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		<updated>2026-05-03T03:37:13Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Doctrine_of_Passing_(Adept)&amp;diff=71645</id>
		<title>Doctrine of Passing (Adept)</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Doctrine_of_Passing_(Adept)&amp;diff=71645"/>
				<updated>2016-07-25T21:00:44Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|image=doctrine of passing (adept) icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Auto Rifle]]&lt;br /&gt;
|Slot=[[Primary Weapon]]&lt;br /&gt;
|Level=20&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Damage Type=[[Kinetic]]&lt;br /&gt;
|Attack=310&lt;br /&gt;
|Impact=28&lt;br /&gt;
|Blast Radius=&lt;br /&gt;
|Rate of Fire=77&lt;br /&gt;
|Charge Rate=&lt;br /&gt;
|Speed=&lt;br /&gt;
|Range=32&lt;br /&gt;
|Velocity=&lt;br /&gt;
|Stability=54&lt;br /&gt;
|Reload=62&lt;br /&gt;
|Magazine=27&lt;br /&gt;
|Efficiency=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Energy=&lt;br /&gt;
|Zoom=15&lt;br /&gt;
|Recoil=80&lt;br /&gt;
|Aim Assist=50&lt;br /&gt;
|Equip Speed=36&lt;br /&gt;
|Sights=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Optional Perks=&lt;br /&gt;
|Acquired by=[[Flawless Victory]]&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=Death is the best teacher.&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Doctrine of Passing (Adept)]] is a level 40 [[Legendary]] [[Auto Rifle]]. It can be can be obtained after achieving [[Flawless Victory]] (winning 9 times without losing once) in [[Trials of Osiris]]. Players have a chance of obtaining it in a chest in [[The Lighthouse]].&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Kinetic Damage]] - This weapon causes kinetic damage. &lt;br /&gt;
*[[Infuse]] - Consume a more powerful Weapon to boost the Attack value of this Weapon. &lt;br /&gt;
*[[Last Resort]] - This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.&lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*'''Random''': [[Red Dot-ORA]] or [[MD-Reflex]]&lt;br /&gt;
*'''Random''': [[Red Dot-ORA2]] or [[Reflex]]&lt;br /&gt;
*'''Random''': [[OEG]] or [[OEG Riflescope]]&lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*[[Persistence]]&lt;br /&gt;
===Column 4===&lt;br /&gt;
*'''Random''': [[Lightweight]] or [[Hand Loaded]] or [[Fitted Stock]] or [[Speed Reload]] or [[Perfect Balance]]&lt;br /&gt;
*'''Random''': [[Appended Magazine]] or [[Injection Mold]] or [[Oiled Frame]] or [[Hand-laid Stock]] or [[Feather Mag]]&lt;br /&gt;
*'''Random''': [[Armor Piercing Rounds]] or [[Rifled Barrel]] or [[Reinforced Barrel]] or [[Smallbore]]&lt;br /&gt;
&lt;br /&gt;
===Column 5===&lt;br /&gt;
*'''Random''': [[Rangefinder]] or [[Hidden Hand]] or [[Rodeo]] or [[Counterbalance]]&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Auto Rifles]] [[Category:Primary Weapons]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:Adept Weapons]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Doctrine_of_Passing_(Adept)&amp;diff=71644</id>
		<title>Doctrine of Passing (Adept)</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Doctrine_of_Passing_(Adept)&amp;diff=71644"/>
				<updated>2016-07-25T20:59:41Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: /* Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|image=doctrine of passing (adept) icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Auto Rifle]]&lt;br /&gt;
|Slot=[[Primary Weapon]]&lt;br /&gt;
|Level=20&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Damage Type=[[Kinetic]]&lt;br /&gt;
|Attack=310&lt;br /&gt;
|Impact=28&lt;br /&gt;
|Blast Radius=&lt;br /&gt;
|Rate of Fire=77&lt;br /&gt;
|Charge Rate=&lt;br /&gt;
|Speed=&lt;br /&gt;
|Range=32&lt;br /&gt;
|Velocity=&lt;br /&gt;
|Stability=54&lt;br /&gt;
|Reload=62&lt;br /&gt;
|Magazine=27&lt;br /&gt;
|Efficiency=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Energy=&lt;br /&gt;
|Zoom=15&lt;br /&gt;
|Recoil=80&lt;br /&gt;
|Aim Assist=50&lt;br /&gt;
|Equip Speed=36&lt;br /&gt;
|Sights=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Optional Perks=&lt;br /&gt;
|Acquired by=[[Flawless Victory]]&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=Death is the best teacher.&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Doctrine of Passing (Adept)]] is a level 20 [[Legendary]] [[Auto Rifle]]. It can be can be obtained after achieving [[Flawless Victory]] (winning 9 times without losing once) in [[Trials of Osiris]]. Players have a chance of obtaining it in a chest in [[The Lighthouse]].&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Kinetic Damage]] - This weapon causes kinetic damage. &lt;br /&gt;
*[[Infuse]] - Consume a more powerful Weapon to boost the Attack value of this Weapon. &lt;br /&gt;
*[[Last Resort]] - This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.&lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*'''Random''': [[Red Dot-ORA]] or [[MD-Reflex]]&lt;br /&gt;
*'''Random''': [[Red Dot-ORA2]] or [[Reflex]]&lt;br /&gt;
*'''Random''': [[OEG]] or [[OEG Riflescope]]&lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*[[Persistence]]&lt;br /&gt;
===Column 4===&lt;br /&gt;
*'''Random''': [[Lightweight]] or [[Hand Loaded]] or [[Fitted Stock]] or [[Speed Reload]] or [[Perfect Balance]]&lt;br /&gt;
*'''Random''': [[Appended Magazine]] or [[Injection Mold]] or [[Oiled Frame]] or [[Hand-laid Stock]] or [[Feather Mag]]&lt;br /&gt;
*'''Random''': [[Armor Piercing Rounds]] or [[Rifled Barrel]] or [[Reinforced Barrel]] or [[Smallbore]]&lt;br /&gt;
&lt;br /&gt;
===Column 5===&lt;br /&gt;
*'''Random''': [[Rangefinder]] or [[Hidden Hand]] or [[Rodeo]] or [[Counterbalance]]&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Auto Rifles]] [[Category:Primary Weapons]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:Adept Weapons]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Cloak_of_the_Sixth_Reign&amp;diff=71643</id>
		<title>Cloak of the Sixth Reign</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Cloak_of_the_Sixth_Reign&amp;diff=71643"/>
				<updated>2016-07-25T20:36:52Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=cloak of the sixth reign icon2.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Hunter Cloak]]&lt;br /&gt;
|Class=[[Hunter]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Defense=230&lt;br /&gt;
|Discipline=13 - 22&lt;br /&gt;
|Strength=13 - 22&lt;br /&gt;
|Intellect=13 - 22&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Acquired by=Acquired from the [[The Wolves of Mars]] Quest&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=One throne beneath the howling dark.&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Cloak of the Sixth Reign]] is a level 40 [[Legendary]] [[Hunter Cloak]]. It can be Acquired from the [[The Wolves of Mars]] Quest.&lt;br /&gt;
*Cloak of the Sixth Reign is a [[Year 2]] [[Legendary Armor]] released in [[The Taken King]] [[expansion]].&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor.&lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*'''Random''': [[Increase Discipline]] or [[Increase Intellect]] or [[Increase Intellect]]&lt;br /&gt;
*'''Random''': [[Increase Strength]] or [[Increase Strength]] or [[Increase Discipline]]&lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*'''Random''': [[Auto Rifle Focus]] or [[Pulse Rifle Focus]] or [[Scout Rifle Focus]] or [[Hand Cannon Focus]]&lt;br /&gt;
*'''Random''': [[Fusion Rifle Focus]] or [[Shotgun Focus]] or [[Sidearm Focus]] or [[Sniper Rifle Focus]] or [[Machine Gun Focus]] or [[Rocket Launcher Focus]]&lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Vanguard Champion]] - Increases your Vanguard reputation gains.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]] [[Category:Class Armor]] [[Category:Hunter Cloaks]] [[Category:Hunter Armor]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Champion_of_the_Cult&amp;diff=71642</id>
		<title>Champion of the Cult</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Champion_of_the_Cult&amp;diff=71642"/>
				<updated>2016-07-25T20:17:21Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Activity Infobox&lt;br /&gt;
|image=future war cult quest icon1.png&lt;br /&gt;
|Type=[[Quest]]&lt;br /&gt;
|Quest Type=[[Future War Cult Quest]]&lt;br /&gt;
|Number of Steps=2&lt;br /&gt;
|Objective=&lt;br /&gt;
|Location=&lt;br /&gt;
|Players=&lt;br /&gt;
|Enemy Type=??&lt;br /&gt;
|Boss=??&lt;br /&gt;
|Tier 1 Level=??&lt;br /&gt;
|Tier 2 Level=&lt;br /&gt;
|Tier 3 Level=&lt;br /&gt;
|Tier 4 Level=&lt;br /&gt;
|Previous=??&lt;br /&gt;
|Next=??&lt;br /&gt;
|Description=A Guardian dons the colors of the Future War Cult to arise as its champion.&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Champion of the Cult]] is a Rank 25 [[Future War Cult]] [[Quest]]&lt;br /&gt;
==Step 1: For Future War Cult!==&lt;br /&gt;
&lt;br /&gt;
'''Task''': Represent the Future War Cult in Strikes and the Crucible while wearing a Future War Cult shader, emblem and class armor.&lt;br /&gt;
&lt;br /&gt;
'''Quote''': &amp;amp;quot;There is no future but now. No truth but war.&amp;amp;quot; —Future War Cult tenet&lt;br /&gt;
&lt;br /&gt;
'''Objective''': Slay 500 Minions of the Darkness. Complete 10 Heroic [[Strikes]]. Slay 250 [[Crucible]] Foes. Win 10 Crucible Matches.&lt;br /&gt;
&lt;br /&gt;
'''Rewards''': Exotic Armor Upgrade&lt;br /&gt;
&lt;br /&gt;
==Step 2: Talk to Lakshmi-2==&lt;br /&gt;
&lt;br /&gt;
'''Task''': Return to Lakshmi-2 in the Tower.&lt;br /&gt;
&lt;br /&gt;
'''Quote''': &amp;amp;quot;The future hasn&amp;amp;#39;t been written yet. Hah! How naive can you be?&amp;amp;quot;&lt;br /&gt;
- Lakshmi-2&lt;br /&gt;
&lt;br /&gt;
'''Objective''': Go to [[The Last City, Earth]].&lt;br /&gt;
&lt;br /&gt;
'''Rewards''': Exotic Armor Upgrade, [[Mote of Light]], [[Experience]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]] [[Category:Future War Cult Quests]] [[Category:The Taken King]] [[Category:Year 2]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Champion_of_the_Cult&amp;diff=71641</id>
		<title>Champion of the Cult</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Champion_of_the_Cult&amp;diff=71641"/>
				<updated>2016-07-25T20:16:00Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: /* Step 2: Talk to Lakshmi-2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Activity Infobox&lt;br /&gt;
|image=future war cult quest icon1.png&lt;br /&gt;
|Type=[[Quest]]&lt;br /&gt;
|Quest Type=[[Future War Cult Quest]]&lt;br /&gt;
|Number of Steps=2&lt;br /&gt;
|Objective=&lt;br /&gt;
|Location=&lt;br /&gt;
|Players=&lt;br /&gt;
|Enemy Type=??&lt;br /&gt;
|Boss=??&lt;br /&gt;
|Tier 1 Level=??&lt;br /&gt;
|Tier 2 Level=&lt;br /&gt;
|Tier 3 Level=&lt;br /&gt;
|Tier 4 Level=&lt;br /&gt;
|Previous=??&lt;br /&gt;
|Next=??&lt;br /&gt;
|Description=A Guardian dons the colors of the Future War Cult to arise as its champion.&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Champion of the Cult]] is a level ?? [[Future War Cult]] [[Quest]]&lt;br /&gt;
==Step 1: For Future War Cult!==&lt;br /&gt;
&lt;br /&gt;
'''Task''': Represent the Future War Cult in Strikes and the Crucible while wearing a Future War Cult shader, emblem and class armor.&lt;br /&gt;
&lt;br /&gt;
'''Quote''': &amp;amp;quot;There is no future but now. No truth but war.&amp;amp;quot; —Future War Cult tenet&lt;br /&gt;
&lt;br /&gt;
'''Objective''': Slay 500 Minions of the Darkness. Complete 10 Heroic [[Strikes]]. Slay 250 [[Crucible]] Foes. Win 10 Crucible Matches.&lt;br /&gt;
&lt;br /&gt;
'''Rewards''': Armor Upgrade&lt;br /&gt;
&lt;br /&gt;
==Step 2: Talk to Lakshmi-2==&lt;br /&gt;
&lt;br /&gt;
'''Task''': Return to Lakshmi-2 in the Tower.&lt;br /&gt;
&lt;br /&gt;
'''Quote''': &amp;amp;quot;The future hasn&amp;amp;#39;t been written yet. Hah! How naive can you be?&amp;amp;quot;&lt;br /&gt;
- Lakshmi-2&lt;br /&gt;
&lt;br /&gt;
'''Objective''': Go to [[The Last City, Earth]].&lt;br /&gt;
&lt;br /&gt;
'''Rewards''': Armor Upgrade, [[Mote of Light]], [[Experience]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]] [[Category:Future War Cult Quests]] [[Category:The Taken King]] [[Category:Year 2]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Champion_of_the_Cult&amp;diff=71640</id>
		<title>Champion of the Cult</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Champion_of_the_Cult&amp;diff=71640"/>
				<updated>2016-07-25T20:15:36Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: /* Step 1: For Future War Cult! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Activity Infobox&lt;br /&gt;
|image=future war cult quest icon1.png&lt;br /&gt;
|Type=[[Quest]]&lt;br /&gt;
|Quest Type=[[Future War Cult Quest]]&lt;br /&gt;
|Number of Steps=2&lt;br /&gt;
|Objective=&lt;br /&gt;
|Location=&lt;br /&gt;
|Players=&lt;br /&gt;
|Enemy Type=??&lt;br /&gt;
|Boss=??&lt;br /&gt;
|Tier 1 Level=??&lt;br /&gt;
|Tier 2 Level=&lt;br /&gt;
|Tier 3 Level=&lt;br /&gt;
|Tier 4 Level=&lt;br /&gt;
|Previous=??&lt;br /&gt;
|Next=??&lt;br /&gt;
|Description=A Guardian dons the colors of the Future War Cult to arise as its champion.&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Champion of the Cult]] is a level ?? [[Future War Cult]] [[Quest]]&lt;br /&gt;
==Step 1: For Future War Cult!==&lt;br /&gt;
&lt;br /&gt;
'''Task''': Represent the Future War Cult in Strikes and the Crucible while wearing a Future War Cult shader, emblem and class armor.&lt;br /&gt;
&lt;br /&gt;
'''Quote''': &amp;amp;quot;There is no future but now. No truth but war.&amp;amp;quot; —Future War Cult tenet&lt;br /&gt;
&lt;br /&gt;
'''Objective''': Slay 500 Minions of the Darkness. Complete 10 Heroic [[Strikes]]. Slay 250 [[Crucible]] Foes. Win 10 Crucible Matches.&lt;br /&gt;
&lt;br /&gt;
'''Rewards''': Armor Upgrade&lt;br /&gt;
&lt;br /&gt;
==Step 2: Talk to Lakshmi-2==&lt;br /&gt;
&lt;br /&gt;
'''Task''': Return to Lakshmi-2 in the Tower.&lt;br /&gt;
&lt;br /&gt;
'''Quote''': &amp;amp;quot;The future hasn&amp;amp;#39;t been written yet. Hah! How naive can you be?&amp;amp;quot;&lt;br /&gt;
- Lakshmi-2&lt;br /&gt;
&lt;br /&gt;
'''Objective''': Go to [[The Last City, Earth]].&lt;br /&gt;
&lt;br /&gt;
'''Rewards''': [[Armor Upgrade]], [[Mote of Light]], [[Experience]]&lt;br /&gt;
&lt;br /&gt;
'''Tips''': ???&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]] [[Category:Future War Cult Quests]] [[Category:The Taken King]] [[Category:Year 2]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Champion_of_the_Cult&amp;diff=71639</id>
		<title>Champion of the Cult</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Champion_of_the_Cult&amp;diff=71639"/>
				<updated>2016-07-25T20:13:14Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: /* Step 1: For Future War Cult! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Activity Infobox&lt;br /&gt;
|image=future war cult quest icon1.png&lt;br /&gt;
|Type=[[Quest]]&lt;br /&gt;
|Quest Type=[[Future War Cult Quest]]&lt;br /&gt;
|Number of Steps=2&lt;br /&gt;
|Objective=&lt;br /&gt;
|Location=&lt;br /&gt;
|Players=&lt;br /&gt;
|Enemy Type=??&lt;br /&gt;
|Boss=??&lt;br /&gt;
|Tier 1 Level=??&lt;br /&gt;
|Tier 2 Level=&lt;br /&gt;
|Tier 3 Level=&lt;br /&gt;
|Tier 4 Level=&lt;br /&gt;
|Previous=??&lt;br /&gt;
|Next=??&lt;br /&gt;
|Description=A Guardian dons the colors of the Future War Cult to arise as its champion.&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Champion of the Cult]] is a level ?? [[Future War Cult]] [[Quest]]&lt;br /&gt;
==Step 1: For Future War Cult!==&lt;br /&gt;
&lt;br /&gt;
'''Task''': Represent the Future War Cult in Strikes and the Crucible while wearing a Future War Cult shader, emblem and class armor.&lt;br /&gt;
&lt;br /&gt;
'''Quote''': &amp;amp;quot;There is no future but now. No truth but war.&amp;amp;quot; —Future War Cult tenet&lt;br /&gt;
&lt;br /&gt;
'''Objective''': Slay 500 [[Minions of the Darkness]].Obtain 10 Complete [[Heroic Strikes]].Slay 250 [[Crucible]] Foes.Obtain 10 Win Crucible Matches.&lt;br /&gt;
&lt;br /&gt;
'''Rewards''': [[Armor Upgrade]]&lt;br /&gt;
&lt;br /&gt;
==Step 2: Talk to Lakshmi-2==&lt;br /&gt;
&lt;br /&gt;
'''Task''': Return to Lakshmi-2 in the Tower.&lt;br /&gt;
&lt;br /&gt;
'''Quote''': &amp;amp;quot;The future hasn&amp;amp;#39;t been written yet. Hah! How naive can you be?&amp;amp;quot;&lt;br /&gt;
- Lakshmi-2&lt;br /&gt;
&lt;br /&gt;
'''Objective''': Go to [[The Last City, Earth]].&lt;br /&gt;
&lt;br /&gt;
'''Rewards''': [[Armor Upgrade]], [[Mote of Light]], [[Experience]]&lt;br /&gt;
&lt;br /&gt;
'''Tips''': ???&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]] [[Category:Future War Cult Quests]] [[Category:The Taken King]] [[Category:Year 2]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Champion_of_the_Cult&amp;diff=71638</id>
		<title>Champion of the Cult</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Champion_of_the_Cult&amp;diff=71638"/>
				<updated>2016-07-25T20:12:38Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: /* Step 1: For Future War Cult! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Activity Infobox&lt;br /&gt;
|image=future war cult quest icon1.png&lt;br /&gt;
|Type=[[Quest]]&lt;br /&gt;
|Quest Type=[[Future War Cult Quest]]&lt;br /&gt;
|Number of Steps=2&lt;br /&gt;
|Objective=&lt;br /&gt;
|Location=&lt;br /&gt;
|Players=&lt;br /&gt;
|Enemy Type=??&lt;br /&gt;
|Boss=??&lt;br /&gt;
|Tier 1 Level=??&lt;br /&gt;
|Tier 2 Level=&lt;br /&gt;
|Tier 3 Level=&lt;br /&gt;
|Tier 4 Level=&lt;br /&gt;
|Previous=??&lt;br /&gt;
|Next=??&lt;br /&gt;
|Description=A Guardian dons the colors of the Future War Cult to arise as its champion.&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Champion of the Cult]] is a level ?? [[Future War Cult]] [[Quest]]&lt;br /&gt;
==Step 1: For Future War Cult!==&lt;br /&gt;
&lt;br /&gt;
'''Task''': Represent the Future War Cult in Strikes and the Crucible while wearing a Future War Cult shader, emblem and class armor.&lt;br /&gt;
&lt;br /&gt;
'''Quote''': &amp;amp;quot;There is no future but now. No truth but war.&amp;amp;quot; —Future War Cult tenet&lt;br /&gt;
&lt;br /&gt;
'''Objective''': Slay 500 [[Minions of the Darkness]].Obtain 10 [[Complete Heroic Strikes]].Slay 250 [[Crucible Foes]].Obtain 10 [[Win Crucible Matches]].&lt;br /&gt;
&lt;br /&gt;
'''Rewards''': [[Armor Upgrade]]&lt;br /&gt;
&lt;br /&gt;
==Step 2: Talk to Lakshmi-2==&lt;br /&gt;
&lt;br /&gt;
'''Task''': Return to Lakshmi-2 in the Tower.&lt;br /&gt;
&lt;br /&gt;
'''Quote''': &amp;amp;quot;The future hasn&amp;amp;#39;t been written yet. Hah! How naive can you be?&amp;amp;quot;&lt;br /&gt;
- Lakshmi-2&lt;br /&gt;
&lt;br /&gt;
'''Objective''': Go to [[The Last City, Earth]].&lt;br /&gt;
&lt;br /&gt;
'''Rewards''': [[Armor Upgrade]], [[Mote of Light]], [[Experience]]&lt;br /&gt;
&lt;br /&gt;
'''Tips''': ???&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]] [[Category:Future War Cult Quests]] [[Category:The Taken King]] [[Category:Year 2]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Chaos_Cloak&amp;diff=71637</id>
		<title>Chaos Cloak</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Chaos_Cloak&amp;diff=71637"/>
				<updated>2016-07-25T20:11:00Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=chaos cloak icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Hunter Cloak]]&lt;br /&gt;
|Class=[[Hunter]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Exotic]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Defense=290&lt;br /&gt;
|Discipline=17 - 29&lt;br /&gt;
|Strength=17 - 29&lt;br /&gt;
|Intellect=17 - 29&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Acquired by=Acquired from the [[Champion of the Cult]] Quest&lt;br /&gt;
|Vendor=[[Future War Cult]]&lt;br /&gt;
|Cost=Rank 25 with Future War Cult&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=There is no doubt that our future will be won in battle.&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Chaos Cloak]] is a level 40 [[Exotic]] [[Hunter Cloak]]. It can be earned from the [[Champion of the Cult]] Quest for the [[Future War Cult Vendor]].&lt;br /&gt;
*Chaos Cloak is a [[Year 2]] [[Exotic Armor]] released in [[The Taken King]] [[expansion]].&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Gladiator]] - Increases Future War Cult reputation gains, and adds a Future War Cult effect on spawn.&lt;br /&gt;
*[[The Life Exotic]] - This piece of Exotic armor can be equipped at the same time as other Exotic armor.&lt;br /&gt;
*[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor.&lt;br /&gt;
*[[Twist Fate]] - Changes the stats and upgrades available on this Armor.&lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*'''Random''': [[Increase Discipline]] or [[Increase Intellect]] or [[Increase Intellect]]&lt;br /&gt;
*'''Random''': [[Increase Strength]] or [[Increase Strength]] or [[Increase Discipline]]&lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*'''Random''': [[Auto Rifle Focus]] or [[Pulse Rifle Focus]] or [[Scout Rifle Focus]] or [[Hand Cannon Focus]]&lt;br /&gt;
*'''Random''': [[Fusion Rifle Focus]] or [[Shotgun Focus]] or [[Sidearm Focus]] or [[Sniper Rifle Focus]] or [[Machine Gun Focus]] or [[Rocket Launcher Focus]]&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]] [[Category:Class Armor]] [[Category:Hunter Cloaks]] [[Category:Hunter Armor]] [[Category:Exotic]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:Future War Cult Vendor]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Chaos_Cloak&amp;diff=71636</id>
		<title>Chaos Cloak</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Chaos_Cloak&amp;diff=71636"/>
				<updated>2016-07-25T20:08:50Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=chaos cloak icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Hunter Cloak]]&lt;br /&gt;
|Class=[[Hunter]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Exotic]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Defense=290&lt;br /&gt;
|Discipline=17 - 29&lt;br /&gt;
|Strength=17 - 29&lt;br /&gt;
|Intellect=17 - 29&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Acquired by=Acquired from the [[Champion of the Cult]] Quest&lt;br /&gt;
|Vendor=[[Future War Cult]]&lt;br /&gt;
|Cost=Rank 25 with Future War Cult&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=There is no doubt that our future will be won in battle.&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Chaos Cloak]] is a level 40 [[Exotic]] [[Hunter Cloak]]. It can be Purchased from [[Future War Cult Vendor]] for ?? [[Legendary Marks]]. Acquired from ?? [[Quest]].&lt;br /&gt;
*Chaos Cloak is a [[Year 2]] [[Exotic Armor]] released in [[The Taken King]] [[expansion]].&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Gladiator]] - Increases Future War Cult reputation gains, and adds a Future War Cult effect on spawn.&lt;br /&gt;
*[[The Life Exotic]] - This piece of Exotic armor can be equipped at the same time as other Exotic armor.&lt;br /&gt;
*[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor.&lt;br /&gt;
*[[Twist Fate]] - Changes the stats and upgrades available on this Armor.&lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*'''Random''': [[Increase Discipline]] or [[Increase Intellect]] or [[Increase Intellect]]&lt;br /&gt;
*'''Random''': [[Increase Strength]] or [[Increase Strength]] or [[Increase Discipline]]&lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*'''Random''': [[Auto Rifle Focus]] or [[Pulse Rifle Focus]] or [[Scout Rifle Focus]] or [[Hand Cannon Focus]]&lt;br /&gt;
*'''Random''': [[Fusion Rifle Focus]] or [[Shotgun Focus]] or [[Sidearm Focus]] or [[Sniper Rifle Focus]] or [[Machine Gun Focus]] or [[Rocket Launcher Focus]]&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]] [[Category:Class Armor]] [[Category:Hunter Cloaks]] [[Category:Hunter Armor]] [[Category:Exotic]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:Future War Cult Vendor]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Darkhollow_Mantle&amp;diff=71635</id>
		<title>Darkhollow Mantle</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Darkhollow_Mantle&amp;diff=71635"/>
				<updated>2016-07-25T20:06:33Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: /* Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=darkhollow mantle icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Hunter Cloak]]&lt;br /&gt;
|Class=[[Hunter]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Defense=300-335&lt;br /&gt;
|Discipline=&lt;br /&gt;
|Strength=&lt;br /&gt;
|Intellect=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Acquired by=King's Fall Normal Mode&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=&amp;amp;quot;To even exist in their space is to constantly demand your own existence.&amp;amp;quot; —Eris Morn&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Darkhollow Mantle]] is a level 40 [[Legendary]] [[Hunter Cloak]]. It is dropped by Either Killing the [[Daughters of Oryx]] or [[Oryx, The Taken King]] in the [[King's Fall]] [[Raid]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor.&lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*'''Random''': [[Increase Discipline]] or [[Increase Intellect]] or [[Increase Intellect]]&lt;br /&gt;
*'''Random''': [[Increase Strength]] or [[Increase Strength]] or [[Increase Discipline]]&lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*'''Random''': [[Auto Rifle Focus]] or [[Pulse Rifle Focus]] or [[Scout Rifle Focus]] or [[Hand Cannon Focus]]&lt;br /&gt;
*'''Random''': [[Fusion Rifle Focus]] or [[Shotgun Focus]] or [[Sidearm Focus]] or [[Sniper Rifle Focus]] or [[Machine Gun Focus]] or [[Rocket Launcher Focus]]&lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Vanguard Champion]] - Increases your Vanguard reputation gains.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]] [[Category:Class Armor]] [[Category:Hunter Cloaks]] [[Category:Hunter Armor]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:King's Fall]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Darkhollow_Mantle&amp;diff=71634</id>
		<title>Darkhollow Mantle</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Darkhollow_Mantle&amp;diff=71634"/>
