Difference between revisions of "Infuse"

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[[Infuse]] is a [[Weapon Perk]] that allows the players to permanently increase the [[Attack]] of their [[Year 2]] [[Legendary]] and [[Exotic Weapons]] by consuming another weapon of similar or higher quality. The consumed weapon is dismantled.  
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[[File: Infusion icon1.png|30px]] [[Infuse|Infusion]] is a technique that allows the player to permanently increase the Attack or Defense value of their equipment by imbuing it with the power of higher-level weapons or armor, consuming the higher-level item in the process. The Attack value (for weapons) or Defense value (for armor, class items, ghost shells, or artifacts) of the equipment that is being strengthened will be replaced with the matching value from the item that is being consumed. Note that the [[Infuse]] perk is found on every piece of equipment of Legendary or Exotic rarity that was released with or following the [[The Taken King|Taken King]] expansion.
  
*Infuse is released after [[The Taken King]] and only available on Year 2 Legendary and Exotic Weapons.
 
  
*It is a replacement for [[Year 1]]'s [[Ascension]].
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===Infusion Examples===
  
'''Infusion Requirements''': the gear used for infusion has to meet certain requirements.
 
  
*Unlocked
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*Example A: The Player wishes to strengthen '''Weapon A.'''
  
*Not Equipped
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#Weapon A has an Attack value of 300.
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#Weapon B has an Attack value of 400.
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#The player selects the [[Infuse]] perk node on Weapon A.
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#When prompted, the player selects Weapon B to use as fuel for strengthening Weapon A.
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#Weapon B is consumed and the Attack value of Weapon A increases to 400.
  
*Same gear slot
 
  
*Same Year
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*Example B: The Player wishes to strengthen '''Artifact A.'''
  
*Similar [[Rarity]]
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#Artifact A has a Defense value of 300.
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#Artifact B has a Defense value of 400.
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#The player selects the [[Infuse]] perk node on Artifact A.
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#When prompted, the player selects Artifact B to use as fuel for strengthening Artifact A.
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#Artifact B is consumed and the Defense value of Artifact A increases to 400.
  
*Higher level ([[Attack]])
 
  
[[Category:The Taken King]]
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===Infusion Requirements===
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In order to strengthen a piece of equipment through Infusion, certain requirements must be met.
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*The weapon, piece of armor, class item, artifact, or ghost shell that is being consumed must not be equipped.
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*The weapon, piece of armor, class item,  artifact, or ghost shell that is being consumed must not be locked.
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*The weapon, piece of armor, class item, artifact, or ghost shell that is being consumed must have a '''higher''' Attack or Defense value than the item that it is being used to strengthen.
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In addition to the above requirements, the following currencies and materials are required for each instance of Infusion:
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*When Infusing weapons:
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**[[Glimmer]] x250
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**[[Weapon Parts]] x10
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**[[Mote of Light]] x1
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**[[Legendary Marks]] x3
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*When Infusing armor, class items, artifacts, or ghost shells:
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**[[Glimmer]] x250
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**[[Armor Materials]] x10
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**[[Mote of Light]] x1
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**[[Legendary Marks]] x3
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*In addition, [[Exotic Weapons]] and [[Exotic Armor|Armor]] require one [[Exotic Shard]] to complete the Infusion process.
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**This additional cost applies even when Infusing one Exotic item into another Exotic item.

Latest revision as of 01:42, 7 March 2017

Infusion icon1.png Infusion is a technique that allows the player to permanently increase the Attack or Defense value of their equipment by imbuing it with the power of higher-level weapons or armor, consuming the higher-level item in the process. The Attack value (for weapons) or Defense value (for armor, class items, ghost shells, or artifacts) of the equipment that is being strengthened will be replaced with the matching value from the item that is being consumed. Note that the Infuse perk is found on every piece of equipment of Legendary or Exotic rarity that was released with or following the Taken King expansion.


Infusion Examples

  • Example A: The Player wishes to strengthen Weapon A.
  1. Weapon A has an Attack value of 300.
  2. Weapon B has an Attack value of 400.
  3. The player selects the Infuse perk node on Weapon A.
  4. When prompted, the player selects Weapon B to use as fuel for strengthening Weapon A.
  5. Weapon B is consumed and the Attack value of Weapon A increases to 400.


  • Example B: The Player wishes to strengthen Artifact A.
  1. Artifact A has a Defense value of 300.
  2. Artifact B has a Defense value of 400.
  3. The player selects the Infuse perk node on Artifact A.
  4. When prompted, the player selects Artifact B to use as fuel for strengthening Artifact A.
  5. Artifact B is consumed and the Defense value of Artifact A increases to 400.


Infusion Requirements

In order to strengthen a piece of equipment through Infusion, certain requirements must be met.

  • The weapon, piece of armor, class item, artifact, or ghost shell that is being consumed must not be equipped.
  • The weapon, piece of armor, class item, artifact, or ghost shell that is being consumed must not be locked.
  • The weapon, piece of armor, class item, artifact, or ghost shell that is being consumed must have a higher Attack or Defense value than the item that it is being used to strengthen.


In addition to the above requirements, the following currencies and materials are required for each instance of Infusion:




  • In addition, Exotic Weapons and Armor require one Exotic Shard to complete the Infusion process.
    • This additional cost applies even when Infusing one Exotic item into another Exotic item.