Difference between revisions of "Fusion Grenade (Sunsinger)"

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{{D2Wiki Page2|Fusion Grenade}}
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{{Ability Infobox
 
{{Ability Infobox
 
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| Subclass = [[Sunsinger]]
 
| Subclass = [[Sunsinger]]
 
| Type = [[Grenade]]
 
| Type = [[Grenade]]
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| Damage = 100/165
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| Radius = 5m
 
| Prerequisite = [[Firebolt Grenade]]
 
| Prerequisite = [[Firebolt Grenade]]
 
| Next = None
 
| Next = None
| Upgrade 1 =
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| Perk 1 =
| Upgrade 2 =
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| Perk 2 =
| Upgrade 3 =
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| Perk 3 =
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| Function = Deals 65 additional damage if it sticks to a target when thrown.
 
| Description = An explosive grenade that causes bonus damage when attached to its target.
 
| Description = An explosive grenade that causes bonus damage when attached to its target.
| Key Bind = L1
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| Key Bind = L1 or LB
 
| Extra =
 
| Extra =
 
}}
 
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Fusion Grenade is one of [[Sunsinger]]'s [[abilities]]. Fusion Grenade causes bonus damage when it attached to its target.
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Fusion Grenade is one of [[Sunsinger]]'s [[grenade]] [[abilities]]. Fusion Grenade causes 65 additional damage when it attached to its target, dealing a maximum of 165 damage.
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In [[PvE]], it does 2281 damage from the explosion and another 1059 damage if it sticks to the target for a total of 3340 damage.
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==Tips and Tricks==
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*This sticky grenade can 1-shot anyone in [[The Crucible]] if you can get it attached to the person.
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*It is also effective at damaging [[Majors and Ultras]].
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===Pros===
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The most obvious pro to this grenade is that it is a guaranteed one hit kill if you land it. It doesn't matter if it sticks to the enemy's face or his pinky toe, if it sticks to him he will die.
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This is great for getting [[Postmortem]] [[Crucible Medals]] for [[bounties]]. And also great for those of you that have the mentality of, "If I'm going down... you're coming with me." So many times I've been in a firefight and got caught reloading or someone got the jump on me so I knew I was dead... and in most cases I would be, but not with the fusion grenade. Even if I did die, I at least preserved a 1:1 KD for the moment.
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Some of my favorite uses of this grenade have been times where I've known there to be enemies in a certain room or on a flag or whatever... I'd pop from around the corner/out of cover, throw one of these on someone and then run away or go back behind cover laughing as I knew it was only a matter of a second before they blew up and I got a kill without them even having a chance of retaliation.
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===Cons===
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While this grenade has a huge upside.. it also has a huge downside. It has to be aimed. While there is a decent homing system on the grenade allowing it to attach itself even if your aim was a little off, it's not going to chase your opponent more than a couple feet away. In close proximity, this grenade shines. However, when your opponent is several yards away it can be very very difficult to land this, rendering it completely useless.
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The grenade has an AoE effect but it's extremely small, I've gotten maybe 2 kills with this grenade where it didn't stick to the opponent but that's only because they were literally right next to it. I have gone more and more away from this grenade and more towards the firebolt. Lag can make this grenade very difficult to land and with people running/sprinting/blinking everywhere it only amplifies this effect. Coupled with this grenade being almost useless from long range I've just found firebolt to be better though I would recommend this for rumble matches. I'll never forget the one fusion grenade toss I had from 70 yards away that stuck. I felt like I just threw a touchdown in the Superbowl, a pretty gratifying experience.
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[[Category:Sunsinger]]
 
[[Category:Sunsinger]]
 
[[Category:Warlock]]
 
[[Category:Warlock]]
 
{{Sunsinger Abilities}}
 
{{Sunsinger Abilities}}

Latest revision as of 13:43, 13 September 2017

Check Out Fusion Grenade on Destiny 2 Wiki Check Out Fusion Grenade (Sunsinger) on Destiny 2 Wiki

Fusion Grenade (Sunsinger)
Information
Class Warlock
Subclass Sunsinger
Type Grenade
Damage 100/165
Radius 5m
Prerequisite Firebolt Grenade
Next None
Function Deals 65 additional damage if it sticks to a target when thrown.
Description An explosive grenade that causes bonus damage when attached to its target.
Key Bind L1 or LB

Fusion Grenade is one of Sunsinger's grenade abilities. Fusion Grenade causes 65 additional damage when it attached to its target, dealing a maximum of 165 damage.

In PvE, it does 2281 damage from the explosion and another 1059 damage if it sticks to the target for a total of 3340 damage.

Tips and Tricks

  • This sticky grenade can 1-shot anyone in The Crucible if you can get it attached to the person.

Pros

The most obvious pro to this grenade is that it is a guaranteed one hit kill if you land it. It doesn't matter if it sticks to the enemy's face or his pinky toe, if it sticks to him he will die.

This is great for getting Postmortem Crucible Medals for bounties. And also great for those of you that have the mentality of, "If I'm going down... you're coming with me." So many times I've been in a firefight and got caught reloading or someone got the jump on me so I knew I was dead... and in most cases I would be, but not with the fusion grenade. Even if I did die, I at least preserved a 1:1 KD for the moment.

Some of my favorite uses of this grenade have been times where I've known there to be enemies in a certain room or on a flag or whatever... I'd pop from around the corner/out of cover, throw one of these on someone and then run away or go back behind cover laughing as I knew it was only a matter of a second before they blew up and I got a kill without them even having a chance of retaliation.

Cons

While this grenade has a huge upside.. it also has a huge downside. It has to be aimed. While there is a decent homing system on the grenade allowing it to attach itself even if your aim was a little off, it's not going to chase your opponent more than a couple feet away. In close proximity, this grenade shines. However, when your opponent is several yards away it can be very very difficult to land this, rendering it completely useless.

The grenade has an AoE effect but it's extremely small, I've gotten maybe 2 kills with this grenade where it didn't stick to the opponent but that's only because they were literally right next to it. I have gone more and more away from this grenade and more towards the firebolt. Lag can make this grenade very difficult to land and with people running/sprinting/blinking everywhere it only amplifies this effect. Coupled with this grenade being almost useless from long range I've just found firebolt to be better though I would recommend this for rumble matches. I'll never forget the one fusion grenade toss I had from 70 yards away that stuck. I felt like I just threw a touchdown in the Superbowl, a pretty gratifying experience.


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Ancestral OrderArcane ForceArcane SpiritArcane WisdomChaos OrderDivine Order