				<updated>2016-07-25T20:06:07Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=darkhollow mantle icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Hunter Cloak]]&lt;br /&gt;
|Class=[[Hunter]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Defense=300-335&lt;br /&gt;
|Discipline=&lt;br /&gt;
|Strength=&lt;br /&gt;
|Intellect=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Acquired by=King's Fall Normal Mode&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=&amp;amp;quot;To even exist in their space is to constantly demand your own existence.&amp;amp;quot; —Eris Morn&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Darkhollow Mantle]] is a level 40 [[Legendary]] [[Hunter Cloak]]. It is dropped by Either Killing the [[Daughters of Oryx]] or [[Oryx, The Taken King]] in the [[King's Fall]] [[Raid]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor.&lt;br /&gt;
*[[Twist Fate]] - Changes the stats and upgrades available on this Armor.&lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*'''Random''': [[Increase Discipline]] or [[Increase Intellect]] or [[Increase Intellect]]&lt;br /&gt;
*'''Random''': [[Increase Strength]] or [[Increase Strength]] or [[Increase Discipline]]&lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*'''Random''': [[Auto Rifle Focus]] or [[Pulse Rifle Focus]] or [[Scout Rifle Focus]] or [[Hand Cannon Focus]]&lt;br /&gt;
*'''Random''': [[Fusion Rifle Focus]] or [[Shotgun Focus]] or [[Sidearm Focus]] or [[Sniper Rifle Focus]] or [[Machine Gun Focus]] or [[Rocket Launcher Focus]]&lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Vanguard Champion]] - Increases your Vanguard reputation gains.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]] [[Category:Class Armor]] [[Category:Hunter Cloaks]] [[Category:Hunter Armor]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:King's Fall]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=War_Numen%27s_Mark&amp;diff=71633</id>
		<title>War Numen's Mark</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=War_Numen%27s_Mark&amp;diff=71633"/>
				<updated>2016-07-25T20:03:39Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=war numens mark icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Titan Mark]]&lt;br /&gt;
|Class=[[Titan]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Defense=300-335&lt;br /&gt;
|Discipline=&lt;br /&gt;
|Strength=&lt;br /&gt;
|Intellect=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Acquired by=King's Fall Normal Mode&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=Will you barter your soul in exchange for the chance to kill a king?&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[War Numen's Mark]] is a level 40 [[Legendary]] [[Titan Mark]]. It is dropped  by either Killing the [[Daughters of Oryx]] or [[Oryx, The Taken King]] in the [[King's Fall]] [[Raid]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor.&lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*'''Random''': [[Increase Discipline]] or [[Increase Intellect]] or [[Increase Intellect]]&lt;br /&gt;
*'''Random''': [[Increase Strength]] or [[Increase Strength]] or [[Increase Discipline]]&lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*'''Random''': [[Auto Rifle Focus]] or [[Pulse Rifle Focus]] or [[Scout Rifle Focus]] or [[Hand Cannon Focus]]&lt;br /&gt;
*'''Random''': [[Fusion Rifle Focus]] or [[Shotgun Focus]] or [[Sidearm Focus]] or [[Sniper Rifle Focus]] or [[Machine Gun Focus]] or [[Rocket Launcher Focus]]&lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Vanguard Champion]] - Increases your Vanguard reputation gains.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]] [[Category:Class Armor]] [[Category:Titan Marks]] [[Category:Titan Armor]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:King's Fall]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Cloak_of_Seven_Bones_(Year_2)&amp;diff=71632</id>
		<title>Cloak of Seven Bones (Year 2)</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Cloak_of_Seven_Bones_(Year_2)&amp;diff=71632"/>
				<updated>2016-07-25T20:01:26Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=cloak of seven bones icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Hunter Cloak]]&lt;br /&gt;
|Class=[[Hunter]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Defense=310-335&lt;br /&gt;
|Discipline=&lt;br /&gt;
|Strength=&lt;br /&gt;
|Intellect=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Acquired by=King's Fall Hard Mode&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=&amp;amp;quot;Let this bone I reaped in battle give me strength to reap again.&amp;amp;quot;&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Cloak of Seven Bones]] is a level 40 [[Legendary]] [[Hunter Cloak]]. It can be acquired by either Killing the [[Daughters of Oryx]] or [[Oryx, The Taken King]] in the [[King's Fall Hard Mode]] [[Raid]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor.&lt;br /&gt;
*[[Twist Fate]] - Changes the stats and upgrades available on this Armor.&lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*'''Random''': [[Increase Discipline]] or [[Increase Intellect]] or [[Increase Intellect]]&lt;br /&gt;
*'''Random''': [[Increase Strength]] or [[Increase Strength]] or [[Increase Discipline]]&lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*'''Random''': [[Auto Rifle Focus]] or [[Pulse Rifle Focus]] or [[Scout Rifle Focus]] or [[Hand Cannon Focus]]&lt;br /&gt;
*'''Random''': [[Fusion Rifle Focus]] or [[Shotgun Focus]] or [[Sidearm Focus]] or [[Sniper Rifle Focus]] or [[Machine Gun Focus]] or [[Rocket Launcher Focus]]&lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Vanguard Champion]] - Increases your Vanguard reputation gains.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]] [[Category:Class Armor]] [[Category:Hunter Cloaks]] [[Category:Hunter Armor]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:King's Fall Hard Mode]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=War_Numen%27s_Mark&amp;diff=71631</id>
		<title>War Numen's Mark</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=War_Numen%27s_Mark&amp;diff=71631"/>
				<updated>2016-07-25T19:59:36Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: /* Column 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=war numens mark icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Titan Mark]]&lt;br /&gt;
|Class=[[Titan]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Defense=300-335&lt;br /&gt;
|Discipline=&lt;br /&gt;
|Strength=&lt;br /&gt;
|Intellect=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Acquired by=&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=Will you barter your soul in exchange for the chance to kill a king?&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[War Numen's Mark]] is a level 40 [[Legendary]] [[Titan Mark]]. It is dropped from [[King's Fall]] [[raid]]. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor.&lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*'''Random''': [[Increase Discipline]] or [[Increase Intellect]] or [[Increase Intellect]]&lt;br /&gt;
*'''Random''': [[Increase Strength]] or [[Increase Strength]] or [[Increase Discipline]]&lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*'''Random''': [[Auto Rifle Focus]] or [[Pulse Rifle Focus]] or [[Scout Rifle Focus]] or [[Hand Cannon Focus]]&lt;br /&gt;
*'''Random''': [[Fusion Rifle Focus]] or [[Shotgun Focus]] or [[Sidearm Focus]] or [[Sniper Rifle Focus]] or [[Machine Gun Focus]] or [[Rocket Launcher Focus]]&lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Vanguard Champion]] - Increases your Vanguard reputation gains.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]] [[Category:Class Armor]] [[Category:Titan Marks]] [[Category:Titan Armor]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:King's Fall]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Darkhollow_Mantle&amp;diff=71630</id>
		<title>Darkhollow Mantle</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Darkhollow_Mantle&amp;diff=71630"/>
				<updated>2016-07-25T19:58:01Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=darkhollow mantle icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Hunter Cloak]]&lt;br /&gt;
|Class=[[Hunter]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Defense=300-335&lt;br /&gt;
|Discipline=&lt;br /&gt;
|Strength=&lt;br /&gt;
|Intellect=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Acquired by=King's Fall Normal Mode&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=&amp;amp;quot;To even exist in their space is to constantly demand your own existence.&amp;amp;quot; —Eris Morn&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Darkhollow Mantle]] is a level 40 [[Legendary]] [[Hunter Cloak]]. It is dropped from the [[King's Fall]] [[raid]] on Normal Mode. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor.&lt;br /&gt;
*[[Twist Fate]] - Changes the stats and upgrades available on this Armor.&lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*'''Random''': [[Increase Discipline]] or [[Increase Intellect]] or [[Increase Intellect]]&lt;br /&gt;
*'''Random''': [[Increase Strength]] or [[Increase Strength]] or [[Increase Discipline]]&lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*'''Random''': [[Auto Rifle Focus]] or [[Pulse Rifle Focus]] or [[Scout Rifle Focus]] or [[Hand Cannon Focus]]&lt;br /&gt;
*'''Random''': [[Fusion Rifle Focus]] or [[Shotgun Focus]] or [[Sidearm Focus]] or [[Sniper Rifle Focus]] or [[Machine Gun Focus]] or [[Rocket Launcher Focus]]&lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Vanguard Champion]] - Increases your Vanguard reputation gains.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]] [[Category:Class Armor]] [[Category:Hunter Cloaks]] [[Category:Hunter Armor]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:King's Fall]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Gunslinger%27s_Cloak&amp;diff=71629</id>
		<title>Gunslinger's Cloak</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Gunslinger%27s_Cloak&amp;diff=71629"/>
				<updated>2016-07-25T19:53:03Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=gunslingers cloak icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Hunter Cloak]]&lt;br /&gt;
|Class=[[Hunter]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Defense=220&lt;br /&gt;
|Discipline=13 - 22&lt;br /&gt;
|Strength=13 - 22&lt;br /&gt;
|Intellect=13 - 22&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Acquired by=Acquired from the [[Path of the Gunslinger]] Quest&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=In the dark days before the Last City, all a Hunter had was the Light and a steady aim.&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Gunslinger's Cloak]] is a level 40 [[Legendary]] [[Hunter Cloak]]. It can be Acquired from the [[Path of the Gunslinger]] [[Quest]].&lt;br /&gt;
*Gunslinger's Cloak is a [[Year 2]] [[Legendary Armor]] released in [[The Taken King]] [[expansion]].&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor.&lt;br /&gt;
*[[Twist Fate]] - Changes the stats and upgrades available on this Armor.&lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*'''Random''': [[Increase Discipline]] or [[Increase Intellect]] or [[Increase Intellect]]&lt;br /&gt;
*'''Random''': [[Increase Strength]] or [[Increase Strength]] or [[Increase Discipline]]&lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*'''Random''': [[Auto Rifle Focus]] or [[Pulse Rifle Focus]] or [[Scout Rifle Focus]] or [[Hand Cannon Focus]]&lt;br /&gt;
*'''Random''': [[Fusion Rifle Focus]] or [[Shotgun Focus]] or [[Sidearm Focus]] or [[Sniper Rifle Focus]] or [[Machine Gun Focus]] or [[Rocket Launcher Focus]]&lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Vanguard Champion]] - Increases your Vanguard reputation gains.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]] [[Category:Class Armor]] [[Category:Hunter Cloaks]] [[Category:Hunter Armor]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Gunslinger%27s_Cloak&amp;diff=71628</id>
		<title>Gunslinger's Cloak</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Gunslinger%27s_Cloak&amp;diff=71628"/>
				<updated>2016-07-25T19:51:28Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=gunslingers cloak icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Hunter Cloak]]&lt;br /&gt;
|Class=[[Hunter]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Defense=220&lt;br /&gt;
|Discipline=13 - 22&lt;br /&gt;
|Strength=13 - 22&lt;br /&gt;
|Intellect=13 - 22&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Acquired by=Acquired from Quest [[Path of the Gunslinger]]&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=In the dark days before the Last City, all a Hunter had was the Light and a steady aim.&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Gunslinger's Cloak]] is a level 40 [[Legendary]] [[Hunter Cloak]]. It can be Acquired from the [[Path of the Gunslinger]] [[Quest]].&lt;br /&gt;
*Gunslinger's Cloak is a [[Year 2]] [[Legendary Armor]] released in [[The Taken King]] [[expansion]].&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor.&lt;br /&gt;
*[[Twist Fate]] - Changes the stats and upgrades available on this Armor.&lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*'''Random''': [[Increase Discipline]] or [[Increase Intellect]] or [[Increase Intellect]]&lt;br /&gt;
*'''Random''': [[Increase Strength]] or [[Increase Strength]] or [[Increase Discipline]]&lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*'''Random''': [[Auto Rifle Focus]] or [[Pulse Rifle Focus]] or [[Scout Rifle Focus]] or [[Hand Cannon Focus]]&lt;br /&gt;
*'''Random''': [[Fusion Rifle Focus]] or [[Shotgun Focus]] or [[Sidearm Focus]] or [[Sniper Rifle Focus]] or [[Machine Gun Focus]] or [[Rocket Launcher Focus]]&lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Vanguard Champion]] - Increases your Vanguard reputation gains.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]] [[Category:Class Armor]] [[Category:Hunter Cloaks]] [[Category:Hunter Armor]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=King%27s_Fall&amp;diff=71627</id>
		<title>King's Fall</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=King%27s_Fall&amp;diff=71627"/>
				<updated>2016-07-25T19:47:41Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Activity Infobox&lt;br /&gt;
|Type=[[Raid]]&lt;br /&gt;
|Location=[[Dreadnaught]]&lt;br /&gt;
|Players=6&lt;br /&gt;
|Tier 1 Level=42 (290)&lt;br /&gt;
|Tier 2 Level=42 (310)&lt;br /&gt;
|Tier 3 Level= &lt;br /&gt;
|Description= &amp;quot;Long Live The King&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
{{see also|King's Fall Hard Mode}}&lt;br /&gt;
[[King's Fall]] is the 6 player [[raid]] in [[The Taken King]] [[expansion]]. In this raid players face [[Oryx]] and his minions on his ship, [[The Dreadnaught]]. King's Fall was released on September 18, 2015 10AM PDT, 3 days after the expansion.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Preparation==&lt;br /&gt;
'''Hunter''':&lt;br /&gt;
&lt;br /&gt;
*[[Nightstalker]] [[Shadowshot|Tether]] with [[Black Hole]] can be extremely effective for boss DPS phases – even toss a vortex on them&lt;br /&gt;
*[[Gunslinger]] is great for staggering Oryx, even more effective with [[Celestial Nighthawk]]&lt;br /&gt;
*[[Bones of Eao]] will make the jumping puzzles much easier combined with [[MIDA Multi-Tool]] is even better&lt;br /&gt;
&lt;br /&gt;
'''Titan''':&lt;br /&gt;
&lt;br /&gt;
*[[Weapons of Light]] is always useful for DPS phases, and Saint 14 makes it even better&lt;br /&gt;
*[[Sunbreaker]] would seem like a great orb generation tool&lt;br /&gt;
&lt;br /&gt;
'''Warlock''':&lt;br /&gt;
&lt;br /&gt;
*During boss phases [[Stormcaller]] can be extremely effective for clearing adds and making orbs, especially on the Ogre phase (stormcall the back area), and during the Daughters (adds in middle)&lt;br /&gt;
&lt;br /&gt;
*[[Sunsinger]] is a great tool for Oryx as it allows you to have the self-revive to prevent a wipe if your close to killing oryx and you don’t stagger him, or to self-revive if you die right before going to stagger him – but most importantly it’s great for orb generation for your fireteam&lt;br /&gt;
&lt;br /&gt;
'''Tips''':&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Rifles]] are the best choice for boss DPS across all encounters.&lt;br /&gt;
&lt;br /&gt;
*A fully upgraded [[Telesto]] is fantastic for the Warpriest as the delayed explosions cause him to not move and the range/spread/cone is more than enough to easily hit him.&lt;br /&gt;
&lt;br /&gt;
*Communicate – this is not a carryable activity like [[Crota's End]], [[PoE]], or [[Nightfall]] etc. This requires the most communication we have seen in the Destiny world to date. Mistakes are punished with great prejudice and successful communication is rewarded.&lt;br /&gt;
&lt;br /&gt;
*290 [[Light]] for the first few parts and 300 Light for Oryx are recommended.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
===Opening The Portal===&lt;br /&gt;
This encounter is very straight forward. Orbs will appear two at a time and need to be dunked into the corresponding statue at the same time. This will be repeated 6 times to open the gate at the Court in front of you. Shotguns are very effective to drop the glass:&lt;br /&gt;
&lt;br /&gt;
*Split into 3 teams of 2 players, center, right and left.&lt;br /&gt;
&lt;br /&gt;
*Center team stays on the bridge clearing adds and the glass in mid.&lt;br /&gt;
&lt;br /&gt;
*Left and right teams grab orbs to dunk&lt;br /&gt;
&lt;br /&gt;
*Now more detail, after dunking the first 2 (easy peasy right) the teams will pair off going directly left or right from spawn thru the hallways to find the next orbs. When the orbs are picked up glass will spawn in two places along that path. The entrance to the hallway where you entered from spawn, and the exit of the hall way where you go to grab the orbs.&lt;br /&gt;
&lt;br /&gt;
*1 person from each team grabs the orb and begins to make their way back to center after the other member of the side team shoots the first glass panel and then remains clearing the taken phalanxs that spawned. The person with the orb needs to be certain they won’t be blasted off the edge by the phalanxs&lt;br /&gt;
&lt;br /&gt;
*One player from center team will shoot the glass leading to center for left, and the other always for right. So once you hear the orb is grabbed take a peak over and drop the glass leading to the hallway.&lt;br /&gt;
&lt;br /&gt;
*Once both orbs are dunked new orbs will spawn, the player that remained clearing the phalanxs can grab the 2nd orb while the person on the way back can crack the glass and clear ads. Bring the orbs to dunk, rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
*When the gate at the court opens some wizards and adds will spawn – kill them and walk thru the portal to get the first chest. Then proceed your way thru to the jumping puzzles.&lt;br /&gt;
&lt;br /&gt;
'''Reward''':  1 [[Moldering Shard]], 3 - 7 [[Wormspore]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
===Hive Ship Jumping===&lt;br /&gt;
*First area is self-explanatory jumping across the swinging platforms&lt;br /&gt;
&lt;br /&gt;
*Ship area is slightly more complex with the order being (in relationship to the direction you are going on your ship)&lt;br /&gt;
&lt;br /&gt;
*Back right, straight right, left, straight to platform (land on the platform for respawn spot), off right side of platform, straight ahead, duck under next ship using back left corner then jump straight up, straight ahead on straight, straight ahead coming from left, straight ahead on right – then top. Warning the last ship docks but then disappears.&lt;br /&gt;
&lt;br /&gt;
*2nd ship area requires 2 teammates to be standing on the buttons to remove the glass across the way. Then those teammates can stand on buttons on the far side to allow last 2 teammates to ride the next ship that spawns.&lt;br /&gt;
&lt;br /&gt;
*Hidden Chest in the area with the glass. Before going thru glass jump off on the left hand side when almost to glass to the walkway along the wall. Scale the walkway up the narrow platform and walk thru the door. Buttons are required to open door. When you jump down hold buttons for last two teammates and they can make their way to the chest.&lt;br /&gt;
&lt;br /&gt;
*Before going up the teleporter to the next area turn around and jump up on the pillar straight in front of you, on the left hand side there will be another calcified fragment.&lt;br /&gt;
&lt;br /&gt;
'''Reward''': [[Calcified Fragments|Calcified Fragment XXIX]], 2 [[Moldering Shard]], 2 [[Special Ammo Synthesis|Special]] and [[Heavy Ammo Synthesis]], 1 [[Mote of Light]], 3 - 7 [[Wormspore]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
===Basilica Gate===&lt;br /&gt;
*Calcified fragment on right hand side (in plain view) when entering this room&lt;br /&gt;
&lt;br /&gt;
*Split into 2 teams of 3 players, right and left. Of the 3 players, 1 from each team will stand on the center platform in front of you where you walked in,&lt;br /&gt;
&lt;br /&gt;
*For each team: 2 will run to the annihilator totem, 1 of the 2 will grab the buff that lies on the path about halfway to the totem. This buff will grant you an aura around you that will keep you alive, if you leave the aura, your health will begin to drain. Picking up the buff triggers the start of the fight. Time these and pick them up together.&lt;br /&gt;
&lt;br /&gt;
*Those 2 players stand on the totem and start to take out the adds, boomer knights will spawn on the balcony above you everytime the Aura switches players, he is PRIORITY to take out, then the acolytes.&lt;br /&gt;
&lt;br /&gt;
*Your buff has a timer, once that timer runs out, you will a new buff called deathsinger power x10&lt;br /&gt;
&lt;br /&gt;
*Deathsinger’s Power: Once you have this, confirm your partner on the totem has the debuff you just had, when he does, call out to the player of your group of 3 who is standing in the middle to switch with you.&lt;br /&gt;
&lt;br /&gt;
*Once in the middle, stand on the platform on the ground where you first entered, your deathsinger power will start to count down from 10 to 0. This will cause the first set of lights on the door to light up, you now have 9 more “cycles” to complete. Remain on the center platform until the buff switches between the other two players on your side and then switch again.&lt;br /&gt;
&lt;br /&gt;
*Key note, when standing on the middle platform, there will be wizards that spawn on the balconies above you to the left and right of the door, as well as melee knights, if the Knights run towards the totems, call that out to your teammates.&lt;br /&gt;
&lt;br /&gt;
*Rinse and repeat this process for around 10 times and the phase will end with a saying in the kill feed that reads &amp;quot;warpriest has deemed you worthy&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*A chest will appear near the center platform. Once loot is collected head through the door in front of you and on to the next fight &lt;br /&gt;
&lt;br /&gt;
'''Reward''': [[Calcified Fragments|Calcified Fragment XXX]], 2 [[Moldering Shard]], [[Kingslayer Shell]], [[Midha's Reckoning]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
===The Warpriest===&lt;br /&gt;
====Mechanics====&lt;br /&gt;
'''Activating The Plates''':&lt;br /&gt;
&lt;br /&gt;
*Once the Major Knights die, the corresponding plate is activated&lt;br /&gt;
*There are three Knights, one for each plate&lt;br /&gt;
*The Knights seem to spawn on a timer&lt;br /&gt;
&lt;br /&gt;
'''Glyph Sequence''':&lt;br /&gt;
&lt;br /&gt;
*The first sequence starts on the left (upper) platform the other two are random&lt;br /&gt;
*The sequence changes every wipe&lt;br /&gt;
*The next plate in the sequence will be highlighted behind the corresponding tombstone with a glow or with a red pillar of light if the tombstone is missing&lt;br /&gt;
&lt;br /&gt;
'''Brand of the Initiate''':&lt;br /&gt;
&lt;br /&gt;
*This is a buff that grants you and your allies in close proximity the ability to damage the boss&lt;br /&gt;
*Expires in 10 seconds per stack&lt;br /&gt;
*Killing adds resets the countdown timer&lt;br /&gt;
*If the timer reaches zero, you die and the aura is passed to another guardian at random&lt;br /&gt;
*Adds are limited, you need to space out killing them or you will die (kill at 2-3 seconds left)&lt;br /&gt;
&lt;br /&gt;
'''The Oculus''':&lt;br /&gt;
&lt;br /&gt;
*To survive this you need to be in the shadow of one of the tombstones&lt;br /&gt;
*Any tombstones being used will be removed after this phase&lt;br /&gt;
*It is critical your fireteam shares one tombstone or you will not beat the soft enrage&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
To start the encounter, simply step on all three plates, left, middle, and right.&lt;br /&gt;
&lt;br /&gt;
The first step is the glyph sequence. This sequence is random every time you do it. However the light behind the tombstones will tell you which one to step on next. It helps to have someone calling these out. It will glow blue if it's next, or if the tombstone is missing, a red pillar of light will indicate it is next in the sequence.&lt;br /&gt;
&lt;br /&gt;
Once you step on a plate, you can not get off it until the sequence is complete or the sequence will fail. Once you finish the sequence, one of the people stepping on the final plate will receive the buff Brand of the Initiate that will allow you, and any allies standing within a few yards the ability to damage the boss.&lt;br /&gt;
&lt;br /&gt;
The person providing this buff needs to kill adds or he will die in 10 seconds. Killing adds resets the countdown timer.&lt;br /&gt;
&lt;br /&gt;
When the boss summons the Oculus, you and your fireteam need to hide in the shadow of one of the tombstones. Your entire fireteam must be behind the same tombstone, because any tombstone you are hiding behind will be removed.&lt;br /&gt;
&lt;br /&gt;
The tombstones are the soft enrage, if you don't kill the boss within 4 attempts, you will no longer have any tombstones to hide behind and your fireteam will die.&lt;br /&gt;
