Light of the Abyss (Year 3)

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Light of the Abyss (Year 3)
Light of the Abyss (Year 3)
Year 3
Type Fusion Rifle
Slot Primary Weapon
Level  ??
Rarity Legendary
Damage Type Arc
Attack 365–400
Impact 68
Range 32–38
Stability 41–46
Reload 61–78
Magazine 7–8
Zoom 15
Recoil 42
Equip Speed 29–47
Aim Assist 68–73
Acquired by Crota's End (Age of Triumph)
Description In the dark beyond the Hellmouth there is a terrible need for light.
See also: Light of the Abyss (Year 1)

Light of the Abyss (Year 3) is a level ?? Legendary Fusion Rifle. It can be dropped from Crota's End (Age of Triumph).


Column 1

  • Arc Damage - This weapon causes Arc Damage.
  • Hive Disruptor - Increase damage to Hive Majors.
  • Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.

Column 2

  • QuickDraw IS - Agile sight. Lightning-fast handling.
  • Red Dot-ORS1 - Precision sight. Enhanced range.
  • TrueSight IS - Flexible sight. Light, with good recoil control. Strong target acquisition.

Column 3

  • Crowd Control - Kills with this weapon grant bonus damage for a short time.

Column 4

  • Skip Rounds - Ceramic-jacketed rounds ricochet on hard surfaces. Their extreme density lets you carry more rounds in reserve. Added mass slows down weapon handling.
  • Enhanced Battery - Increases magazine size.
  • Speed Reload - Reload this weapon quickly.

Column 5

  • Hip Fire - This weapon has bonus accuracy while firing from the hip.

Tips and Tricks


  • 33 damage per bolt, 7 bolts to kill

Pros and Cons

  • Pros - Very high mag size. Possibly glitched damage or charge rate amount. High aim assist.
  • Neutral - None.
  • Cons - Below average reload speed and stability. Very low range and recoil direction. 7 bolts to kill fully armored Guardians.

Recommended Perks


This gun is unique in terms of fusion rifles, and not in a good way. Despite boasting the fastest charge rate of any fusion in the game, it also does the least damage per bolt, a paltry 33. This means that against a full armor target in PvP, it's actually going to take all 7 bolts to kill! That's both absurd, and nearly impossible to accomplish outside of very close range, which relegates this weapon to troll status. As far as perks go it's not terrible, though, so at least it's not the worst of both worlds. In the first slot you'll probably want to choose between TrueSight IS for the boost to aim assist, or Red Dot-ORS1 for the boost to range. Keep in mind that all FR scopes have the same zoom of 1.5x, so you won't get more with either scope. Crowd Control is the only choice in the second slot, which isn't a terrible or fantastic perk, and then Hip Fire is a wonderful FR perk in the last column. In the middle column it's player's choice between Skip Rounds for bouncing bolts and more inventory, or Speed Reload or Enhanced Battery, neither of which are super appealing options to me thanks to the high mag size of 7. Stat wise, the gun is lacking in range, recoil direction, and stability, which means you're really going to be wanting to get up close and personal with your opponents or else you run the risk of not being able to maintain a tight bolt spread. The high aim assist will help out a bit, but this weapon may be better for people who have the skilled thumbs necessary to control a bucking fusion.