Difference between revisions of "Final Rest II"

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Final Rest II is a level 20 [[Legendary]] [[Fusion Rifle]]. It is obtained by ranking up with the [[Dead Orbit]] or decrypted from [[Rare]], [[Legendary]] or [[Exotic]] [[Engrams]].
 
Final Rest II is a level 20 [[Legendary]] [[Fusion Rifle]]. It is obtained by ranking up with the [[Dead Orbit]] or decrypted from [[Rare]], [[Legendary]] or [[Exotic]] [[Engrams]].
 
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==Mods and Upgrades==
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==Perks and Upgrades==
 
===Sights===
 
===Sights===
 
*'''Random''': [[SteadyHand IS]] or [[QuickDraw IS]] or [[Red Dot-ORS]] or [[Red Dot-ORES]]
 
*'''Random''': [[SteadyHand IS]] or [[QuickDraw IS]] or [[Red Dot-ORS]] or [[Red Dot-ORES]]

Revision as of 11:28, 17 February 2015

Final Rest II
Final Rest II
Information
Type Fusion Rifle
Slot Special Weapon
Level 20
Item Level 60
Rarity Legendary
Damage Type Void, Solar, Arc
Attack 248-300
Impact 84
Charge Rate 25
Range 44
Stability 39
Reload 64
Magazine 6
Zoom 15
Recoil 60
Equip Speed 49
Aim Assist 68
Acquired by Ranking up with the Dead Orbit, Decrypted from Legendary Engrams
Description An advanced energy weapon modified by Dead Orbit's superb technicians and specialists.

Final Rest II is a level 20 Legendary Fusion Rifle. It is obtained by ranking up with the Dead Orbit or decrypted from Rare, Legendary or Exotic Engrams.

Perks and Upgrades

Sights

Special Upgrades

Optional Upgrades

Damage Upgrades

Tips and Tricks

Images