&lt;br /&gt;
This means you must do at least 25% of his health every iteration.&lt;br /&gt;
&lt;br /&gt;
'''Reward''': 2 [[Moldering Shard]], [[Defiance of Yasmin]], [[Midha's Reckoning]], [[Qullim's Terminus]], [[Elulim's Frenzy]], [[Kingslayer Shell]], [[Exotic Engram]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
===Golgoroth's Cellar===&lt;br /&gt;
At junctions from the entrance go: right, left, left, right. There is a chest in this area described right below. There is also a calcified fragment by plate #3 (also explained below).&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/ysghbxr.png&lt;br /&gt;
&lt;br /&gt;
The numbers represent the pressure plates (not just the flower mark) that you need to JUMP on to activate. Have someone by the chest door to confirm when it opens. Walking on the plates is not enough. You stand off of the entire plate and when it is your turn you JUMP onto it. The pattern always starts with number 1. You will hear a loud noise slight click/single drum beat. From there have number 2 jump on his plate, then 3 then 4. Wait a second or two in between so you can clearly hear the single beat. If you hear a lot of loud bangs everyone should get off their plates for a few seconds and start over. After you collect the chest head straight on out to the next encounter.&lt;br /&gt;
&lt;br /&gt;
'''Reward''': [[Calcified Fragments|Calcified Fragment XXXI]],  2 [[Moldering Shard]], 2 [[Special Ammo Synthesis|Special]] and [[Heavy Ammo Synthesis]], 1 [[Mote of Light]], 3 - 7 [[Wormspore]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
===Golgoroth===&lt;br /&gt;
====Mechanics====&lt;br /&gt;
*After six deaths, all fireteam members are blinded and the fireteam will wipe&lt;br /&gt;
*The orbs in the ceiling drop a pool that buffs damage against the boss by 10x&lt;br /&gt;
*Shooting his back critical spot gets his gaze for 15 seconds&lt;br /&gt;
*Failing to obtain his gaze spawns more adds&lt;br /&gt;
====Strategy====&lt;br /&gt;
Separate the raid into two groups, two taunters and four damagers.&lt;br /&gt;
&lt;br /&gt;
Start the encounter by destroying the orb in the center of the ceiling. When the boss spawns, begin by clearing all the adds in the room. The taunters will take turns holding his gaze by shooting the critical spot on his back. It seems to work best if one taunter goes left and one taunter goes right. Start with the orbs in the back of the room first, heading towards the front. Have the entire orb destroy one orb, and have that side's taunter get his gaze. The other taunter can shoot his legs/feet/body to get his attention.&lt;br /&gt;
&lt;br /&gt;
The player that currently has Golgoroth's Gaze will be bombarded with orbs that cause massive damage. This player needs to shoot the orbs and stay alive. When the gaze buff is at 10 seconds or less, this player should count down the buff to zero. The other taunter should be busy destroying the next orb on the ceiling for the damagers to stand in. It takes almost the entire time to destroy this orb, so start early. Once the other taunter calls out around 2-3 seconds, shoot his back to gain his gaze and now you shoot the orbs to survive while the other taunter destroys the next orb in the ceiling.&lt;br /&gt;
&lt;br /&gt;
The two taunters will be destroying orbs in a zig-zag motion. The damagers in the pit may need to destroy the orb in the ceiling if the taunter is unable to get it down in time. It's easiest to destroy the orbs if you have line of sight of the boss. If you don't, the orbs will curve around obstacles and be very hard to destroy. If you have line of sight, the orbs will come directly at you in a line. Also, the boss needs to be facing the damagers in the pit. The pools drop directly below the orb you destroy, so make sure the pool on the ground is between you and the boss.&lt;br /&gt;
&lt;br /&gt;
In the meantime, the other four players are in the pit shooting the boss, hopping from pool to pool. Sniper rifles work best and do the most damage. Everyone should be aiming at his stomach. All four players can stand in the same buff pool. When it expires, or when the boss changes position, move on to the next one.&lt;br /&gt;
&lt;br /&gt;
After the first orb in the ceiling is destroyed, and shortly before the second one is destroyed, Cursed Thralls will begin to spawn in the pit. It's usually best to assign your lowest light player to be on Thrall duty. It's critical that the Thralls are kept away from the other 3 players sitting in the pools. One getting too close will mean a wipe.&lt;br /&gt;
&lt;br /&gt;
When the taunters are unable to continue holding his gaze, and adds begin to spawn, clear them and then repeat the process. The four damages need to be informed to get out of the middle at this point. Usually after the 6th orb is destroyed, or earlier if gaze failed to be captured.&lt;br /&gt;
&lt;br /&gt;
We assigned our three lowest players to Thrall duty in pit, and the two taunters. You need your highest damage dealers in the pit shooting the boss at all times. Prefer players that have sniper rifles, they do considerably more damage. The biggest issue for taunters will be ammo. It's critical that every time adds spawn, they are topping up their primary ammo or it could mean a wipe. A good combo for this is a scout/sidearm. The taunters don't need a sniper rifle for this and a sidearm can destroy the orbs the boss shoots at you if you run out of primary.&lt;br /&gt;
&lt;br /&gt;
'''Reward''': 2 [[Moldering Shard]], [[#Armor|Raid Leg Armor]], [[#Armor|Raid Chest Armor]], [[#Armor|Raid Gauntlets]], [[Midha's Reckoning]], [[Silence of A'arn]], [[Defiance of Yasmin]], [[Exotic Engram]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
===Piston Jumping Puzzle===&lt;br /&gt;
*Upon leaving Golgoroth’s room via the door in the cave, proceed thru the mini maze, when reaching the room with the circular pillar turn left and right thru the doorway jump up onto a rock platform on the left side to find a fragment&lt;br /&gt;
&lt;br /&gt;
*From the fragment (that hallway is a dead end) go straight across to continue out to the next jumping puzzle area&lt;br /&gt;
&lt;br /&gt;
*Walking straight to the ledge from where you enter if you look at the platform ledge down below you and look to the far right corner you will see another fragment right behind a piston&lt;br /&gt;
&lt;br /&gt;
*The hidden exotic chest is also in this area – guide below&lt;br /&gt;
&lt;br /&gt;
*You make your way across the platforms by stepping on the platform/pads&lt;br /&gt;
&lt;br /&gt;
*When you step on the 3rd platform/pad the disappearing rock ledges will solidify&lt;br /&gt;
&lt;br /&gt;
*The exit is directly across the wall to your left from where you enter&lt;br /&gt;
&lt;br /&gt;
During the piston jumping puzzle, once you reach the very first platform, open your ghost and check out in the open for the invisible platforms. Scale the platforms and then jump from the pillar to the wall and enter into the room with the chest. Use the invisible platforms to scale back down.&lt;br /&gt;
&lt;br /&gt;
'''Reward''': [[Calcified Fragments|Calcified Fragment XXXII]], [[Calcified Fragments|Calcified Fragment XXXIII]], 2 [[Moldering Shard]], 4 [[Special Ammo Synthesis|Special]] and [[Heavy Ammo Synthesis]], [[Hadium Flake]]s, 3 - 7 [[Wormspore]], [[Antiquated Rune]], [[Exotic]]&lt;br /&gt;
&lt;br /&gt;
===Daughters of Oryx: Ir Halak and Ir Anuk===&lt;br /&gt;
====Mechanics====&lt;br /&gt;
'''The Platforms''':&lt;br /&gt;
&lt;br /&gt;
*There are four platforms to stand on&lt;br /&gt;
*When stood on, they summon steps that only the dimension torn player can step on&lt;br /&gt;
*The order they are stepped on is critical to the way the steps spawn&lt;br /&gt;
*Stepping off any one of them destroys all steps&lt;br /&gt;
&lt;br /&gt;
'''The Spark''':&lt;br /&gt;
&lt;br /&gt;
*Randomly positioned above one of the four platforms in the room&lt;br /&gt;
*Breaks one of the Deathsinger's shields when used (hold Square on PS, X on XB)&lt;br /&gt;
*Grants a shield to the player who broke the Deathsinger's shield that blocks all Deathsinger damage to everyone inside. Also lets anyone inside survive the *Hymn being sung from the Deathsinger's&lt;br /&gt;
&lt;br /&gt;
'''Torn Between Dimensions''':&lt;br /&gt;
&lt;br /&gt;
*One player will be randomly chosen to be torn between dimensions&lt;br /&gt;
*Only this player can jump on the steps summoned by the platforms&lt;br /&gt;
*Only this player can grab the spark and dunk the Deathsinger's to remove the shield and gain the aura&lt;br /&gt;
&lt;br /&gt;
'''The Deathsinger's''':&lt;br /&gt;
&lt;br /&gt;
*Do not try to ever attack the Deathsinger that is covered in red flames&lt;br /&gt;
*The right Deathsinger must be the first to die, but not the first to be attacked&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
Separate the raid so that each person has a corner and a platform to stand on. The dimension torn player can not be on a platform by him/herself. The last player is a floater, he/she will kill adds and replace any player and fill any role that is needed.&lt;br /&gt;
&lt;br /&gt;
Locate the spark in the sky, see which platform it is above. Look counter-clockwise and that is the platform that needs to be stood on first. After that platform has been stepped on, continue stepping on platforms in a counter-clockwise fashion until all four are activated. Nobody can leave their platform until the dimension torn player has the spark.&lt;br /&gt;
&lt;br /&gt;
Snipers will begin to spawn on the sides of the arena, one for each platform during this phase. It's critical they die as soon as possible. They are capable of two-shotting the dimension torn player which will most certainly cause a wipe. They have very little health and are taken down easily.&lt;br /&gt;
&lt;br /&gt;
The dimension torn player should be at the first platform (the one counter-clockwise of the one the spark is above) ready to jump up with the player on that platform. Once the platforms start to appear, the dimension torn player can begin to jump from step to step until he reaches the spark.&lt;br /&gt;
&lt;br /&gt;
Once the dimension torn player grabs the spark, everyone should run to the back left platform and hide behind it. The dimension torn player will then dunk the left Deathsinger, and run towards the raid at the back left platform. Everyone damages the boss here, being careful not to kill the Deathsinger and ensuring everyone is within the shield or they will die.&lt;br /&gt;
&lt;br /&gt;
This process is repeated, switching off Deathsinger's until the right Deathsinger is dead. Then the left Deathsinger can be killed. It's usually best to save weapons of light and other buffs/cooldowns/rockets until the second Deathsinger so she can be killed in one run. If you're fighting the right Deathsinger next, everyone should be hiding behind the back right platform.&lt;br /&gt;
&lt;br /&gt;
'''Reward''': 2 [[Moldering Shard]], [[#Armor|Raid Class Armor]], [[Midha's Reckoning]], [[Silence of A'arn]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
===Oryx, The Taken King===&lt;br /&gt;
Prior to the fight assign 4 players to a pillar, 1 as mobile DPS, and 1 as runner/jumper.&lt;br /&gt;
&lt;br /&gt;
This fight takes place in the exact same place as the death singer fight you just completed, to get it to start, run towards the spark of light at the very front of the map. He will then pop up in front of you where the spark just was.&lt;br /&gt;
&lt;br /&gt;
Adds will spawn in the corners of the map behind front left and front right platforms. A few Seconds later, taken knights will appear on the front left and front right Platforms. Call them out and kill them immediately.&lt;br /&gt;
&lt;br /&gt;
Oryx will then shift to either the front left or right side. Whatever side he goes to is the first platform in the order. DPS Player who does not have a platform, should jump up on top of where the death singer was or roam around, and be a support player.&lt;br /&gt;
&lt;br /&gt;
Oryx will slam his fist on the first platform, as soon as it hits (while fist still there), the runner should be ready jump on 1 as soon as the fist is leaving, call it out, there’s a small black light on platform 1, the jumper needs to absorb that to get torn between dimensions, the person on that platform will then join him on platform #1. Then 2 and 3 jump on their platform in order, calling it out each time.&lt;br /&gt;
&lt;br /&gt;
When you jump on your platform an ogre will spawn next to it. The player across from you should cross fire to kill your ogre, and you kill his, so front left kills front right ogre, back left kills back right ogre and vice versa. Kill the ogres as the jumper makes his way towards the relic.&lt;br /&gt;
&lt;br /&gt;
When the ogre dies he will drop a giant black orb called corrupted light, steer clear of those as you do not want to detonate those yet. Once the jumper has the relic he needs to call it out, jump down immediately and head to where the spark of light was that started the fight, a hive tomb ship will be flying in and dropping off an ultra-knight called the Vessel of Oryx.&lt;br /&gt;
&lt;br /&gt;
As soon as it drops him off, dunk on him to steal his essence and move towards the middle of the map but cheating towards the side Oryx is on so you have line of sight on his chest. Stealing the essence grants you an aura of immortality, being inside your essence makes you invulnerable to everything.&lt;br /&gt;
&lt;br /&gt;
Once you call out you have the relic and start making your way for the knight, everyone on a platform and the support player head up front to kill the knight as quickly as possible once the jumper steals his essence. Immediately head to the direct center of the map towards the essence holder. If done quickly enough, oryx will be slamming his hand on the same platform again; his chest will then open up.&lt;br /&gt;
&lt;br /&gt;
Put everything you have into the spot in his chest. You have to make him stagger, if you do not, he will clap his hands together and you will all die (you can self-revive after to save a run if need be).&lt;br /&gt;
&lt;br /&gt;
As soon as he's staggered, the 4 players responsible for platforms run out and stand in the corrupted light the ogres dropped, you have to stand in the one closest to the platform you were responsible for (DPS player is the backup in case any one dies), stand in it for a count of 5 (it will appear as an action on the lower left part of your screen) and haul ass back to the center to get inside the aura of immortality, if you do not make it in time you will die (a death here is fine as long as you detonate your orb).&lt;br /&gt;
&lt;br /&gt;
Jumper with the essence, and the support player, while they are detonating the corrupted light, continue to shoot oryx in the chest. If done correctly, the corrupted light will detonate in oryxs chest and cause damage anywhere from 1/6 to 1/4 of his health. Continue shooting Oryx until he falls of the ledge (other players continue to shoot Oryx as soon as your back in the essence.&lt;br /&gt;
&lt;br /&gt;
Once he falls off the ledge, run like hell.&lt;br /&gt;
&lt;br /&gt;
Players responsible for platforms, go back to the Platform you were just on and run circles around it continuously, if you stop you will die, oryx is floating in the air shooting at you.&lt;br /&gt;
&lt;br /&gt;
The DPS or runner should run back to where you guys first entered the area and run around in circles there on the stairs, the other DPS or runner stays in between front left and right and runs up and down the middle pathway, do not overlap running paths or you will get caught by his attack and die. You can also run circles in the front area where the taken spawn. *Call out when oryx flies closer and the orbs have stopped chasing you and grips onto the area again, you can all stop running around like madmen. Oryx will begin to move to a new platform. So everyone run and set up, jumper call out, &amp;quot;____ left/right is first&amp;quot; every time so players 1 through 3 know where they need to go. Make sure you know who is not needed and will be assisting DPS. Rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
After dodging his shit for a second time, for the 3rd run he will begin at any platform, so jumper be ready to call it out, and players 1-3 be ready to haul ass to your positions. Rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
Once he is below 50% health he will no longer shoot shit at you instead. Every move up front between left and right platform, a giant black blight will appear and the very front venter of the map, do not touch it. But kill the thrall that spawn in the corners. What oryx does is teleport you 1 by 1 into a different dimension where you have to defeat a Shade of Oryx in a certain period of time or you'll wipe. Killing the thrall on the outside will stop them from entering the blight which puts them in the dimension your teammates and yourself will be teleported to. Do not touch the blight. You will die.&lt;br /&gt;
&lt;br /&gt;
Defeat the shade inside the dimension and you'll be teleported back to the map, rinse and repeat, he will teleport you every time in between runs now. A heavy machine gun is great for the shade. Also call out when the Shade is charging in to do the sword slam as someone just getting teleported in can be the victim. A good habit is to use your jump as soon as you get teleported. Another great callout for the shade is “1/4 left/right (pronounced quarter)” so people can quickly turn, or “180.”&lt;br /&gt;
&lt;br /&gt;
After you land the final run and his health is extremely low or gone. He will appear at the front center of the map, and open his chest, drop weapons bubbles and fire void bows prior to his chest opening to be safe. 6 man team dps his crit spot, and he'll die and float away majestically towards saturn, a chest will appear near the middle, grab the loot.&lt;br /&gt;
&lt;br /&gt;
Key notes for oryx fight: If you are having trouble damaging oryx before he claps his hands and you are wiping, try having your hunters of the team throw on golden gun and if they have it celestial nighthawk. Causes more damage and makes him flinch easier, be sure to alternate whose using the GG and/or generate orbs for your hunters. Orbs can be generated on the Ogres. Weapons bubbles also work but require precise placement and timing. GG is much easier. Also sometimes ogres will spawn late after you jump on your platforms, call it out, that's what the support/DPS player is there for.&lt;br /&gt;
&lt;br /&gt;
'''Reward''': 2 [[Moldering Shard]], [[#Weapons|Raid Primary Weapon]], [[#Armor|Raid Helmet]], [[#Armor|Raid Class Armor]], [[Kingslayer Shell]], [[Kingsbane]], [[Exotic]], [[Exotic Engram]]&lt;br /&gt;
&lt;br /&gt;
==Challenge Modes==&lt;br /&gt;
{{see also|King's Fall Hard Mode#Challenge Modes}}&lt;br /&gt;
Note that if you do not fulfill the Challenge Mode requirements but kills the boss, you will not get Challenge Mode rewards. You can attempt it later to obtain the rewards.&lt;br /&gt;
===Warpriest Challenge===&lt;br /&gt;
You must have different aura holders with each damage phase. No guardian can hold the aura more than once otherwise you will not receive the challenge mode drops. You CAN have someone die and you do NOT need to beat him in two phases. &lt;br /&gt;
&lt;br /&gt;
TIP: If you don't know it yet, the person who steps on the third plate during each glyph sequence will get the Aura, so make sure you take note of the ones who've already held it in previous cycles. Don't step on the third plate if you've already gotten the Aura earlier.&lt;br /&gt;
&lt;br /&gt;
'''Reward''': [[Thrallskin Drum]], [[Broken Crown]], [[Scroll of Eimin-Tin]], [[Calcified Fragments#43. Calcified Fragment XLIII|Calcified Fragment XLIII]], [[#Weapons|Attack 310 Weapons]]&lt;br /&gt;
&lt;br /&gt;
===Golgoroth Challenge===&lt;br /&gt;
The challenge is that each player must hold Golgoroth's Gaze once per cycle. A cycle is from the moment someone grabs his gaze, until the gaze can no longer be captured.&lt;br /&gt;
&lt;br /&gt;
After the first Gaze'd player has been holding the Gaze for about 15 seconds, another player must take the Gaze by shooting Golgoroth in the back. Repeat this process until every player in the fireteam has held the Gaze once. After each person has held the Gaze, let it expire on the last person who held it. &lt;br /&gt;
&lt;br /&gt;
It can be done with using the regular single orb strategy, and essentially &amp;quot;one main gazer&amp;quot; (one DPS phase).&lt;br /&gt;
&lt;br /&gt;
'''Reward''': [[Thrallskin Drum]], [[Broken Crown]], [[Scroll of Eimin-Tin]], [[Calcified Fragments#44. Calcified Fragment XLIV|Calcified Fragment XLIV]], [[#Weapons|Attack 310 Weapons]]&lt;br /&gt;
&lt;br /&gt;
===Oryx Challenge===&lt;br /&gt;
All 16 Bombs (4 sets) need to be detonated at the same time. The detonation takes Oryx's HP from 100% to 1%. It has nothing to do with which people killed [[ogre]]s or switching runners. You can die and have the same runner throughout the fight. You will have to fight the Shade of Oryx at least 3 times per transition phase. You do not detonate any of the bombs until the final cycle.&lt;br /&gt;
&lt;br /&gt;
'''Strategy''':&lt;br /&gt;
&lt;br /&gt;
#Do the fight normally, killing Ogres, killing Knights. Assigning platform-jumpers 1, 2, 3, floaters, runner, whatever you usually do.&lt;br /&gt;
#Shoot Oryx to stagger. Kill mobs.&lt;br /&gt;
#DO NOT detonate bombs.&lt;br /&gt;
#IF YOU DO NOT DETONATE BOMBS Oryx will summon the Shade Dimension for the transition, NOT the artillery barrage. This is what we want.&lt;br /&gt;
#Kill extra thralls that spawn.&lt;br /&gt;
#Oryx will move to the front and cast his &amp;quot;Dimension&amp;quot; so kill Knights on the left and right platforms.&lt;br /&gt;
#Kill the shade.&lt;br /&gt;
#Re-do the whole jumping/relic thing we all do.&lt;br /&gt;
#Repeat this until the FOURTH CYCLE.&lt;br /&gt;
#As usual, kill stuff. Stagger Oryx. Kill mobs.&lt;br /&gt;
#Have four people run to each cluster of bombs. Detonate all 16 bombs at the same time.&lt;br /&gt;
#Kill Oryx&lt;br /&gt;
&lt;br /&gt;
'''Reward''': [[Thrallskin Drum]], [[Broken Crown]], [[Scroll of Eimin-Tin]], [[Calcified Fragments#45. Calcified Fragment XLV|Calcified Fragment XLV]], [[#Weapons|Attack 310 Weapons]]&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|King's Fall Hard Mode#Loot}}&lt;br /&gt;
===Loot Table===&lt;br /&gt;
Does not show [[#Challenge Modes|Challenge Mode Loot]].&lt;br /&gt;
*Hall of Souls: Chest - 1 [[Moldering Shard]], 3 - 7 [[Wormspore]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
*Portico: Chest - 2 [[Moldering Shard]], 2 [[Special Ammo Synthesis|Special]] and [[Heavy Ammo Synthesis]], 1 [[Mote of Light]], 3 - 7 [[Wormspore]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
*Warpriest's Trials: Chest - 2 [[Moldering Shard]], [[Kingslayer Shell]], [[Midha's Reckoning]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
*Warpriest: Drop - 2 [[Moldering Shard]], [[Defiance of Yasmin]], [[Midha's Reckoning]], [[Qullim's Terminus]], [[Elulim's Frenzy]], [[Kingslayer Shell]], [[Exotic Engram]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
*Golgoroth's Cellar: Chest - 2 [[Moldering Shard]], 2 [[Special Ammo Synthesis|Special]] and [[Heavy Ammo Synthesis]], 1 [[Mote of Light]], 3 - 7 [[Wormspore]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
*Golgoroth: Chest - 2 [[Moldering Shard]], [[#Armor|Raid Leg Armor]], [[#Armor|Raid Chest Armor]], [[#Armor|Raid Gauntlets]], [[Midha's Reckoning]], [[Silence of A'arn]], [[Defiance of Yasmin]], [[Exotic Engram]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
*Transept: Chest - 2 [[Moldering Shard]], 4 [[Special Ammo Synthesis|Special]] and [[Heavy Ammo Synthesis]], [[Hadium Flake]]s, 3 - 7 [[Wormspore]], [[Antiquated Rune]], [[Exotic]]&lt;br /&gt;
&lt;br /&gt;
*Daughters of Oryx: Chest - 2 [[Moldering Shard]], [[#Armor|Raid Class Armor]], [[Midha's Reckoning]], [[Silence of A'arn]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
*Shade of Oryx: Drop - [[Exotic Engram]]&lt;br /&gt;
&lt;br /&gt;
*Oryx: Chest - 2 [[Moldering Shard]], [[#Weapons|Raid Primary Weapon]], [[#Armor|Raid Helmet]], [[#Armor|Raid Class Armor]], [[Kingslayer Shell]], [[Kingsbane]], [[Exotic]]&lt;br /&gt;
&lt;br /&gt;
===Materials and Consumables===&lt;br /&gt;
*[[Antiquated Rune]] - [[Summoning Rune]]&lt;br /&gt;
*[[Moldering Shard]] - [[Material]]&lt;br /&gt;
&lt;br /&gt;
*[[Indomitable Light]] - [[Consumable]]&lt;br /&gt;
*[[Valorous Light]] - [[Consumable]]&lt;br /&gt;
*[[Heuristic Light]] - [[Consumable]]&lt;br /&gt;
&lt;br /&gt;
===Cosmetic Items===&lt;br /&gt;
*[[Bone Marrow]] - [[Shader]]&lt;br /&gt;
*[[Vena Cava]] - [[Shader]]&lt;br /&gt;
*[[Kingsbane]] - [[Emblem]]&lt;br /&gt;
*[[Worm Gods' Servant]] - [[Emblem]]&lt;br /&gt;
*[[The Ascendant]] - [[Emblem]]&lt;br /&gt;
*[[Devourer of Light]] - [[Emblem]]&lt;br /&gt;
*[[Of Light and Hunger]] - [[Emblem]]&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
*[[Thrallskin Drum]] - [[Hunter Artifact]] - [[#Challenge Modes|Challenge Modes]]&lt;br /&gt;
*[[Broken Crown]] - [[Warlock Artifact]] - [[#Challenge Modes|Challenge Modes]]&lt;br /&gt;
*[[Scroll of Eimin-Tin]] - [[Titan Artifact]] - [[#Challenge Modes|Challenge Modes]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{#ask: [[Category:Weapons]] [[Category:The Taken King]] [[Category:King's Fall]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Damage Type&lt;br /&gt;
| ?Attack#-&lt;br /&gt;
| ?Impact#-&lt;br /&gt;
| ?Blast Radius#-&lt;br /&gt;
| ?Rate of Fire#-&lt;br /&gt;
| ?Magazine#-&lt;br /&gt;
| ?Range#-&lt;br /&gt;
| ?Stability#-&lt;br /&gt;
| ?Reload#-&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
| limit = 9999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
====Titan Armor====&lt;br /&gt;
{{#ask: [[Category:King's Fall]] [[Category:Armor]] [[Category:Titan Armor]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Defense#-&lt;br /&gt;
| ?Discipline#-&lt;br /&gt;
| ?Intellect#-&lt;br /&gt;
