Difference between revisions of "Final Rest II"
From Destiny 1 Wiki
(Undo revision 29837 by Destiny guide (talk)) |
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|Item Level=60 | |Item Level=60 | ||
|Rarity=[[Legendary]] | |Rarity=[[Legendary]] | ||
+ | |Damage Type=Void, Solar, Arc | ||
|Attack=248-300 | |Attack=248-300 | ||
− | |Impact= | + | |Impact=50 |
− | |Range= | + | |Range=48 |
− | |Stability= | + | |Stability=32 |
− | |Reload= | + | |Reload=49 |
+ | |Rate of Fire= | ||
|Charge Rate=50 | |Charge Rate=50 | ||
− | |Magazine= | + | |Magazine=56 |
− | + | ||
|Zoom=15 | |Zoom=15 | ||
− | |Recoil= | + | |Recoil=60 |
− | | | + | |Equip Speed=49 |
− | | | + | |Aim Assist=68 |
|Sights= | |Sights= | ||
|Upgrade 1= | |Upgrade 1= | ||
Line 28: | Line 29: | ||
Final Rest II is a level 20 [[Legendary]] [[Fusion Rifle]]. Final Rest II can be obtained by ??? | Final Rest II is a level 20 [[Legendary]] [[Fusion Rifle]]. Final Rest II can be obtained by ??? | ||
==Mods and Upgrades== | ==Mods and Upgrades== | ||
+ | *[[Void Damage]] | ||
*[[Solar Damage]] | *[[Solar Damage]] | ||
− | *[[ | + | *[[Arc Damage]] |
− | *[[ | + | *[[SteadyHand IS]] |
+ | *[[QuickDraw IS]] | ||
+ | *[[Red Dot-ORS]] | ||
+ | *[[Red Dot-ORES]] | ||
+ | *[[Double Down]] | ||
*[[Hip Fire]] | *[[Hip Fire]] | ||
− | *[[ | + | *[[Performance Bonus]] |
− | *[[ | + | *[[Rangefinder]] |
− | *[[ | + | *[[Vacuum]] |
− | *[[ | + | *[[Spray and Play]] |
+ | *[[Upgrade Damage]] | ||
+ | *[[Quickdraw]] | ||
+ | *[[Accelerated Coils]] | ||
+ | *[[Flared Magwell]] | ||
*[[Cascade]] | *[[Cascade]] | ||
− | *[[ | + | *[[Grenadier]] |
− | *[[ | + | *[[Life Support]] |
− | *[[ | + | *[[Who's Next?]] |
− | *[[ | + | *[[Kneepads]] |
+ | *[[Upgrade Damage]] | ||
+ | *[[Upgrade Damage]] | ||
+ | *[[SureShot IS]] | ||
*[[TrueSight IS]] | *[[TrueSight IS]] | ||
+ | *[[Red Dot-OES]] | ||
+ | *[[Perfect Balance]] | ||
+ | *[[Lightweight]] | ||
+ | *[[Hammer Forged]] | ||
+ | *[[Upgrade Damage]] | ||
+ | *[[FastDraw IS]] | ||
*[[Red Dot-OAS]] | *[[Red Dot-OAS]] | ||
*[[Red Dot-ORS1]] | *[[Red Dot-ORS1]] | ||
− | *[[ | + | *[[Enhanced Battery]] |
− | *[[ | + | *[[Armor Piercing Rounds]] |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
*[[Skip Rounds]] | *[[Skip Rounds]] | ||
− | + | *[[Upgrade Damage]] | |
==Tips and Tricks== | ==Tips and Tricks== |
Revision as of 09:28, 27 September 2014
Final Rest II | |
---|---|
Information | |
Type | Fusion Rifle |
Level | 20 |
Item Level | 60 |
Rarity | Legendary |
Damage Type | Void, Solar, Arc |
Attack | 248-300 |
Impact | 50 |
Charge Rate | 50 |
Range | 48 |
Stability | 32 |
Reload | 49 |
Magazine | 56 |
Zoom | 15 |
Recoil | 60 |
Equip Speed | 49 |
Aim Assist | 68 |
Acquired by | Purchased from Dead Orbit Vendor |
Vendor | Dead Orbit Vendor |
Cost | 150 Crucible Marks |
Description | An advanced energy weapon modified by Dead Orbit's superb technicians and specialists. |
Final Rest II is a level 20 Legendary Fusion Rifle. Final Rest II can be obtained by ???
Mods and Upgrades
- Void Damage
- Solar Damage
- Arc Damage
- SteadyHand IS
- QuickDraw IS
- Red Dot-ORS
- Red Dot-ORES
- Double Down
- Hip Fire
- Performance Bonus
- Rangefinder
- Vacuum
- Spray and Play
- Upgrade Damage
- Quickdraw
- Accelerated Coils
- Flared Magwell
- Cascade
- Grenadier
- Life Support
- Who's Next?
- Kneepads
- Upgrade Damage
- Upgrade Damage
- SureShot IS
- TrueSight IS
- Red Dot-OES
- Perfect Balance
- Lightweight
- Hammer Forged
- Upgrade Damage
- FastDraw IS
- Red Dot-OAS
- Red Dot-ORS1
- Enhanced Battery
- Armor Piercing Rounds
- Skip Rounds
- Upgrade Damage