay, Mars]]
 
|Location=[[Meridian Bay, Mars]]
 
|Players=1 to 3
 
|Players=1 to 3
|Enemy Types=[[Cabal]]
+
|Tier 1 Level= 18
|Recommended Damage=Solar, Void (Epic)
+
|Tier 2 Level= 320
|Tier 1 Level=18
+
|Tier 2 Level=  
+
 
|Tier 3 Level=  
 
|Tier 3 Level=  
|Description=Just beyond their warbase, Valus Ta'aurc, Fleet Commander of the Cabal Siege Dancers, hides in an Imperial Land Tank. Fight through his guard and stop this terror before he destroys all of Freehold.  
+
|Bronze Tier=26,000
 +
|Silver Tier=39,000
 +
|Gold Tier=52,000
 +
|Description=  
 
}}
 
}}
[[Cerberus Vae III]] is a level 18 [[Strike]] found in [[Meridian Bay, Mars]]. The activity requires a group of 1 to 3.
+
==Lore==
 +
''"Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold."'' - Commander Zavala
  
'''[[Strike-Specific Loot]]''':
 
*[[Treads Upon Stars]] - [[Scout Rifle]]
 
==Speed Run Tips==
 
{{See also|Speed Run Strikes Guide}}
 
*Get on that sparrow and ride! Except this one has a Dinklebutton you need to push first. On this one you can actually ride your sparrow all the way to the three generals section. I find this is not a good idea because it usually blows up in the first room with a bunch of enemies. This room can still be skipped and I recommend skipping it just because Cabal take so long to kill. Just jump around everything and get to the door in the back left. It will open.
 
  
*Three generals: Don’t get on an interceptor unless you intend to splatter everything. Just pull out your sniper here it is faster. When the tank comes, use snipers and shoot it. Make sure to shoot when it is still in the air for extra speediness.
+
__TOC__
  
*Valus Ta’aurc is a pain in the butt because he dishes out a bunch of damage and has a mini-head. Luckily he goes full retarded when he is on low health. Once again, the key here is just to focus on shooting his head as much as possible. One good strategy for this is to stand on the upper platforms. If you stand far enough back (until you can’t see his gun) his machine gun will not hit you but you still have a clear shot at is head…just watch out for rockets. Once he starts chasing you, lure him to a spot where his rockets just hit the ceiling so you can just focus on his beady little head. Also make sure you entire team is spread out, but on the same side of the map. This way your whole team can always see his head but his fire is still divided.
 
==Goliath Tank==
 
This gigantic tank's weakspot is its 4 engines. Fire at them for critical damage.
 
===Attacks===
 
'''Charge Mines''': When Goliath Tank dashes forward and towards a player, it releases a number of containers from its back. These containers break open in air, releasing 6 mines that adhere to the floor and burst after a while. The mines also explode if players get close to them. These mines are effective against [[Interceptors]]. Note that players can fire at the mines to make them detonate prematurely.
 
  
'''Engine Flame Out''': If players get too close, Goliath Tank spawns streams of fire from its 4 engines and damages all players nearby.
+
==Unlock==
 +
[[Cerberus Vae III]] is unlocked by default. It may be accessed from the Director by selecting its icon on [[Mars]].
  
'''Flak Turrets''': These turrets are located in front of the boss, these turrets will shoot at players who are close to the boss or when they are jumping. Players can destroy these turrets.
+
==Enemies Encountered==
  
'''Front Turrets''': Front turrets are 2 cannons attached directly in front of the Tank. The cannons will fire at players who are close to the tank. Players can destroy these cannons.
+
'''Taken'''
 +
*[[Captain]]
 +
*[[Vandal]]
 +
*[[Centurion]]
 +
*[[Phalanx]]
 +
*[[Psion]]
 +
*[[Minotaur]]
 +
*[[Hobgoblin]]
 +
*[[Goblin]]
 +
*[[Hydra]]
  
'''Machine Gun Side Turrets''': These turrets are the small turrets at the side of the tank. They will only fire when the main cannon is not firing. It will fire at the player if you get close to the tank. Players can destroy this turret.
+
'''Cabal'''
 +
*[[Colossus]]
 +
*[[Centurion]]
 +
*[[Phalanx]]
 +
*[[Legionary]]
 +
*[[Psion]]
 +
*[[Goliath Tank]]
  
'''Main Cannon''': Goliath Tank's main gun fires a fast moving projectile every 5 to 10 seconds. The cannon can turn separately from the tank, meaning that the tank can fire its Main Cannon at players who are not in front of it. Listen for the pre-fire cannon noise to move and avoid the explosion. It deals extra damage to an Interceptor.
+
'''Vex'''
 +
*[[Hobgoblin]]
 +
*[[Goblin]]
 +
*[[Hydra]]
  
'''Side Missile Batteries''': When you are at medium range or closer, these batteries will open up and fire 3 tracking missiles per volley. It fires once every 5 seconds. Players can blow up the missiles while they are in air and destroy the batteries.
+
==Sub-bosses==
  
===Strategy===
+
===Goliath Tank===
The boss fight takes place in a wide-open, outdoor field. The Goliath Tank's Main Cannon deals massive damage to Interceptors, so be careful. When you are far away from the tank, pay attention to the noise of its Main Cannon to dodge it.  
+
Players may face a '''Goliath Tank''' en route to the boss.
  