| ?Strength#-&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Hunter Armor====&lt;br /&gt;
{{#ask: [[Category:King's Fall]] [[Category:Armor]] [[Category:Hunter Armor]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Defense#-&lt;br /&gt;
| ?Discipline#-&lt;br /&gt;
| ?Intellect#-&lt;br /&gt;
| ?Strength#-&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Warlock Armor====&lt;br /&gt;
{{#ask: [[Category:King's Fall]] [[Category:Armor]] [[Category:Warlock Armor]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Defense#-&lt;br /&gt;
| ?Discipline#-&lt;br /&gt;
| ?Intellect#-&lt;br /&gt;
| ?Strength#-&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{raids}}&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Makeshift_Scarf&amp;diff=71626</id>
		<title>Makeshift Scarf</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Makeshift_Scarf&amp;diff=71626"/>
				<updated>2016-07-25T19:34:59Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class Armor Infobox&lt;br /&gt;
|image=makeshift scarf icon1.jpg&lt;br /&gt;
|Type=[[Hunter Cloak]]&lt;br /&gt;
|Level=1&lt;br /&gt;
|Item Level=1&lt;br /&gt;
|Rarity=[[Common]]&lt;br /&gt;
|Acquired by=Creating a Hunter&lt;br /&gt;
|Cost=?&lt;br /&gt;
|Description=The Hunter's cloak speaks to their personality. Your Ghost scrounged up this tough synthetic wrap, marked with an ancient double-headed eagle.&lt;br /&gt;
}}&lt;br /&gt;
Makeshift Scarf is a level 1 [[Common]] [[Hunter Cloak]]. Makeshift Scarf can be obtained by creating a Hunter&lt;br /&gt;
==Perks==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter Cloaks]] [[Category:Common]] [[Category:Hunter]]{{Hunter Cloaks}} [[Category:Class Armor]].&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Long_Tomorrow_9G_(Hunter_Cloak)&amp;diff=71625</id>
		<title>Long Tomorrow 9G (Hunter Cloak)</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Long_Tomorrow_9G_(Hunter_Cloak)&amp;diff=71625"/>
				<updated>2016-07-25T19:31:26Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=long tomorrow 9g hunter cloak icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Hunter Cloak]]&lt;br /&gt;
|Class=[[Hunter]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Defense=280-335&lt;br /&gt;
|Discipline=15 - 27&lt;br /&gt;
|Strength=15 - 27&lt;br /&gt;
|Intellect=15 - 27&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Acquired by=Sublime Engrams&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=&amp;amp;quot;You didn&amp;amp;#x27;t tell me this treasure was in the red mists of Murmuring Rock. Count me out.&amp;amp;quot;&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Long Tomorrow 9G (Hunter Cloak)]] is a level 40 [[Legendary]] [[Hunter Cloak]]. It can be acquired by Sublime Engrams(PlayStation Exclusive Armor)&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor.&lt;br /&gt;
*[[Twist Fate]] - Changes the stats and upgrades available on this Armor.&lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*'''Random''': [[Increase Discipline]] or [[Increase Intellect]] or [[Increase Intellect]]&lt;br /&gt;
*'''Random''': [[Increase Strength]] or [[Increase Strength]] or [[Increase Discipline]]&lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*'''Random''': [[Auto Rifle Focus]] or [[Pulse Rifle Focus]] or [[Scout Rifle Focus]] or [[Hand Cannon Focus]]&lt;br /&gt;
*'''Random''': [[Fusion Rifle Focus]] or [[Shotgun Focus]] or [[Sidearm Focus]] or [[Sniper Rifle Focus]] or [[Machine Gun Focus]] or [[Rocket Launcher Focus]]&lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Crucible Champion]] - Increases your Crucible reputation gains.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:long tomorrow 9g1.jpg|200px]] [[file:long tomorrow 9g2.jpg|200px]] [[file:long tomorrow 9g3.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]] [[Category:Class Armor]] [[Category:Hunter Cloaks]] [[Category:Hunter Armor]] [[Category:Legendary]]  [[Category:The Taken King]] [[Category:Year 2]] [[Category:April Update]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Cloak_of_Seven_Bones_(Year_2)&amp;diff=71624</id>
		<title>Cloak of Seven Bones (Year 2)</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Cloak_of_Seven_Bones_(Year_2)&amp;diff=71624"/>
				<updated>2016-07-25T19:25:50Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=cloak of seven bones icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Hunter Cloak]]&lt;br /&gt;
|Class=[[Hunter]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Defense=310-335&lt;br /&gt;
|Discipline=&lt;br /&gt;
|Strength=&lt;br /&gt;
|Intellect=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Acquired by=King's Fall Hard Mode&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=&amp;amp;quot;Let this bone I reaped in battle give me strength to reap again.&amp;amp;quot;&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Cloak of Seven Bones]] is a level 40 [[Legendary]] [[Hunter Cloak]]. It can be acquired by either Killing the Daughters of Oryx or Oryx, The Taken King in the King's Fall Hard Mode Raid&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor.&lt;br /&gt;
*[[Twist Fate]] - Changes the stats and upgrades available on this Armor.&lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*'''Random''': [[Increase Discipline]] or [[Increase Intellect]] or [[Increase Intellect]]&lt;br /&gt;
*'''Random''': [[Increase Strength]] or [[Increase Strength]] or [[Increase Discipline]]&lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*'''Random''': [[Auto Rifle Focus]] or [[Pulse Rifle Focus]] or [[Scout Rifle Focus]] or [[Hand Cannon Focus]]&lt;br /&gt;
*'''Random''': [[Fusion Rifle Focus]] or [[Shotgun Focus]] or [[Sidearm Focus]] or [[Sniper Rifle Focus]] or [[Machine Gun Focus]] or [[Rocket Launcher Focus]]&lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Vanguard Champion]] - Increases your Vanguard reputation gains.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]] [[Category:Class Armor]] [[Category:Hunter Cloaks]] [[Category:Hunter Armor]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:King's Fall Hard Mode]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Cloak_of_the_Pariah&amp;diff=71623</id>
		<title>Cloak of the Pariah</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Cloak_of_the_Pariah&amp;diff=71623"/>
				<updated>2016-07-25T19:25:21Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=cloak of the pariah icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Hunter Cloak]]&lt;br /&gt;
|Class=[[Hunter]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction= &lt;br /&gt;
|Defense=300-335&lt;br /&gt;
|Discipline=18 - 35&lt;br /&gt;
|Strength=18 - 35&lt;br /&gt;
|Intellect=18 - 35&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Acquired by=Flawless Trials Passage in the Trials of Osiris&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=&amp;amp;quot;I wear his symbols proudly in the City, to remind them that Osiris is not truly gone.&amp;amp;quot; —Fractal Scrolls&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Cloak of the Pariah]] is a level 40 [[Legendary]] [[Hunter Cloak]]. It can be acquired by The Lighthouse Chest from going flawless in the Trials of Osiris&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor.&lt;br /&gt;
*[[Twist Fate]] - Changes the stats and upgrades available on this Armor.&lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*'''Random''': [[Increase Discipline]] or [[Increase Intellect]] or [[Increase Intellect]]&lt;br /&gt;
*'''Random''': [[Increase Strength]] or [[Increase Strength]] or [[Increase Discipline]]&lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*'''Random''': [[Auto Rifle Focus]] or [[Pulse Rifle Focus]] or [[Scout Rifle Focus]] or [[Hand Cannon Focus]]&lt;br /&gt;
*'''Random''': [[Fusion Rifle Focus]] or [[Shotgun Focus]] or [[Sidearm Focus]] or [[Sniper Rifle Focus]] or [[Machine Gun Focus]] or [[Rocket Launcher Focus]]&lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Crucible Champion]] - Increases your Crucible reputation gains.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]] [[Category:Class Armor]] [[Category:Hunter Cloaks]] [[Category:Hunter Armor]] [[Category:Legendary]]  [[Category:The Taken King]] [[Category:Year 2]] [[Category:April Update]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Cloak_of_Seven_Bones_(Year_2)&amp;diff=71622</id>
		<title>Cloak of Seven Bones (Year 2)</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Cloak_of_Seven_Bones_(Year_2)&amp;diff=71622"/>
				<updated>2016-07-25T19:20:17Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=cloak of seven bones icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Hunter Cloak]]&lt;br /&gt;
|Class=[[Hunter]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Defense=310-335&lt;br /&gt;
|Discipline=&lt;br /&gt;
|Strength=&lt;br /&gt;
|Intellect=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Acquired by= King's Fall Hard Mode&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=&amp;amp;quot;Let this bone I reaped in battle give me strength to reap again.&amp;amp;quot;&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Cloak of Seven Bones]] is a level 40 [[Legendary]] [[Hunter Cloak]]. It can be acquired by either Killing the Daughters of Oryx or Oryx, The Taken King in the King's Fall Hard Mode Raid&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor.&lt;br /&gt;
*[[Twist Fate]] - Changes the stats and upgrades available on this Armor.&lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*'''Random''': [[Increase Discipline]] or [[Increase Intellect]] or [[Increase Intellect]]&lt;br /&gt;
*'''Random''': [[Increase Strength]] or [[Increase Strength]] or [[Increase Discipline]]&lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*'''Random''': [[Auto Rifle Focus]] or [[Pulse Rifle Focus]] or [[Scout Rifle Focus]] or [[Hand Cannon Focus]]&lt;br /&gt;
*'''Random''': [[Fusion Rifle Focus]] or [[Shotgun Focus]] or [[Sidearm Focus]] or [[Sniper Rifle Focus]] or [[Machine Gun Focus]] or [[Rocket Launcher Focus]]&lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Vanguard Champion]] - Increases your Vanguard reputation gains.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]] [[Category:Class Armor]] [[Category:Hunter Cloaks]] [[Category:Hunter Armor]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:King's Fall Hard Mode]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Harrowed_War_Numen%27s_Boots_(Year_2)&amp;diff=71621</id>
		<title>Harrowed War Numen's Boots (Year 2)</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Harrowed_War_Numen%27s_Boots_(Year_2)&amp;diff=71621"/>
				<updated>2016-07-25T19:19:46Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=harrowed war numens boots icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Leg Armor]]&lt;br /&gt;
|Class=[[Titan]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Defense=310-335&lt;br /&gt;
|Discipline=&lt;br /&gt;
|Strength=&lt;br /&gt;
|Intellect=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Acquired by=&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=Speak, and the Darkness obeys. Command, and the song turns upon itself.&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Harrowed War Numen's Boots]] is a level 40 [[Legendary]] [[Titan]] [[Leg Armor]]. It is dropped from [[King's Fall Hard Mode]] [[raid]].&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor.&lt;br /&gt;
*[[Twist Fate]] - Changes the stats and upgrades available on this Armor.&lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*'''Random''': [[Increase Discipline]] or [[Increase Intellect]] or [[Increase Intellect]]&lt;br /&gt;
*'''Random''': [[Increase Strength]] or [[Increase Strength]] or [[Increase Discipline]]&lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*'''Random''': [[Fusion Rifle Ammo]] or [[Shotgun Ammo]] or [[Sidearm Ammo]] or [[Sniper Rifle Ammo]]&lt;br /&gt;
*'''Random''': [[Machine Gun Ammo]] or [[Rocket Launcher Ammo]]&lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Fists Flying]] - Gain a boost to Agility per melee kill. Stacks for 20 seconds.&lt;br /&gt;
*'''Random''': [[Arc Double-Down]] or [[Solar Double-Down]] or [[Void Double-Down]]&lt;br /&gt;
&lt;br /&gt;
===Column 5===&lt;br /&gt;
*[[Run for Your Life]] - Increased Agility while Torn Between Dimensions.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]] [[Category:Leg Armor]] [[Category:Titan Armor]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:King's Fall Hard Mode]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Cloak_of_Seven_Bones_(Year_2)&amp;diff=71620</id>
		<title>Cloak of Seven Bones (Year 2)</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Cloak_of_Seven_Bones_(Year_2)&amp;diff=71620"/>
				<updated>2016-07-25T19:18:11Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=cloak of seven bones icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Hunter Cloak]]&lt;br /&gt;
|Class=[[Hunter]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Defense=310-335&lt;br /&gt;
|Discipline=&lt;br /&gt;
|Strength=&lt;br /&gt;
|Intellect=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Acquired by= King's Fall Hard Mode&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=&amp;amp;quot;Let this bone I reaped in battle give me strength to reap again.&amp;amp;quot;&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Cloak of Seven Bones]] is a level 40 [[Legendary]] [[Hunter Cloak]]. It can be acquired by either Killing the Daughters of Oryx or Oryx, The Taken King in the King's Fall Hard Mode Raid&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor.&lt;br /&gt;
*[[Twist Fate]] - Changes the stats and upgrades available on this Armor.&lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*'''Random''': [[Increase Discipline]] or [[Increase Intellect]] or [[Increase Intellect]]&lt;br /&gt;
*'''Random''': [[Increase Strength]] or [[Increase Strength]] or [[Increase Discipline]]&lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*'''Random''': [[Auto Rifle Focus]] or [[Pulse Rifle Focus]] or [[Scout Rifle Focus]] or [[Hand Cannon Focus]]&lt;br /&gt;
*'''Random''': [[Fusion Rifle Focus]] or [[Shotgun Focus]] or [[Sidearm Focus]] or [[Sniper Rifle Focus]] or [[Machine Gun Focus]] or [[Rocket Launcher Focus]]&lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Vanguard Champion]] - Increases your Vanguard reputation gains.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]] [[Category:Class Armor]] [[Category:Hunter Cloaks]] [[Category:Hunter Armor]] [[Category:Legendary]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Cloak_of_Seven_Bones_(Year_2)&amp;diff=71619</id>
		<title>Cloak of Seven Bones (Year 2)</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Cloak_of_Seven_Bones_(Year_2)&amp;diff=71619"/>
				<updated>2016-07-25T19:16:31Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=cloak of seven bones icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Hunter Cloak]]&lt;br /&gt;
|Class=[[Hunter]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Defense=310-335&lt;br /&gt;
|Discipline=&lt;br /&gt;
|Strength=&lt;br /&gt;
|Intellect=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Acquired by= King's Fall Hard Mode&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=&amp;amp;quot;Let this bone I reaped in battle give me strength to reap again.&amp;amp;quot;&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Cloak of Seven Bones]] is a level ?? [[Legendary]] [[Hunter Cloak]]. It can be acquired by ????&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor.&lt;br /&gt;
*[[Twist Fate]] - Changes the stats and upgrades available on this Armor.&lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*'''Random''': [[Increase Discipline]] or [[Increase Intellect]] or [[Increase Intellect]]&lt;br /&gt;
*'''Random''': [[Increase Strength]] or [[Increase Strength]] or [[Increase Discipline]]&lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*'''Random''': [[Auto Rifle Focus]] or [[Pulse Rifle Focus]] or [[Scout Rifle Focus]] or [[Hand Cannon Focus]]&lt;br /&gt;
*'''Random''': [[Fusion Rifle Focus]] or [[Shotgun Focus]] or [[Sidearm Focus]] or [[Sniper Rifle Focus]] or [[Machine Gun Focus]] or [[Rocket Launcher Focus]]&lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Vanguard Champion]] - Increases your Vanguard reputation gains.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]] [[Category:Class Armor]] [[Category:Hunter Cloaks]] [[Category:Hunter Armor]] [[Category:Legendary]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Cloak_of_Seven_Bones_(Year_2)&amp;diff=71618</id>
		<title>Cloak of Seven Bones (Year 2)</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Cloak_of_Seven_Bones_(Year_2)&amp;diff=71618"/>
				<updated>2016-07-25T19:15:48Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=cloak of seven bones icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Hunter Cloak]]&lt;br /&gt;
|Class=[[Hunter]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Defense=310-335&lt;br /&gt;
|Discipline=&lt;br /&gt;
|Strength=&lt;br /&gt;
|Intellect=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Acquired by=???&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=&amp;amp;quot;Let this bone I reaped in battle give me strength to reap again.&amp;amp;quot;&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Cloak of Seven Bones]] is a level ?? [[Legendary]] [[Hunter Cloak]]. It can be acquired by ????&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor.&lt;br /&gt;
*[[Twist Fate]] - Changes the stats and upgrades available on this Armor.&lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*'''Random''': [[Increase Discipline]] or [[Increase Intellect]] or [[Increase Intellect]]&lt;br /&gt;
*'''Random''': [[Increase Strength]] or [[Increase Strength]] or [[Increase Discipline]]&lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*'''Random''': [[Auto Rifle Focus]] or [[Pulse Rifle Focus]] or [[Scout Rifle Focus]] or [[Hand Cannon Focus]]&lt;br /&gt;
*'''Random''': [[Fusion Rifle Focus]] or [[Shotgun Focus]] or [[Sidearm Focus]] or [[Sniper Rifle Focus]] or [[Machine Gun Focus]] or [[Rocket Launcher Focus]]&lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Vanguard Champion]] - Increases your Vanguard reputation gains.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]] [[Category:Class Armor]] [[Category:Hunter Cloaks]] [[Category:Hunter Armor]] [[Category:Legendary]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=War_Numen%27s_Mark&amp;diff=71617</id>
		<title>War Numen's Mark</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=War_Numen%27s_Mark&amp;diff=71617"/>
				<updated>2016-07-25T19:10:16Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=war numens mark icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Titan Mark]]&lt;br /&gt;
|Class=[[Titan]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Defense=300-335&lt;br /&gt;
|Discipline=&lt;br /&gt;
|Strength=&lt;br /&gt;
|Intellect=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Acquired by=&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=Will you barter your soul in exchange for the chance to kill a king?&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[War Numen's Mark]] is a level 40 [[Legendary]] [[Titan Mark]]. It is dropped from [[King's Fall]] [[raid]]. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor.&lt;br /&gt;
*[[Twist Fate]] - Changes the stats and upgrades available on this Armor.&lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*'''Random''': [[Increase Discipline]] or [[Increase Intellect]] or [[Increase Intellect]]&lt;br /&gt;
*'''Random''': [[Increase Strength]] or [[Increase Strength]] or [[Increase Discipline]]&lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*'''Random''': [[Auto Rifle Focus]] or [[Pulse Rifle Focus]] or [[Scout Rifle Focus]] or [[Hand Cannon Focus]]&lt;br /&gt;
*'''Random''': [[Fusion Rifle Focus]] or [[Shotgun Focus]] or [[Sidearm Focus]] or [[Sniper Rifle Focus]] or [[Machine Gun Focus]] or [[Rocket Launcher Focus]]&lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Vanguard Champion]] - Increases your Vanguard reputation gains.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]] [[Category:Class Armor]] [[Category:Titan Marks]] [[Category:Titan Armor]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:King's Fall]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=War_Numen%27s_Fist&amp;diff=71616</id>
		<title>War Numen's Fist</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=War_Numen%27s_Fist&amp;diff=71616"/>
				<updated>2016-07-25T19:10:05Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=war numens fist icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Gauntlets]]&lt;br /&gt;
|Class=[[Titan]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Defense=300-335&lt;br /&gt;
|Discipline=&lt;br /&gt;
|Strength=&lt;br /&gt;
|Intellect=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Acquired by=&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=The start is always the same. Enter his court, and call him out.&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[War Numen's Fist]] is a level 40 [[Legendary]] [[Titan]] [[Gauntlets]]. It is dropped from [[King's Fall]] [[raid]]. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor.&lt;br /&gt;
*[[Twist Fate]] - Changes the stats and upgrades available on this Armor.&lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*'''Random''': [[Increase Discipline]] or [[Increase Intellect]] or [[Increase Intellect]]&lt;br /&gt;
*'''Random''': [[Increase Strength]] or [[Increase Strength]] or [[Increase Discipline]]&lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*[[Glutton]] - Receive bonus melee energy for each enemy standing nearby you when you get a kill.&lt;br /&gt;
*'''Random''': [[Momentum Transfer]] or [[Impact Induction]] or [[Rain Blows]] or [[Paramuscle Armature]]&lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*'''Random''': [[Auto Rifle Loader]] or [[Pulse Rifle Loader]] or [[Scout Rifle Loader]] or [[Hand Cannon Loader]] or [[Fusion Rifle Loader]] or [[Sidearm Loader]] or [[Shotgun Loader]] or [[Sniper Rifle Loader]]&lt;br /&gt;
&lt;br /&gt;
===Column 5===&lt;br /&gt;
*[[Buddy System]] - Faster weapon reload while in an Aura.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]] [[Category:Gauntlets]] [[Category:Titan Armor]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:King's Fall]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=War_Numen%27s_Crown&amp;diff=71615</id>
		<title>War Numen's Crown</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=War_Numen%27s_Crown&amp;diff=71615"/>
				<updated>2016-07-25T19:09:51Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=war numens crown icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Helmets]]&lt;br /&gt;
|Class=[[Titan]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Defense=300-335&lt;br /&gt;
|Discipline=&lt;br /&gt;
|Strength=&lt;br /&gt;
|Intellect=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Acquired by=&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=Show them you can contain multitudes, and your interiority will spawn nightmares.&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[War Numen's Crown]] is a level 40 [[Legendary]] [[Titan]] [[Helmet]]. It is dropped from [[King's Fall]] [[raid]]. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor.&lt;br /&gt;
*[[Twist Fate]] - Changes the stats and upgrades available on this Armor.&lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*'''Random''': [[Increase Discipline]] or [[Increase Intellect]] or [[Increase Intellect]]&lt;br /&gt;
*'''Random''': [[Increase Strength]] or [[Increase Strength]] or [[Increase Discipline]]&lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*[[Shine On]] - Increased Super energy gained from killing minions of the Darkness.&lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*'''Random''': [[Innervation]] or [[Invigoration]] or [[Better Already]] or [[Infusion]]&lt;br /&gt;
&lt;br /&gt;
===Column 5===&lt;br /&gt;
*[[Take That]] - Orb pickups create the chance for temporary bonus precision damage to Taken.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]] [[Category:Helmets]] [[Category:Titan Armor]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:King's Fall]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=War_Numen%27s_Chest&amp;diff=71614</id>
		<title>War Numen's Chest</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=War_Numen%27s_Chest&amp;diff=71614"/>
				<updated>2016-07-25T19:08:06Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=war numens chest icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Chest Armor]]&lt;br /&gt;
|Class=[[Titan]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Defense=300-335&lt;br /&gt;
|Discipline=&lt;br /&gt;
|Strength=&lt;br /&gt;
|Intellect=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Acquired by=&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=Death is the game, and the game is always death.&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[War Numen's Chest]] is a level 40 [[Legendary]] [[Titan]] [[Chest Armor]]. It is dropped from [[King's Fall]] [[raid]]. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor.&lt;br /&gt;
*[[Twist Fate]] - Changes the stats and upgrades available on this Armor.&lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*'''Random''': [[Increase Discipline]] or [[Increase Intellect]] or [[Increase Intellect]]&lt;br /&gt;
*'''Random''': [[Increase Strength]] or [[Increase Strength]] or [[Increase Discipline]]&lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*'''Random''': [[Auto Rifle Ammo]] or [[Pulse Rifle Ammo]] or [[Scout Rifle Ammo]] or [[Hand Cannon Ammo]]&lt;br /&gt;
*'''Random''': [[Fusion Rifle Ammo]] or [[Shotgun Ammo]] or [[Sidearm Ammo]] or [[Sniper Rifle Ammo]]&lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Mortal Medicine]] - Gain a boost to Recovery per grenade kill. Stacks for 20 seconds.&lt;br /&gt;
