Hard Light (Year 2)
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| Hard Light (Year 2) | |
|---|---|
| Attributes | |
| Year | 2 |
| Type | Auto Rifle |
| Slot | Primary Weapon |
| Level | 40 |
| Rarity | Exotic |
| Damage Type | Kinetic |
| Attack Cap | 400 |
| Description | Ionized polymer synballistic attack platform. The system's lethality is dynamically robust across tactical spaces. |
| Statistics | |
| Impact | 8 |
| Rate of Fire | 88 |
| Range | 28 |
| Stability | 82 |
| Reload | 86 |
| Magazine | 40 |
| Recoil Direction | 100 |
| Equip Speed | 90 |
| Aim Assist | 100 |
| How to Obtain | |
| Engrams | Exotic |
| Xur | 23 Strange Coins |
| Activities | Nightfall |
Perks
Intrinsic Perks
- Kinetic Damage - This weapon causes Kinetic damage.
- Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.
Exotic Perks
- Volatile Light - Rounds fired from this weapon have no damage falloff, overpenetrate targets, and ricochet off hard surfaces.
Selectable Perk 1
- Accurized Ballistics - More range and impact. Increased recoil.
- CQB Ballistics - Greatly reduced recoil. Significant penalty to range.
- Aggressive Ballistics - More predictable recoil. Enhanced impact. Shorter range and more recoil.
Selectable Perk 2
- Quickdraw - This weapon can be drawn unbelievably fast.
- Fitted Stock - Increases weapon stability.
- Braced Frame - Increased stability. Reduced magazine size.
Selectable Perk 3
- Glass Half Full - The bottom half of each magazine causes additional damage.
- Spray and Play - Increases the reload speed of this weapon when its mag is empty.
Ornaments
- None
