Difference between revisions of "The Last Word (Year 2)"

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The Last Word has two range and damage profiles. One from the hip and one when aimed. When hip firing it will do more damage, but have a faster damage falloff. When aimed it will do less damage, but retain it out to a further distance. The distance at which the damage is the same is about 20m.
 
The Last Word has two range and damage profiles. One from the hip and one when aimed. When hip firing it will do more damage, but have a faster damage falloff. When aimed it will do less damage, but retain it out to a further distance. The distance at which the damage is the same is about 20m.
  
==Trivia== Killer_Nas_ is a sweaty try hard who needs this to get gud
+
-Without this weapon Jim Steez loses 1v1s
  
 
==Images==
 
==Images==

Revision as of 21:46, 29 September 2016

The Last Word (Year 2)
The Last Word (Year 2)
Information
Type Hand Cannon
Slot Primary Weapon
Level 30
Rarity Exotic
Damage Type Kinetic
Attack 280
Impact 68
Rate of Fire 32
Range 8
Stability 22
Reload 56
Magazine 8
Zoom 15
Recoil 100
Equip Speed 20
Aim Assist 30
Sights Soft Ballistics, Smart Drift Control, Aggressive Ballistics
Perk 1 Fan Fire
Perk 2 Hip Fire
Perk 3 Last Word
Optional Perks Single Point Sling, High Caliber Rounds, Perfect Balance
Acquired by Purchased from Xur
Vendor Xur
Cost 23 Strange Coins
Description "Yours. Not mine." —Renegade Hunter Shin Malphur to Dredgen Yor
See also: The Last Word (Year 1)

The Last Word (Year 2) is a level 30 Exotic Hand Cannon. The Last Word can be purchased from Xur for 23 Strange Coins..

Unique Exotic Perk: Last Word - Bonus damage and stability. Extra precision damage when firing from the hip.

Perks

Sights

Special Perks

  • Fan Fire - The weapon can be fired quickly and continuously.
  • Hip Fire - This weapon has bonus accuracy while firing from the hip.
  • Last Word - Bonus damage and stability. Extra precision damage when firing from the hip.

Optional Perks

Tips and Tricks

The Last Word has two range and damage profiles. One from the hip and one when aimed. When hip firing it will do more damage, but have a faster damage falloff. When aimed it will do less damage, but retain it out to a further distance. The distance at which the damage is the same is about 20m.

-Without this weapon Jim Steez loses 1v1s

Images