Difference between revisions of "Truth (Year 1)"
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Revision as of 06:05, 3 December 2014
Truth (Year 1) | |
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Information | |
Type | Rocket Launcher |
Level | 20 |
Item Level | 70 |
Rarity | Exotic |
Damage Type | Void |
Attack | 260-300 |
Blast Radius | 96 |
Rate of Fire | 11 |
Velocity | 48 |
Stability | 83 |
Reload | 79 |
Magazine | 2 |
Zoom | 20 |
Recoil | 50 |
Equip Speed | 80 |
Aim Assist | 70 |
Sights | Hard Launch, Warhead Verniers, Confined Launch |
Acquired by | Purchased from Agent of the Nine |
Vendor | Agent of the Nine |
Cost | 17 Strange Coins |
Description | "…is where you seek it." — Lomar |
Truth is a level 20 Exotic Rocket Launcher. Truth can be purchased from Agent of the Nine for 17 Strange Coins.
Unique Upgrade: Prototype Trueseeker - Rounds fired from this weapon seek their targets aggressively.
Mods and Upgrades
Sights
Special Upgrades
Optional Upgrades
Damage Upgrades
- Upgrade Damage X ??
Tips and Tricks
- Truth is very good in PvP. Its counterpart Gjallarhorn, is very good in PvE.
- Choose Warhead Verniers as the Sights Upgrade to maximize velocity of the rockets. Higher the velocity, the faster your rocket travels and harder it'll be for your opponent to dodge.
- Truth is best suited to long-range devastation. Within roughly 20 feet or so, a rocket will turn you into a bloody, void-filled mess. At medium ranges, you might have to dumb fire (firing a rocket without it locking on) a round. So try just to keep a good distance with it equipped.
- Truth is the bane of all vehicles. Sparrows, turrets, Pikes, they'll all get smoked. Interceptors will take two rockets because interceptors don't want you having fun.
- Bad against: Spread-out groups, anything that quickly moves, ie; Centurions, Stealth Vandals.