Difference between revisions of "Invisible Hand M7"
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m (Text replacement - "level ??" to "level 20") (Tag: Mobile edit) |
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{{Weapon Infobox | {{Weapon Infobox | ||
− | |image=invisible hand m7 icon1. | + | |image=invisible hand m7 icon1.png |
− | |Type= | + | |Type=Shotgun |
|Level=20 | |Level=20 | ||
|Item Level=60 | |Item Level=60 | ||
|Rarity=[[Legendary]] | |Rarity=[[Legendary]] | ||
− | |Attack= | + | |Damage Type=[[Void]] |
+ | |Attack=?? | ||
|Impact=0 | |Impact=0 | ||
− | |Range= | + | |Range=36 |
− | |Stability= | + | |Stability=29 |
− | |Reload= | + | |Reload=70 |
|Rate of Fire=100 | |Rate of Fire=100 | ||
− | | | + | |Charge Rate= |
− | | | + | |Magazine=60 |
|Zoom=12 | |Zoom=12 | ||
− | |Recoil=80 | + | |Recoil=54 |
− | |Aim Assist= | + | |Equip Speed=80 |
− | + | |Aim Assist=64 | |
− | |Sights= | + | |Sights= |
− | |Upgrade 1= | + | |Upgrade 1= |
− | |Upgrade 2= | + | |Upgrade 2= |
− | |Optional Upgrades= | + | |Optional Upgrades= |
− | |Acquired by= | + | |Acquired by=?? |
− | + | |Cost=? | |
− | |Cost= | + | |
|Description=Built so light, it sometimes feels like it's not even there. | |Description=Built so light, it sometimes feels like it's not even there. | ||
}} | }} | ||
− | Invisible Hand M7 is a level 20 [[Legendary]] [[Shotgun]] | + | [[Invisible Hand M7]] is a level 20 [[Legendary]] [[Shotgun]]. Invisible Hand M7 can be obatined by ???. |
__NOTOC__ | __NOTOC__ | ||
==Mods and Upgrades== | ==Mods and Upgrades== | ||
− | + | *[[Void Damage]] | |
− | *[[Linear Compensator]] | + | *[[Solar Damage]] |
− | + | *[[Arc Damage]] | |
+ | *[[Smooth Ballistics]] | ||
+ | *[[Linear Compensator]] | ||
+ | *[[Smart Drift Control]] | ||
+ | *[[Cascade]] | ||
+ | *[[Full Auto]] | ||
*[[Rangefinder]] | *[[Rangefinder]] | ||
+ | *[[Performance Bonus]] | ||
+ | *[[Spray and Play]] | ||
+ | *[[Return to Sender]] | ||
+ | *[[Kneepads]] | ||
+ | *[[Upgrade Damage]] | ||
+ | *[[Quickdraw]] | ||
+ | *[[Field Scout]] | ||
+ | *[[Flared Magwell]] | ||
+ | *[[Shot Package]] | ||
+ | *[[Crowd Control]] | ||
*[[Grenadier]] | *[[Grenadier]] | ||
− | + | *[[Final Round]] | |
− | *[[Field | + | *[[Luck in the Chamber]] |
− | + | *[[Reactive Reload]] | |
− | *[[Upgrade Damage]] | + | *[[Upgrade Damage]] |
+ | *[[Upgrade Damage]] | ||
+ | *[[Accurized Ballistics]] | ||
+ | *[[Field Choke]] | ||
+ | *[[CQB Ballistics]] | ||
+ | *[[Snapshot]] | ||
+ | *[[Perfect Balance]] | ||
+ | *[[Hammer Forged]] | ||
+ | *[[Upgrade Damage]] | ||
+ | *[[Soft Ballistics]] | ||
+ | *[[Aggressive Ballistics]] | ||
+ | *[[Lightweight]] | ||
+ | *[[Single Point Sling]] | ||
+ | *[[High Caliber Rounds]] | ||
+ | *[[Upgrade Damage]] | ||
+ | |||
+ | |||
==Tips and Tricks== | ==Tips and Tricks== | ||
Line 43: | Line 74: | ||
− | [[Category: | + | [[Category:Weapons]] [[Category:Legendary]] [[Category:Shotguns]] {{Legendary Weapons}} |
Revision as of 08:35, 27 September 2014
Invisible Hand M7 | |
---|---|
Invisible Hand M7 | |
Information | |
Type | Shotgun |
Level | 20 |
Item Level | 60 |
Rarity | Legendary |
Damage Type | Void |
Attack | ?? |
Impact | 0 |
Rate of Fire | 100 |
Range | 36 |
Stability | 29 |
Reload | 70 |
Magazine | 60 |
Zoom | 12 |
Recoil | 54 |
Equip Speed | 80 |
Aim Assist | 64 |
Acquired by | ?? |
Cost | ? |
Description | Built so light, it sometimes feels like it's not even there. |
Mods and Upgrades
- Void Damage
- Solar Damage
- Arc Damage
- Smooth Ballistics
- Linear Compensator
- Smart Drift Control
- Cascade
- Full Auto
- Rangefinder
- Performance Bonus
- Spray and Play
- Return to Sender
- Kneepads
- Upgrade Damage
- Quickdraw
- Field Scout
- Flared Magwell
- Shot Package
- Crowd Control
- Grenadier
- Final Round
- Luck in the Chamber
- Reactive Reload
- Upgrade Damage
- Upgrade Damage
- Accurized Ballistics
- Field Choke
- CQB Ballistics
- Snapshot
- Perfect Balance
- Hammer Forged
- Upgrade Damage
- Soft Ballistics
- Aggressive Ballistics
- Lightweight
- Single Point Sling
- High Caliber Rounds
- Upgrade Damage