Difference between revisions of "Recovery"

 
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Recovery increases the speed at which the player regains lost [[health]] and [[shield]]. It also reduces the time of which the player starts to regain health and shield.
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Recovery increases the speed at which the player regains lost [[health]] and [[shield]]. It also reduces the time of which the player starts to regain health and shield. New [[Warlock]] characters start with 5 Recovery while [[Titan]] and [[Hunter]] begin with 1.
  
 
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Latest revision as of 05:48, 1 October 2014

Recovery increases the speed at which the player regains lost health and shield. It also reduces the time of which the player starts to regain health and shield. New Warlock characters start with 5 Recovery while Titan and Hunter begin with 1.


AgilityArmorAttackDefenseDisciplineIntellectLightLevelsRecoveryStrength
Aim AssistAttackBlast RadiusCharge RateDamage TypeEquip Speed
ImpactMagazineRangeRate of FireRecoilReloadStabilityVelocityZoom
DefenseEfficiencyEnergyImpactRangeSpeed
Last modified on 1 October 2014, at 05:48