Difference between revisions of "Modifiers"

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! Arena Modes
 
! Arena Modes
 
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|[[Angry]]||Minions of the Darkness won’t flinch, even after massive damage.
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|[[Angry]]||Minions of the Darkness won’t flinch, even after massive damage. || Original ||
 
|-
 
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|[[Arc Burn]]||Arc damage from any source is increased by 300%.
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|[[Arc Burn]]||Arc damage from any source is increased by 300%. || Original ||
 
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|[[Epic]]||Heavily shielded and highly aggressive enemies appear in great numbers.
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|[[Epic]]||Heavily shielded and highly aggressive enemies appear in great numbers. || Original ||
 
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|[[Heroic]]||Enemies appear in greater numbers and are more aggressive.
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|[[Heroic]]||Enemies appear in greater numbers and are more aggressive. || Original ||
 
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|[[Juggler]]||No ammo drops for your equipped weapon.
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|[[Juggler]]||No ammo drops for your equipped weapon. || Original ||
 
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|[[Lightswitch]]||Minions of the Darkness deal much more melee damage.
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|[[Lightswitch]]||Minions of the Darkness deal much more melee damage. || Original ||
 
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|[[Nightfall]]||If all players in your fireteam die, you will be returned to orbit.
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|[[Nightfall]]||If all players in your fireteam die, you will be returned to orbit. || Original ||
 
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|[[Solar Burn]]||Solar damage from any source is increased by 300%.
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|[[Solar Burn]]||Solar damage from any source is increased by 300%. || Original ||
 
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|[[Void Burn]]||Void damage from any source is increased by 300%.
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|[[Void Burn]]||Void damage from any source is increased by 300%. || Original ||
 
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Please note that in [[Heroic]] and [[Epic]] Modifiers, the entire encounters are changed. More and more powerful [[enemies]] become available. They even have smarter A.I. [[Nightfall]] is similar to hardcore mode in other games. As soon as your fireteam wipes, you are kicked out of the mission or strike.
 
Please note that in [[Heroic]] and [[Epic]] Modifiers, the entire encounters are changed. More and more powerful [[enemies]] become available. They even have smarter A.I. [[Nightfall]] is similar to hardcore mode in other games. As soon as your fireteam wipes, you are kicked out of the mission or strike.

Revision as of 08:13, 7 May 2015

Modifiers change the difficulty of a Story Mission, Strike or Arena.

Modifier Effect Introduced Arena Modes
Angry Minions of the Darkness won’t flinch, even after massive damage. Original
Arc Burn Arc damage from any source is increased by 300%. Original
Epic Heavily shielded and highly aggressive enemies appear in great numbers. Original
Heroic Enemies appear in greater numbers and are more aggressive. Original
Juggler No ammo drops for your equipped weapon. Original
Lightswitch Minions of the Darkness deal much more melee damage. Original
Nightfall If all players in your fireteam die, you will be returned to orbit. Original
Solar Burn Solar damage from any source is increased by 300%. Original
Void Burn Void damage from any source is increased by 300%. Original

Please note that in Heroic and Epic Modifiers, the entire encounters are changed. More and more powerful enemies become available. They even have smarter A.I. Nightfall is similar to hardcore mode in other games. As soon as your fireteam wipes, you are kicked out of the mission or strike.