Difference between revisions of "Modifiers"
From Destiny 1 Wiki
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|[[Arc Burn]]||Arc damage from any source is greatly increased. | |[[Arc Burn]]||Arc damage from any source is greatly increased. | ||
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+ | |[[Epic]]||Heavily shielded and highly aggressive enemies appear in great numbers. | ||
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|[[Heroic]]||Enemies appear in greater numbers and are more aggressive. | |[[Heroic]]||Enemies appear in greater numbers and are more aggressive. | ||
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|[[Lightswitch]]||Minions of the Darkness deal much more melee damage. | |[[Lightswitch]]||Minions of the Darkness deal much more melee damage. | ||
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|[[Nightfall]]||You will face a relentless army that has never known defeat. If all players die, you will be returned to orbit. | |[[Nightfall]]||You will face a relentless army that has never known defeat. If all players die, you will be returned to orbit. |
Revision as of 03:24, 24 September 2014
Skulls modify the difficulty of a Story Mission or Strike. Please note that in Heroic and Mythic Skulls, the entire encounters are changed. More and more powerful enemies become available. They even have smarter A.I. Nightfall is similar to hardcore mode in other games. As soon as your fireteam wipes, you are kicked out of the mission or strike.
Skull Modifier | Effect |
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Anger Issues | Minions of the Darkness display heightened aggression. |
Angry | Minions of the Darkness won’t flinch, even after massive damage. |
Arc Burn | Arc damage from any source is greatly increased. |
Epic | Heavily shielded and highly aggressive enemies appear in great numbers. |
Heroic | Enemies appear in greater numbers and are more aggressive. |
Juggler | No ammo drops for your equipped weapon. |
Lightswitch | Minions of the Darkness deal much more melee damage. |
Nightfall | You will face a relentless army that has never known defeat. If all players die, you will be returned to orbit. |
Solar Burn | Solar damage from any source is greatly increased. |
Void Burn | Void damage from any source is greatly increased. |