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  • '''[[Strength]]''': Reduces cooldown of [[Melee Abilities]]. ...p Speed]]''': Changes how fast you aim down sights, raise, lower or change weapons.
    3 KB (411 words) - 07:12, 6 September 2017
  • ...Mode]] is '''400'''. Mechanics of [[Infuse]] to increase Light Levels of [[Weapons]] and [[Armor]] remain the same. ...your [[defense]]. Light score calculation includes all of your equipped [[weapons]], [[armor]], [[class armor]], [[ghost shell]] and [[artifact]]. Each [[Gam
    7 KB (915 words) - 18:27, 7 September 2017
  • ...our [[weapons]] and the [[Defense]] of your [[armor]] do not matter. Other weapons stats such as [[Impact]], armor stats such as [[Discipline]] and sublcass s | Melee || 10 || Kill an enemy with a melee attack || Yes || No
    9 KB (1,399 words) - 06:48, 6 September 2017
  • ...m more points. Getting kills with a headshot, melee, grenade, Super, Heavy weapons, or vehicle will all add additional points on top of each kill.
    7 KB (1,146 words) - 00:05, 6 February 2015
  • | Weapons = Claws, Detonation ...atic [[weapons]] such as [[Auto Rifles]] and [[Machine Guns]] or explosive weapons like [[grenades]] and [[Rocket Launchers]] are effective at dispatching gro
    2 KB (262 words) - 06:12, 1 January 2017
  • ...''': [[Monte Carlo Method]] - Dealing damage with this weapon reduces your melee cooldown. [[Category:Auto Rifles]] [[Category:Exotic]] {{Primary Weapons}} [[Category:Weapons]] [[Category:Year 1]] [[Category:The Dark Below]]
    2 KB (307 words) - 23:54, 10 September 2015
  • |R2 Button || align = "left" |Fire [[weapons|Weapon]] |R1 Button || align = "left" |Perform [[Melee]] Attack
    9 KB (1,295 words) - 02:19, 26 June 2014
  • ...e penalty on [[Shotgun]] is severe, making them completely useless outside melee / close-quarter combat distance. *Range also plays a role in accuracy when you are firing your weapon, so weapons with a good Range stat tend to be easier to handle when you’re firing at
    3 KB (448 words) - 04:29, 27 April 2017
  • ...hat makes communication easier and you already are aware of your partner's weapons and methods. Rid yourself of that shotgun and switch to a fusion rifle or a ...overrides several of your controls. The melee button now activates a quick melee attack with the Relic, while your primary fire button now activates a heavy
    19 KB (3,462 words) - 23:23, 4 April 2017
  • Shotguns are [[Weapons#Special Weapons|Special Weapons]] that fire bursts of shots that are effective at close range. Shotguns are {{#ask: [[Category:Weapons]] [[Category:Shotguns]] [[Category:Exotic]]
    2 KB (271 words) - 04:58, 6 September 2017
  • ...if the point has been contested or captured. When they push out use your [[weapons]] to finish them off on the side they’ll likely “pop out.” Grenades o ...a popular pick for the Sunsinger, the possibility for double grenades and melee without the Memory of Felwinter is very enticing.
    13 KB (2,414 words) - 02:33, 31 December 2016
  • ...you to move to the next enemy. Stormcaller is useful for the range of the melee and Pulse Wave is great for moving away when you've been damaged. Pick what ...am is good at pushing and is aggressive to give yourself a chance. Primary Weapons will dominate the flow of the round, but as spaces get smaller the Shotguns
    7 KB (1,307 words) - 23:13, 18 October 2017
  • | Description = Weapons ready immediately after dealing damage with any knife attack. ...The upgrade allows the player to shoot her weapon immediately after any [[melee]] attacks.
    932 B (128 words) - 05:22, 1 September 2015
  • *Enemy abilities disabled include [[grenades]], [[supers]], [[melee|melee abilities]] and movement abilities like jump abilities. *Even with abilities disabled, enemies can still shoot at you with their [[weapons]].
    1 KB (183 words) - 23:15, 15 September 2017
  • | Perk 3 = [[Weapons of Light]] ...to protect yourself from enemy bullets when they are healing or reloading. Melee attacks and some [[grenades]] function normally against the Ward.
    2 KB (340 words) - 01:41, 21 September 2017
  • Weapons of Light is a [[Class Perk|perk]] for [[Defender]]'s [[Supers|Super]] [[War *Note that it only increases weapon damage, NOT Super, grenade or melee damage.
    1,010 B (144 words) - 17:43, 20 October 2015
  • | Description = While Force Barrier is active, all your weapons reload and ready blindingly fast. War Machine a [[Class Perk|perk]] for [[Defender]]'s [[Melee|melee attack]] [[Disintegrate]]. With the upgrade, [[Force Barrier]] created by D
    866 B (111 words) - 18:05, 22 August 2015
  • | Weapons = Slug Rifle Phalanx's large shield makes most of their body invulnerable to both melee and ranged frontal damage. Players need to shoot the arm that wields the gu
    1 KB (185 words) - 06:23, 1 January 2017
  • ...e to Dead Orbit. Higher Dead Orbit Reputation ranks unlock [[Legendary]] [[weapons]] and [[Armor]] at the [[Dead Orbit Vendor]]. ...ey are ideal if you want to build your character around [[Grenades]] and [[Melee Abilities]].
    1 KB (185 words) - 20:20, 19 September 2016
  • ...New Monarchy. Higher New Monarchy Reputation ranks unlock [[Legendary]] [[weapons]] and [[Armor]] at the [[New Monarchy Vendor]]. ...They are ideal if you want to build your character around [[Supers]] and [[Melee Abilities]].
    1 KB (185 words) - 20:22, 19 September 2016

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