Difference between revisions of "Strikes"

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==The Summoning Pits==
 
==The Summoning Pits==
 
{{main|The Summoning Pits}}
 
{{main|The Summoning Pits}}
 
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The Summoning Pits is a level 12 Strike in [[Ocean of Storms, Moon]].
 
==Winter's Run==
 
==Winter's Run==
 
{{main|Winter's Run}}
 
{{main|Winter's Run}}
 
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Winter's Run is a level 14 Strike in [[Ishtar Sink, Venus]].
 
==The Nexus==
 
==The Nexus==
 
{{main|The Nexus}}
 
{{main|The Nexus}}
 
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The Nexus is a level 14 Strike in [[Ishtar Sink, Venus]].
 
==Cerberus Vae III==
 
==Cerberus Vae III==
 
{{main|Cerberus Vae III}}
 
{{main|Cerberus Vae III}}
 
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Cerberus Vae III is a level 18 Strike in [[Meridian Bay, Mars]].
 
==Dust Palace==
 
==Dust Palace==
 
{{main|Dust Palace}}
 
{{main|Dust Palace}}
Dust Palace is a level ?? Strike on the [[Mars]].
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Dust Palace is a level 18 Strike on the [[Meridian Bay, Mars]].
  
 
==Strike Tips and Tricks==
 
==Strike Tips and Tricks==

Revision as of 16:29, 9 September 2014

Strike is a game mode that requires a party of 3 players.

Devil's Lair

Main article: Devil's Lair

Devil's Lair is a level 6 Strike in the Old Russia, Earth.

The Summoning Pits

Main article: The Summoning Pits

The Summoning Pits is a level 12 Strike in Ocean of Storms, Moon.

Winter's Run

Main article: Winter's Run

Winter's Run is a level 14 Strike in Ishtar Sink, Venus.

The Nexus

Main article: The Nexus

The Nexus is a level 14 Strike in Ishtar Sink, Venus.

Cerberus Vae III

Main article: Cerberus Vae III

Cerberus Vae III is a level 18 Strike in Meridian Bay, Mars.

Dust Palace

Main article: Dust Palace

Dust Palace is a level 18 Strike on the Meridian Bay, Mars.

Strike Tips and Tricks

  • Bring Consumables - Consumables are items that are used to replenish ammo and can also provide temporary buffs to your stats. They are very useful during Strikes, especially on the Legendary Difficulty. Consumables can be bought from a vendor in The Tower.
  • Know Orb of Light mechanics - You can charge up your Supers faster by picking up Orbs of Light. Orbs of Light are generated when your party members kill enemies with their Supers such as Golden Gun, Nova Bomb and Fist of Havoc. It is more effective to use your Supers on groups of weaker enemies than tougher ones. This way you can generate maximum amount of orbs for your team members.
  • Different gear are more effective in different Strikes - When you choose your strike there are percentages next to your gear letting you know how effective you're going to be during the strike. Please make sure you are not undergeared for the Strike.
  • Known when to stay together and when to spread out - Don't wander too far from your teammates. If you die during a Strike, it is up to your fellow Guardians to revive you. If you die and you’re half way across the map, it can make things particularly difficult for the rest of the group and could potentially end up causing your Fireteam to 'wipe' forcing you to restart the Strike all over again. Sticking close to each other makes it easier to revive and minimizes the risk of wiping. While sticking together for the trash is a good idea be mindful of boss mechanics. (e.g. the giant spider robot in alpha was easier to handle if you split to each side of the map and mid operated more as a medic.
  • Communication is key - Use methods of communications such as the headset to communicate and coordinate your fire team. Making use of a headset will improve the effectiveness and efficiency of your Fireteam when taking down tough Strike bosses.

StoryPatrolsStrikesCruciblePrison of EldersRaids