*'''Random''': [[Arc Armor]] or [[Solar Armor]] or [[Void Armor]] or [[Arc Burn Defense]] or [[Solar Burn Defense]] or [[Void Burn Defense]]&lt;br /&gt;
&lt;br /&gt;
===Column 5===&lt;br /&gt;
*[[Old Gods&amp;amp;#x27; Boon]] - Increased Armor while carrying the King&amp;amp;#x27;s Fall relic.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]] [[Category:Chest Armor]] [[Category:Titan Armor]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:King's Fall]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=War_Numen%27s_Boots&amp;diff=71613</id>
		<title>War Numen's Boots</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=War_Numen%27s_Boots&amp;diff=71613"/>
				<updated>2016-07-25T19:07:25Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=war numens boots icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Leg Armor]]&lt;br /&gt;
|Class=[[Titan]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Defense=300-335&lt;br /&gt;
|Discipline=&lt;br /&gt;
|Strength=&lt;br /&gt;
|Intellect=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Acquired by=&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=Speak, and the Darkness obeys. Command, and the song turns upon itself.&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[War Numen's Boots]] is a level 40 [[Legendary]] [[Titan]] [[Leg Armor]]. It is dropped from [[King's Fall]] [[raid]]. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Infuse]] - Consume a more powerful piece of Armor to boost the Defense value of this Armor.&lt;br /&gt;
*[[Twist Fate]] - Changes the stats and upgrades available on this Armor.&lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*'''Random''': [[Increase Discipline]] or [[Increase Intellect]] or [[Increase Intellect]]&lt;br /&gt;
*'''Random''': [[Increase Strength]] or [[Increase Strength]] or [[Increase Discipline]]&lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*'''Random''': [[Fusion Rifle Ammo]] or [[Shotgun Ammo]] or [[Sidearm Ammo]] or [[Sniper Rifle Ammo]]&lt;br /&gt;
*'''Random''': [[Machine Gun Ammo]] or [[Rocket Launcher Ammo]]&lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Fists Flying]] - Gain a boost to Agility per melee kill. Stacks for 20 seconds.&lt;br /&gt;
*'''Random''': [[Arc Double-Down]] or [[Solar Double-Down]] or [[Void Double-Down]]&lt;br /&gt;
&lt;br /&gt;
===Column 5===&lt;br /&gt;
*[[Run for Your Life]] - Increased Agility while Torn Between Dimensions.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]] [[Category:Leg Armor]] [[Category:Titan Armor]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:King's Fall]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Zaouli%27s_Bane&amp;diff=71612</id>
		<title>Zaouli's Bane</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Zaouli%27s_Bane&amp;diff=71612"/>
				<updated>2016-07-25T19:05:44Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|image=zaoulis bane icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Hand Cannon]]&lt;br /&gt;
|Slot=[[Primary Weapon]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Damage Type=[[Kinetic]]&lt;br /&gt;
|Attack=300-335&lt;br /&gt;
|Impact=71&lt;br /&gt;
|Blast Radius=&lt;br /&gt;
|Rate of Fire=32&lt;br /&gt;
|Charge Rate=&lt;br /&gt;
|Speed=&lt;br /&gt;
|Range=15&lt;br /&gt;
|Velocity=&lt;br /&gt;
|Stability=42&lt;br /&gt;
|Reload=16&lt;br /&gt;
|Magazine=11&lt;br /&gt;
|Efficiency=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Energy=&lt;br /&gt;
|Zoom=15&lt;br /&gt;
|Recoil=90&lt;br /&gt;
|Aim Assist=90&lt;br /&gt;
|Equip Speed=95&lt;br /&gt;
|Sights=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Optional Perks=&lt;br /&gt;
|Acquired by=&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=&amp;amp;quot;Go, child! Run! Don&amp;amp;#x27;t look back! Don&amp;amp;#x27;t—&amp;amp;quot;&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Zaouli's Bane]] is a level 40 [[Legendary]] [[Hand Cannon]]. It is dropped from [[King's Fall]] [[raid]]. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Will of Light]] - This weapon deals bonus damage against Taken enemies. &lt;br /&gt;
*[[Infuse]] - Consume a more powerful Weapon to boost the Attack value of this Weapon. &lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*[[Smart Drift Control]] - Predictable and controllable recoil. Penalty to range. &lt;br /&gt;
*[[Accurized Ballistics]] - More range and Impact. Increased recoil. &lt;br /&gt;
*[[Field Choke]] - More range and Impact. Increased recoil.     &lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*[[Cocoon]] - When stowed for a short time, this weapon is automatically reloaded from your reserves.     &lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Hand Loaded]] - This weapon is effective at an extended range. &lt;br /&gt;
*[[Lightweight]] - When held, this weapon grants +2 character Agility. &lt;br /&gt;
*[[Reinforced Barrel]] - Increased Range Reduced Stability     &lt;br /&gt;
&lt;br /&gt;
===Column 5===&lt;br /&gt;
*'''Random''': [[Firefly]] or [[Hip Fire]] or [[Surrounded]] or [[Life Leech]]&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Hand Cannons]] [[Category:Primary Weapons]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:King's Fall]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Smite_of_Merain&amp;diff=71611</id>
		<title>Smite of Merain</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Smite_of_Merain&amp;diff=71611"/>
				<updated>2016-07-25T19:05:31Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|image=smite of merain icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Pulse Rifle]]&lt;br /&gt;
|Slot=[[Primary Weapon]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Damage Type=[[Kinetic]]&lt;br /&gt;
|Attack=300-335&lt;br /&gt;
|Impact=14&lt;br /&gt;
|Blast Radius=&lt;br /&gt;
|Rate of Fire=66&lt;br /&gt;
|Charge Rate=&lt;br /&gt;
|Speed=&lt;br /&gt;
|Range=41&lt;br /&gt;
|Velocity=&lt;br /&gt;
|Stability=66&lt;br /&gt;
|Reload=45&lt;br /&gt;
|Magazine=30&lt;br /&gt;
|Efficiency=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Energy=&lt;br /&gt;
|Zoom=17&lt;br /&gt;
|Recoil=80&lt;br /&gt;
|Aim Assist=21&lt;br /&gt;
|Equip Speed=36&lt;br /&gt;
|Sights=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Optional Perks=&lt;br /&gt;
|Acquired by=&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=&amp;amp;quot;No tomb but the battlefield! No legacy but the scars we etch upon our foes!&amp;amp;quot;&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Smite of Merain]] is a level 40 [[Legendary]] [[Pulse Rifle]]. It is dropped from [[King's Fall]] [[raid]]. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Will of Light]] - This weapon deals bonus damage against Taken enemies. &lt;br /&gt;
*[[Infuse]] - Consume a more powerful Weapon to boost the Attack value of this Weapon. &lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*[[Linear Compensator]] - More predictable recoil. Slight boosts to range and Impact. More recoil. &lt;br /&gt;
*[[Accurized Ballistics]] - More range and Impact. Increased recoil. &lt;br /&gt;
*[[Field Choke]] - More range and Impact. Increased recoil.     &lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*[[Cocoon]] - When stowed for a short time, this weapon is automatically reloaded from your reserves.     &lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Hand Loaded]] - This weapon is effective at an extended range. &lt;br /&gt;
*[[Lightweight]] - When held, this weapon grants +2 character Agility. &lt;br /&gt;
*[[Reinforced Barrel]] - Increased Range Reduced Stability     &lt;br /&gt;
&lt;br /&gt;
===Column 5===&lt;br /&gt;
*'''Random''': [[Glass Half Full]] or [[Life Support]] or [[Firefly]] or [[Danger Close]]&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Pulse Rifles]] [[Category:Primary Weapons]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:King's Fall]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=King%27s_Fall&amp;diff=71610</id>
		<title>King's Fall</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=King%27s_Fall&amp;diff=71610"/>
				<updated>2016-07-25T19:02:48Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Activity Infobox&lt;br /&gt;
|Type=[[Raid]]&lt;br /&gt;
|Location=[[Dreadnaught]]&lt;br /&gt;
|Players=6&lt;br /&gt;
|Tier 1 Level=42 (290)&lt;br /&gt;
|Tier 2 Level=42 (310)&lt;br /&gt;
|Tier 3 Level= &lt;br /&gt;
|Description= &amp;quot;Long Live The King&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
{{see also|King's Fall Hard Mode}}&lt;br /&gt;
[[King's Fall]] is the 6 player [[raid]] in [[The Taken King]] [[expansion]]. In this raid players face [[Oryx]] and his minions on his ship, [[The Dreadnaught]]. King's Fall was released on September 18, 2015 10AM PDT, 3 days after the expansion.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Preparation==&lt;br /&gt;
'''Hunter''':&lt;br /&gt;
&lt;br /&gt;
*[[Nightstalker]] [[Shadowshot|Tether]] with [[Black Hole]] can be extremely effective for boss DPS phases – even toss a vortex on them&lt;br /&gt;
*[[Gunslinger]] is great for staggering Oryx, even more effective with [[Celestial Nighthawk]]&lt;br /&gt;
*[[Bones of Eao]] will make the jumping puzzles much easier combined with [[MIDA Multi-Tool]] is even better&lt;br /&gt;
&lt;br /&gt;
'''Titan''':&lt;br /&gt;
&lt;br /&gt;
*[[Weapons of Light]] is always useful for DPS phases, and Saint 14 makes it even better&lt;br /&gt;
*[[Sunbreaker]] would seem like a great orb generation tool&lt;br /&gt;
&lt;br /&gt;
'''Warlock''':&lt;br /&gt;
&lt;br /&gt;
*During boss phases [[Stormcaller]] can be extremely effective for clearing adds and making orbs, especially on the Ogre phase (stormcall the back area), and during the Daughters (adds in middle)&lt;br /&gt;
&lt;br /&gt;
*[[Sunsinger]] is a great tool for Oryx as it allows you to have the self-revive to prevent a wipe if your close to killing oryx and you don’t stagger him, or to self-revive if you die right before going to stagger him – but most importantly it’s great for orb generation for your fireteam&lt;br /&gt;
&lt;br /&gt;
'''Tips''':&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Rifles]] are the best choice for boss DPS across all encounters.&lt;br /&gt;
&lt;br /&gt;
*A fully upgraded [[Telesto]] is fantastic for the Warpriest as the delayed explosions cause him to not move and the range/spread/cone is more than enough to easily hit him.&lt;br /&gt;
&lt;br /&gt;
*Communicate – this is not a carryable activity like [[Crota's End]], [[PoE]], or [[Nightfall]] etc. This requires the most communication we have seen in the Destiny world to date. Mistakes are punished with great prejudice and successful communication is rewarded.&lt;br /&gt;
&lt;br /&gt;
*290 [[Light]] for the first few parts and 300 Light for Oryx are recommended.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
===Opening The Portal===&lt;br /&gt;
This encounter is very straight forward. Orbs will appear two at a time and need to be dunked into the corresponding statue at the same time. This will be repeated 6 times to open the gate at the Court in front of you. Shotguns are very effective to drop the glass:&lt;br /&gt;
&lt;br /&gt;
*Split into 3 teams of 2 players, center, right and left.&lt;br /&gt;
&lt;br /&gt;
*Center team stays on the bridge clearing adds and the glass in mid.&lt;br /&gt;
&lt;br /&gt;
*Left and right teams grab orbs to dunk&lt;br /&gt;
&lt;br /&gt;
*Now more detail, after dunking the first 2 (easy peasy right) the teams will pair off going directly left or right from spawn thru the hallways to find the next orbs. When the orbs are picked up glass will spawn in two places along that path. The entrance to the hallway where you entered from spawn, and the exit of the hall way where you go to grab the orbs.&lt;br /&gt;
&lt;br /&gt;
*1 person from each team grabs the orb and begins to make their way back to center after the other member of the side team shoots the first glass panel and then remains clearing the taken phalanxs that spawned. The person with the orb needs to be certain they won’t be blasted off the edge by the phalanxs&lt;br /&gt;
&lt;br /&gt;
*One player from center team will shoot the glass leading to center for left, and the other always for right. So once you hear the orb is grabbed take a peak over and drop the glass leading to the hallway.&lt;br /&gt;
&lt;br /&gt;
*Once both orbs are dunked new orbs will spawn, the player that remained clearing the phalanxs can grab the 2nd orb while the person on the way back can crack the glass and clear ads. Bring the orbs to dunk, rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
*When the gate at the court opens some wizards and adds will spawn – kill them and walk thru the portal to get the first chest. Then proceed your way thru to the jumping puzzles.&lt;br /&gt;
&lt;br /&gt;
'''Reward''':  1 [[Moldering Shard]], 3 - 7 [[Wormspore]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
===Hive Ship Jumping===&lt;br /&gt;
*First area is self-explanatory jumping across the swinging platforms&lt;br /&gt;
&lt;br /&gt;
*Ship area is slightly more complex with the order being (in relationship to the direction you are going on your ship)&lt;br /&gt;
&lt;br /&gt;
*Back right, straight right, left, straight to platform (land on the platform for respawn spot), off right side of platform, straight ahead, duck under next ship using back left corner then jump straight up, straight ahead on straight, straight ahead coming from left, straight ahead on right – then top. Warning the last ship docks but then disappears.&lt;br /&gt;
&lt;br /&gt;
*2nd ship area requires 2 teammates to be standing on the buttons to remove the glass across the way. Then those teammates can stand on buttons on the far side to allow last 2 teammates to ride the next ship that spawns.&lt;br /&gt;
&lt;br /&gt;
*Hidden Chest in the area with the glass. Before going thru glass jump off on the left hand side when almost to glass to the walkway along the wall. Scale the walkway up the narrow platform and walk thru the door. Buttons are required to open door. When you jump down hold buttons for last two teammates and they can make their way to the chest.&lt;br /&gt;
&lt;br /&gt;
*Before going up the teleporter to the next area turn around and jump up on the pillar straight in front of you, on the left hand side there will be another calcified fragment.&lt;br /&gt;
&lt;br /&gt;
'''Reward''': [[Calcified Fragments|Calcified Fragment XXIX]], 2 [[Moldering Shard]], 2 [[Special Ammo Synthesis|Special]] and [[Heavy Ammo Synthesis]], 1 [[Mote of Light]], 3 - 7 [[Wormspore]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
===Basilica Gate===&lt;br /&gt;
*Calcified fragment on right hand side (in plain view) when entering this room&lt;br /&gt;
&lt;br /&gt;
*Split into 2 teams of 3 players, right and left. Of the 3 players, 1 from each team will stand on the center platform in front of you where you walked in,&lt;br /&gt;
&lt;br /&gt;
*For each team: 2 will run to the annihilator totem, 1 of the 2 will grab the buff that lies on the path about halfway to the totem. This buff will grant you an aura around you that will keep you alive, if you leave the aura, your health will begin to drain. Picking up the buff triggers the start of the fight. Time these and pick them up together.&lt;br /&gt;
&lt;br /&gt;
*Those 2 players stand on the totem and start to take out the adds, boomer knights will spawn on the balcony above you everytime the Aura switches players, he is PRIORITY to take out, then the acolytes.&lt;br /&gt;
&lt;br /&gt;
*Your buff has a timer, once that timer runs out, you will a new buff called deathsinger power x10&lt;br /&gt;
&lt;br /&gt;
*Deathsinger’s Power: Once you have this, confirm your partner on the totem has the debuff you just had, when he does, call out to the player of your group of 3 who is standing in the middle to switch with you.&lt;br /&gt;
&lt;br /&gt;
*Once in the middle, stand on the platform on the ground where you first entered, your deathsinger power will start to count down from 10 to 0. This will cause the first set of lights on the door to light up, you now have 9 more “cycles” to complete. Remain on the center platform until the buff switches between the other two players on your side and then switch again.&lt;br /&gt;
&lt;br /&gt;
*Key note, when standing on the middle platform, there will be wizards that spawn on the balconies above you to the left and right of the door, as well as melee knights, if the Knights run towards the totems, call that out to your teammates.&lt;br /&gt;
&lt;br /&gt;
*Rinse and repeat this process for around 10 times and the phase will end with a saying in the kill feed that reads &amp;quot;warpriest has deemed you worthy&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*A chest will appear near the center platform. Once loot is collected head through the door in front of you and on to the next fight &lt;br /&gt;
&lt;br /&gt;
'''Reward''': [[Calcified Fragments|Calcified Fragment XXX]], 2 [[Moldering Shard]], [[Kingslayer Shell]], [[Midha's Reckoning]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
===The Warpriest===&lt;br /&gt;
====Mechanics====&lt;br /&gt;
'''Activating The Plates''':&lt;br /&gt;
&lt;br /&gt;
*Once the Major Knights die, the corresponding plate is activated&lt;br /&gt;
*There are three Knights, one for each plate&lt;br /&gt;
*The Knights seem to spawn on a timer&lt;br /&gt;
&lt;br /&gt;
'''Glyph Sequence''':&lt;br /&gt;
&lt;br /&gt;
*The first sequence starts on the left (upper) platform the other two are random&lt;br /&gt;
*The sequence changes every wipe&lt;br /&gt;
*The next plate in the sequence will be highlighted behind the corresponding tombstone with a glow or with a red pillar of light if the tombstone is missing&lt;br /&gt;
&lt;br /&gt;
'''Brand of the Initiate''':&lt;br /&gt;
&lt;br /&gt;
*This is a buff that grants you and your allies in close proximity the ability to damage the boss&lt;br /&gt;
*Expires in 10 seconds per stack&lt;br /&gt;
*Killing adds resets the countdown timer&lt;br /&gt;
*If the timer reaches zero, you die and the aura is passed to another guardian at random&lt;br /&gt;
*Adds are limited, you need to space out killing them or you will die (kill at 2-3 seconds left)&lt;br /&gt;
&lt;br /&gt;
'''The Oculus''':&lt;br /&gt;
&lt;br /&gt;
*To survive this you need to be in the shadow of one of the tombstones&lt;br /&gt;
*Any tombstones being used will be removed after this phase&lt;br /&gt;
*It is critical your fireteam shares one tombstone or you will not beat the soft enrage&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
To start the encounter, simply step on all three plates, left, middle, and right.&lt;br /&gt;
&lt;br /&gt;
The first step is the glyph sequence. This sequence is random every time you do it. However the light behind the tombstones will tell you which one to step on next. It helps to have someone calling these out. It will glow blue if it's next, or if the tombstone is missing, a red pillar of light will indicate it is next in the sequence.&lt;br /&gt;
&lt;br /&gt;
Once you step on a plate, you can not get off it until the sequence is complete or the sequence will fail. Once you finish the sequence, one of the people stepping on the final plate will receive the buff Brand of the Initiate that will allow you, and any allies standing within a few yards the ability to damage the boss.&lt;br /&gt;
&lt;br /&gt;
The person providing this buff needs to kill adds or he will die in 10 seconds. Killing adds resets the countdown timer.&lt;br /&gt;
&lt;br /&gt;
When the boss summons the Oculus, you and your fireteam need to hide in the shadow of one of the tombstones. Your entire fireteam must be behind the same tombstone, because any tombstone you are hiding behind will be removed.&lt;br /&gt;
&lt;br /&gt;
The tombstones are the soft enrage, if you don't kill the boss within 4 attempts, you will no longer have any tombstones to hide behind and your fireteam will die.&lt;br /&gt;
&lt;br /&gt;
This means you must do at least 25% of his health every iteration.&lt;br /&gt;
&lt;br /&gt;
'''Reward''': 2 [[Moldering Shard]], [[Defiance of Yasmin]], [[Midha's Reckoning]], [[Qullim's Terminus]], [[Elulim's Frenzy]], [[Kingslayer Shell]], [[Exotic Engram]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
===Golgoroth's Cellar===&lt;br /&gt;
At junctions from the entrance go: right, left, left, right. There is a chest in this area described right below. There is also a calcified fragment by plate #3 (also explained below).&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/ysghbxr.png&lt;br /&gt;
&lt;br /&gt;
The numbers represent the pressure plates (not just the flower mark) that you need to JUMP on to activate. Have someone by the chest door to confirm when it opens. Walking on the plates is not enough. You stand off of the entire plate and when it is your turn you JUMP onto it. The pattern always starts with number 1. You will hear a loud noise slight click/single drum beat. From there have number 2 jump on his plate, then 3 then 4. Wait a second or two in between so you can clearly hear the single beat. If you hear a lot of loud bangs everyone should get off their plates for a few seconds and start over. After you collect the chest head straight on out to the next encounter.&lt;br /&gt;
&lt;br /&gt;
'''Reward''': [[Calcified Fragments|Calcified Fragment XXXI]],  2 [[Moldering Shard]], 2 [[Special Ammo Synthesis|Special]] and [[Heavy Ammo Synthesis]], 1 [[Mote of Light]], 3 - 7 [[Wormspore]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
===Golgoroth===&lt;br /&gt;
====Mechanics====&lt;br /&gt;
*After six deaths, all fireteam members are blinded and the fireteam will wipe&lt;br /&gt;
*The orbs in the ceiling drop a pool that buffs damage against the boss by 10x&lt;br /&gt;
*Shooting his back critical spot gets his gaze for 15 seconds&lt;br /&gt;
*Failing to obtain his gaze spawns more adds&lt;br /&gt;
====Strategy====&lt;br /&gt;
Separate the raid into two groups, two taunters and four damagers.&lt;br /&gt;
&lt;br /&gt;
Start the encounter by destroying the orb in the center of the ceiling. When the boss spawns, begin by clearing all the adds in the room. The taunters will take turns holding his gaze by shooting the critical spot on his back. It seems to work best if one taunter goes left and one taunter goes right. Start with the orbs in the back of the room first, heading towards the front. Have the entire orb destroy one orb, and have that side's taunter get his gaze. The other taunter can shoot his legs/feet/body to get his attention.&lt;br /&gt;
&lt;br /&gt;
The player that currently has Golgoroth's Gaze will be bombarded with orbs that cause massive damage. This player needs to shoot the orbs and stay alive. When the gaze buff is at 10 seconds or less, this player should count down the buff to zero. The other taunter should be busy destroying the next orb on the ceiling for the damagers to stand in. It takes almost the entire time to destroy this orb, so start early. Once the other taunter calls out around 2-3 seconds, shoot his back to gain his gaze and now you shoot the orbs to survive while the other taunter destroys the next orb in the ceiling.&lt;br /&gt;
&lt;br /&gt;
The two taunters will be destroying orbs in a zig-zag motion. The damagers in the pit may need to destroy the orb in the ceiling if the taunter is unable to get it down in time. It's easiest to destroy the orbs if you have line of sight of the boss. If you don't, the orbs will curve around obstacles and be very hard to destroy. If you have line of sight, the orbs will come directly at you in a line. Also, the boss needs to be facing the damagers in the pit. The pools drop directly below the orb you destroy, so make sure the pool on the ground is between you and the boss.&lt;br /&gt;
&lt;br /&gt;
In the meantime, the other four players are in the pit shooting the boss, hopping from pool to pool. Sniper rifles work best and do the most damage. Everyone should be aiming at his stomach. All four players can stand in the same buff pool. When it expires, or when the boss changes position, move on to the next one.&lt;br /&gt;
&lt;br /&gt;
After the first orb in the ceiling is destroyed, and shortly before the second one is destroyed, Cursed Thralls will begin to spawn in the pit. It's usually best to assign your lowest light player to be on Thrall duty. It's critical that the Thralls are kept away from the other 3 players sitting in the pools. One getting too close will mean a wipe.&lt;br /&gt;
&lt;br /&gt;
When the taunters are unable to continue holding his gaze, and adds begin to spawn, clear them and then repeat the process. The four damages need to be informed to get out of the middle at this point. Usually after the 6th orb is destroyed, or earlier if gaze failed to be captured.&lt;br /&gt;
&lt;br /&gt;
We assigned our three lowest players to Thrall duty in pit, and the two taunters. You need your highest damage dealers in the pit shooting the boss at all times. Prefer players that have sniper rifles, they do considerably more damage. The biggest issue for taunters will be ammo. It's critical that every time adds spawn, they are topping up their primary ammo or it could mean a wipe. A good combo for this is a scout/sidearm. The taunters don't need a sniper rifle for this and a sidearm can destroy the orbs the boss shoots at you if you run out of primary.&lt;br /&gt;
&lt;br /&gt;
'''Reward''': 2 [[Moldering Shard]], [[#Armor|Raid Leg Armor]], [[#Armor|Raid Chest Armor]], [[#Armor|Raid Gauntlets]], [[Midha's Reckoning]], [[Silence of A'arn]], [[Defiance of Yasmin]], [[Exotic Engram]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
===Piston Jumping Puzzle===&lt;br /&gt;
*Upon leaving Golgoroth’s room via the door in the cave, proceed thru the mini maze, when reaching the room with the circular pillar turn left and right thru the doorway jump up onto a rock platform on the left side to find a fragment&lt;br /&gt;
&lt;br /&gt;
*From the fragment (that hallway is a dead end) go straight across to continue out to the next jumping puzzle area&lt;br /&gt;
