| Line 5: | Line 5: | ||
*It is a replacement for [[Year 1]]'s [[Ascension]]. | *It is a replacement for [[Year 1]]'s [[Ascension]]. | ||
| − | + | ==Infusion Requirements== | |
| + | The gear used for infusion has to meet certain requirements. | ||
*Unlocked | *Unlocked | ||
| Line 18: | Line 19: | ||
*Higher [[Attack]] or [[Defense]] | *Higher [[Attack]] or [[Defense]] | ||
| + | |||
| + | ==How Does Infuse Work?== | ||
| + | Infuse increases the light of the item by 80% of the difference between the 2. | ||
| + | |||
| + | For example: increase a 280 weapon with a 290 weapon. | ||
| + | *290 - 280 = 10 | ||
| + | *80% of 10 = 8 | ||
| + | *280 + 8 = 288 (the resulting light of the weapon) | ||
| + | |||
[[Category:The Taken King]] | [[Category:The Taken King]] | ||
Revision as of 00:42, 23 September 2015
Infuse is a Weapon and Armor Perk that allows the players to permanently increase the Attack or Defense of their Year 2 Legendary and Exotic Weapons and Armor. Infuse consumes another weapon or armor of similar quality and higher Attack/Defense. The consumed gear is dismantled.
- Infuse is released after The Taken King and only available on Year 2 Legendary and Exotic Weapons and Armor.
Infusion Requirements
The gear used for infusion has to meet certain requirements.
- Unlocked
- Not Equipped
- Same gear slot
- Same Year
- Similar Rarity
How Does Infuse Work?
Infuse increases the light of the item by 80% of the difference between the 2.
For example: increase a 280 weapon with a 290 weapon.
- 290 - 280 = 10
- 80% of 10 = 8
- 280 + 8 = 288 (the resulting light of the weapon)
