Difference between revisions of "Modifiers"

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Modifiers change the difficulty of a [[Story Mission]], [[Strike]] or [[Arena]].
 
Modifiers change the difficulty of a [[Story Mission]], [[Strike]] or [[Arena]].
  
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! Effect
 
! Effect
 
! Introduced
 
! Introduced
! Arena Modes
 
 
|-
 
|-
|[[Airborne]]||Players deal more damage while in the air. || [[HoW]] || ||
+
|[[Airborne]]||Players deal more damage while in the air. || [[HoW]]  
 +
|-
 +
|[[Arc Burn]]||Arc damage from any source is increased by 300%. || Original
 +
|-
 +
|[[Berserk]]||Minions of the Darkness won’t flinch, even after massive damage. || Original
 +
|-
 +
|[[Brawler]]|| Guardian's melee damage is increased by 300%. || [[HoW]]
 +
|-
 +
|[[Catapult (Modifier)|Catapult]]|| Cooldown of [[Grenade]] abilities are greatly decreased. || [[HoW]]
 +
|-
 +
|[[Chaff]]|| Player radar is disabled.|| [[TTK]]
 
|-
 
|-
|[[Angry]]||Minions of the Darkness won’t flinch, even after massive damage. || Original ||
+
|[[Daybreak]] || Reduces cooldown of all abilities. [[Epic]] is inherent. || [[AoT]]
 
|-
 
|-
|[[Arc Burn]]||Arc damage from any source is increased by 300%. || Original ||
+
|[[Epic]]||Heavily shielded and highly aggressive enemies appear in great numbers. || Original  
 
|-
 
|-
|[[Brawler]]|| Guardian's melee damage is increased by 300%. || [[HoW]] ||
+
|[[Exposure]]|| Guardians' [[shield]]s are increased but they do not regenerate. || [[HoW]]  
 
|-
 
|-
|[[Catapult (Modifier)|Catapult]]|| Cooldown of [[Grenade]] abilities are greatly decreased. || [[HoW]] ||
+
|[[Fresh Troops]]||Some enemy squads have been fortified with additional reinforcements. || [[HoW]]
 
|-
 
|-
|[[Epic]]||Heavily shielded and highly aggressive enemies appear in great numbers. || Original ||
+
|[[Grounded]]||Players take more damage while airborne. || [[TTK]]
 
|-
 
|-
|[[Exposure]]|| Guardians' [[shield]]s are increased but they do not regenerate. || [[HoW]] ||
+
|[[Heroic]]||Enemies appear in greater numbers and are more aggressive. || Original
 
|-
 
|-
|[[Grounded]]||Players take more damage while airborne. || [[HoW]] ||
+
|[[Ironclad]]||More enemies have shields. || [[TTK]]
 
|-
 
|-
|[[Heroic]]||Enemies appear in greater numbers and are more aggressive. || Original ||
+
|[[Juggler]]||No ammo drops for your equipped weapon. || Original  
 
|-
 
|-
|[[Juggler]]||No ammo drops for your equipped weapon. || Original ||
+
|[[Lightswitch]]||Minions of the Darkness deal much more melee damage. || Original  
 
|-
 
|-
|[[Lightswitch]]||Minions of the Darkness deal much more melee damage. || Original ||
+
|[[Match Game]]||Enemy shields are resistant to all unmatched elemental damage. || [[TTK]]
 
|-
 
|-
|[[Nightfall]]||If all players in your fireteam die, you will be returned to orbit. || Original ||
+
|[[Nightfall]]||If all players in your fireteam die, you will be returned to orbit. || Original  
 
|-
 
|-
|[[Small Arms]]|| Damage of [[Primary Weapons]] is doubled. || [[HoW]] ||
+
|[[Small Arms]]|| Damage of [[Primary Weapons]] is doubled. || [[HoW]]  
 
|-
 
|-
|[[Solar Burn]]||Solar damage from any source is increased by 300%. || Original ||
+
|[[Solar Burn]]||Solar damage from any source is increased by 300%. || Original  
 
|-
 
|-
|[[Specialist]]||Damage of [[Special Weapons]] is doubled. || [[HoW]] ||
+
|[[Specialist]]||Damage of [[Special Weapons]] is doubled. || [[HoW]]  
 
|-
 
|-
|[[Trickle]]|| Cooldown of all of your [[abilities]] ([[grenades]], [[melee]] and [[super]]) are increased. || [[HoW]] ||
+
|[[Trickle]]|| Cooldown of all of your [[abilities]] ([[grenades]], [[melee]] and [[super]]) are increased. || [[HoW]]  
 
|-
 
|-
|[[Void Burn]]||Void damage from any source is increased by 300%. || Original ||
+
|[[Void Burn]]||Void damage from any source is increased by 300%. || Original  
 
|-
 
|-
 
|}
 
|}
  
 
Please note that in [[Heroic]] and [[Epic]] Modifiers, the entire encounters are changed. More and more powerful [[enemies]] become available. They even have smarter A.I. [[Nightfall]] is similar to hardcore mode in other games. As soon as your fireteam wipes, you are kicked out of the mission or strike.
 
Please note that in [[Heroic]] and [[Epic]] Modifiers, the entire encounters are changed. More and more powerful [[enemies]] become available. They even have smarter A.I. [[Nightfall]] is similar to hardcore mode in other games. As soon as your fireteam wipes, you are kicked out of the mission or strike.

Latest revision as of 07:15, 6 September 2017

Check Out Modifiers on Destiny 2 Wiki

Modifiers change the difficulty of a Story Mission, Strike or Arena.

Modifier Effect Introduced
Airborne Players deal more damage while in the air. HoW
Arc Burn Arc damage from any source is increased by 300%. Original
Berserk Minions of the Darkness won’t flinch, even after massive damage. Original
Brawler Guardian's melee damage is increased by 300%. HoW
Catapult Cooldown of Grenade abilities are greatly decreased. HoW
Chaff Player radar is disabled. TTK
Daybreak Reduces cooldown of all abilities. Epic is inherent. AoT
Epic Heavily shielded and highly aggressive enemies appear in great numbers. Original
Exposure Guardians' shields are increased but they do not regenerate. HoW
Fresh Troops Some enemy squads have been fortified with additional reinforcements. HoW
Grounded Players take more damage while airborne. TTK
Heroic Enemies appear in greater numbers and are more aggressive. Original
Ironclad More enemies have shields. TTK
Juggler No ammo drops for your equipped weapon. Original
Lightswitch Minions of the Darkness deal much more melee damage. Original
Match Game Enemy shields are resistant to all unmatched elemental damage. TTK
Nightfall If all players in your fireteam die, you will be returned to orbit. Original
Small Arms Damage of Primary Weapons is doubled. HoW
Solar Burn Solar damage from any source is increased by 300%. Original
Specialist Damage of Special Weapons is doubled. HoW
Trickle Cooldown of all of your abilities (grenades, melee and super) are increased. HoW
Void Burn Void damage from any source is increased by 300%. Original

Please note that in Heroic and Epic Modifiers, the entire encounters are changed. More and more powerful enemies become available. They even have smarter A.I. Nightfall is similar to hardcore mode in other games. As soon as your fireteam wipes, you are kicked out of the mission or strike.

Last modified on 6 September 2017, at 07:15