Difference between revisions of "Modifiers"

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Skulls modify the [[difficulty]] of a [[Story Mission]] or [[Strike]]. Please note that in [[Heroic]] and [[Mythic]] Skulls, the entire encounters are changed. More and more powerful [[enemies]] become available. They even have smarter A.I. [[Nightfall]] is similar to hardcore mode in other games. As soon as your fireteam wipes, you are kicked out of the mission or strike.
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Skulls modify the [[difficulty]] of a [[Story Mission]] or [[Strike]]. Please note that in [[Heroic]] and [[Epic]] Skulls, the entire encounters are changed. More and more powerful [[enemies]] become available. They even have smarter A.I. [[Nightfall]] is similar to hardcore mode in other games. As soon as your fireteam wipes, you are kicked out of the mission or strike.
  
 
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Revision as of 03:25, 24 September 2014

Skulls modify the difficulty of a Story Mission or Strike. Please note that in Heroic and Epic Skulls, the entire encounters are changed. More and more powerful enemies become available. They even have smarter A.I. Nightfall is similar to hardcore mode in other games. As soon as your fireteam wipes, you are kicked out of the mission or strike.

Skull Modifier Effect
Anger Issues Minions of the Darkness display heightened aggression.
Angry Minions of the Darkness won’t flinch, even after massive damage.
Arc Burn Arc damage from any source is greatly increased.
Epic Heavily shielded and highly aggressive enemies appear in great numbers.
Heroic Enemies appear in greater numbers and are more aggressive.
Juggler No ammo drops for your equipped weapon.
Lightswitch Minions of the Darkness deal much more melee damage.
Nightfall You will face a relentless army that has never known defeat. If all players die, you will be returned to orbit.
Solar Burn Solar damage from any source is greatly increased.
Void Burn Void damage from any source is greatly increased.