<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://www.destinygamewiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kaleontologist</id>
		<title>Destiny 1 Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://www.destinygamewiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kaleontologist"/>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/wiki/Special:Contributions/Kaleontologist"/>
		<updated>2026-05-09T14:17:06Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.24.1</generator>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Light&amp;diff=77397</id>
		<title>Light</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Light&amp;diff=77397"/>
				<updated>2016-10-11T01:38:01Z</updated>
		
		<summary type="html">&lt;p&gt;Kaleontologist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
==Year 3==&lt;br /&gt;
===General Information===&lt;br /&gt;
The Light Level cap at the release of [[Rise of Iron]] is '''385'''. The current Light Level cap is 390. The Light Level cap at [[Wrath of the Machine Hard Mode]] is '''400'''. Mechanics of [[Infuse]] to increase Light Levels of [[Weapons]] and [[Armor]] remain the same.  &lt;br /&gt;
&lt;br /&gt;
===How to Level Up Light===&lt;br /&gt;
#[[Engrams]] ([[Rare]] up to 340, [[Legendary]] up to 365, [[Exotic]] up to 385)&lt;br /&gt;
#[[Faction Packages]] (Up to 385)&lt;br /&gt;
#[[Strikes]] ([[Heroic]] up to 365, but skeleton key can drop up to 390)&lt;br /&gt;
#[[Vendor Gear]] (All 350)&lt;br /&gt;
#[[Archon's Forge]] (Up to 365)&lt;br /&gt;
#[[Wrath of the Machine]] (Up to 385, but siva cache keys can drop higher)&lt;br /&gt;
#[[Wrath of the Machine Hard Mode]]&lt;br /&gt;
#[[Iron Banner]] (up to 385, but with rank five up to 390)&lt;br /&gt;
#[[Nightfall]] (up to 390)&lt;br /&gt;
&lt;br /&gt;
==Year 2==&lt;br /&gt;
===General Information===&lt;br /&gt;
In [[Year 2]], [[Light]] [[stats|score]] is an average of the [[Attack]] and [[Defense]] values across all of your currently equipped [[gear]]. A higher Light score improves both your damage output and your [[defense]]. Light score calculation includes all of your equipped [[weapons]], [[armor]], [[class armor]], [[ghost shell]] and [[artifact]]. Each [[Game Modes|activity]] has a recommended Light level. Players need to be within 40 levels to enter the activity.&lt;br /&gt;
&lt;br /&gt;
[[Abilities|Ability]] damage and [[health]] is computed directly from your light score. [[Weapon]] damage is heavily weighted by both your Light score and the Attack value of the [[weapon]].&lt;br /&gt;
&lt;br /&gt;
*Mechanics of Light levels changed after the release of [[The Taken King]] and end of [[Year 1]]. Light Level 34 armor and 365 Attack weapon from Year 1 will have 170 Light, [[Defense]] and [[Attack]] in Year 2.&lt;br /&gt;
&lt;br /&gt;
Difference between Light and [[Level]]: Light is based on your equipped [[gear]] while Level is based on the [[experience points]] you've earned.&lt;br /&gt;
===335 Light Items===&lt;br /&gt;
*[[Challenge of the Elders]] ([[Elder Weapons]] and [[Elder Armor|Armor]])&lt;br /&gt;
*[[The True Meaning of War]] [[Crucible Bounty]]&lt;br /&gt;
*[[Court of Oryx#Tier 3 Difficulty|Court of Oryx Tier 3]] Artifacts&lt;br /&gt;
*[[Trials of Osiris]] ([[Lighthouse]])&lt;br /&gt;
*[[Iron Banner]] (Rank 5 Package)&lt;br /&gt;
*[[Exotic Engrams]]&lt;br /&gt;
*[[King's Fall Heroic]]&lt;br /&gt;
*[[Vanguard Heroic Strike Playlist]]&lt;br /&gt;
===Vanguard Heroic Strikes===&lt;br /&gt;
*[[Primary Weapons]]: [[Will of Crota]], [[The Shadow Thief]], [[Cerberus Vae III]], [[Dust Palace]], [[The Undying Mind]], [[Shield Brothers]], [[Echo Chamber]]&lt;br /&gt;
*[[Special Weapons]]: [[Sunless Cell]], [[Winter's Run]] ([[Taken]] version)&lt;br /&gt;
*[[Heavy Weapons]]: [[Fallen S.A.B.E.R.]]&lt;br /&gt;
*[[Helmets]]: [[Fallen S.A.B.E.R.]], [[Sunless Cell]], [[Blighted Chalice]]&lt;br /&gt;
*[[Gauntlets]]: [[Shield Brothers]], [[Echo Chamber]]&lt;br /&gt;
*[[Class Items]]: [[Will of Crota]], [[The Shadow Thief]], [[Dust Palace]], [[The Undying Mind]]&lt;br /&gt;
&lt;br /&gt;
===330 Light Items===&lt;br /&gt;
*[[Weekly Nightfall Strikes]]&lt;br /&gt;
*[[Faction Packages]]&lt;br /&gt;
*[[Trials of Osiris Bounties]]&lt;br /&gt;
&lt;br /&gt;
===Year 2 Max Light Level===&lt;br /&gt;
In [[The Taken King]], max Light level was 320.&lt;br /&gt;
&lt;br /&gt;
After [[April Update]], released on April 12, 2016, max Light level was 335.&lt;br /&gt;
====Year 2 Light Level Calculation====&lt;br /&gt;
=====Under Level 40=====&lt;br /&gt;
Overall light level is a weighted average of your [[weapons]], [[armor]], [[ghost shell]], and [[class armor]]. Your ghost shell and class armor are the base units of value. Armor is 25% more important than this base value and weapons are 50% more important than this base value. With that information, you can calculate what portion of your light level comes from each item:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Slot&lt;br /&gt;
