Difference between revisions of "The Cure"
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− | [[Category:Rocket Launchers]] [[Category:Legendary]] {{Heavy Weapons}} [[Category:Weapons]] [[Category:Future War Cult]] | + | [[Category:Rocket Launchers]] [[Category:Legendary]] {{Heavy Weapons}} [[Category:Weapons]] [[Category:Vanilla]] [[Category:Future War Cult]] |
Revision as of 06:02, 3 December 2014
The Cure | |
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Information | |
Type | Rocket Launcher |
Level | 20 |
Item Level | 60 |
Rarity | Legendary |
Damage Type | Void, Solar, Arc |
Attack | 248-300 |
Blast Radius | 20 |
Rate of Fire | 40 |
Velocity | 79 |
Stability | 51 |
Reload | 64 |
Magazine | 20 |
Zoom | 20 |
Recoil | 67 |
Equip Speed | 54 |
Aim Assist | 46 |
Acquired by | Achieving Rank ?? with the Future War Cult, Decrypted from Legendary Engrams |
Description | A rocket launcher named and sanctified by the leaders of the Future War Cult. |
The Cure is a level 20 Legendary Rocket Launcher. It is obtained by achieving Rank ?? with the Future War Cult or decrypted from Rare, Legendary or Exotic Engrams.
Mods and Upgrades
- Warhead Verniers
- Confined Launch
- Aggressive Launch
- Cluster Bomb
- Grenades and Horseshoes
- Unflinching
- Mulligan
- Surplus
- Tripod
- Tracking
- Upgrade Damage
- Quickdraw
- Perfect Balance
- Fitted Stock
- Clown Cartridge
- Grenadier
- Vacuum
- Spray and Play
- Third Eye
- Who's Next?
- Upgrade Damage
- Upgrade Damage
- Soft Launch
- Linear Compensator
- Smart Drift Control
- Heavy Payload
- Flared Magwell
- Single Point Sling
- Upgrade Damage
- Countermass
- Hard Launch
- Snapshot
- Javelin
- Field Scout
- Upgrade Damage