Difference between revisions of "Memory of Felwinter"
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m (Text replacement - "|Vendor=" to "|Vendor=Tyra Karn") |
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|Rarity=[[Legendary]] | |Rarity=[[Legendary]] | ||
|Faction= | |Faction= | ||
| − | |Defense= | + | |Defense=350 |
| − | |Discipline= | + | |Discipline=30 - 202 |
| − | |Strength= | + | |Strength=30 - 167 |
| − | |Intellect= | + | |Intellect=30 - 38 |
|Perk 1= | |Perk 1= | ||
|Perk 2= | |Perk 2= | ||
| Line 25: | Line 25: | ||
__NOTOC__ | __NOTOC__ | ||
==Perks== | ==Perks== | ||
| − | + | ===Column 1=== | |
| + | *[[Felwinter's Covenant]] - Lose your super, but gain one extra Grenade and Melee charge, and small boosts to all stats. Orbs grant Melee and Grenade energy. | ||
| + | *[[Infuse]] - Consume a more powerful Artifact to boost the Defense value of this Artifact. | ||
| + | *[[Reforge Artifact]] - Changes the stats available on this Artifact. | ||
| + | |||
| + | ===Column 2=== | ||
| + | *'''Random''': [[Increase Discipline]] or [[Increase Strength]] or [[Increase Strength]] | ||
| + | *'''Random''': [[Increase Strength]] or [[Increase Discipline]] or [[Increase Discipline]] | ||
| + | |||
| + | ===Column 3=== | ||
| + | *'''Random''': [[Arc Resonance]] or [[Solar Resonance]] or [[Void Resonance]] | ||
| + | *[[Fallen Exploder]] - Grenade attacks on Fallen enemies have a chance to generate an Orb. | ||
==Tips and Tricks== | ==Tips and Tricks== | ||
Revision as of 10:59, 22 September 2016
| Memory of Felwinter | |
|---|---|
| Information | |
| Year | 3 |
| Type | Artifact |
| Level | 40 |
| Rarity | Legendary |
| Defense | 350 |
| Discipline | 30 - 202 |
| Strength | 30 - 167 |
| Intellect | 30 - 38 |
| Acquired by | Exchange an Iron Lord's Legacy to Tyra Karn. |
| Vendor | Tyra Karn |
| Description | Lose access to your Super, but gain an extra Grenade and Melee charge, a boost to all Stats, and Orbs of Light recharge both your Grenades and Melees. |
- Memory of Felwinter is a Year 3 Legendary Artifact released in Rise of Iron expansion.
Perks
Column 1
- Felwinter's Covenant - Lose your super, but gain one extra Grenade and Melee charge, and small boosts to all stats. Orbs grant Melee and Grenade energy.
- Infuse - Consume a more powerful Artifact to boost the Defense value of this Artifact.
- Reforge Artifact - Changes the stats available on this Artifact.
Column 2
- Random: Increase Discipline or Increase Strength or Increase Strength
- Random: Increase Strength or Increase Discipline or Increase Discipline
Column 3
- Random: Arc Resonance or Solar Resonance or Void Resonance
- Fallen Exploder - Grenade attacks on Fallen enemies have a chance to generate an Orb.
