Muskets and Swords (PMGT)

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Muskets and Swords
Map Any map with open spaces agreed upon by the party.
Mood Casual
Game Type Elimination
Player Count We played a normal 3v3, but it could be played any number of players (just keep a 2v1 ratio as close as possible on weapon usage; something like 3:1 for 4v4, 3:2 for 5v5, and 4:2 for 6v6).
Additional Info Private Match Game Types

Restrictions

Each team must consist of 2 No Land Beyond Guardians and 1 Sword Hilt Guardian. You may only use these weapon, no abilities, and no Supers, even to avoid death/engagements. All abilities that effect gameplay must be turned off except jumping abilities. For example, no Invisibility, Shadestep, Juggernaut, Keen Scout, Shoulder Charge, etc. The only caveat is you can use any Exotic armor piece, allowing Hunters to use Bones of Eao, Khepri's Sting, Graviton, or Alpha Lupi. Same for all other classes such as the Titan using Twilight Garrison (I understand this does hinder Warlocks, only really giving them an advantage with Light Beyond Nemasis, but it's mainly to help Hunters with movement speed, or Bones Control). Any kill by a No Land Beyond user with No Land Beyond or Sword Hilt by a Sword Hilt user is valid, by any means necessary. If an ability is used, play stops, and the player it was used against is allowed to regain health, or is revived if he was killed (this can happen by accident, especially to hilt users when charging No Land users, it's instinctive to melee). If play stops near an already dead body, the team that had an ability used on them is put nearest the body when play is resumed (this is to prevent purposeful abuse of using abilities). Sword Hilt users and No Land Beyond users must always have that weapon at the ready, so no using Mida to quickly close gaps and switching to Sword Hilt.

Description

This gametype is No Land Beyonds and Sword Hilts vs other No Land Beyonds and Sword Hilts. My Clan had a ton of fun with this last night and I hope the rest of the community does as well.

Variations

Notes and Ideas