*Focus fire on its 4 engines.
+
*[[file: X icon1.png|15px]] This sub-boss will not consume an active [[Three of Coins]].
  
If your Interceptor is on fire, eject to save your life. Without a vehicle, hide behind cover and peak out occassionally to fire your [[Heavy Weapons]] against the boss.
+
'''Mechanics'''
  
If you get close to the tank, be sure not to jump or Flak Turret will deal a lot of damage to you. Get away from the Boss ASAP if you see flames coming out of its engines because it is about to use its Engine Flame Out attack.
+
Goliath Tanks will only sustain significant damage if one of their thrust engines is destroyed. Each tank possesses four engines, each of which is located on a corner of the main body of the tank. Although it is possible to destroy a Goliath without destroying all four of its engines, it is highly impractical. Goliaths are best fought from a distance as they possess a wide array of highly-damaging abilities designed to discourage close-quarters engagements. When engaging a distant target, the only method of attack available to a Goliath is its main cannon. The cannon must charge before each shot, giving players time to move behind cover; doing so will reset any accumulated charge.
===Tips and Tricks===
+
  
==Valus Ta'aurc==
 
Valus Ta'aurc is a gigantic [[Colossus]] [[Cabal]] type [[enemy]]. Its weakspot is its head. Fire at it for critical damage.
 
===Attacks===
 
'''Heavy Gatling Gun''': This weapon fires rapidly. It forces the players to take cover or face dire consequences.
 
  
'''Rocket Barrage''': Valus can fire a volley of 5 rockets at high angle. These rockets will track their targets so if you see them flying towards you, be sure to move away from the area.
+
===Taken Gatelord===
 +
Players may face a '''Taken Gatelord''' en route to the boss.
  
'''Stomp''': When players are really close to the boss, it will perform a ground stomp and knocking all players back away while dealing heavy damage.
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*[[file: Check mark icon1.png|25px]] This sub-boss will consume an active [[Three of Coins]].
===Strategy===
+
Avoid his Gatling gun fire and rockets. Fire at him and try to hit his head for extra damage. When he fires rockets at you, make sure you move away ASAP. Adds will spawn from the sides of the arena. Kill the adds when you need to avoid getting overpowered. Players should spread out to not only divide the boss' attention but also making the players less likely to all get surrounded by adds.  
+
  
*If both of your teammates are dead, let them respawn through the timer. Only resurrect them when it is safe.
+
'''Mechanics'''
===Tips and Tricks===
+
*You can cheese this fight by jumping on top of the round "Lights" attached to the roof. You can get there by first jumping on the structure that supports the building then jump on the Light.
+
==Loot==
+
  
==Lore==
+
This boss features no unique mechanics and is functionally identical to a '''Taken Minotaur'''.
Just beyond their warbase, Valus Ta'aurc, Fleet Commander of the Cabal Siege Dancers, hides in an Imperial Land Tank. Fight through his guard and stop this terror before he destroys all of Freehold.
+
 
 +
==Boss==
 +
Players will face a Colossus known as a '''Valus Ta'aurc'''.
 +
 
 +
*[[File: Check mark icon1.png|25px]] This boss will consume an active [[Three of Coins]].
 +
 
 +
===Mechanics===
 +
 
 +
This encounter features no unique mechanics; the boss may be damaged at any time with any weapon or ability. Adds (additional enemies) will enter the arena through the doors located on either side each time the boss' HP is reduced by 10%. Note that if a sufficient number of enemies are present when the boss' HP falls to the next increment of 10%, no additional adds will be summoned until the existing enemies have been eliminated. The boss has access to three attacks:
 +
 
 +
*'''Missile Volley''' - This attack lobs a volley of homing missiles toward the nearest player who has a clear line of sight to the boss.
 +
**If the player who is targeted happens to be a [[Nightstalker]], he or she can use [[Shadestep]] to break the missiles' tracking.
 +
*'''Gatling Gun''' - This is a concentrated attack similar to an Ogre's gaze.  
 +
**If the targeted player moves behind cover, the boss will continue to fire at the player's last known location for several (5 - 15) seconds.
 +
*'''Stomp''' - This is the standard melee attack shared by all enemies in the Colossus family.
 +
**This is a radial area-of-effect attack centered on the boss and is triggered when a player gets too close. Damage inflicted varies with proximity to the boss.
 +
 