!Percent&lt;br /&gt;
!Slot&lt;br /&gt;
!Percent&lt;br /&gt;
|-&lt;br /&gt;
|[[Primary Weapon]] || 13.04% || [[Helmet]] || 10.87%&lt;br /&gt;
|-&lt;br /&gt;
|[[Special Weapon]] || 13.04% || [[Gauntlets]] ||10.87%&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Weapon]] || 13.04% || [[Chest Armor]] || 10.87%&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Leg Armor]] || 10.87%&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Shell]] || 8.7% || [[Class Armor]] || 8.7%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Above Level 40=====&lt;br /&gt;
Level 40 (Speculation): At level 40, the [[artifact]] slot is unlocked and added to the calculation. Assuming it weighs as much as the ghost shell and class armor results in nice numbers:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Slot&lt;br /&gt;
!Percent&lt;br /&gt;
!Slot&lt;br /&gt;
!Percent&lt;br /&gt;
|-&lt;br /&gt;
|[[Primary Weapon]] || 12% || [[Helmet]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Special Weapon]] || 12% || [[Gauntlets]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Weapon]] || 12% || [[Chest Armor]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Leg Armor]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Shell]] || 8% || [[Class Armor]] || 8%&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Artifact]] || 8%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Year 1==&lt;br /&gt;
Light is a [[stats|stat]] that increases the player's level beyond level 20, allowing the player's [[abilities]] to do more damage to higher level [[enemies]]. For example, normally a level 20 player will do reduced damage to a level 23 enemy. By increasing your Light stat, you can increase your level beyond 20 and do normal damage to a level 23 enemy. Additionally, you will take more damage from enemies higher levels than you and less damage from those that are lower.&lt;br /&gt;
&lt;br /&gt;
*Like other stats, players gain Light stats from their [[Armor]].&lt;br /&gt;
&lt;br /&gt;
[[Endgame Gear|Endgame]] [[Rare]], [[Legendary]] and [[Exotic]] [[gear]] will have Light stats. Players need to be high level in order to compete in [[Raids]] such as [[Vault of Glass]]. High Light level also gives the player a slight advantage in [[Iron Banner]].&lt;br /&gt;
&lt;br /&gt;
*Do not compose Light stat with [[Motes of Light]], which is a currency used to purchase gear from [[The Speaker]].&lt;br /&gt;
&lt;br /&gt;
Players who are newly level 20 should equip gear with the highest Light stats regardless of other stats. Higher Light increases the player's level and allows the player to participate in higher level [[strikes]] and [[raids]] to earn greater rewards.&lt;br /&gt;
&lt;br /&gt;
*Higher level is far more important that a few seconds off of grenade or melee abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Required Light&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 32 ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 43 ||&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 54 ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 65 ||&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 76 ||&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 87 ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 98 ||&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 109 ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 120 || Original Max Light Level&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 132 ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 144 || Max Light Level in [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| 34 || ??? || Max Light Level in [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light on Armor===&lt;br /&gt;
&lt;br /&gt;
====Base Game====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[Armor]] [[Rarity]]&lt;br /&gt;
! Starting Light&lt;br /&gt;
! Maximum Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Rare]] || 5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Legendary]] || 18 || 27&lt;br /&gt;
|-&lt;br /&gt;
| Raid [[Legendary]] ([[Vault of Glass]]) || 18 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Exotic]] || 21 || 30 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====The Dark Below====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[Armor]] [[Rarity]]&lt;br /&gt;
! Starting Light&lt;br /&gt;
! Maximum Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Rare]] || 5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Legendary]] || 24|| 33&lt;br /&gt;
|-&lt;br /&gt;
