Striker
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Revision as of 12:27, 12 June 2014 by Destiny guide (Talk | contribs)
Striker is a subclass of the Titan. Striker is the damage dealing focus of Titan. It excels in solo-play.
Contents
Abilities
| Type | Description | Upgrade 1 | Upgrade 2 | Upgrade 3 | |
|---|---|---|---|---|---|
| Fist of Havoc | Supers | Smash the ground and dissolve nearby enemies in a maelstrom of Arc Light. | |||
| Flashbang Grenade | Grenades | An explosive grenade that disorients the enemies it damages. | |||
| Lift | Jumps | Jump and then press (X) or (A) again while in the air to activate lift. | |||
| Lightning Grenade | Grenades | A grenade that sticks to any surface, periodically emitting bolts of lightning. | |||
| Pulse Grenade (Striker) | Grenades | A grenade that periodically damages enemies inside its explosion radius. | |||
| Storm Fist | Melee Abilities | A punishing melee attack that deals bonus damage. |
Upgrades
Ability Upgrades
Training Upgrades
Miscellaneous Upgrades
| Description | |
|---|---|
| Aftershocks | Increases the duration of Pulse Grenade, Lightning Grenade, and Aftermath. |
| Angel of Light | Aiming your weapon while in the air holds you in place for a short time. Increases Agility by 1. |
| Angry Magic | Nova Bomb tracks enemies. Increases Armor by 1 |
| Annihilate | Increases the size of explosions created by Nova Bomb and grenades. Increases Agility by 1. |
| Arc Web | Enemies damaged by your grenades chain deadly lightning to nearby enemies. |
| Bastion (Perk) | Increases the duration of Ward of Dawn. Increases Armor by 2. |
| Bloom | Enemies killed by any of your abilities explode. |
| Cauterize | Enemies brought down by your fire regenerate your health. |
| Chain of Woe | Precision kills increase weapon reload speed. Stacks up to 3 times. |
| Courage of The Pack | Killing tethered targets increases Recovery and Armor for you and nearby allies. Stacks up to 5 times. |
| Electrostatic Mind | Stormtrance charges faster when allies are near. When Stormtrance is active, nearby enemies take damage. |
| Embrace The Void | Damaging enemies with Nova Bomb or any grenade triggers the Energy Drain effect. |
| Encore | Killing an enemy with Arc Blade extends its duration |
| Explosive Pyre | Enemies felled by your hammer explode, chaining fiery Solar damage to others. |
| Feedback | Incoming melee attacks fully recharge and intensify your Thunderstrike. |
| Fire Keeper | When standing in a Sunspot you gain an Overshield and Hammer of Sol lasts longer. |
| Flameseeker | Your Hammer of Sol will alter its flight path to seek out your enemies. |
| Fleet Footed | Increases maximum sprint speed and extends slide distance |
| Fleetfire | Enemies brought down by your fire grant you bonus agility and reload speed for a short time. Stacks up to 3 times. |
| Gambler's Dagger | Gains an additional throwing knife. |
| Gift of the Sun | Gain an additional grenade. |
| Gift of the Void | As Ward of Dawn takes damage from enemy fire, it creates additional Orbs of Light. |
| Gunslinger's Trance | Precision kills increase weapon stability. Stacks up to 3 times. |
| Headstrong | Sprinting increases the leap distance of Fist of Havoc. Increases Agility by 1. |
| Hungering Blade | Kills with Arc Blade and Blink Strike immediately regenerate health. |
| Illuminated | Increases the benefits granted by Blessing of Light and Weapons of Light. |
| Illumination | Seal this Subclass, locking previous choices. |
| Iron Harvest | Heavy Weapon kills have a chance to create Orbs of Light for your allies. |
| Juggernaut | After sprinting for a short time, gain a protective shield. |
| Keen Scout | Sprint and Sneak faster, gain Enhanced Tracker, and ability to mark targets you damage. |
| Keyhole | Golden Gun overpenetrates and can damage multiple targets. |
| Light of the Pack | Killing tethered targets creates Orbs of Light for your allies. |
| Lockdown | Grenade and Smoke effects last twice as long, allowing strong territory control. |
| Over the Horizon | Increases the range of Golden Gun. |
| Perpetual Charge | Grenade kills recharge your melee. Melee kills recharge your grenade. |
| Predator | The Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey. |
| Pulsewave | When critically wounded, trigger a Pulsewave that boosts speed for you and your allies. |
| Quick Draw | Weapons ready immediately after dealing damage with any knife attack. |
| Radiant Will | Increases the duration of Radiance |
| Relentless | Increases the duration and strength of the shield created by Disintegrate. |
| Scavenger | Picking up ammo reduces the cooldown of your grenade and Throwing Knife |
| Shadestep | Gain an evade to avoid damage. Press O, O or B, B to evade. |
| Shadowjack | Increases the duration of invisibility effects. |
| Shoulder Charge | After sprinting for a short time, press R1 or RB to unleash a devastating melee attack. |
| Simmering Flames | When Super energy is full, grenade and melee abilities recharge twice as fast. |
| Stalker | Gain invisibility after crouching in place for a short time. |
| Sunburst | Killing an enemy with Scorch has a chance to generate Orbs of Light. |
| The Hunger | Increases the duration of the Energy Drain effect by 3 seconds. |
| Touch of Flame | All grenades ignite enemies, causing damage over time. |
| Transcendence | When cast with full grenade and Thunderstrike energy, Stormtrance restores your health to full and drains slower. |
| ... further results | |
