Difference between revisions of "Infuse"

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[[Infuse]] is a [[Weapon Perk|Weapon]] and [[Armor Perk]] that allows the players to permanently increase the [[Attack]] or [[Defense]] of their [[Year 2]] [[Legendary]] and [[Exotic Weapons]] and [[Exotic Armor|Armor]]. Infuse consumes another weapon or armor of similar quality and higher [[Attack]]/[[Defense]]. The consumed [[gear]] is dismantled.  
 
[[Infuse]] is a [[Weapon Perk|Weapon]] and [[Armor Perk]] that allows the players to permanently increase the [[Attack]] or [[Defense]] of their [[Year 2]] [[Legendary]] and [[Exotic Weapons]] and [[Exotic Armor|Armor]]. Infuse consumes another weapon or armor of similar quality and higher [[Attack]]/[[Defense]]. The consumed [[gear]] is dismantled.  
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*After the release of [[April Update]], Infuse grants 100% of the destroyed item's [[Attack]] or [[Defense]]. Previously, it only granted 80%.
  
 
*Infuse is released after [[The Taken King]] and only available on Year 2 Legendary and Exotic Weapons and Armor.
 
*Infuse is released after [[The Taken King]] and only available on Year 2 Legendary and Exotic Weapons and Armor.

Revision as of 22:17, 11 April 2016

Infuse is a Weapon and Armor Perk that allows the players to permanently increase the Attack or Defense of their Year 2 Legendary and Exotic Weapons and Armor. Infuse consumes another weapon or armor of similar quality and higher Attack/Defense. The consumed gear is dismantled.

  • After the release of April Update, Infuse grants 100% of the destroyed item's Attack or Defense. Previously, it only granted 80%.
  • Infuse is released after The Taken King and only available on Year 2 Legendary and Exotic Weapons and Armor.

Infusion Requirements

The gear used for infusion has to meet certain requirements.

  • Unlocked
  • Not Equipped
  • Same gear slot
  • Same Year

How Does Infuse Work?

Infuse increases the light of the item by 80% of the difference between the 2.

For example: increase a 280 weapon with a 290 weapon.

  • 290 - 280 = 10
  • 80% of 10 = 8
  • 280 + 8 = 288 (the resulting light of the weapon)