Difference between revisions of "Infuse"

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[[Infuse]] is a [[Weapon Perk|Weapon]] and [[Armor Perk]] that allows the players to permanently increase the [[Attack]] or [[Defense]] of their [[Year 2]] [[Legendary]] and [[Exotic Weapons]] and [[Exotic Armor|Armor]]. Infuse consumes another weapon or armor of similar quality and higher [[Attack]]/[[Defense]]. The consumed [[gear]] is dismantled.  
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[[File: Infusion icon1.png|30px]] [[Infuse|Infusion]] is a technique that allows the player to permanently increase the Attack or Defense value of their equipment by imbuing it with the power of higher-level weapons or armor, consuming the higher-level item in the process. The Attack value (for weapons) or Defense value (for armor, class items, ghost shells, or artifacts) of the equipment that is being strengthened will be replaced with the matching value from the item that is being consumed. Note that the [[Infuse]] perk is found on every piece of equipment that was released with or following the [[The Taken King|Taken King]] expansion.
  
*After the release of [[April Update]], Infuse grants 100% of the destroyed item's [[Attack]] or [[Defense]]. Previously, it only granted 80%.
 
  
*Infuse is released after [[The Taken King]] and only available on Year 2 Legendary and Exotic Weapons and Armor.
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===Infusion Examples===
  
*It is a replacement for [[Year 1]]'s [[Ascension]].
 
  
==Infusion Requirements==
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*Example A: The Player wishes to strengthen '''Weapon A.'''
The gear used for infusion has to meet certain requirements.
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*Unlocked
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#Weapon A has an Attack value of 300.
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#Weapon B has an Attack value of 400.
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#The player selects the [[Infuse]] perk node on Weapon A.
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#When prompted, the player selects Weapon B to use as fuel for strengthening Weapon A.
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#Weapon B is consumed and the Attack value of Weapon A increases to 400.
  
*Not Equipped
 
  
*Same gear slot
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*Example B: The Player wishes to strengthen '''Artifact A.'''
  
*Same Year
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#Artifact A has a Defense value of 300.
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#Artifact B has a Defense value of 400.
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#The player selects the [[Infuse]] perk node on Artifact A.
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#When prompted, the player selects Artifact B to use as fuel for strengthening Artifact A.
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#Artifact B is consumed and the Defense value of Artifact A increases to 400.
  
*Similar [[Rarity]]
 
  
*Higher [[Attack]] or [[Defense]]
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===Infusion Requirements===
  
==How Does Infuse Work?==
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In order to strengthen a piece of equipment through Infusion, certain requirements must be met.
Infuse increases the light of the item by 80% of the difference between the 2.
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For example: increase a 280 weapon with a 290 weapon.
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*The weapon, piece of armor, artifact, or ghost shell that is being consumed must not be equipped.
*290 - 280 = 10
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*80% of 10 = 8
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*280 + 8 = 288 (the resulting light of the weapon)
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*The weapon, piece of armor, artifact, or ghost shell that is being consumed must not be locked.
  
[[Category:The Taken King]]
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*The weapon, piece of armor, artifact, or ghost shell that is being consumed must have a '''higher''' Attack or Defense value than the item that it is being used to strengthen.
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In addition to the above requirements, the following currencies and materials are required for each instance of Infusion:
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*When Infusing weapons:
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**[[Glimmer]] x250
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**[[Weapon Parts]] x10
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**[[Mote of Light]] x1
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**[[Legendary Marks]] x3
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*When Infusing armor, class items, or artifacts:
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**[[Glimmer]] x250
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**[[Armor Materials]] x10
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**[[Mote of Light]] x1
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**[[Legendary Marks]] x3
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*In addition, [[Exotic Weapons]] and [[Exotic Armor|Armor]] require one [[Exotic Shard]] for the Infusion process.
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**This additional cost applies even when Infusing one Exotic item into another Exotic item.

Revision as of 01:37, 7 March 2017

Infusion icon1.png Infusion is a technique that allows the player to permanently increase the Attack or Defense value of their equipment by imbuing it with the power of higher-level weapons or armor, consuming the higher-level item in the process. The Attack value (for weapons) or Defense value (for armor, class items, ghost shells, or artifacts) of the equipment that is being strengthened will be replaced with the matching value from the item that is being consumed. Note that the Infuse perk is found on every piece of equipment that was released with or following the Taken King expansion.


Infusion Examples

  • Example A: The Player wishes to strengthen Weapon A.
  1. Weapon A has an Attack value of 300.
  2. Weapon B has an Attack value of 400.
  3. The player selects the Infuse perk node on Weapon A.
  4. When prompted, the player selects Weapon B to use as fuel for strengthening Weapon A.
  5. Weapon B is consumed and the Attack value of Weapon A increases to 400.


  • Example B: The Player wishes to strengthen Artifact A.
  1. Artifact A has a Defense value of 300.
  2. Artifact B has a Defense value of 400.
  3. The player selects the Infuse perk node on Artifact A.
  4. When prompted, the player selects Artifact B to use as fuel for strengthening Artifact A.
  5. Artifact B is consumed and the Defense value of Artifact A increases to 400.


Infusion Requirements

In order to strengthen a piece of equipment through Infusion, certain requirements must be met.

  • The weapon, piece of armor, artifact, or ghost shell that is being consumed must not be equipped.
  • The weapon, piece of armor, artifact, or ghost shell that is being consumed must not be locked.
  • The weapon, piece of armor, artifact, or ghost shell that is being consumed must have a higher Attack or Defense value than the item that it is being used to strengthen.


In addition to the above requirements, the following currencies and materials are required for each instance of Infusion:




  • In addition, Exotic Weapons and Armor require one Exotic Shard for the Infusion process.
    • This additional cost applies even when Infusing one Exotic item into another Exotic item.