Difference between revisions of "Devil's Lair"

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(Created page with "Devil's Lair is a level 5 dungeon located in Old Russia, Earth. ==Enemies== ==Bosses== ===Devil Walker=== ==Loot==")
 
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==Bosses==
 
==Bosses==
 
===Devil Walker===
 
===Devil Walker===
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====Attacks====
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'''Chain Gun''': The devil walker has a bottom mounted chaingun that it has to be facing you to use, only really effective if you're at mid range and on the same level as the walker.
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'''Ion Turret''': An automatic firing swivel turret that can target foes the other weapons aren't trained on. This turret has a long range and does medium-high damage, but has a semi-large spread on the projectiles.
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'''Main Cannon''': A laser sight appears for several seconds, illuminating the location the main cannon will hit. The projectile itself will one shot you if you're hit, and will do 2/3rds damage if it's a near miss. If you see the laser it's time to move.
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'''Drones''': Flying Shrikes pooped out the sides of the walker. The drones change depending on what version of the devil walker you're fighting. The public event drones are much tougher, as they have shields that require a fast firing weapon to take down. These drones often drop ammo. The drones can stack, so if you're not killing them, they can quickly gang up on you.
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'''Grenades''': The walker will occasionally drop a series of bouncing grenades out the side. One grenade will do 1/2-2/3rds of your health bar in damage, as it's extremely easy to get comboed by several grenades. Don't stand close to the walker.
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'''EMP Burst''': The Walker will stand up a bit, before slaming down and knocking away enemies in a large electric burst. Does moderate damage and knocks you away.
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=====Strategy====
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Target the legs: Any of the legs will work, but each leg has it's own health bar. You want to make sure you and your teammates are trying to take down the same legs in succession. Each leg destroyed will reveal the core.
 +
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The Core: You have a limited window of time/shots to hit the core. The core will remain open until you get at least one shot in. This is when you'd want to use rockets/supers. This does much larger damage to the devil walker.
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====Tips====
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Pincher attack: Hopefully there's at least two people attacking the walker. In most cases you'll want to be close enough to each other to easily rez the other person, but far enough apart that the devil walker can't target you both. Don't stand next to each other, ever.
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Kill the Drones/Fallen: The easiest way to die is to either get hit by the main cannon, or by letting the other enemies whittle your health down. If you're at less than full health, there are an alarming number of the devil walkers moves that can easily kill you.
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Be aware of teammates: Even if you can't save a teammate, they'll automatically respawn in 20 seconds, so just don't die.
  
 
==Loot==
 
==Loot==

Revision as of 06:09, 14 June 2014

Devil's Lair is a level 5 dungeon located in Old Russia, Earth.

Enemies

Bosses

Devil Walker

Attacks

Chain Gun: The devil walker has a bottom mounted chaingun that it has to be facing you to use, only really effective if you're at mid range and on the same level as the walker.

Ion Turret: An automatic firing swivel turret that can target foes the other weapons aren't trained on. This turret has a long range and does medium-high damage, but has a semi-large spread on the projectiles.

Main Cannon: A laser sight appears for several seconds, illuminating the location the main cannon will hit. The projectile itself will one shot you if you're hit, and will do 2/3rds damage if it's a near miss. If you see the laser it's time to move.

Drones: Flying Shrikes pooped out the sides of the walker. The drones change depending on what version of the devil walker you're fighting. The public event drones are much tougher, as they have shields that require a fast firing weapon to take down. These drones often drop ammo. The drones can stack, so if you're not killing them, they can quickly gang up on you.

Grenades: The walker will occasionally drop a series of bouncing grenades out the side. One grenade will do 1/2-2/3rds of your health bar in damage, as it's extremely easy to get comboed by several grenades. Don't stand close to the walker.

EMP Burst: The Walker will stand up a bit, before slaming down and knocking away enemies in a large electric burst. Does moderate damage and knocks you away.

=Strategy

Target the legs: Any of the legs will work, but each leg has it's own health bar. You want to make sure you and your teammates are trying to take down the same legs in succession. Each leg destroyed will reveal the core.

The Core: You have a limited window of time/shots to hit the core. The core will remain open until you get at least one shot in. This is when you'd want to use rockets/supers. This does much larger damage to the devil walker.

Tips

Pincher attack: Hopefully there's at least two people attacking the walker. In most cases you'll want to be close enough to each other to easily rez the other person, but far enough apart that the devil walker can't target you both. Don't stand next to each other, ever.

Kill the Drones/Fallen: The easiest way to die is to either get hit by the main cannon, or by letting the other enemies whittle your health down. If you're at less than full health, there are an alarming number of the devil walkers moves that can easily kill you.

Be aware of teammates: Even if you can't save a teammate, they'll automatically respawn in 20 seconds, so just don't die.

Loot