 +
==Rewards==
 +
===Boss Drops===
 +
 
 +
{| class="wikitable" style="text-align: center; border-style: solid; border-width: 2px; border-color: #5076A3"
 +
!colspan="2" style="background: #5076A3; color: #FFFFFF; padding:2px"|Boss Drops
 +
!style="background: #5076A3; color: #FFFFFF; padding:2px"|Quantity
 +
!style="background: #5076A3; color: #FFFFFF; padding:2px"|Drops From
 +
!style="background: #5076A3; color: #FFFFFF; padding:2px"|Strike Playlist
 +
!style="background: #5076A3; color: #FFFFFF; padding:2px"|Light Level Cap
 +
|-
 +
| style="padding:5px;"| [[file: Random rare engram icon1.png|50px]]
 +
| style="padding:10px;"| '''[[Rare|Rare Equipment]]'''<br>''Random''
 +
| style="padding:10px;"| 2 - 5
 +
| style="padding:10px;"| Boss
 +
| style="padding:10px;"| SIVA Crisis
 +
| style="padding:10px;"| 365
 +
|-
 +
| style="padding:5px;"| [[file: Random rare engram icon1.png|50px]]
 +
| style="padding:10px;"| '''[[Rare|Rare Equipment]]'''<br>''Random''
 +
| style="padding:10px;"| 2 - 5
 +
| style="padding:10px;"| Boss
 +
| style="padding:10px;"| SIVA Crisis Heroic<br>Nightfall
 +
| style="padding:10px;"| 385
 +
|-
 +
| style="padding:5px;"| [[file: Random legendary engram icon1.png|50px]]
 +
| style="padding:10px;"| '''[[Legendary Engram]]'''<br>''Random''
 +
| style="padding:10px;"| 0 - 3
 +
| style="padding:10px;"| Boss
 +
| style="padding:10px;"| All
 +
| style="padding:10px;"| N/A
 +
|-
 +
| style="padding:5px;"| [[file: Skeleton key icon1.jpg|50px]]
 +
| style="padding:10px;"| '''[[Skeleton Key]]'''<br>''Consumable''
 +
| style="padding:10px;"| 0 - 1
 +
| style="padding:10px;"| Boss
 +
| style="padding:10px;"| SIVA Crisis Heroic<br>Nightfall
 +
| style="padding:10px;"| N/A
 +
|}
 +
 
 +
===Strike Hoard Chest===
 +
 
 +
{| class="wikitable" style="text-align: center; border-style: solid; border-width: 2px; border-color: #522F65"
 +
!colspan="2" style="background: #522F65; color: #FFFFFF; padding:2px"|Strike Hoard Rewards
 +
!style="background: #522F65; color: #FFFFFF; padding:2px"|Quantity
 +
!style="background: #522F65; color: #FFFFFF; padding:2px"|Drops From
 +
!style="background: #522F65; color: #FFFFFF; padding:2px"|Strike Playlist
 +
!style="background: #522F65; color: #FFFFFF; padding:2px"|Light Level Cap
 +
|-
 +
| style="padding:5px;"| [[file: Treads upon stars icon1.jpg|50px]]
 +
| style="padding:10px;"| '''[[Treads Upon Stars]]'''<br>''Scout Rifle''
 +
| style="padding:10px;"| 1
 +
| style="padding:10px;"| Strike Hoard Chest
 +
| style="padding:10px;"| All
 +
| style="padding:10px;"| 400
 +
|-
 +
| style="padding:5px;"| [[file: Random legendary engram icon1.png|50px]]
 +
| style="padding:10px;"| '''[[Legendary|Legendary Class Item]]'''<br>''Random''
 +
| style="padding:10px;"| 0 - 1
 +
| style="padding:10px;"| Strike Hoard Chest
 +
| style="padding:10px;"| All
 +
| style="padding:10px;"| 400
 +
|-
 +
| style="padding:5px;"| [[file: Random rare engram icon1.png|50px]]
 +
| style="padding:10px;"| '''[[Rare|Rare Class Item]]'''<br>''Random''
 +
| style="padding:10px;"| 0 - 1
 +
| style="padding:10px;"| Strike Hoard Chest
 +
| style="padding:10px;"| All
 +
| style="padding:10px;"| 400
 +
|-
 +
| style="padding:5px;"| [[file: Random rare engram icon1.png|50px]]
 +
| style="padding:10px;"| '''[[Rare|Rare Artifact]]'''<br>''Random''
 +
| style="padding:10px;"| 0 - 1
 +
| style="padding:10px;"| Strike Hoard Chest
 +
| style="padding:10px;"| All
 +
| style="padding:10px;"| 400
 +
|}
  
