The Cure
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Revision as of 20:57, 22 August 2015 by Coolio (Talk | contribs) (Text replacement - "Upgrade 1" to "Perk 1")
The Cure | |
---|---|
Information | |
Type | Rocket Launcher |
Slot | Heavy Weapon |
Level | 20 |
Item Level | 60 |
Rarity | Legendary |
Damage Type | Random Elemental |
Attack | 248-300 |
Blast Radius | 68 |
Rate of Fire | 11 |
Velocity | 77 |
Stability | 58 |
Reload | 75 |
Magazine | 1 |
Zoom | 20 |
Recoil | 67 |
Equip Speed | 54 |
Aim Assist | 46 |
Acquired by | Ranking up with the Future War Cult, Decrypted from Legendary Engrams |
Description | A rocket launcher named and sanctified by the leaders of the Future War Cult. |
The Cure is a level 20 Legendary Rocket Launcher. It is obtained by ranking up with the Future War Cult or decrypted from Rare, Legendary or Exotic Engrams.
Perks and Upgrades
Sights
- Random: Warhead Verniers or Confined Launch or Aggressive Launch
- Random: Soft Launch or Linear Compensator or Smart Drift Control
- Random: Countermass or Hard Launch
Special Upgrades
- Random: Cluster Bomb or Grenades and Horseshoes or Unflinching or Mulligan or Surplus or Tripod or Tracking
- Random: Clown Cartridge or Grenadier or Vacuum or Spray and Play or Third Eye or Who's Next?
Optional Upgrades
- Random: Quickdraw or Perfect Balance or Fitted Stock
- Random: Heavy Payload or Flared Magwell or Single Point Sling
- Random: Snapshot or Javelin or Field Scout
Damage Upgrades
- Upgrade Damage X 5