Difference between revisions of "Modifiers"

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! Effect
 
! Effect
 
! Introduced
 
! Introduced
! Arena Modes
 
 
|-
 
|-
|[[Airborne]]||Players deal more damage while in the air. || [[HoW]] ||
+
|[[Airborne]]||Players deal more damage while in the air. || [[HoW]]  
 
|-
 
|-
|[[Angry]]||Minions of the Darkness won’t flinch, even after massive damage. || Original ||
+
|[[Angry]]||Minions of the Darkness won’t flinch, even after massive damage. || Original  
 
|-
 
|-
|[[Arc Burn]]||Arc damage from any source is increased by 300%. || Original ||
+
|[[Arc Burn]]||Arc damage from any source is increased by 300%. || Original  
 
|-
 
|-
|[[Brawler]]|| Guardian's melee damage is increased by 300%. || [[HoW]] ||
+
|[[Brawler]]|| Guardian's melee damage is increased by 300%. || [[HoW]]  
 
|-
 
|-
|[[Catapult (Modifier)|Catapult]]|| Cooldown of [[Grenade]] abilities are greatly decreased. || [[HoW]] ||
+
|[[Catapult (Modifier)|Catapult]]|| Cooldown of [[Grenade]] abilities are greatly decreased. || [[HoW]]  
 
|-
 
|-
|[[Epic]]||Heavily shielded and highly aggressive enemies appear in great numbers. || Original ||
+
|[[Epic]]||Heavily shielded and highly aggressive enemies appear in great numbers. || Original  
 
|-
 
|-
|[[Exposure]]|| Guardians' [[shield]]s are increased but they do not regenerate. || [[HoW]] ||
+
|[[Exposure]]|| Guardians' [[shield]]s are increased but they do not regenerate. || [[HoW]]  
 
|-
 
|-
|[[Grounded]]||Players take more damage while airborne. || [[HoW]] ||
+
|[[Grounded]]||Players take more damage while airborne. || [[HoW]]
 
|-
 
|-
|[[Heroic]]||Enemies appear in greater numbers and are more aggressive. || Original ||
+
|[[Heroic]]||Enemies appear in greater numbers and are more aggressive. || Original  
 
|-
 
|-
|[[Juggler]]||No ammo drops for your equipped weapon. || Original ||
+
|[[Juggler]]||No ammo drops for your equipped weapon. || Original  
 
|-
 
|-
|[[Lightswitch]]||Minions of the Darkness deal much more melee damage. || Original ||
+
|[[Lightswitch]]||Minions of the Darkness deal much more melee damage. || Original  
 
|-
 
|-
|[[Nightfall]]||If all players in your fireteam die, you will be returned to orbit. || Original ||
+
|[[Nightfall]]||If all players in your fireteam die, you will be returned to orbit. || Original  
 
|-
 
|-
|[[Small Arms]]|| Damage of [[Primary Weapons]] is doubled. || [[HoW]] ||
+
|[[Small Arms]]|| Damage of [[Primary Weapons]] is doubled. || [[HoW]]  
 
|-
 
|-
|[[Solar Burn]]||Solar damage from any source is increased by 300%. || Original ||
+
|[[Solar Burn]]||Solar damage from any source is increased by 300%. || Original  
 
|-
 
|-
|[[Specialist]]||Damage of [[Special Weapons]] is doubled. || [[HoW]] ||
+
|[[Specialist]]||Damage of [[Special Weapons]] is doubled. || [[HoW]]  
 
|-
 
|-
|[[Trickle]]|| Cooldown of all of your [[abilities]] ([[grenades]], [[melee]] and [[super]]) are increased. || [[HoW]] ||
+
|[[Trickle]]|| Cooldown of all of your [[abilities]] ([[grenades]], [[melee]] and [[super]]) are increased. || [[HoW]]  
 
|-
 
|-
|[[Void Burn]]||Void damage from any source is increased by 300%. || Original ||
+
|[[Void Burn]]||Void damage from any source is increased by 300%. || Original  
 
|-
 
|-
 
|}
 
|}
  
 
Please note that in [[Heroic]] and [[Epic]] Modifiers, the entire encounters are changed. More and more powerful [[enemies]] become available. They even have smarter A.I. [[Nightfall]] is similar to hardcore mode in other games. As soon as your fireteam wipes, you are kicked out of the mission or strike.
 
Please note that in [[Heroic]] and [[Epic]] Modifiers, the entire encounters are changed. More and more powerful [[enemies]] become available. They even have smarter A.I. [[Nightfall]] is similar to hardcore mode in other games. As soon as your fireteam wipes, you are kicked out of the mission or strike.

Revision as of 18:10, 10 June 2015

Modifiers change the difficulty of a Story Mission, Strike or Arena.

Modifier Effect Introduced
Airborne Players deal more damage while in the air. HoW
Angry Minions of the Darkness won’t flinch, even after massive damage. Original
Arc Burn Arc damage from any source is increased by 300%. Original
Brawler Guardian's melee damage is increased by 300%. HoW
Catapult Cooldown of Grenade abilities are greatly decreased. HoW
Epic Heavily shielded and highly aggressive enemies appear in great numbers. Original
Exposure Guardians' shields are increased but they do not regenerate. HoW
Grounded Players take more damage while airborne. HoW
Heroic Enemies appear in greater numbers and are more aggressive. Original
Juggler No ammo drops for your equipped weapon. Original
Lightswitch Minions of the Darkness deal much more melee damage. Original
Nightfall If all players in your fireteam die, you will be returned to orbit. Original
Small Arms Damage of Primary Weapons is doubled. HoW
Solar Burn Solar damage from any source is increased by 300%. Original
Specialist Damage of Special Weapons is doubled. HoW
Trickle Cooldown of all of your abilities (grenades, melee and super) are increased. HoW
Void Burn Void damage from any source is increased by 300%. Original

Please note that in Heroic and Epic Modifiers, the entire encounters are changed. More and more powerful enemies become available. They even have smarter A.I. Nightfall is similar to hardcore mode in other games. As soon as your fireteam wipes, you are kicked out of the mission or strike.