Difference between revisions of "Final Rest II"
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Final Rest II is a level 20 [[Legendary]] [[Fusion Rifle]]. It is obtained by ranking up with the [[Dead Orbit]] or decrypted from [[Rare]], [[Legendary]] or [[Exotic]] [[Engrams]]. | Final Rest II is a level 20 [[Legendary]] [[Fusion Rifle]]. It is obtained by ranking up with the [[Dead Orbit]] or decrypted from [[Rare]], [[Legendary]] or [[Exotic]] [[Engrams]]. | ||
__NOTOC__ | __NOTOC__ | ||
| − | == | + | ==Perks and Upgrades== |
===Sights=== | ===Sights=== | ||
*'''Random''': [[SteadyHand IS]] or [[QuickDraw IS]] or [[Red Dot-ORS]] or [[Red Dot-ORES]] | *'''Random''': [[SteadyHand IS]] or [[QuickDraw IS]] or [[Red Dot-ORS]] or [[Red Dot-ORES]] | ||
Revision as of 11:28, 17 February 2015
| Final Rest II | |
|---|---|
| Information | |
| Type | Fusion Rifle |
| Slot | Special Weapon |
| Level | 20 |
| Item Level | 60 |
| Rarity | Legendary |
| Damage Type | Void, Solar, Arc |
| Attack | 248-300 |
| Impact | 84 |
| Charge Rate | 25 |
| Range | 44 |
| Stability | 39 |
| Reload | 64 |
| Magazine | 6 |
| Zoom | 15 |
| Recoil | 60 |
| Equip Speed | 49 |
| Aim Assist | 68 |
| Acquired by | Ranking up with the Dead Orbit, Decrypted from Legendary Engrams |
| Description | An advanced energy weapon modified by Dead Orbit's superb technicians and specialists. |
Final Rest II is a level 20 Legendary Fusion Rifle. It is obtained by ranking up with the Dead Orbit or decrypted from Rare, Legendary or Exotic Engrams.
Perks and Upgrades
Sights
- Random: SteadyHand IS or QuickDraw IS or Red Dot-ORS or Red Dot-ORES
- Random: SureShot IS or TrueSight IS or Red Dot-OES
- Random: FastDraw IS or Red Dot-OAS or Red Dot-ORS1
Special Upgrades
- Random: Double Down or Hip Fire or Performance Bonus or Rangefinder or Vacuum or Spray and Play
- Random: Cascade or Grenadier or Life Support or Who's Next? or Kneepads
Optional Upgrades
- Random: Quickdraw or Accelerated Coils or Flared Magwell
- Random: Perfect Balance or Lightweight or Hammer Forged
- Random: Enhanced Battery or Armor Piercing Rounds or Skip Rounds
Damage Upgrades
- Upgrade Damage X 5
