Difference between revisions of "Monte Carlo (Year 2)"

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{{Weapon Infobox
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{{Exotic Weapon Infobox
 
|image= monte carlo icon3.jpg
 
|image= monte carlo icon3.jpg
 
|Year= 2
 
|Year= 2
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|Rarity= [[Exotic]]
 
|Rarity= [[Exotic]]
 
|Damage Type= [[Kinetic]]
 
|Damage Type= [[Kinetic]]
|Attack= 320 - 400
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|Attack= 400
 
|Impact= 8
 
|Impact= 8
 
|Blast Radius=
 
|Blast Radius=
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|Perk 3=
 
|Perk 3=
 
|Optional Perks=
 
|Optional Perks=
|Acquired by= Purchased from Xur, Decrypted from Exotic Engram, Endgame Activities
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|Engrams= Exotic
|Vendor= [[Xur]]
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|Xur= 23 Strange Coins
|Cost= 23 Strange Coins
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|Activities= Nightfall
 
|Requirement=
 
|Requirement=
|Description= ''There will always be paths to tread and methods to try. Roll with it.''
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|Description= There will always be paths to tread and methods to try. Roll with it.
 
|Extra=
 
|Extra=
 
}}
 
}}
 
[[Monte Carlo (Year 2)|Monte Carlo]] is a level 40 [[Exotic]] [[Auto Rifle]]. [[Xur]] will occasionally sell this weapon in exchange for 23 [[Strange Coins]]. It may also drop during [[Wrath of the Machine]],[[ King's Fall]], or as a [[Nightfall]] reward. It may also be decrypted from Primary [[Exotic Engrams]].
 
 
 
__NOTOC__
 
__NOTOC__
 
==Perks==
 
==Perks==
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==Grimoire Cards==
 
==Grimoire Cards==
 
[[file: Monte carlo grimoire card1.jpg|135px|link=Monte Carlo (Grimoire Card)|Monte Carlo]]
 
[[file: Monte carlo grimoire card1.jpg|135px|link=Monte Carlo (Grimoire Card)|Monte Carlo]]
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==Related Links==
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*[[Exotic Weapons]]
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*[[Auto Rifles]]
  
 
[[Category:Weapons]] [[Category:Exotic]] [[Category:Auto Rifles]] [[Category:Primary Weapons]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:Agent of the Nine]]
 
[[Category:Weapons]] [[Category:Exotic]] [[Category:Auto Rifles]] [[Category:Primary Weapons]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:Agent of the Nine]]

Latest revision as of 22:41, 31 July 2017

Monte Carlo (Year 2)
Monte Carlo (Year 2)
Attributes
Year 2
Type Auto Rifle
Slot Primary Weapon
Level 40
Rarity Exotic
Damage Type Kinetic
Attack Cap 400
Description There will always be paths to tread and methods to try. Roll with it.
Statistics
Impact 8
Rate of Fire 88
Range 46
Stability 64
Reload 79
Magazine 36
Recoil Direction 80
Equip Speed 60
Aim Assist 50
How to Obtain
Engrams Exotic
Xur 23 Strange Coins
Activities Nightfall


Perks

Intrinsic Perks

  • Kinetic Damage - This weapon causes Kinetic damage.
  • Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.

Primary Perks

  • Hip Fire - This weapon has bonus accuracy while firing from the hip.

Exotic Perks

  • Monte Carlo Method - Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.

Selectable Perk 1

Selectable Perk 2

  • High Caliber Rounds - Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
  • Send It - Increases range and accuracy. Harder to handle. Decreases carried ammo capacity.
  • Field Scout - Increased carried ammo capacity.

Ornaments

Images

Grimoire Cards

Monte Carlo

Related Links