Difference between revisions of "Modifiers"
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− | Skulls modify the [[difficulty]] of a [[Story Mission]] or [[Strike]]. Please note that in [[Heroic]] and [[ | + | Skulls modify the [[difficulty]] of a [[Story Mission]] or [[Strike]]. Please note that in [[Heroic]] and [[Epic]] Skulls, the entire encounters are changed. More and more powerful [[enemies]] become available. They even have smarter A.I. [[Nightfall]] is similar to hardcore mode in other games. As soon as your fireteam wipes, you are kicked out of the mission or strike. |
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Revision as of 03:25, 24 September 2014
Skulls modify the difficulty of a Story Mission or Strike. Please note that in Heroic and Epic Skulls, the entire encounters are changed. More and more powerful enemies become available. They even have smarter A.I. Nightfall is similar to hardcore mode in other games. As soon as your fireteam wipes, you are kicked out of the mission or strike.
Skull Modifier | Effect |
---|---|
Anger Issues | Minions of the Darkness display heightened aggression. |
Angry | Minions of the Darkness won’t flinch, even after massive damage. |
Arc Burn | Arc damage from any source is greatly increased. |
Epic | Heavily shielded and highly aggressive enemies appear in great numbers. |
Heroic | Enemies appear in greater numbers and are more aggressive. |
Juggler | No ammo drops for your equipped weapon. |
Lightswitch | Minions of the Darkness deal much more melee damage. |
Nightfall | You will face a relentless army that has never known defeat. If all players die, you will be returned to orbit. |
Solar Burn | Solar damage from any source is greatly increased. |
Void Burn | Void damage from any source is greatly increased. |