Difference between revisions of "Explosive Rounds"

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==Tips and Tricks==
 
==Tips and Tricks==
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*It splits the damage output of your weapon - dealing half as the physical connection and the other half as the explosion.
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*It does not boost the damage output of the weapon in any way.
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*Overall damage dealt is reduced when dealing precision damage.
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Example:
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*'''Without''' Explosive Rounds: Base damage (Standard) dealt to Vandal - 87, Precision damage - 261
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*'''With''' Explosive Rounds: Base damage (Split) dealt to Vandal - 44 physical/44 Explosive; 88 total, Precision damage - 174 physical/44 Explosive; 218 total
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With explosive rounds, the physical component of the damage gains a weird modifier (somewhere around 4x), but because it's only half of the standard base damage, the math actually works out to applying only a 2.5x multiplier to the standard base damage as opposed to 3x multiplier it gets without explosive rounds.
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Obviously, this neglects the total amount of damage done by its splash effect to multiple enemies in the (very) near area of the target, but in terms of taking out a single, high-priority target, Explosive Rounds will decrease your overall damage dealt.
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[[Category:Modifications]]
 
[[Category:Modifications]]

Revision as of 13:59, 9 October 2014

Explosive Rounds
Information
Effect Upon impact, your bullets cause explosions with radius of 2 meters. Targets closer to the epicenter take more damage.
Description Volatile payload explodes on impact, dealing a portion of the weapon's damage in an area.

Explosive Rounds is a weapon upgrade that explodes on impact, dealing a portion of the weapon's damage in an area.

Effect: Upon impact, your bullets cause explosions with radius of 2 meters. Targets closer to the epicenter take more damage.

Weapons

Tips and Tricks

  • It splits the damage output of your weapon - dealing half as the physical connection and the other half as the explosion.
  • It does not boost the damage output of the weapon in any way.
  • Overall damage dealt is reduced when dealing precision damage.

Example:

  • Without Explosive Rounds: Base damage (Standard) dealt to Vandal - 87, Precision damage - 261
  • With Explosive Rounds: Base damage (Split) dealt to Vandal - 44 physical/44 Explosive; 88 total, Precision damage - 174 physical/44 Explosive; 218 total

With explosive rounds, the physical component of the damage gains a weird modifier (somewhere around 4x), but because it's only half of the standard base damage, the math actually works out to applying only a 2.5x multiplier to the standard base damage as opposed to 3x multiplier it gets without explosive rounds.

Obviously, this neglects the total amount of damage done by its splash effect to multiple enemies in the (very) near area of the target, but in terms of taking out a single, high-priority target, Explosive Rounds will decrease your overall damage dealt.

Last modified on 9 October 2014, at 13:59