 +
==Grimoire Cards==
 +
[[file: Cerberus vae iii grimoire card1.jpg|135px|link=Cerberus Vae III (Grimoire Card)]] [[file: Valus taaurc grimoire card1.jpg|135px|link=Valus Ta'aurc (Grimoire Card)]]
  
[[Category:Activities]][[Category:Strikes]] {{Strikes}}
+
==Related Links==
 +
*[[Strikes]] {{Strikes}}

Latest revision as of 18:41, 16 March 2017

Cerberus Vae III
Cerberus Vae III
Information
Type Strike
Location Meridian Bay, Mars
Players 1 to 3
Tier 1 Level 18
Tier 2 Level 320
Bronze Tier 26,000
Silver Tier 39,000
Gold Tier 52,000

Lore

"Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold." - Commander Zavala



Unlock

Cerberus Vae III is unlocked by default. It may be accessed from the Director by selecting its icon on Mars.

Enemies Encountered

Taken

Cabal

Vex

Sub-bosses

Goliath Tank

Players may face a Goliath Tank en route to the boss.

Mechanics

Goliath Tanks will only sustain significant damage if one of their thrust engines is destroyed. Each tank possesses four engines, each of which is located on a corner of the main body of the tank. Although it is possible to destroy a Goliath without destroying all four of its engines, it is highly impractical. Goliaths are best fought from a distance as they possess a wide array of highly-damaging abilities designed to discourage close-quarters engagements. When engaging a distant target, the only method of attack available to a Goliath is its main cannon. The cannon must charge before each shot, giving players time to move behind cover; doing so will reset any accumulated charge.


Taken Gatelord

Players may face a Taken Gatelord en route to the boss.

Mechanics

This boss features no unique mechanics and is functionally identical to a Taken Minotaur.

Boss

Players will face a Colossus known as a Valus Ta'aurc.

Mechanics

This encounter features no unique mechanics; the boss may be damaged at any time with any weapon or ability. Adds (additional enemies) will enter the arena through the doors located on either side each time the boss' HP is reduced by 10%. Note that if a sufficient number of enemies are present when the boss' HP falls to the next increment of 10%, no additional adds will be summoned until the existing enemies have been eliminated. The boss has access to three attacks:

  • Missile Volley - This attack lobs a volley of homing missiles toward the nearest player who has a clear line of sight to the boss.
    • If the player who is targeted happens to be a Nightstalker, he or she can use Shadestep to break the missiles' tracking.
  • Gatling Gun - This is a concentrated attack similar to an Ogre's gaze.
    • If the targeted player moves behind cover, the boss will continue to fire at the player's last known location for several (5 - 15) seconds.
  • Stomp - This is the standard melee attack shared by all enemies in the Colossus family.
    • This is a radial area-of-effect attack centered on the boss and is triggered when a player gets too close. Damage inflicted varies with proximity to the boss.

Rewards

Boss Drops

Boss Drops Quantity Drops From Strike Playlist Light Level Cap
Random rare engram icon1.png Rare Equipment
Random
2 - 5 Boss SIVA Crisis 365
Random rare engram icon1.png Rare Equipment
Random
2 - 5 Boss SIVA Crisis Heroic
Nightfall
385
Random legendary engram icon1.png Legendary Engram
Random
0 - 3 Boss All N/A
Skeleton key icon1.jpg Skeleton Key
Consumable
0 - 1 Boss SIVA Crisis Heroic
Nightfall
N/A

Strike Hoard Chest

Strike Hoard Rewards Quantity Drops From Strike Playlist Light Level Cap
Treads upon stars icon1.jpg Treads Upon Stars
Scout Rifle
1 Strike Hoard Chest All 400
Random legendary engram icon1.png Legendary Class Item
Random
0 - 1 Strike Hoard Chest All 400
Random rare engram icon1.png Rare Class Item
Random
0 - 1 Strike Hoard Chest All 400
Random rare engram icon1.png Rare Artifact
Random
0 - 1 Strike Hoard Chest All 400

Grimoire Cards

Cerberus vae iii grimoire card1.jpg Valus taaurc grimoire card1.jpg

Related Links

Sepiks PerfectedFallen Saber
The Will of CrotaThe Wretched Eye
The Abomination HeistThe Shadow ThiefBlighted Chalice
Cerberus Vae IIIDust PalaceThe Undying Mind
Echo ChamberThe NexusWinter's Run
Shield BrothersThe Sunless Cell