&lt;br /&gt;
*Walking straight to the ledge from where you enter if you look at the platform ledge down below you and look to the far right corner you will see another fragment right behind a piston&lt;br /&gt;
&lt;br /&gt;
*The hidden exotic chest is also in this area – guide below&lt;br /&gt;
&lt;br /&gt;
*You make your way across the platforms by stepping on the platform/pads&lt;br /&gt;
&lt;br /&gt;
*When you step on the 3rd platform/pad the disappearing rock ledges will solidify&lt;br /&gt;
&lt;br /&gt;
*The exit is directly across the wall to your left from where you enter&lt;br /&gt;
&lt;br /&gt;
During the piston jumping puzzle, once you reach the very first platform, open your ghost and check out in the open for the invisible platforms. Scale the platforms and then jump from the pillar to the wall and enter into the room with the chest. Use the invisible platforms to scale back down.&lt;br /&gt;
&lt;br /&gt;
'''Reward''': [[Calcified Fragments|Calcified Fragment XXXII]], [[Calcified Fragments|Calcified Fragment XXXIII]], 2 [[Moldering Shard]], 4 [[Special Ammo Synthesis|Special]] and [[Heavy Ammo Synthesis]], [[Hadium Flake]]s, 3 - 7 [[Wormspore]], [[Antiquated Rune]], [[Exotic]]&lt;br /&gt;
&lt;br /&gt;
===Daughters of Oryx: Ir Halak and Ir Anuk===&lt;br /&gt;
====Mechanics====&lt;br /&gt;
'''The Platforms''':&lt;br /&gt;
&lt;br /&gt;
*There are four platforms to stand on&lt;br /&gt;
*When stood on, they summon steps that only the dimension torn player can step on&lt;br /&gt;
*The order they are stepped on is critical to the way the steps spawn&lt;br /&gt;
*Stepping off any one of them destroys all steps&lt;br /&gt;
&lt;br /&gt;
'''The Spark''':&lt;br /&gt;
&lt;br /&gt;
*Randomly positioned above one of the four platforms in the room&lt;br /&gt;
*Breaks one of the Deathsinger's shields when used (hold Square on PS, X on XB)&lt;br /&gt;
*Grants a shield to the player who broke the Deathsinger's shield that blocks all Deathsinger damage to everyone inside. Also lets anyone inside survive the *Hymn being sung from the Deathsinger's&lt;br /&gt;
&lt;br /&gt;
'''Torn Between Dimensions''':&lt;br /&gt;
&lt;br /&gt;
*One player will be randomly chosen to be torn between dimensions&lt;br /&gt;
*Only this player can jump on the steps summoned by the platforms&lt;br /&gt;
*Only this player can grab the spark and dunk the Deathsinger's to remove the shield and gain the aura&lt;br /&gt;
&lt;br /&gt;
'''The Deathsinger's''':&lt;br /&gt;
&lt;br /&gt;
*Do not try to ever attack the Deathsinger that is covered in red flames&lt;br /&gt;
*The right Deathsinger must be the first to die, but not the first to be attacked&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
Separate the raid so that each person has a corner and a platform to stand on. The dimension torn player can not be on a platform by him/herself. The last player is a floater, he/she will kill adds and replace any player and fill any role that is needed.&lt;br /&gt;
&lt;br /&gt;
Locate the spark in the sky, see which platform it is above. Look counter-clockwise and that is the platform that needs to be stood on first. After that platform has been stepped on, continue stepping on platforms in a counter-clockwise fashion until all four are activated. Nobody can leave their platform until the dimension torn player has the spark.&lt;br /&gt;
&lt;br /&gt;
Snipers will begin to spawn on the sides of the arena, one for each platform during this phase. It's critical they die as soon as possible. They are capable of two-shotting the dimension torn player which will most certainly cause a wipe. They have very little health and are taken down easily.&lt;br /&gt;
&lt;br /&gt;
The dimension torn player should be at the first platform (the one counter-clockwise of the one the spark is above) ready to jump up with the player on that platform. Once the platforms start to appear, the dimension torn player can begin to jump from step to step until he reaches the spark.&lt;br /&gt;
&lt;br /&gt;
Once the dimension torn player grabs the spark, everyone should run to the back left platform and hide behind it. The dimension torn player will then dunk the left Deathsinger, and run towards the raid at the back left platform. Everyone damages the boss here, being careful not to kill the Deathsinger and ensuring everyone is within the shield or they will die.&lt;br /&gt;
&lt;br /&gt;
This process is repeated, switching off Deathsinger's until the right Deathsinger is dead. Then the left Deathsinger can be killed. It's usually best to save weapons of light and other buffs/cooldowns/rockets until the second Deathsinger so she can be killed in one run. If you're fighting the right Deathsinger next, everyone should be hiding behind the back right platform.&lt;br /&gt;
&lt;br /&gt;
'''Reward''': 2 [[Moldering Shard]], [[#Armor|Raid Class Armor]], [[Midha's Reckoning]], [[Silence of A'arn]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
===Oryx, The Taken King===&lt;br /&gt;
Prior to the fight assign 4 players to a pillar, 1 as mobile DPS, and 1 as runner/jumper.&lt;br /&gt;
&lt;br /&gt;
This fight takes place in the exact same place as the death singer fight you just completed, to get it to start, run towards the spark of light at the very front of the map. He will then pop up in front of you where the spark just was.&lt;br /&gt;
&lt;br /&gt;
Adds will spawn in the corners of the map behind front left and front right platforms. A few Seconds later, taken knights will appear on the front left and front right Platforms. Call them out and kill them immediately.&lt;br /&gt;
&lt;br /&gt;
Oryx will then shift to either the front left or right side. Whatever side he goes to is the first platform in the order. DPS Player who does not have a platform, should jump up on top of where the death singer was or roam around, and be a support player.&lt;br /&gt;
&lt;br /&gt;
Oryx will slam his fist on the first platform, as soon as it hits (while fist still there), the runner should be ready jump on 1 as soon as the fist is leaving, call it out, there’s a small black light on platform 1, the jumper needs to absorb that to get torn between dimensions, the person on that platform will then join him on platform #1. Then 2 and 3 jump on their platform in order, calling it out each time.&lt;br /&gt;
&lt;br /&gt;
When you jump on your platform an ogre will spawn next to it. The player across from you should cross fire to kill your ogre, and you kill his, so front left kills front right ogre, back left kills back right ogre and vice versa. Kill the ogres as the jumper makes his way towards the relic.&lt;br /&gt;
&lt;br /&gt;
When the ogre dies he will drop a giant black orb called corrupted light, steer clear of those as you do not want to detonate those yet. Once the jumper has the relic he needs to call it out, jump down immediately and head to where the spark of light was that started the fight, a hive tomb ship will be flying in and dropping off an ultra-knight called the Vessel of Oryx.&lt;br /&gt;
&lt;br /&gt;
As soon as it drops him off, dunk on him to steal his essence and move towards the middle of the map but cheating towards the side Oryx is on so you have line of sight on his chest. Stealing the essence grants you an aura of immortality, being inside your essence makes you invulnerable to everything.&lt;br /&gt;
&lt;br /&gt;
Once you call out you have the relic and start making your way for the knight, everyone on a platform and the support player head up front to kill the knight as quickly as possible once the jumper steals his essence. Immediately head to the direct center of the map towards the essence holder. If done quickly enough, oryx will be slamming his hand on the same platform again; his chest will then open up.&lt;br /&gt;
&lt;br /&gt;
Put everything you have into the spot in his chest. You have to make him stagger, if you do not, he will clap his hands together and you will all die (you can self-revive after to save a run if need be).&lt;br /&gt;
&lt;br /&gt;
As soon as he's staggered, the 4 players responsible for platforms run out and stand in the corrupted light the ogres dropped, you have to stand in the one closest to the platform you were responsible for (DPS player is the backup in case any one dies), stand in it for a count of 5 (it will appear as an action on the lower left part of your screen) and haul ass back to the center to get inside the aura of immortality, if you do not make it in time you will die (a death here is fine as long as you detonate your orb).&lt;br /&gt;
&lt;br /&gt;
Jumper with the essence, and the support player, while they are detonating the corrupted light, continue to shoot oryx in the chest. If done correctly, the corrupted light will detonate in oryxs chest and cause damage anywhere from 1/6 to 1/4 of his health. Continue shooting Oryx until he falls of the ledge (other players continue to shoot Oryx as soon as your back in the essence.&lt;br /&gt;
&lt;br /&gt;
Once he falls off the ledge, run like hell.&lt;br /&gt;
&lt;br /&gt;
Players responsible for platforms, go back to the Platform you were just on and run circles around it continuously, if you stop you will die, oryx is floating in the air shooting at you.&lt;br /&gt;
&lt;br /&gt;
The DPS or runner should run back to where you guys first entered the area and run around in circles there on the stairs, the other DPS or runner stays in between front left and right and runs up and down the middle pathway, do not overlap running paths or you will get caught by his attack and die. You can also run circles in the front area where the taken spawn. *Call out when oryx flies closer and the orbs have stopped chasing you and grips onto the area again, you can all stop running around like madmen. Oryx will begin to move to a new platform. So everyone run and set up, jumper call out, &amp;quot;____ left/right is first&amp;quot; every time so players 1 through 3 know where they need to go. Make sure you know who is not needed and will be assisting DPS. Rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
After dodging his shit for a second time, for the 3rd run he will begin at any platform, so jumper be ready to call it out, and players 1-3 be ready to haul ass to your positions. Rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
Once he is below 50% health he will no longer shoot shit at you instead. Every move up front between left and right platform, a giant black blight will appear and the very front venter of the map, do not touch it. But kill the thrall that spawn in the corners. What oryx does is teleport you 1 by 1 into a different dimension where you have to defeat a Shade of Oryx in a certain period of time or you'll wipe. Killing the thrall on the outside will stop them from entering the blight which puts them in the dimension your teammates and yourself will be teleported to. Do not touch the blight. You will die.&lt;br /&gt;
&lt;br /&gt;
Defeat the shade inside the dimension and you'll be teleported back to the map, rinse and repeat, he will teleport you every time in between runs now. A heavy machine gun is great for the shade. Also call out when the Shade is charging in to do the sword slam as someone just getting teleported in can be the victim. A good habit is to use your jump as soon as you get teleported. Another great callout for the shade is “1/4 left/right (pronounced quarter)” so people can quickly turn, or “180.”&lt;br /&gt;
&lt;br /&gt;
After you land the final run and his health is extremely low or gone. He will appear at the front center of the map, and open his chest, drop weapons bubbles and fire void bows prior to his chest opening to be safe. 6 man team dps his crit spot, and he'll die and float away majestically towards saturn, a chest will appear near the middle, grab the loot.&lt;br /&gt;
&lt;br /&gt;
Key notes for oryx fight: If you are having trouble damaging oryx before he claps his hands and you are wiping, try having your hunters of the team throw on golden gun and if they have it celestial nighthawk. Causes more damage and makes him flinch easier, be sure to alternate whose using the GG and/or generate orbs for your hunters. Orbs can be generated on the Ogres. Weapons bubbles also work but require precise placement and timing. GG is much easier. Also sometimes ogres will spawn late after you jump on your platforms, call it out, that's what the support/DPS player is there for.&lt;br /&gt;
&lt;br /&gt;
'''Reward''': 2 [[Moldering Shard]], [[#Weapons|Raid Primary Weapon]], [[#Armor|Raid Helmet]], [[#Armor|Raid Class Armor]], [[Kingslayer Shell]], [[Kingsbane]], [[Exotic]], [[Exotic Engram]]&lt;br /&gt;
&lt;br /&gt;
==Challenge Modes==&lt;br /&gt;
{{see also|King's Fall Hard Mode#Challenge Modes}}&lt;br /&gt;
Note that if you do not fulfill the Challenge Mode requirements but kills the boss, you will not get Challenge Mode rewards. You can attempt it later to obtain the rewards.&lt;br /&gt;
===Warpriest Challenge===&lt;br /&gt;
You must have different aura holders with each damage phase. No guardian can hold the aura more than once otherwise you will not receive the challenge mode drops. You CAN have someone die and you do NOT need to beat him in two phases. &lt;br /&gt;
&lt;br /&gt;
TIP: If you don't know it yet, the person who steps on the third plate during each glyph sequence will get the Aura, so make sure you take note of the ones who've already held it in previous cycles. Don't step on the third plate if you've already gotten the Aura earlier.&lt;br /&gt;
&lt;br /&gt;
'''Reward''': [[Thrallskin Drum]], [[Broken Crown]], [[Scroll of Eimin-Tin]], [[Calcified Fragments#43. Calcified Fragment XLIII|Calcified Fragment XLIII]], [[#Weapons|Attack 310 Weapons]]&lt;br /&gt;
&lt;br /&gt;
===Golgoroth Challenge===&lt;br /&gt;
The challenge is that each player must hold Golgoroth's Gaze once per cycle. A cycle is from the moment someone grabs his gaze, until the gaze can no longer be captured.&lt;br /&gt;
&lt;br /&gt;
After the first Gaze'd player has been holding the Gaze for about 15 seconds, another player must take the Gaze by shooting Golgoroth in the back. Repeat this process until every player in the fireteam has held the Gaze once. After each person has held the Gaze, let it expire on the last person who held it. &lt;br /&gt;
&lt;br /&gt;
It can be done with using the regular single orb strategy, and essentially &amp;quot;one main gazer&amp;quot; (one DPS phase).&lt;br /&gt;
&lt;br /&gt;
'''Reward''': [[Thrallskin Drum]], [[Broken Crown]], [[Scroll of Eimin-Tin]], [[Calcified Fragments#44. Calcified Fragment XLIV|Calcified Fragment XLIV]], [[#Weapons|Attack 310 Weapons]]&lt;br /&gt;
&lt;br /&gt;
===Oryx Challenge===&lt;br /&gt;
All 16 Bombs (4 sets) need to be detonated at the same time. The detonation takes Oryx's HP from 100% to 1%. It has nothing to do with which people killed [[ogre]]s or switching runners. You can die and have the same runner throughout the fight. You will have to fight the Shade of Oryx at least 3 times per transition phase. You do not detonate any of the bombs until the final cycle.&lt;br /&gt;
&lt;br /&gt;
'''Strategy''':&lt;br /&gt;
&lt;br /&gt;
#Do the fight normally, killing Ogres, killing Knights. Assigning platform-jumpers 1, 2, 3, floaters, runner, whatever you usually do.&lt;br /&gt;
#Shoot Oryx to stagger. Kill mobs.&lt;br /&gt;
#DO NOT detonate bombs.&lt;br /&gt;
#IF YOU DO NOT DETONATE BOMBS Oryx will summon the Shade Dimension for the transition, NOT the artillery barrage. This is what we want.&lt;br /&gt;
#Kill extra thralls that spawn.&lt;br /&gt;
#Oryx will move to the front and cast his &amp;quot;Dimension&amp;quot; so kill Knights on the left and right platforms.&lt;br /&gt;
#Kill the shade.&lt;br /&gt;
#Re-do the whole jumping/relic thing we all do.&lt;br /&gt;
#Repeat this until the FOURTH CYCLE.&lt;br /&gt;
#As usual, kill stuff. Stagger Oryx. Kill mobs.&lt;br /&gt;
#Have four people run to each cluster of bombs. Detonate all 16 bombs at the same time.&lt;br /&gt;
#Kill Oryx&lt;br /&gt;
&lt;br /&gt;
'''Reward''': [[Thrallskin Drum]], [[Broken Crown]], [[Scroll of Eimin-Tin]], [[Calcified Fragments#45. Calcified Fragment XLV|Calcified Fragment XLV]], [[#Weapons|Attack 310 Weapons]]&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|King's Fall Hard Mode#Loot}}&lt;br /&gt;
===Loot Table===&lt;br /&gt;
Does not show [[#Challenge Modes|Challenge Mode Loot]].&lt;br /&gt;
*Hall of Souls: Chest - 1 [[Moldering Shard]], 3 - 7 [[Wormspore]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
*Portico: Chest - 2 [[Moldering Shard]], 2 [[Special Ammo Synthesis|Special]] and [[Heavy Ammo Synthesis]], 1 [[Mote of Light]], 3 - 7 [[Wormspore]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
*Warpriest's Trials: Chest - 2 [[Moldering Shard]], [[Kingslayer Shell]], [[Midha's Reckoning]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
*Warpriest: Drop - 2 [[Moldering Shard]], [[Defiance of Yasmin]], [[Midha's Reckoning]], [[Qullim's Terminus]], [[Elulim's Frenzy]], [[Kingslayer Shell]], [[Exotic Engram]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
*Golgoroth's Cellar: Chest - 2 [[Moldering Shard]], 2 [[Special Ammo Synthesis|Special]] and [[Heavy Ammo Synthesis]], 1 [[Mote of Light]], 3 - 7 [[Wormspore]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
*Golgoroth: Chest - 2 [[Moldering Shard]], [[#Armor|Raid Leg Armor]], [[#Armor|Raid Chest Armor]], [[#Armor|Raid Gauntlets]], [[Midha's Reckoning]], [[Silence of A'arn]], [[Defiance of Yasmin]], [[Exotic Engram]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
*Transept: Chest - 2 [[Moldering Shard]], 4 [[Special Ammo Synthesis|Special]] and [[Heavy Ammo Synthesis]], [[Hadium Flake]]s, 3 - 7 [[Wormspore]], [[Antiquated Rune]], [[Exotic]]&lt;br /&gt;
&lt;br /&gt;
*Daughters of Oryx: Chest - 2 [[Moldering Shard]], [[#Armor|Raid Class Armor]], [[Midha's Reckoning]], [[Silence of A'arn]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
*Shade of Oryx: Drop - [[Exotic Engram]]&lt;br /&gt;
&lt;br /&gt;
*Oryx: Chest - 2 [[Moldering Shard]], [[#Weapons|Raid Primary Weapon]], [[#Armor|Raid Helmet]], [[#Armor|Raid Class Armor]], [[Kingslayer Shell]], [[Kingsbane]], [[Exotic]]&lt;br /&gt;
&lt;br /&gt;
===Materials and Consumables===&lt;br /&gt;
*[[Antiquated Rune]] - [[Summoning Rune]]&lt;br /&gt;
*[[Moldering Shard]] - [[Material]]&lt;br /&gt;
&lt;br /&gt;
*[[Indomitable Light]] - [[Consumable]]&lt;br /&gt;
*[[Valorous Light]] - [[Consumable]]&lt;br /&gt;
*[[Heuristic Light]] - [[Consumable]]&lt;br /&gt;
&lt;br /&gt;
===Cosmetic Items===&lt;br /&gt;
*[[Bone Marrow]] - [[Shader]]&lt;br /&gt;
*[[Vena Cava]] - [[Shader]]&lt;br /&gt;
*[[Kingsbane]] - [[Emblem]]&lt;br /&gt;
*[[Worm Gods' Servant]] - [[Emblem]]&lt;br /&gt;
*[[The Ascendant]] - [[Emblem]]&lt;br /&gt;
*[[Devourer of Light]] - [[Emblem]]&lt;br /&gt;
*[[Of Light and Hunger]] - [[Emblem]]&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
*[[Thrallskin Drum]] - [[Hunter Artifact]] - [[#Challenge Modes|Challenge Modes]]&lt;br /&gt;
*[[Broken Crown]] - [[Warlock Artifact]] - [[#Challenge Modes|Challenge Modes]]&lt;br /&gt;
*[[Scroll of Eimin-Tin]] - [[Titan Artifact]] - [[#Challenge Modes|Challenge Modes]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{#ask: [[Category:Weapons]] [[Category:The Taken King]] [[Category:King's Fall]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Damage Type&lt;br /&gt;
| ?Attack#-&lt;br /&gt;
| ?Impact#-&lt;br /&gt;
| ?Rate of Fire#-&lt;br /&gt;
| ?Magazine#-&lt;br /&gt;
| ?Range#-&lt;br /&gt;
| ?Stability#-&lt;br /&gt;
| ?Reload#-&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
| limit = 9999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
====Titan Armor====&lt;br /&gt;
{{#ask: [[Category:King's Fall]] [[Category:Armor]] [[Category:Titan Armor]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Defense#-&lt;br /&gt;
| ?Discipline#-&lt;br /&gt;
| ?Intellect#-&lt;br /&gt;
| ?Strength#-&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Hunter Armor====&lt;br /&gt;
{{#ask: [[Category:King's Fall]] [[Category:Armor]] [[Category:Hunter Armor]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Defense#-&lt;br /&gt;
| ?Discipline#-&lt;br /&gt;
| ?Intellect#-&lt;br /&gt;
| ?Strength#-&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Warlock Armor====&lt;br /&gt;
{{#ask: [[Category:King's Fall]] [[Category:Armor]] [[Category:Warlock Armor]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Defense#-&lt;br /&gt;
| ?Discipline#-&lt;br /&gt;
| ?Intellect#-&lt;br /&gt;
| ?Strength#-&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{raids}}&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Silence_of_A%27arn&amp;diff=71609</id>
		<title>Silence of A'arn</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Silence_of_A%27arn&amp;diff=71609"/>
				<updated>2016-07-25T18:50:52Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|image=silence of aarn icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Shotgun]]&lt;br /&gt;
|Slot=[[Special Weapon]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Damage Type=[[Solar]]&lt;br /&gt;
|Attack=300-335 &lt;br /&gt;
|Impact=61&lt;br /&gt;
|Blast Radius=&lt;br /&gt;
|Rate of Fire=14&lt;br /&gt;
|Charge Rate=&lt;br /&gt;
|Speed=&lt;br /&gt;
|Range=13&lt;br /&gt;
|Velocity=&lt;br /&gt;
|Stability=45&lt;br /&gt;
|Reload=20&lt;br /&gt;
|Magazine=6&lt;br /&gt;
|Efficiency=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Energy=&lt;br /&gt;
|Zoom=12&lt;br /&gt;
|Recoil=75&lt;br /&gt;
|Aim Assist=40&lt;br /&gt;
|Equip Speed=64&lt;br /&gt;
|Sights=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Optional Perks=&lt;br /&gt;
|Acquired by=&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=&amp;amp;quot;Without victory, we cannot go home!&amp;amp;quot; —Primus A&amp;amp;#x27;arn&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Silence of A'arn]] is a level 40 [[Legendary]] [[Shotgun]]. It is dropped from [[King's Fall]] [[raid]]. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Will of Light]] - This weapon deals bonus damage against Taken enemies. &lt;br /&gt;
*[[Infuse]] - Consume a more powerful Weapon to boost the Attack value of this Weapon. &lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*[[Linear Compensator]] - More predictable recoil. Slight boosts to range and Impact. More recoil. &lt;br /&gt;
*[[Accurized Ballistics]] - More range and Impact. Increased recoil. &lt;br /&gt;
*[[Field Choke]] - More range and Impact. Increased recoil.     &lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*[[Cocoon]] - When stowed for a short time, this weapon is automatically reloaded from your reserves.     &lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Hand Loaded]] - This weapon is effective at an extended range. &lt;br /&gt;
*[[Lightweight]] - When held, this weapon grants +2 character Agility. &lt;br /&gt;
*[[Hand-laid Stock]] - Increased Stability Reduced Range     &lt;br /&gt;
&lt;br /&gt;
===Column 5===&lt;br /&gt;
*'''Random''': [[Life Leech]] or [[Surrounded]] or [[Army of One]] or [[Close and/or Personal]]&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Shotguns]] [[Category:Special Weapons]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:King's Fall]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Qullim%27s_Terminus&amp;diff=71608</id>
		<title>Qullim's Terminus</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Qullim%27s_Terminus&amp;diff=71608"/>
				<updated>2016-07-25T18:50:01Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|image=qullims terminus icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Machine Gun]]&lt;br /&gt;
|Slot=[[Heavy Weapon]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Damage Type=[[Solar]]&lt;br /&gt;
|Attack=300-335 &lt;br /&gt;
|Impact=53&lt;br /&gt;
|Blast Radius=&lt;br /&gt;
|Rate of Fire=66&lt;br /&gt;
|Charge Rate=&lt;br /&gt;
|Speed=&lt;br /&gt;
|Range=15&lt;br /&gt;
|Velocity=&lt;br /&gt;
|Stability=60&lt;br /&gt;
|Reload=16&lt;br /&gt;
|Magazine=58&lt;br /&gt;
|Efficiency=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Energy=&lt;br /&gt;
|Zoom=15&lt;br /&gt;
|Recoil=75&lt;br /&gt;
|Aim Assist=65&lt;br /&gt;
|Equip Speed=54&lt;br /&gt;
|Sights=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Optional Perks=&lt;br /&gt;
|Acquired by=&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=&amp;amp;quot;If only...if only we had heeded the Queen...&amp;amp;quot;&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Qullim's Terminus]] is a level 40 [[Legendary]] [[Machine Gun]]. It is dropped from [[King's Fall]] [[raid]]. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Will of Light]] - This weapon deals bonus damage against Taken enemies. &lt;br /&gt;
*[[Infuse]] - Consume a more powerful Weapon to boost the Attack value of this Weapon. &lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*[[Linear Compensator]] - More predictable recoil. Slight boosts to range and Impact. More recoil. &lt;br /&gt;
*[[Accurized Ballistics]] - More range and Impact. Increased recoil. &lt;br /&gt;
*[[Field Choke]] - More range and Impact. Increased recoil.     &lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*[[Cocoon]] - When stowed for a short time, this weapon is automatically reloaded from your reserves.     &lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Extended Mag]] - A larger magazine. &lt;br /&gt;
*[[Lightweight]] - When held, this weapon grants +2 character Agility. &lt;br /&gt;
*[[Smallbore]] - Increased Range and Stability Slower Reload, Reduced Magazine Size     &lt;br /&gt;
&lt;br /&gt;
===Column 5===&lt;br /&gt;
*'''Random''': [[Life Leech]] or [[Army of One]] or [[Eye of the Storm]] or [[Persistence]]&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Machine Guns]] [[Category:Heavy Weapons]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:King's Fall]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Midha%27s_Reckoning&amp;diff=71607</id>
		<title>Midha's Reckoning</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Midha%27s_Reckoning&amp;diff=71607"/>
