Difference between revisions of "Modifiers"

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Modifiers change the [[difficulty]] of a [[Story Mission]], [[Strike]] or [[Arena]].
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Modifiers change the difficulty of a [[Story Mission]], [[Strike]] or [[Arena]].
  
 
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Revision as of 08:24, 7 May 2015

Modifiers change the difficulty of a Story Mission, Strike or Arena.

Modifier Effect Introduced Arena Modes
Airborne HoW
Angry Minions of the Darkness won’t flinch, even after massive damage. Original
Arc Burn Arc damage from any source is increased by 300%. Original
Brawler Guardian's melee damage is increased by 300%. HoW
Catapult Cooldown of Grenade abilities are greatly decreased. HoW
Epic Heavily shielded and highly aggressive enemies appear in great numbers. Original
Exposure Guardians' shields are increased but they do not regenerate. HoW
Grounded HoW
Heroic Enemies appear in greater numbers and are more aggressive. Original
Juggler No ammo drops for your equipped weapon. Original
Lightswitch Minions of the Darkness deal much more melee damage. Original
Nightfall If all players in your fireteam die, you will be returned to orbit. Original
Small Arms Damage of Primary Weapons is doubled. HoW
Solar Burn Solar damage from any source is increased by 300%. Original
Specialist HoW
Trickle Cooldown of all of your abilities (grenades, melee and super) are increased. HoW
Void Burn Void damage from any source is increased by 300%. Original

Please note that in Heroic and Epic Modifiers, the entire encounters are changed. More and more powerful enemies become available. They even have smarter A.I. Nightfall is similar to hardcore mode in other games. As soon as your fireteam wipes, you are kicked out of the mission or strike.