Difference between revisions of "The Calming"

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m (Text replacement - "Optional Upgrades" to "Optional Perks")
m (Text replacement - "Special Upgrades" to "Special Perks")
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*'''Random''': [[SureShot IS]] or [[TrueSight IS]] or [[Red Dot-OES]]
 
*'''Random''': [[SureShot IS]] or [[TrueSight IS]] or [[Red Dot-OES]]
 
*'''Random''': [[FastDraw IS]] or [[Red Dot-OAS]] or [[Red Dot-ORS1]]
 
*'''Random''': [[FastDraw IS]] or [[Red Dot-OAS]] or [[Red Dot-ORS1]]
===Special Upgrades===
+
===Special Perks===
 
*'''Random''': [[Double Down]] or [[Hip Fire]] or [[Performance Bonus]] or [[Rangefinder]] or [[Vacuum]] or [[Spray and Play]]
 
*'''Random''': [[Double Down]] or [[Hip Fire]] or [[Performance Bonus]] or [[Rangefinder]] or [[Vacuum]] or [[Spray and Play]]
 
*'''Random''': [[Cascade]] or [[Grenadier]] or [[Feeding Frenzy]] or [[Who's Next?]] or [[Kneepads]]
 
*'''Random''': [[Cascade]] or [[Grenadier]] or [[Feeding Frenzy]] or [[Who's Next?]] or [[Kneepads]]

Revision as of 05:35, 23 August 2015

The Calming
The Calming
Information
Type Fusion Rifle
Slot Special Weapon
Level 20
Item Level 60
Rarity Legendary
Damage Type Random Elemental
Attack 248-300
Impact 71
Charge Rate 37
Range 35
Stability 33
Reload 51
Magazine 6
Zoom 15
Recoil 46
Equip Speed 20
Aim Assist 70
Acquired by Ranking up with the Future War Cult, Decrypted from Legendary Engrams
Description An energy weapon named and sanctified by the leaders of the Future War Cult.

The Calming is a level 20 Legendary Fusion Rifle. It is obtained by ranking up with the Future War Cult or decrypted from Rare, Legendary or Exotic Engrams.

Perks and Upgrades

Sights

Special Perks

Optional Perks

Damage Upgrades

Tips and Tricks

Images