Zombie Apocalypse (PMGT)

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Zombie Apocalypse
Map Any. Nighttime maps for best effect.
Mood Casual
Game Type Clash
Player Count 5-7. Ideally 7.
Additional Info Private Match Game Types

Restrictions

Starts off 6v1, with 6 Survivors and a Zombie. Survivors cannot sprint, cannot use jump abilities, have no HUD, and cannot use any other abilities (including melee), and cannot use primary weapons. No Exotics allowed (armor or weapons). Survivors must choose one special weapon and one machine gun to use throughout the game. On any team of survivors only a maximum of 2 shotguns, 1 sniper, and 1 fusion are allowed. Any number of sidearms are allowed instead of other specials. Zombies can only use melee to deal damage, can use jump abilities, but no other abilities are allowed (no juggernaut or invis abilities). Zombies have HUD enabled. If desired, Zombies can use sword hilts to gain 3rd person advantage.

Description

The goal is for the Survivors to live until the time limit is up (pick a time limit that makes sense for your group). The Zombie tries to kill members of the Survivors using his melee, and any killed members swap teams and become Zombies.

The Survivors have numbers and weapons advantage, but the biggest caveat here is ammo. Each special box can only be picked up by one member of the Survivors that are not using Sidearms. Members with Sidearms can always pick up special ammo even if another member of their team has already picked it up.

When Heavy spawns, only one survivor can "pick it up" and use his Machine Gun (all members can and should pick up the ammo however, just not use it yet). This is meant to be one per box spawn so getting to another heavy box yields a second machine gun user, and additional ammo for the first user.

The Zombies should attack in waves, trying to make the Survivors use as much ammo as possible each wave. The idea is that if there are 3 Zombies, the Survivors know it and a Zombie they kill early in the wave will not come back until the other 2 are also dead (to prevent trickling and make things run more smoothly). Zombies can defend and ambush at special ammo, but cannot "deny" the ammo by picking it up themselves.

If one or more Survivor is alive when time expires they win, but there is an alternate win condition.

Once there is only one Survivor, he gets a rush of adrenaline and can now sprint and use jump abilities, and any Machine Gun ammo he has picked up throughout the game is available for him to use regardless of whether or not he was the one who "got" the ammo. His HUD is still disabled, and he still cannot melee/grenade/super. If he survives the wave that killed his last remaining friend, the Zombies get one final chance at a 6v1 against the now not as gimped Survivor. Whichever side wins the final wave wins. Bonus points if the last Survivor wins and actually has Zombie Apocalypse equipped.


Variations

Notes and Ideas