| Raid [[Legendary]] ([[Crota's End]]) || 30 || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Exotic]] || 30 || 36&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:Level vs Damage: Test and Scaling}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stats}}&lt;/div&gt;</summary>
		<author><name>Kaleontologist</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Light&amp;diff=77396</id>
		<title>Light</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Light&amp;diff=77396"/>
				<updated>2016-10-11T01:36:31Z</updated>
		
		<summary type="html">&lt;p&gt;Kaleontologist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
==Year 3==&lt;br /&gt;
===General Information===&lt;br /&gt;
The Light Level cap at the release of [[Rise of Iron]] is '''385'''. The current Light Level cap is 390. The Light Level cap at [[Wrath of the Machine Hard Mode]] is '''400'''. Mechanics of [[Infuse]] to increase Light Levels of [[Weapons]] and [[Armor]] remain the same.  &lt;br /&gt;
&lt;br /&gt;
===How to Level Up Light===&lt;br /&gt;
#[[Engrams]] ([[Rare]] up to 340, [[Legendary]] up to 365, [[Exotic]] up to 385)&lt;br /&gt;
#[[Faction Packages]] (Up to 385)&lt;br /&gt;
#[[Strikes]] ([[Heroic]] up to 365)&lt;br /&gt;
#[[Vendor Gear]] (All 350)&lt;br /&gt;
#[[Archon's Forge]] (Up to 365)&lt;br /&gt;
#[[Wrath of the Machine]]&lt;br /&gt;
#[[Wrath of the Machine Hard Mode]]&lt;br /&gt;
#[[Iron Banner]] (up to 385, but with rank five up to 390)&lt;br /&gt;
&lt;br /&gt;
==Year 2==&lt;br /&gt;
===General Information===&lt;br /&gt;
In [[Year 2]], [[Light]] [[stats|score]] is an average of the [[Attack]] and [[Defense]] values across all of your currently equipped [[gear]]. A higher Light score improves both your damage output and your [[defense]]. Light score calculation includes all of your equipped [[weapons]], [[armor]], [[class armor]], [[ghost shell]] and [[artifact]]. Each [[Game Modes|activity]] has a recommended Light level. Players need to be within 40 levels to enter the activity.&lt;br /&gt;
&lt;br /&gt;
[[Abilities|Ability]] damage and [[health]] is computed directly from your light score. [[Weapon]] damage is heavily weighted by both your Light score and the Attack value of the [[weapon]].&lt;br /&gt;
&lt;br /&gt;
*Mechanics of Light levels changed after the release of [[The Taken King]] and end of [[Year 1]]. Light Level 34 armor and 365 Attack weapon from Year 1 will have 170 Light, [[Defense]] and [[Attack]] in Year 2.&lt;br /&gt;
&lt;br /&gt;
Difference between Light and [[Level]]: Light is based on your equipped [[gear]] while Level is based on the [[experience points]] you've earned.&lt;br /&gt;
===335 Light Items===&lt;br /&gt;
*[[Challenge of the Elders]] ([[Elder Weapons]] and [[Elder Armor|Armor]])&lt;br /&gt;
*[[The True Meaning of War]] [[Crucible Bounty]]&lt;br /&gt;
*[[Court of Oryx#Tier 3 Difficulty|Court of Oryx Tier 3]] Artifacts&lt;br /&gt;
*[[Trials of Osiris]] ([[Lighthouse]])&lt;br /&gt;
*[[Iron Banner]] (Rank 5 Package)&lt;br /&gt;
*[[Exotic Engrams]]&lt;br /&gt;
*[[King's Fall Heroic]]&lt;br /&gt;
*[[Vanguard Heroic Strike Playlist]]&lt;br /&gt;
===Vanguard Heroic Strikes===&lt;br /&gt;
*[[Primary Weapons]]: [[Will of Crota]], [[The Shadow Thief]], [[Cerberus Vae III]], [[Dust Palace]], [[The Undying Mind]], [[Shield Brothers]], [[Echo Chamber]]&lt;br /&gt;
*[[Special Weapons]]: [[Sunless Cell]], [[Winter's Run]] ([[Taken]] version)&lt;br /&gt;
*[[Heavy Weapons]]: [[Fallen S.A.B.E.R.]]&lt;br /&gt;
*[[Helmets]]: [[Fallen S.A.B.E.R.]], [[Sunless Cell]], [[Blighted Chalice]]&lt;br /&gt;
*[[Gauntlets]]: [[Shield Brothers]], [[Echo Chamber]]&lt;br /&gt;
*[[Class Items]]: [[Will of Crota]], [[The Shadow Thief]], [[Dust Palace]], [[The Undying Mind]]&lt;br /&gt;
&lt;br /&gt;
===330 Light Items===&lt;br /&gt;
*[[Weekly Nightfall Strikes]]&lt;br /&gt;
*[[Faction Packages]]&lt;br /&gt;
*[[Trials of Osiris Bounties]]&lt;br /&gt;
&lt;br /&gt;
===Year 2 Max Light Level===&lt;br /&gt;
In [[The Taken King]], max Light level was 320.&lt;br /&gt;
&lt;br /&gt;
After [[April Update]], released on April 12, 2016, max Light level was 335.&lt;br /&gt;
====Year 2 Light Level Calculation====&lt;br /&gt;
=====Under Level 40=====&lt;br /&gt;
Overall light level is a weighted average of your [[weapons]], [[armor]], [[ghost shell]], and [[class armor]]. Your ghost shell and class armor are the base units of value. Armor is 25% more important than this base value and weapons are 50% more important than this base value. With that information, you can calculate what portion of your light level comes from each item:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Slot&lt;br /&gt;
!Percent&lt;br /&gt;
!Slot&lt;br /&gt;
!Percent&lt;br /&gt;
|-&lt;br /&gt;
|[[Primary Weapon]] || 13.04% || [[Helmet]] || 10.87%&lt;br /&gt;
