Difference between revisions of "Modifiers"

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Modifiers modify the [[difficulty]] of a [[Story Mission]] or [[Strike]]. Please note that in [[Heroic]] and [[Epic]] Modifiers, the entire encounters are changed. More and more powerful [[enemies]] become available. They even have smarter A.I. [[Nightfall]] is similar to hardcore mode in other games. As soon as your fireteam wipes, you are kicked out of the mission or strike.
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Modifiers modify the [[difficulty]] of a [[Story Mission]] or [[Strike]].
  
 
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Please note that in [[Heroic]] and [[Epic]] Modifiers, the entire encounters are changed. More and more powerful [[enemies]] become available. They even have smarter A.I. [[Nightfall]] is similar to hardcore mode in other games. As soon as your fireteam wipes, you are kicked out of the mission or strike.

Revision as of 09:56, 17 February 2015

Modifiers modify the difficulty of a Story Mission or Strike.

Modifier Effect
Angry Minions of the Darkness won’t flinch, even after massive damage.
Arc Burn Arc damage from any source is greatly increased.
Epic Heavily shielded and highly aggressive enemies appear in great numbers.
Heroic Enemies appear in greater numbers and are more aggressive.
Juggler No ammo drops for your equipped weapon.
Lightswitch Minions of the Darkness deal much more melee damage.
Nightfall If all players in your fire team die, you will be returned to orbit.
Solar Burn Solar damage from any source is greatly increased.
Void Burn Void damage from any source is greatly increased.

Please note that in Heroic and Epic Modifiers, the entire encounters are changed. More and more powerful enemies become available. They even have smarter A.I. Nightfall is similar to hardcore mode in other games. As soon as your fireteam wipes, you are kicked out of the mission or strike.