Perks
Intrinsic Perks
- Kinetic Damage - This weapon causes Kinetic damage.
- Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.
Primary Perks
- Hip Fire - This weapon has bonus accuracy while firing from the hip.
Exotic Perks
- Monte Carlo Method - Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.
Selectable Perk 1
Selectable Perk 2
- High Caliber Rounds - Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
- Send It - Increases range and accuracy. Harder to handle. Decreases carried ammo capacity.
- Field Scout - Increased carried ammo capacity.
Ornaments
Images
Last modified on 22 January 2017, at 02:35