Difference between revisions of "Aim Assist"

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Aim Assis or Aim Assistance is the amount of slow down your crosshair will have when you hover over an enemy. Higher the [[Weapon Stats|weapon stat]] is the greater aim assistance your [[weapon]] has and the more slow down you will have when you cover over an enemy.
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Aim Assis or Aim Assistance is the amount of slow down your crosshair will have when you hover over an enemy. Higher the [[stats#Ranged Weapon Stats|ranged weapon stat]] is the greater aim assistance your [[weapon]] has and the more slow down you will have when you cover over an enemy.
  
 
==Types of Aim Assist==
 
==Types of Aim Assist==

Revision as of 04:27, 29 August 2015

Aim Assis or Aim Assistance is the amount of slow down your crosshair will have when you hover over an enemy. Higher the ranged weapon stat is the greater aim assistance your weapon has and the more slow down you will have when you cover over an enemy.

Types of Aim Assist

Auto-Aim: It keeps your crosshair sticking on a target. Most gamers say that this leads to many fatalities, but 95% of the time, it is assisting you. You just do not notice when it is assisting you, because it is programmed to be like that all the time.

Bullet-magnetism: This is by how much the game forgives you for being slightly off-target. It leads to bullets to veer at any ever-so-slightly off-target to hit a mark at the more extreme end a hit-scan calculation. Without any bullet magnetism, your gun would have to strike the target precisely. With bullet magnetism, you just need to satisfy a minimum requirement out-put value through the game's accuracy formula.

Crosshair slow-down: This is similar to "Auto-Aim," but it is unique. Auto-Aim will trigger your crosshair to make corrections. Crosshair slow-down merely causes your crosshair to automatically slow down when you're moving over a target.


AgilityArmorAttackDefenseDisciplineIntellectLightLevelsRecoveryStrength
Aim AssistAttackBlast RadiusCharge RateDamage TypeEquip Speed
ImpactMagazineRangeRate of FireRecoilReloadStabilityVelocityZoom
DefenseEfficiencyEnergyImpactRangeSpeed