|-&lt;br /&gt;
|[[Special Weapon]] || 13.04% || [[Gauntlets]] ||10.87%&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Weapon]] || 13.04% || [[Chest Armor]] || 10.87%&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Leg Armor]] || 10.87%&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Shell]] || 8.7% || [[Class Armor]] || 8.7%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Above Level 40=====&lt;br /&gt;
Level 40 (Speculation): At level 40, the [[artifact]] slot is unlocked and added to the calculation. Assuming it weighs as much as the ghost shell and class armor results in nice numbers:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Slot&lt;br /&gt;
!Percent&lt;br /&gt;
!Slot&lt;br /&gt;
!Percent&lt;br /&gt;
|-&lt;br /&gt;
|[[Primary Weapon]] || 12% || [[Helmet]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Special Weapon]] || 12% || [[Gauntlets]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Weapon]] || 12% || [[Chest Armor]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Leg Armor]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Shell]] || 8% || [[Class Armor]] || 8%&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Artifact]] || 8%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Year 1==&lt;br /&gt;
Light is a [[stats|stat]] that increases the player's level beyond level 20, allowing the player's [[abilities]] to do more damage to higher level [[enemies]]. For example, normally a level 20 player will do reduced damage to a level 23 enemy. By increasing your Light stat, you can increase your level beyond 20 and do normal damage to a level 23 enemy. Additionally, you will take more damage from enemies higher levels than you and less damage from those that are lower.&lt;br /&gt;
&lt;br /&gt;
*Like other stats, players gain Light stats from their [[Armor]].&lt;br /&gt;
&lt;br /&gt;
[[Endgame Gear|Endgame]] [[Rare]], [[Legendary]] and [[Exotic]] [[gear]] will have Light stats. Players need to be high level in order to compete in [[Raids]] such as [[Vault of Glass]]. High Light level also gives the player a slight advantage in [[Iron Banner]].&lt;br /&gt;
&lt;br /&gt;
*Do not compose Light stat with [[Motes of Light]], which is a currency used to purchase gear from [[The Speaker]].&lt;br /&gt;
&lt;br /&gt;
Players who are newly level 20 should equip gear with the highest Light stats regardless of other stats. Higher Light increases the player's level and allows the player to participate in higher level [[strikes]] and [[raids]] to earn greater rewards.&lt;br /&gt;
&lt;br /&gt;
*Higher level is far more important that a few seconds off of grenade or melee abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Required Light&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 32 ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 43 ||&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 54 ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 65 ||&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 76 ||&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 87 ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 98 ||&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 109 ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 120 || Original Max Light Level&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 132 ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 144 || Max Light Level in [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| 34 || ??? || Max Light Level in [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light on Armor===&lt;br /&gt;
&lt;br /&gt;
====Base Game====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[Armor]] [[Rarity]]&lt;br /&gt;
! Starting Light&lt;br /&gt;
! Maximum Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Rare]] || 5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Legendary]] || 18 || 27&lt;br /&gt;
|-&lt;br /&gt;
| Raid [[Legendary]] ([[Vault of Glass]]) || 18 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Exotic]] || 21 || 30 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====The Dark Below====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[Armor]] [[Rarity]]&lt;br /&gt;
! Starting Light&lt;br /&gt;
! Maximum Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Rare]] || 5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Legendary]] || 24|| 33&lt;br /&gt;
|-&lt;br /&gt;
| Raid [[Legendary]] ([[Crota's End]]) || 30 || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Exotic]] || 30 || 36&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:Level vs Damage: Test and Scaling}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stats}}&lt;/div&gt;</summary>
		<author><name>Kaleontologist</name></author>	</entry>

	</feed>