Difference between revisions of "Modifiers"

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Skulls modify the [[difficulty]] of a [[Story Mission]] or [[Strike]]. Please note that in [[Heroic]] and [[Mythic]] Skulls, the entire encounters are changed. More and more powerful [[enemies]] become available. They even have smarter A.I. [[Nightfall]] is similar to hardcore mode in other games. As soon as your fireteam wipes, you are kicked out of the mission or strike.
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{{D2Wiki Page}}
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Modifiers change the difficulty of a [[Story Mission]], [[Strike]] or [[Arena]].
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Skull Modifier  
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! Modifier  
 
! Effect
 
! Effect
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! Introduced
 
|-
 
|-
|[[Anger Issues]]||Minions of the Darkness display heightened aggression.
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|[[Airborne]]||Players deal more damage while in the air. || [[HoW]]
 
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|[[Angry]]||Minions of the Darkness won’t flinch, even after massive damage.
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|[[Arc Burn]]||Arc damage from any source is increased by 300%. || Original
 
|-
 
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|[[Arc Burn]]||Arc damage from any source is greatly increased.
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|[[Berserk]]||Minions of the Darkness won’t flinch, even after massive damage. || Original
 
|-
 
|-
|[[Epic]]||Heavily shielded and highly aggressive enemies appear in great numbers.
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|[[Brawler]]|| Guardian's melee damage is increased by 300%. || [[HoW]]
 
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|-
|[[Heroic]]||Enemies appear in greater numbers and are more aggressive.
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|[[Catapult (Modifier)|Catapult]]|| Cooldown of [[Grenade]] abilities are greatly decreased. || [[HoW]]
 
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|[[Juggler]]||No ammo drops for your equipped weapon.
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|[[Chaff]]|| Player radar is disabled.|| [[TTK]]
 
|-
 
|-
|[[Lightswitch]]||Minions of the Darkness deal much more melee damage.
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|[[Daybreak]] || Reduces cooldown of all abilities. [[Epic]] is inherent. || [[AoT]]
 
|-
 
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|[[Nightfall]]||You will face a relentless army that has never known defeat. If all players die, you will be returned to orbit.
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|[[Epic]]||Heavily shielded and highly aggressive enemies appear in great numbers. || Original
 
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|[[Solar Burn]]||Solar damage from any source is greatly increased.
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|[[Exposure]]|| Guardians' [[shield]]s are increased but they do not regenerate. || [[HoW]]
 
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|[[Void Burn]]||Void damage from any source is greatly increased.
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|[[Fresh Troops]]||Some enemy squads have been fortified with additional reinforcements. || [[HoW]]
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|-
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|[[Grounded]]||Players take more damage while airborne. || [[TTK]]
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|-
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|[[Heroic]]||Enemies appear in greater numbers and are more aggressive. || Original
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|-
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|[[Ironclad]]||More enemies have shields. || [[TTK]]
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|-
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|[[Juggler]]||No ammo drops for your equipped weapon. || Original
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|-
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|[[Lightswitch]]||Minions of the Darkness deal much more melee damage. || Original
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|-
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|[[Match Game]]||Enemy shields are resistant to all unmatched elemental damage. || [[TTK]]
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|-
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|[[Nightfall]]||If all players in your fireteam die, you will be returned to orbit. || Original
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|-
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|[[Small Arms]]|| Damage of [[Primary Weapons]] is doubled. || [[HoW]]
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|-
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|[[Solar Burn]]||Solar damage from any source is increased by 300%. || Original
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|-
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|[[Specialist]]||Damage of [[Special Weapons]] is doubled. || [[HoW]]
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|-
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|[[Trickle]]|| Cooldown of all of your [[abilities]] ([[grenades]], [[melee]] and [[super]]) are increased. || [[HoW]]
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|-
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|[[Void Burn]]||Void damage from any source is increased by 300%. || Original
 
|-
 
|-
 
|}
 
|}
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Please note that in [[Heroic]] and [[Epic]] Modifiers, the entire encounters are changed. More and more powerful [[enemies]] become available. They even have smarter A.I. [[Nightfall]] is similar to hardcore mode in other games. As soon as your fireteam wipes, you are kicked out of the mission or strike.

Latest revision as of 07:15, 6 September 2017

Check Out Modifiers on Destiny 2 Wiki

Modifiers change the difficulty of a Story Mission, Strike or Arena.

Modifier Effect Introduced
Airborne Players deal more damage while in the air. HoW
Arc Burn Arc damage from any source is increased by 300%. Original
Berserk Minions of the Darkness won’t flinch, even after massive damage. Original
Brawler Guardian's melee damage is increased by 300%. HoW
Catapult Cooldown of Grenade abilities are greatly decreased. HoW
Chaff Player radar is disabled. TTK
Daybreak Reduces cooldown of all abilities. Epic is inherent. AoT
Epic Heavily shielded and highly aggressive enemies appear in great numbers. Original
Exposure Guardians' shields are increased but they do not regenerate. HoW
Fresh Troops Some enemy squads have been fortified with additional reinforcements. HoW
Grounded Players take more damage while airborne. TTK
Heroic Enemies appear in greater numbers and are more aggressive. Original
Ironclad More enemies have shields. TTK
Juggler No ammo drops for your equipped weapon. Original
Lightswitch Minions of the Darkness deal much more melee damage. Original
Match Game Enemy shields are resistant to all unmatched elemental damage. TTK
Nightfall If all players in your fireteam die, you will be returned to orbit. Original
Small Arms Damage of Primary Weapons is doubled. HoW
Solar Burn Solar damage from any source is increased by 300%. Original
Specialist Damage of Special Weapons is doubled. HoW
Trickle Cooldown of all of your abilities (grenades, melee and super) are increased. HoW
Void Burn Void damage from any source is increased by 300%. Original

Please note that in Heroic and Epic Modifiers, the entire encounters are changed. More and more powerful enemies become available. They even have smarter A.I. Nightfall is similar to hardcore mode in other games. As soon as your fireteam wipes, you are kicked out of the mission or strike.