				<updated>2016-07-25T18:48:35Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|image=midhas reckoning icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Fusion Rifle]]&lt;br /&gt;
|Slot=[[Special Weapon]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Damage Type=[[Void]]&lt;br /&gt;
|Attack=300-335 &lt;br /&gt;
|Impact=94&lt;br /&gt;
|Blast Radius=&lt;br /&gt;
|Rate of Fire=&lt;br /&gt;
|Charge Rate=16&lt;br /&gt;
|Speed=&lt;br /&gt;
|Range=41&lt;br /&gt;
|Velocity=&lt;br /&gt;
|Stability=20&lt;br /&gt;
|Reload=45&lt;br /&gt;
|Magazine=5&lt;br /&gt;
|Efficiency=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Energy=&lt;br /&gt;
|Zoom=15&lt;br /&gt;
|Recoil=80&lt;br /&gt;
|Aim Assist=39&lt;br /&gt;
|Equip Speed=49&lt;br /&gt;
|Sights=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Optional Perks=&lt;br /&gt;
|Acquired by=&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=&amp;amp;quot;I see now that everything dies. Even...even memory.&amp;amp;quot; —Midha, Consort of Stars&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Midha's Reckoning]] is a level 40 [[Legendary]] [[Fusion Rifle]]. It is dropped from [[King's Fall]] [[raid]]. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Will of Light]] - This weapon deals bonus damage against Taken enemies. &lt;br /&gt;
*[[Infuse]] - Consume a more powerful Weapon to boost the Attack value of this Weapon. &lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*[[Linear Compensator]] - More predictable recoil. Slight boosts to range and Impact. More recoil. &lt;br /&gt;
*[[Accurized Ballistics]] - More range and Impact. Increased recoil. &lt;br /&gt;
*[[Field Choke]] - More range and Impact. Increased recoil.     &lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*[[Cocoon]] - When stowed for a short time, this weapon is automatically reloaded from your reserves.     &lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Fitted Stock]] - Increases weapon stability. &lt;br /&gt;
*[[Lightweight]] - When held, this weapon grants +2 character Agility. &lt;br /&gt;
*[[Braced Frame]] - Increased Stability Reduced Magazine Size     &lt;br /&gt;
&lt;br /&gt;
===Column 5===&lt;br /&gt;
*'''Random''': [[Hip Fire]] or [[Life Support]] or [[Surrounded]] or [[Hot Swap]]&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Fusion Rifles]] [[Category:Special Weapons]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:King's Fall]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Elulim%27s_Frenzy&amp;diff=71606</id>
		<title>Elulim's Frenzy</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Elulim%27s_Frenzy&amp;diff=71606"/>
				<updated>2016-07-25T18:47:23Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|image=elulims frenzy icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Rocket Launcher]]&lt;br /&gt;
|Slot=[[Heavy Weapon]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Damage Type=[[Void]]&lt;br /&gt;
|Attack=300-335 &lt;br /&gt;
|Impact=&lt;br /&gt;
|Blast Radius=96&lt;br /&gt;
|Rate of Fire=18&lt;br /&gt;
|Charge Rate=&lt;br /&gt;
|Speed=&lt;br /&gt;
|Range=&lt;br /&gt;
|Velocity=41&lt;br /&gt;
|Stability=58&lt;br /&gt;
|Reload=38&lt;br /&gt;
|Magazine=2&lt;br /&gt;
|Efficiency=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Energy=&lt;br /&gt;
|Zoom=20&lt;br /&gt;
|Recoil=80&lt;br /&gt;
|Aim Assist=29&lt;br /&gt;
|Equip Speed=39&lt;br /&gt;
|Sights=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Optional Perks=&lt;br /&gt;
|Acquired by=&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=&amp;amp;quot;Hungry...hungry...so hungry!&amp;amp;quot; —Elulim of the Eimin-Tin&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Elulim's Frenzy]] is a level 40 [[Legendary]] [[Rocket Launcher]]. It is dropped from [[King's Fall]] [[raid]]. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Will of Light]] - This weapon deals bonus damage against Taken enemies. &lt;br /&gt;
*[[Infuse]] - Consume a more powerful Weapon to boost the Attack value of this Weapon. &lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*[[Linear Compensator]] - More predictable recoil. Slight boost to Velocity and decrease to Blast Radius. &lt;br /&gt;
*[[Hard Launch]] - More Velocity and Blast Radius. Increased recoil. &lt;br /&gt;
*[[Warhead Verniers]] - More Velocity and Blast Radius. Increased recoil.     &lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*[[Cocoon]] - When stowed for a short time, this weapon is automatically reloaded from your reserves.     &lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Javelin]] - Increases warhead velocity. &lt;br /&gt;
*[[Lightweight]] - When held, this weapon grants +2 character Agility. &lt;br /&gt;
*[[Quickdraw]] - This weapon can be drawn unbelievably fast.     &lt;br /&gt;
&lt;br /&gt;
===Column 5===&lt;br /&gt;
*'''Random''': [[Tripod]] or [[Cluster Bomb]] or [[Army of One]] or [[Tracking]]&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Rocket Launchers]] [[Category:Heavy Weapons]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:King's Fall]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Doom_of_Chelchis&amp;diff=71605</id>
		<title>Doom of Chelchis</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Doom_of_Chelchis&amp;diff=71605"/>
				<updated>2016-07-25T18:46:02Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|image=doom of chelchis icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Scout Rifle]]&lt;br /&gt;
|Slot=[[Primary Weapon]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Damage Type=[[Kinetic]]&lt;br /&gt;
|Attack=300-335 &lt;br /&gt;
|Impact=48&lt;br /&gt;
|Blast Radius=&lt;br /&gt;
|Rate of Fire=37&lt;br /&gt;
|Charge Rate=&lt;br /&gt;
|Speed=&lt;br /&gt;
|Range=48&lt;br /&gt;
|Velocity=&lt;br /&gt;
|Stability=46&lt;br /&gt;
|Reload=41&lt;br /&gt;
|Magazine=20&lt;br /&gt;
|Efficiency=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Energy=&lt;br /&gt;
|Zoom=20&lt;br /&gt;
|Recoil=80&lt;br /&gt;
|Aim Assist=65&lt;br /&gt;
|Equip Speed=65&lt;br /&gt;
|Sights=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Optional Perks=&lt;br /&gt;
|Acquired by=&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=&amp;amp;quot;Where is the Great Machine? Where is the Great Machine?&amp;amp;quot; —Chelchis, Kell of Stone&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Doom of Chelchis]] is a level 40 [[Legendary]] [[Scout Rifle]]. It is dropped from [[King's Fall]] [[raid]]. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Will of Light]] - This weapon deals bonus damage against Taken enemies. &lt;br /&gt;
*[[Infuse]] - Consume a more powerful Weapon to boost the Attack value of this Weapon. &lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*[[Linear Compensator]] - More predictable recoil. Slight boosts to range and Impact. More recoil. &lt;br /&gt;
*[[Accurized Ballistics]] - More range and Impact. Increased recoil. &lt;br /&gt;
*[[Field Choke]] - More range and Impact. Increased recoil.     &lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*[[Cocoon]] - When stowed for a short time, this weapon is automatically reloaded from your reserves.     &lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Hand Loaded]] - This weapon is effective at an extended range. &lt;br /&gt;
*[[Lightweight]] - When held, this weapon grants +2 character Agility. &lt;br /&gt;
*[[Smallbore]] - Increased Range and Stability Slower Reload, Reduced Magazine Size     &lt;br /&gt;
&lt;br /&gt;
===Column 5===&lt;br /&gt;
*'''Random''': [[Full Auto]] or [[Life Support]] or [[Eye of the Storm]] or [[Rangefinder]]&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Scout Rifles]] [[Category:Primary Weapons]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:King's Fall]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Defiance_of_Yasmin&amp;diff=71604</id>
		<title>Defiance of Yasmin</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Defiance_of_Yasmin&amp;diff=71604"/>
				<updated>2016-07-25T18:44:51Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|image=defiance of yasmin icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Sniper Rifle]]&lt;br /&gt;
|Slot=[[Special Weapon]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Damage Type=[[Arc]]&lt;br /&gt;
|Attack=300-335 &lt;br /&gt;
|Impact=22&lt;br /&gt;
|Blast Radius=&lt;br /&gt;
|Rate of Fire=26&lt;br /&gt;
|Charge Rate=&lt;br /&gt;
|Speed=&lt;br /&gt;
|Range=66&lt;br /&gt;
|Velocity=&lt;br /&gt;
|Stability=57&lt;br /&gt;
|Reload=41&lt;br /&gt;
|Magazine=4&lt;br /&gt;
|Efficiency=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Energy=&lt;br /&gt;
|Zoom=40&lt;br /&gt;
|Recoil=60&lt;br /&gt;
|Aim Assist=69&lt;br /&gt;
|Equip Speed=59&lt;br /&gt;
|Sights=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Optional Perks=&lt;br /&gt;
|Acquired by=&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=&amp;amp;quot;Shields up! Protect the Queen! Brace for impact! Save the Queen—&amp;amp;quot; —Paladin Yasmin Eld&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Defiance of Yasmin]] is a level 40 [[Legendary]] [[Sniper Rifle]]. It is dropped from [[King's Fall]] [[raid]]. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Will of Light]] - This weapon deals bonus damage against Taken enemies. &lt;br /&gt;
*[[Infuse]] - Consume a more powerful Weapon to boost the Attack value of this Weapon. &lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*[[Linear Compensator]] - More predictable recoil. Slight boosts to range and Impact. More recoil. &lt;br /&gt;
*[[Accurized Ballistics]] - More range and Impact. Increased recoil. &lt;br /&gt;
*[[Field Choke]] - More range and Impact. Increased recoil.     &lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*[[Cocoon]] - When stowed for a short time, this weapon is automatically reloaded from your reserves.     &lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Hand Loaded]] - This weapon is effective at an extended range. &lt;br /&gt;
*[[Lightweight]] - When held, this weapon grants +2 character Agility. &lt;br /&gt;
*[[Injection Mold]] - Increased Stability, Faster Handling Reduced Range     &lt;br /&gt;
&lt;br /&gt;
===Column 5===&lt;br /&gt;
*'''Random''': [[Perfectionist]] or [[Firefly]] or [[Life Support]] or [[Hot Swap]]&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Sniper Rifles]] [[Category:Special Weapons]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:King's Fall]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Anguish_of_Drystan_(Year_2)&amp;diff=71603</id>
		<title>Anguish of Drystan (Year 2)</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Anguish_of_Drystan_(Year_2)&amp;diff=71603"/>
				<updated>2016-07-25T18:43:44Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|image=anguish of drystan icon1.jpg&lt;br /&gt;
|Year=&lt;br /&gt;
|Type=[[Auto Rifle]]&lt;br /&gt;
|Slot=[[Primary Weapon]]&lt;br /&gt;
|Level=40&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Faction=&lt;br /&gt;
|Damage Type=[[Kinetic]]&lt;br /&gt;
|Attack=300-335 &lt;br /&gt;
|Impact=28&lt;br /&gt;
|Blast Radius=&lt;br /&gt;
|Rate of Fire=77&lt;br /&gt;
|Charge Rate=&lt;br /&gt;
|Speed=&lt;br /&gt;
|Range=21&lt;br /&gt;
|Velocity=&lt;br /&gt;
|Stability=54&lt;br /&gt;
|Reload=41&lt;br /&gt;
|Magazine=63&lt;br /&gt;
|Efficiency=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Energy=&lt;br /&gt;
|Zoom=15&lt;br /&gt;
|Recoil=85&lt;br /&gt;
|Aim Assist=55&lt;br /&gt;
|Equip Speed=90&lt;br /&gt;
|Sights=&lt;br /&gt;
|Perk 1=&lt;br /&gt;
|Perk 2=&lt;br /&gt;
|Perk 3=&lt;br /&gt;
|Optional Perks=&lt;br /&gt;
|Acquired by=&lt;br /&gt;
|Vendor=&lt;br /&gt;
|Cost=&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Description=&amp;amp;quot;Hard to starboard! Stand by, weapons. Helm, get us out of here!&amp;amp;quot; —Capt. Drystan Cor, First Fleet&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
[[Anguish of Drystan]] is a level 40 [[Legendary]] [[Auto Rifle]]. It is dropped from [[King's Fall]] [[raid]]. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
===Column 1===&lt;br /&gt;
*[[Will of Light]] - This weapon deals bonus damage against Taken enemies. &lt;br /&gt;
*[[Infuse]] - Consume a more powerful Weapon to boost the Attack value of this Weapon. &lt;br /&gt;
&lt;br /&gt;
===Column 2===&lt;br /&gt;
*[[Linear Compensator]] - More predictable recoil. Slight boosts to range and Impact. More recoil. &lt;br /&gt;
*[[Accurized Ballistics]] - More range and Impact. Increased recoil. &lt;br /&gt;
*[[Field Choke]] - More range and Impact. Increased recoil.     &lt;br /&gt;
&lt;br /&gt;
===Column 3===&lt;br /&gt;
*[[Cocoon]] - When stowed for a short time, this weapon is automatically reloaded from your reserves.     &lt;br /&gt;
&lt;br /&gt;
===Column 4===&lt;br /&gt;
*[[Fitted Stock]] - Increases weapon stability. &lt;br /&gt;
*[[Lightweight]] - When held, this weapon grants +2 character Agility. &lt;br /&gt;
*[[Braced Frame]] - Increased Stability Reduced Magazine Size     &lt;br /&gt;
&lt;br /&gt;
===Column 5===&lt;br /&gt;
*'''Random''': [[Surrounded]] or [[Life Support]] or [[Eye of the Storm]] or [[Crowd Control]]&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Auto Rifles]] [[Category:Primary Weapons]] [[Category:Legendary]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:King's Fall]]&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=King%27s_Fall&amp;diff=71602</id>
		<title>King's Fall</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=King%27s_Fall&amp;diff=71602"/>
				<updated>2016-07-25T17:57:02Z</updated>
		
		<summary type="html">&lt;p&gt;Shik95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Activity Infobox&lt;br /&gt;
|Type=[[Raid]]&lt;br /&gt;
|Location=[[Dreadnaught]]&lt;br /&gt;
|Players=6&lt;br /&gt;
|Tier 1 Level=42 (290)&lt;br /&gt;
|Tier 2 Level=42 (310)&lt;br /&gt;
|Tier 3 Level= &lt;br /&gt;
|Description= &amp;quot;Long Live The King&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
{{see also|King's Fall Hard Mode}}&lt;br /&gt;
[[King's Fall]] is the 6 player [[raid]] in [[The Taken King]] [[expansion]]. In this raid players face [[Oryx]] and his minions on his ship, [[The Dreadnaught]]. King's Fall was released on September 18, 2015 10AM PDT, 3 days after the expansion.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Preparation==&lt;br /&gt;
'''Hunter''':&lt;br /&gt;
&lt;br /&gt;
*[[Nightstalker]] [[Shadowshot|Tether]] with [[Black Hole]] can be extremely effective for boss DPS phases – even toss a vortex on them&lt;br /&gt;
*[[Gunslinger]] is great for staggering Oryx, even more effective with [[Celestial Nighthawk]]&lt;br /&gt;
*[[Bones of Eao]] will make the jumping puzzles much easier combined with [[MIDA Multi-Tool]] is even better&lt;br /&gt;
&lt;br /&gt;
'''Titan''':&lt;br /&gt;
&lt;br /&gt;
*[[Weapons of Light]] is always useful for DPS phases, and Saint 14 makes it even better&lt;br /&gt;
*[[Sunbreaker]] would seem like a great orb generation tool&lt;br /&gt;
&lt;br /&gt;
'''Warlock''':&lt;br /&gt;
&lt;br /&gt;
*During boss phases [[Stormcaller]] can be extremely effective for clearing adds and making orbs, especially on the Ogre phase (stormcall the back area), and during the Daughters (adds in middle)&lt;br /&gt;
&lt;br /&gt;
*[[Sunsinger]] is a great tool for Oryx as it allows you to have the self-revive to prevent a wipe if your close to killing oryx and you don’t stagger him, or to self-revive if you die right before going to stagger him – but most importantly it’s great for orb generation for your fireteam&lt;br /&gt;
&lt;br /&gt;
'''Tips''':&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Rifles]] are the best choice for boss DPS across all encounters.&lt;br /&gt;
&lt;br /&gt;
*A fully upgraded [[Telesto]] is fantastic for the Warpriest as the delayed explosions cause him to not move and the range/spread/cone is more than enough to easily hit him.&lt;br /&gt;
&lt;br /&gt;
*Communicate – this is not a carryable activity like [[Crota's End]], [[PoE]], or [[Nightfall]] etc. This requires the most communication we have seen in the Destiny world to date. Mistakes are punished with great prejudice and successful communication is rewarded.&lt;br /&gt;
&lt;br /&gt;
*290 [[Light]] for the first few parts and 300 Light for Oryx are recommended.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
===Opening The Portal===&lt;br /&gt;
This encounter is very straight forward. Orbs will appear two at a time and need to be dunked into the corresponding statue at the same time. This will be repeated 6 times to open the gate at the Court in front of you. Shotguns are very effective to drop the glass:&lt;br /&gt;
&lt;br /&gt;
*Split into 3 teams of 2 players, center, right and left.&lt;br /&gt;
&lt;br /&gt;
*Center team stays on the bridge clearing adds and the glass in mid.&lt;br /&gt;
&lt;br /&gt;
*Left and right teams grab orbs to dunk&lt;br /&gt;
&lt;br /&gt;
*Now more detail, after dunking the first 2 (easy peasy right) the teams will pair off going directly left or right from spawn thru the hallways to find the next orbs. When the orbs are picked up glass will spawn in two places along that path. The entrance to the hallway where you entered from spawn, and the exit of the hall way where you go to grab the orbs.&lt;br /&gt;
&lt;br /&gt;
*1 person from each team grabs the orb and begins to make their way back to center after the other member of the side team shoots the first glass panel and then remains clearing the taken phalanxs that spawned. The person with the orb needs to be certain they won’t be blasted off the edge by the phalanxs&lt;br /&gt;
&lt;br /&gt;
*One player from center team will shoot the glass leading to center for left, and the other always for right. So once you hear the orb is grabbed take a peak over and drop the glass leading to the hallway.&lt;br /&gt;
&lt;br /&gt;
*Once both orbs are dunked new orbs will spawn, the player that remained clearing the phalanxs can grab the 2nd orb while the person on the way back can crack the glass and clear ads. Bring the orbs to dunk, rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
*When the gate at the court opens some wizards and adds will spawn – kill them and walk thru the portal to get the first chest. Then proceed your way thru to the jumping puzzles.&lt;br /&gt;
&lt;br /&gt;
'''Reward''':  1 [[Moldering Shard]], 3 - 7 [[Wormspore]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
===Hive Ship Jumping===&lt;br /&gt;
*First area is self-explanatory jumping across the swinging platforms&lt;br /&gt;
&lt;br /&gt;
*Ship area is slightly more complex with the order being (in relationship to the direction you are going on your ship)&lt;br /&gt;
&lt;br /&gt;
*Back right, straight right, left, straight to platform (land on the platform for respawn spot), off right side of platform, straight ahead, duck under next ship using back left corner then jump straight up, straight ahead on straight, straight ahead coming from left, straight ahead on right – then top. Warning the last ship docks but then disappears.&lt;br /&gt;
&lt;br /&gt;
*2nd ship area requires 2 teammates to be standing on the buttons to remove the glass across the way. Then those teammates can stand on buttons on the far side to allow last 2 teammates to ride the next ship that spawns.&lt;br /&gt;
&lt;br /&gt;
*Hidden Chest in the area with the glass. Before going thru glass jump off on the left hand side when almost to glass to the walkway along the wall. Scale the walkway up the narrow platform and walk thru the door. Buttons are required to open door. When you jump down hold buttons for last two teammates and they can make their way to the chest.&lt;br /&gt;
&lt;br /&gt;
*Before going up the teleporter to the next area turn around and jump up on the pillar straight in front of you, on the left hand side there will be another calcified fragment.&lt;br /&gt;
&lt;br /&gt;
'''Reward''': [[Calcified Fragments|Calcified Fragment XXIX]], 2 [[Moldering Shard]], 2 [[Special Ammo Synthesis|Special]] and [[Heavy Ammo Synthesis]], 1 [[Mote of Light]], 3 - 7 [[Wormspore]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
===Basilica Gate===&lt;br /&gt;
*Calcified fragment on right hand side (in plain view) when entering this room&lt;br /&gt;
&lt;br /&gt;
*Split into 2 teams of 3 players, right and left. Of the 3 players, 1 from each team will stand on the center platform in front of you where you walked in,&lt;br /&gt;
&lt;br /&gt;
*For each team: 2 will run to the annihilator totem, 1 of the 2 will grab the buff that lies on the path about halfway to the totem. This buff will grant you an aura around you that will keep you alive, if you leave the aura, your health will begin to drain. Picking up the buff triggers the start of the fight. Time these and pick them up together.&lt;br /&gt;
&lt;br /&gt;
*Those 2 players stand on the totem and start to take out the adds, boomer knights will spawn on the balcony above you everytime the Aura switches players, he is PRIORITY to take out, then the acolytes.&lt;br /&gt;
&lt;br /&gt;
*Your buff has a timer, once that timer runs out, you will a new buff called deathsinger power x10&lt;br /&gt;
&lt;br /&gt;
*Deathsinger’s Power: Once you have this, confirm your partner on the totem has the debuff you just had, when he does, call out to the player of your group of 3 who is standing in the middle to switch with you.&lt;br /&gt;
&lt;br /&gt;
*Once in the middle, stand on the platform on the ground where you first entered, your deathsinger power will start to count down from 10 to 0. This will cause the first set of lights on the door to light up, you now have 9 more “cycles” to complete. Remain on the center platform until the buff switches between the other two players on your side and then switch again.&lt;br /&gt;
&lt;br /&gt;
*Key note, when standing on the middle platform, there will be wizards that spawn on the balconies above you to the left and right of the door, as well as melee knights, if the Knights run towards the totems, call that out to your teammates.&lt;br /&gt;
&lt;br /&gt;
*Rinse and repeat this process for around 10 times and the phase will end with a saying in the kill feed that reads &amp;quot;warpriest has deemed you worthy&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*A chest will appear near the center platform. Once loot is collected head through the door in front of you and on to the next fight &lt;br /&gt;
&lt;br /&gt;
'''Reward''': [[Calcified Fragments|Calcified Fragment XXX]], 2 [[Moldering Shard]], [[Kingslayer Shell]], [[Midha's Reckoning]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
===The Warpriest===&lt;br /&gt;
====Mechanics====&lt;br /&gt;
'''Activating The Plates''':&lt;br /&gt;
&lt;br /&gt;
*Once the Major Knights die, the corresponding plate is activated&lt;br /&gt;
*There are three Knights, one for each plate&lt;br /&gt;
*The Knights seem to spawn on a timer&lt;br /&gt;
&lt;br /&gt;
'''Glyph Sequence''':&lt;br /&gt;
&lt;br /&gt;
*The sequence is random&lt;br /&gt;
*The sequence changes every wipe&lt;br /&gt;
*The next plate in the sequence will be highlighted behind the corresponding tombstone with a glow or with a red pillar of light if the tombstone is missing&lt;br /&gt;
&lt;br /&gt;
'''Brand of the Initiate''':&lt;br /&gt;
&lt;br /&gt;
*This is a buff that grants you and your allies in close proximity the ability to damage the boss&lt;br /&gt;
*Expires in 10 seconds&lt;br /&gt;
*Killing adds resets the countdown timer&lt;br /&gt;
*If the timer reaches zero, you die&lt;br /&gt;
*Adds are limited, you need to space out killing them or you will die (kill at 2-3 seconds left)&lt;br /&gt;
&lt;br /&gt;
'''The Oculus''':&lt;br /&gt;
&lt;br /&gt;
*To survive this you need to be in the shadow of one of the tombstones&lt;br /&gt;
*Any tombstones being used will be removed after this phase&lt;br /&gt;
*It is critical your fireteam shares one tombstone or you will not beat the soft enrage&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
To start the encounter, simply step on all three plates, left, middle, and right.&lt;br /&gt;
&lt;br /&gt;
The first step is the glyph sequence. This sequence is random every time you do it. However the light behind the tombstones will tell you which one to step on next. It helps to have someone calling these out. It will glow blue if it's next, or if the tombstone is missing, a red pillar of light will indicate it is next in the sequence.&lt;br /&gt;
&lt;br /&gt;
Once you step on a plate, you can not get off it until the sequence is complete or the sequence will fail. Once you finish the sequence, one of the people stepping on the final plate will receive the buff Brand of the Initiate that will allow you, and any allies standing within a few yards the ability to damage the boss.&lt;br /&gt;
&lt;br /&gt;
The person providing this buff needs to kill adds or he will die in 10 seconds. Killing adds resets the countdown timer.&lt;br /&gt;
&lt;br /&gt;
When the boss summons the Oculus, you and your fireteam need to hide in the shadow of one of the tombstones. Your entire fireteam must be behind the same tombstone, because any tombstone you are hiding behind will be removed.&lt;br /&gt;
&lt;br /&gt;
The tombstones are the soft enrage, if you don't kill the boss within 4 attempts, you will no longer have any tombstones to hide behind and your fireteam will die.&lt;br /&gt;
&lt;br /&gt;
This means you must do at least 25% of his health every iteration.&lt;br /&gt;
&lt;br /&gt;
'''Reward''': 2 [[Moldering Shard]], [[Defiance of Yasmin]], [[Midha's Reckoning]], [[Qullim's Terminus]], [[Elulim's Frenzy]], [[Kingslayer Shell]], [[Exotic Engram]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
===Golgoroth's Cellar===&lt;br /&gt;
At junctions from the entrance go: right, left, left, right. There is a chest in this area described right below. There is also a calcified fragment by plate #3 (also explained below).&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/ysghbxr.png&lt;br /&gt;
&lt;br /&gt;
The numbers represent the pressure plates (not just the flower mark) that you need to JUMP on to activate. Have someone by the chest door to confirm when it opens. Walking on the plates is not enough. You stand off of the entire plate and when it is your turn you JUMP onto it. The pattern always starts with number 1. You will hear a loud noise slight click/single drum beat. From there have number 2 jump on his plate, then 3 then 4. Wait a second or two in between so you can clearly hear the single beat. If you hear a lot of loud bangs everyone should get off their plates for a few seconds and start over. After you collect the chest head straight on out to the next encounter.&lt;br /&gt;
&lt;br /&gt;
'''Reward''': [[Calcified Fragments|Calcified Fragment XXXI]],  2 [[Moldering Shard]], 2 [[Special Ammo Synthesis|Special]] and [[Heavy Ammo Synthesis]], 1 [[Mote of Light]], 3 - 7 [[Wormspore]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
===Golgoroth===&lt;br /&gt;
====Mechanics====&lt;br /&gt;
*After six deaths, all fireteam members are blinded and the fireteam will wipe&lt;br /&gt;
*The orbs in the ceiling drop a pool that buffs damage against the boss by 10x&lt;br /&gt;
*Shooting his back critical spot gets his gaze for 15 seconds&lt;br /&gt;
*Failing to obtain his gaze spawns more adds&lt;br /&gt;
====Strategy====&lt;br /&gt;
Separate the raid into two groups, two taunters and four damagers.&lt;br /&gt;
&lt;br /&gt;
Start the encounter by destroying the orb in the center of the ceiling. When the boss spawns, begin by clearing all the adds in the room. The taunters will take turns holding his gaze by shooting the critical spot on his back. It seems to work best if one taunter goes left and one taunter goes right. Start with the orbs in the back of the room first, heading towards the front. Have the entire orb destroy one orb, and have that side's taunter get his gaze. The other taunter can shoot his legs/feet/body to get his attention.&lt;br /&gt;
&lt;br /&gt;
The player that currently has Golgoroth's Gaze will be bombarded with orbs that cause massive damage. This player needs to shoot the orbs and stay alive. When the gaze buff is at 10 seconds or less, this player should count down the buff to zero. The other taunter should be busy destroying the next orb on the ceiling for the damagers to stand in. It takes almost the entire time to destroy this orb, so start early. Once the other taunter calls out around 2-3 seconds, shoot his back to gain his gaze and now you shoot the orbs to survive while the other taunter destroys the next orb in the ceiling.&lt;br /&gt;
&lt;br /&gt;
The two taunters will be destroying orbs in a zig-zag motion. The damagers in the pit may need to destroy the orb in the ceiling if the taunter is unable to get it down in time. It's easiest to destroy the orbs if you have line of sight of the boss. If you don't, the orbs will curve around obstacles and be very hard to destroy. If you have line of sight, the orbs will come directly at you in a line. Also, the boss needs to be facing the damagers in the pit. The pools drop directly below the orb you destroy, so make sure the pool on the ground is between you and the boss.&lt;br /&gt;
&lt;br /&gt;
In the meantime, the other four players are in the pit shooting the boss, hopping from pool to pool. Sniper rifles work best and do the most damage. Everyone should be aiming at his stomach. All four players can stand in the same buff pool. When it expires, or when the boss changes position, move on to the next one.&lt;br /&gt;
&lt;br /&gt;
After the first orb in the ceiling is destroyed, and shortly before the second one is destroyed, Cursed Thralls will begin to spawn in the pit. It's usually best to assign your lowest light player to be on Thrall duty. It's critical that the Thralls are kept away from the other 3 players sitting in the pools. One getting too close will mean a wipe.&lt;br /&gt;
&lt;br /&gt;
When the taunters are unable to continue holding his gaze, and adds begin to spawn, clear them and then repeat the process. The four damages need to be informed to get out of the middle at this point. Usually after the 6th orb is destroyed, or earlier if gaze failed to be captured.&lt;br /&gt;
&lt;br /&gt;
We assigned our three lowest players to Thrall duty in pit, and the two taunters. You need your highest damage dealers in the pit shooting the boss at all times. Prefer players that have sniper rifles, they do considerably more damage. The biggest issue for taunters will be ammo. It's critical that every time adds spawn, they are topping up their primary ammo or it could mean a wipe. A good combo for this is a scout/sidearm. The taunters don't need a sniper rifle for this and a sidearm can destroy the orbs the boss shoots at you if you run out of primary.&lt;br /&gt;
&lt;br /&gt;
'''Reward''': 2 [[Moldering Shard]], [[#Armor|Raid Leg Armor]], [[#Armor|Raid Chest Armor]], [[#Armor|Raid Gauntlets]], [[Midha's Reckoning]], [[Silence of A'arn]], [[Defiance of Yasmin]], [[Exotic Engram]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
===Piston Jumping Puzzle===&lt;br /&gt;
*Upon leaving Golgoroth’s room via the door in the cave, proceed thru the mini maze, when reaching the room with the circular pillar turn left and right thru the doorway jump up onto a rock platform on the left side to find a fragment&lt;br /&gt;
&lt;br /&gt;
*From the fragment (that hallway is a dead end) go straight across to continue out to the next jumping puzzle area&lt;br /&gt;
&lt;br /&gt;
*Walking straight to the ledge from where you enter if you look at the platform ledge down below you and look to the far right corner you will see another fragment right behind a piston&lt;br /&gt;
&lt;br /&gt;
*The hidden exotic chest is also in this area – guide below&lt;br /&gt;
&lt;br /&gt;
*You make your way across the platforms by stepping on the platform/pads&lt;br /&gt;
&lt;br /&gt;
*When you step on the 3rd platform/pad the disappearing rock ledges will solidify&lt;br /&gt;
&lt;br /&gt;
*The exit is directly across the wall to your left from where you enter&lt;br /&gt;
&lt;br /&gt;
During the piston jumping puzzle, once you reach the very first platform, open your ghost and check out in the open for the invisible platforms. Scale the platforms and then jump from the pillar to the wall and enter into the room with the chest. Use the invisible platforms to scale back down.&lt;br /&gt;
&lt;br /&gt;
'''Reward''': [[Calcified Fragments|Calcified Fragment XXXII]], [[Calcified Fragments|Calcified Fragment XXXIII]], 2 [[Moldering Shard]], 4 [[Special Ammo Synthesis|Special]] and [[Heavy Ammo Synthesis]], [[Hadium Flake]]s, 3 - 7 [[Wormspore]], [[Antiquated Rune]], [[Exotic]]&lt;br /&gt;
&lt;br /&gt;
===Daughters of Oryx: Ir Halak and Ir Anuk===&lt;br /&gt;
====Mechanics====&lt;br /&gt;
'''The Platforms''':&lt;br /&gt;
&lt;br /&gt;
*There are four platforms to stand on&lt;br /&gt;
*When stood on, they summon steps that only the dimension torn player can step on&lt;br /&gt;
*The order they are stepped on is critical to the way the steps spawn&lt;br /&gt;
*Stepping off any one of them destroys all steps&lt;br /&gt;
&lt;br /&gt;
'''The Spark''':&lt;br /&gt;
&lt;br /&gt;
*Randomly positioned above one of the four platforms in the room&lt;br /&gt;
*Breaks one of the Deathsinger's shields when used (hold Square on PS, X on XB)&lt;br /&gt;
*Grants a shield to the player who broke the Deathsinger's shield that blocks all Deathsinger damage to everyone inside. Also lets anyone inside survive the *Hymn being sung from the Deathsinger's&lt;br /&gt;
&lt;br /&gt;
'''Torn Between Dimensions''':&lt;br /&gt;
&lt;br /&gt;
*One player will be randomly chosen to be torn between dimensions&lt;br /&gt;
*Only this player can jump on the steps summoned by the platforms&lt;br /&gt;
*Only this player can grab the spark and dunk the Deathsinger's to remove the shield and gain the aura&lt;br /&gt;
&lt;br /&gt;
'''The Deathsinger's''':&lt;br /&gt;
&lt;br /&gt;
*Do not try to ever attack the Deathsinger that is covered in red flames&lt;br /&gt;
*The right Deathsinger must be the first to die, but not the first to be attacked&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
Separate the raid so that each person has a corner and a platform to stand on. The dimension torn player can not be on a platform by him/herself. The last player is a floater, he/she will kill adds and replace any player and fill any role that is needed.&lt;br /&gt;
&lt;br /&gt;
Locate the spark in the sky, see which platform it is above. Look counter-clockwise and that is the platform that needs to be stood on first. After that platform has been stepped on, continue stepping on platforms in a counter-clockwise fashion until all four are activated. Nobody can leave their platform until the dimension torn player has the spark.&lt;br /&gt;
&lt;br /&gt;
Snipers will begin to spawn on the sides of the arena, one for each platform during this phase. It's critical they die as soon as possible. They are capable of two-shotting the dimension torn player which will most certainly cause a wipe. They have very little health and are taken down easily.&lt;br /&gt;
&lt;br /&gt;
The dimension torn player should be at the first platform (the one counter-clockwise of the one the spark is above) ready to jump up with the player on that platform. Once the platforms start to appear, the dimension torn player can begin to jump from step to step until he reaches the spark.&lt;br /&gt;
&lt;br /&gt;
Once the dimension torn player grabs the spark, everyone should run to the back left platform and hide behind it. The dimension torn player will then dunk the left Deathsinger, and run towards the raid at the back left platform. Everyone damages the boss here, being careful not to kill the Deathsinger and ensuring everyone is within the shield or they will die.&lt;br /&gt;
&lt;br /&gt;
This process is repeated, switching off Deathsinger's until the right Deathsinger is dead. Then the left Deathsinger can be killed. It's usually best to save weapons of light and other buffs/cooldowns/rockets until the second Deathsinger so she can be killed in one run. If you're fighting the right Deathsinger next, everyone should be hiding behind the back right platform.&lt;br /&gt;
&lt;br /&gt;
'''Reward''': 2 [[Moldering Shard]], [[#Armor|Raid Class Armor]], [[Midha's Reckoning]], [[Silence of A'arn]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
===Oryx, The Taken King===&lt;br /&gt;
Prior to the fight assign 4 players to a pillar, 1 as mobile DPS, and 1 as runner/jumper.&lt;br /&gt;
&lt;br /&gt;
This fight takes place in the exact same place as the death singer fight you just completed, to get it to start, run towards the spark of light at the very front of the map. He will then pop up in front of you where the spark just was.&lt;br /&gt;
&lt;br /&gt;
Adds will spawn in the corners of the map behind front left and front right platforms. A few Seconds later, taken knights will appear on the front left and front right Platforms. Call them out and kill them immediately.&lt;br /&gt;
&lt;br /&gt;
Oryx will then shift to either the front left or right side. Whatever side he goes to is the first platform in the order. DPS Player who does not have a platform, should jump up on top of where the death singer was or roam around, and be a support player.&lt;br /&gt;
&lt;br /&gt;
Oryx will slam his fist on the first platform, as soon as it hits (while fist still there), the runner should be ready jump on 1 as soon as the fist is leaving, call it out, there’s a small black light on platform 1, the jumper needs to absorb that to get torn between dimensions, the person on that platform will then join him on platform #1. Then 2 and 3 jump on their platform in order, calling it out each time.&lt;br /&gt;
&lt;br /&gt;
When you jump on your platform an ogre will spawn next to it. The player across from you should cross fire to kill your ogre, and you kill his, so front left kills front right ogre, back left kills back right ogre and vice versa. Kill the ogres as the jumper makes his way towards the relic.&lt;br /&gt;
&lt;br /&gt;
When the ogre dies he will drop a giant black orb called corrupted light, steer clear of those as you do not want to detonate those yet. Once the jumper has the relic he needs to call it out, jump down immediately and head to where the spark of light was that started the fight, a hive tomb ship will be flying in and dropping off an ultra-knight called the Vessel of Oryx.&lt;br /&gt;
&lt;br /&gt;
As soon as it drops him off, dunk on him to steal his essence and move towards the middle of the map but cheating towards the side Oryx is on so you have line of sight on his chest. Stealing the essence grants you an aura of immortality, being inside your essence makes you invulnerable to everything.&lt;br /&gt;
&lt;br /&gt;
Once you call out you have the relic and start making your way for the knight, everyone on a platform and the support player head up front to kill the knight as quickly as possible once the jumper steals his essence. Immediately head to the direct center of the map towards the essence holder. If done quickly enough, oryx will be slamming his hand on the same platform again; his chest will then open up.&lt;br /&gt;
&lt;br /&gt;
Put everything you have into the spot in his chest. You have to make him stagger, if you do not, he will clap his hands together and you will all die (you can self-revive after to save a run if need be).&lt;br /&gt;
&lt;br /&gt;
As soon as he's staggered, the 4 players responsible for platforms run out and stand in the corrupted light the ogres dropped, you have to stand in the one closest to the platform you were responsible for (DPS player is the backup in case any one dies), stand in it for a count of 5 (it will appear as an action on the lower left part of your screen) and haul ass back to the center to get inside the aura of immortality, if you do not make it in time you will die (a death here is fine as long as you detonate your orb).&lt;br /&gt;
&lt;br /&gt;
Jumper with the essence, and the support player, while they are detonating the corrupted light, continue to shoot oryx in the chest. If done correctly, the corrupted light will detonate in oryxs chest and cause damage anywhere from 1/6 to 1/4 of his health. Continue shooting Oryx until he falls of the ledge (other players continue to shoot Oryx as soon as your back in the essence.&lt;br /&gt;
&lt;br /&gt;
Once he falls off the ledge, run like hell.&lt;br /&gt;
&lt;br /&gt;
Players responsible for platforms, go back to the Platform you were just on and run circles around it continuously, if you stop you will die, oryx is floating in the air shooting at you.&lt;br /&gt;
&lt;br /&gt;
The DPS or runner should run back to where you guys first entered the area and run around in circles there on the stairs, the other DPS or runner stays in between front left and right and runs up and down the middle pathway, do not overlap running paths or you will get caught by his attack and die. You can also run circles in the front area where the taken spawn. *Call out when oryx flies closer and the orbs have stopped chasing you and grips onto the area again, you can all stop running around like madmen. Oryx will begin to move to a new platform. So everyone run and set up, jumper call out, &amp;quot;____ left/right is first&amp;quot; every time so players 1 through 3 know where they need to go. Make sure you know who is not needed and will be assisting DPS. Rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
After dodging his shit for a second time, for the 3rd run he will begin at any platform, so jumper be ready to call it out, and players 1-3 be ready to haul ass to your positions. Rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
Once he is below 50% health he will no longer shoot shit at you instead. Every move up front between left and right platform, a giant black blight will appear and the very front venter of the map, do not touch it. But kill the thrall that spawn in the corners. What oryx does is teleport you 1 by 1 into a different dimension where you have to defeat a Shade of Oryx in a certain period of time or you'll wipe. Killing the thrall on the outside will stop them from entering the blight which puts them in the dimension your teammates and yourself will be teleported to. Do not touch the blight. You will die.&lt;br /&gt;
&lt;br /&gt;
Defeat the shade inside the dimension and you'll be teleported back to the map, rinse and repeat, he will teleport you every time in between runs now. A heavy machine gun is great for the shade. Also call out when the Shade is charging in to do the sword slam as someone just getting teleported in can be the victim. A good habit is to use your jump as soon as you get teleported. Another great callout for the shade is “1/4 left/right (pronounced quarter)” so people can quickly turn, or “180.”&lt;br /&gt;
&lt;br /&gt;
After you land the final run and his health is extremely low or gone. He will appear at the front center of the map, and open his chest, drop weapons bubbles and fire void bows prior to his chest opening to be safe. 6 man team dps his crit spot, and he'll die and float away majestically towards saturn, a chest will appear near the middle, grab the loot.&lt;br /&gt;
&lt;br /&gt;
Key notes for oryx fight: If you are having trouble damaging oryx before he claps his hands and you are wiping, try having your hunters of the team throw on golden gun and if they have it celestial nighthawk. Causes more damage and makes him flinch easier, be sure to alternate whose using the GG and/or generate orbs for your hunters. Orbs can be generated on the Ogres. Weapons bubbles also work but require precise placement and timing. GG is much easier. Also sometimes ogres will spawn late after you jump on your platforms, call it out, that's what the support/DPS player is there for.&lt;br /&gt;
&lt;br /&gt;
'''Reward''': 2 [[Moldering Shard]], [[#Weapons|Raid Primary Weapon]], [[#Armor|Raid Helmet]], [[#Armor|Raid Class Armor]], [[Kingslayer Shell]], [[Kingsbane]], [[Exotic]], [[Exotic Engram]]&lt;br /&gt;
&lt;br /&gt;
==Challenge Modes==&lt;br /&gt;
{{see also|King's Fall Hard Mode#Challenge Modes}}&lt;br /&gt;
Note that if you do not fulfill the Challenge Mode requirements but kills the boss, you will not get Challenge Mode rewards. You can attempt it later to obtain the rewards.&lt;br /&gt;
===Warpriest Challenge===&lt;br /&gt;
You must have different aura holders with each damage phase. No guardian can hold the aura more than once otherwise you will not receive the challenge mode drops. You CAN have someone die and you do NOT need to beat him in two phases. &lt;br /&gt;
&lt;br /&gt;
TIP: If you don't know it yet, the person who steps on the third plate during each glyph sequence will get the Aura, so make sure you take note of the ones who've already held it in previous cycles. Don't step on the third plate if you've already gotten the Aura earlier.&lt;br /&gt;
&lt;br /&gt;
'''Reward''': [[Thrallskin Drum]], [[Broken Crown]], [[Scroll of Eimin-Tin]], [[Calcified Fragments#43. Calcified Fragment XLIII|Calcified Fragment XLIII]], [[#Weapons|Attack 310 Weapons]]&lt;br /&gt;
&lt;br /&gt;
===Golgoroth Challenge===&lt;br /&gt;
The challenge is that each player must hold Golgoroth's Gaze once per cycle. A cycle is from the moment someone grabs his gaze, until the gaze can no longer be captured.&lt;br /&gt;
&lt;br /&gt;
After the first Gaze'd player has been holding the Gaze for about 15 seconds, another player must take the Gaze by shooting Golgoroth in the back. Repeat this process until every player in the fireteam has held the Gaze once. After each person has held the Gaze, let it expire on the last person who held it. &lt;br /&gt;
&lt;br /&gt;
It can be done with using the regular single orb strategy, and essentially &amp;quot;one main gazer&amp;quot; (one DPS phase).&lt;br /&gt;
&lt;br /&gt;
'''Reward''': [[Thrallskin Drum]], [[Broken Crown]], [[Scroll of Eimin-Tin]], [[Calcified Fragments#44. Calcified Fragment XLIV|Calcified Fragment XLIV]], [[#Weapons|Attack 310 Weapons]]&lt;br /&gt;
&lt;br /&gt;
===Oryx Challenge===&lt;br /&gt;
All 16 Bombs (4 sets) need to be detonated at the same time. The detonation takes Oryx's HP from 100% to 1%. It has nothing to do with which people killed [[ogre]]s or switching runners. You can die and have the same runner throughout the fight. You will have to fight the Shade of Oryx at least 3 times per transition phase. You do not detonate any of the bombs until the final cycle.&lt;br /&gt;
&lt;br /&gt;
'''Strategy''':&lt;br /&gt;
&lt;br /&gt;
#Do the fight normally, killing Ogres, killing Knights. Assigning platform-jumpers 1, 2, 3, floaters, runner, whatever you usually do.&lt;br /&gt;
#Shoot Oryx to stagger. Kill mobs.&lt;br /&gt;
#DO NOT detonate bombs.&lt;br /&gt;
#IF YOU DO NOT DETONATE BOMBS Oryx will summon the Shade Dimension for the transition, NOT the artillery barrage. This is what we want.&lt;br /&gt;
#Kill extra thralls that spawn.&lt;br /&gt;
#Oryx will move to the front and cast his &amp;quot;Dimension&amp;quot; so kill Knights on the left and right platforms.&lt;br /&gt;
#Kill the shade.&lt;br /&gt;
#Re-do the whole jumping/relic thing we all do.&lt;br /&gt;
#Repeat this until the FOURTH CYCLE.&lt;br /&gt;
#As usual, kill stuff. Stagger Oryx. Kill mobs.&lt;br /&gt;
#Have four people run to each cluster of bombs. Detonate all 16 bombs at the same time.&lt;br /&gt;
#Kill Oryx&lt;br /&gt;
&lt;br /&gt;
'''Reward''': [[Thrallskin Drum]], [[Broken Crown]], [[Scroll of Eimin-Tin]], [[Calcified Fragments#45. Calcified Fragment XLV|Calcified Fragment XLV]], [[#Weapons|Attack 310 Weapons]]&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|King's Fall Hard Mode#Loot}}&lt;br /&gt;
===Loot Table===&lt;br /&gt;
Does not show [[#Challenge Modes|Challenge Mode Loot]].&lt;br /&gt;
*Hall of Souls: Chest - 1 [[Moldering Shard]], 3 - 7 [[Wormspore]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
*Portico: Chest - 2 [[Moldering Shard]], 2 [[Special Ammo Synthesis|Special]] and [[Heavy Ammo Synthesis]], 1 [[Mote of Light]], 3 - 7 [[Wormspore]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
*Warpriest's Trials: Chest - 2 [[Moldering Shard]], [[Kingslayer Shell]], [[Midha's Reckoning]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
*Warpriest: Drop - 2 [[Moldering Shard]], [[Defiance of Yasmin]], [[Midha's Reckoning]], [[Qullim's Terminus]], [[Elulim's Frenzy]], [[Kingslayer Shell]], [[Exotic Engram]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
*Golgoroth's Cellar: Chest - 2 [[Moldering Shard]], 2 [[Special Ammo Synthesis|Special]] and [[Heavy Ammo Synthesis]], 1 [[Mote of Light]], 3 - 7 [[Wormspore]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
*Golgoroth: Chest - 2 [[Moldering Shard]], [[#Armor|Raid Leg Armor]], [[#Armor|Raid Chest Armor]], [[#Armor|Raid Gauntlets]], [[Midha's Reckoning]], [[Silence of A'arn]], [[Defiance of Yasmin]], [[Exotic Engram]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
*Transept: Chest - 2 [[Moldering Shard]], 4 [[Special Ammo Synthesis|Special]] and [[Heavy Ammo Synthesis]], [[Hadium Flake]]s, 3 - 7 [[Wormspore]], [[Antiquated Rune]], [[Exotic]]&lt;br /&gt;
&lt;br /&gt;
*Daughters of Oryx: Chest - 2 [[Moldering Shard]], [[#Armor|Raid Class Armor]], [[Midha's Reckoning]], [[Silence of A'arn]], [[Antiquated Rune]]&lt;br /&gt;
&lt;br /&gt;
*Shade of Oryx: Drop - [[Exotic Engram]]&lt;br /&gt;
&lt;br /&gt;
*Oryx: Chest - 2 [[Moldering Shard]], [[#Weapons|Raid Primary Weapon]], [[#Armor|Raid Helmet]], [[#Armor|Raid Class Armor]], [[Kingslayer Shell]], [[Kingsbane]], [[Exotic]]&lt;br /&gt;
&lt;br /&gt;
===Materials and Consumables===&lt;br /&gt;
*[[Antiquated Rune]] - [[Summoning Rune]]&lt;br /&gt;
*[[Moldering Shard]] - [[Material]]&lt;br /&gt;
&lt;br /&gt;
*[[Indomitable Light]] - [[Consumable]]&lt;br /&gt;
*[[Valorous Light]] - [[Consumable]]&lt;br /&gt;
*[[Heuristic Light]] - [[Consumable]]&lt;br /&gt;
&lt;br /&gt;
===Cosmetic Items===&lt;br /&gt;
*[[Bone Marrow]] - [[Shader]]&lt;br /&gt;
*[[Vena Cava]] - [[Shader]]&lt;br /&gt;
*[[Kingsbane]] - [[Emblem]]&lt;br /&gt;
*[[Worm Gods' Servant]] - [[Emblem]]&lt;br /&gt;
*[[The Ascendant]] - [[Emblem]]&lt;br /&gt;
*[[Devourer of Light]] - [[Emblem]]&lt;br /&gt;
*[[Of Light and Hunger]] - [[Emblem]]&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
*[[Thrallskin Drum]] - [[Hunter Artifact]] - [[#Challenge Modes|Challenge Modes]]&lt;br /&gt;
*[[Broken Crown]] - [[Warlock Artifact]] - [[#Challenge Modes|Challenge Modes]]&lt;br /&gt;
*[[Scroll of Eimin-Tin]] - [[Titan Artifact]] - [[#Challenge Modes|Challenge Modes]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{#ask: [[Category:Weapons]] [[Category:The Taken King]] [[Category:King's Fall]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Damage Type&lt;br /&gt;
| ?Attack#-&lt;br /&gt;
| ?Impact#-&lt;br /&gt;
| ?Rate of Fire#-&lt;br /&gt;
| ?Magazine#-&lt;br /&gt;
| ?Range#-&lt;br /&gt;
| ?Stability#-&lt;br /&gt;
| ?Reload#-&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
| limit = 9999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
====Titan Armor====&lt;br /&gt;
{{#ask: [[Category:King's Fall]] [[Category:Armor]] [[Category:Titan Armor]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Defense#-&lt;br /&gt;
| ?Discipline#-&lt;br /&gt;
| ?Intellect#-&lt;br /&gt;
| ?Strength#-&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Hunter Armor====&lt;br /&gt;
{{#ask: [[Category:King's Fall]] [[Category:Armor]] [[Category:Hunter Armor]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Defense#-&lt;br /&gt;
| ?Discipline#-&lt;br /&gt;
| ?Intellect#-&lt;br /&gt;
| ?Strength#-&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Warlock Armor====&lt;br /&gt;
{{#ask: [[Category:King's Fall]] [[Category:Armor]] [[Category:Warlock Armor]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Defense#-&lt;br /&gt;
| ?Discipline#-&lt;br /&gt;
| ?Intellect#-&lt;br /&gt;
| ?Strength#-&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{raids}}&lt;/div&gt;</summary>
		<author><name>Shik95</name></author>	</entry>

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